2. What needs to happen
for learning to be relevant
for young people in 2020?
3. Creativity happens when different
ideas, stimuli and resources are put
together, and through collaboration, form
new knowledge.
Our goal is not to do cool stuff with
technology. Our goal is to use technology
to help people learn more effectively.
7. FaceMood took
someone’s
Facebook status
and analysed it to
decide the mood
of the user.
16 year old Nick D’Aloisio from Melbourne and Perth,
now living in London
http://www.smh.com.au/digital-life/smartphone-apps/aussie-wunderkind-gets-us250k-
for-technology-that-could-revolutionise-web-20120113-1pz35.html
8. I designed
Summly because I
felt that my
generation wasn’t
consuming
traditional news
anymore,” said
Nick, a self-taught
coder.
http://uk.finance.yahoo.com/news/teenager-launches-apple-iphone-app-164625936.html
10. Mobile devices
Mobile apps and HTML5
Personal cloud
Enterprise app stores
Internet of things
Hybrid IT and cloud computing
Next-generation analytics
http://www.gartner.com/it/page.jsp?id=2209615
11. Mobile devices =
◦ Students - learning
anywhere, anytime
◦ Educators - productive tools
◦ Parents - learning tools
◦ School budgets -1:1
Mobile technology + social media
= personalised learning
Project Tomorrow (2012) "LEARNING IN THE 21ST CENTURY MOBILE
DEVICES + SOCIAL MEDIA = PERSONALIZED LEARNING"
http://www.tomorrow.org/speakup/MobileLearningReport2012.html
12. Chapter 12
Imagine Mobile Learning
in your Pocket
(ed. Wan Ng, Nov 2010)
http://www.igi-
global.com/bookstore/TitleDetails.aspx?TitleId=
41770
13. Mobile learning promotes:
confidence and independence regardless of year
level and age
peer coaching and co-construction of learning
attendance, more active participation in class
better preparation and organisation for class
more regular completion of school work and
homework
ESL learners, reluctant learners (at risk
/disengaged)
14. Stimulates enjoyment in learning
Greater interaction (& writing) from boys in
particular, in blogs, podcasts and web pages
Stimulates teachers and students to work
creatively to improve literacy and numeracy
Student performance data – improves numeracy
and literacy, increases skills in teamwork,
interpersonal skills and ICT skills
Motivates teachers to rethink their pedagogy
around the use of ICT and mobile devices
23. Start with a challenge or problem to solve
◦ What do you want your students to learn?
Students should be able to:
◦ discuss, research, analyse, apply
◦ understand/address the challenge
Students select from a range of activities and
ways to present their learning
24. A instructional / pedagogical framework that
works for you
Example: Inquiry or project-based learning
models
◦ 5Es Model
(Engage, Explore, Explain, Elaborate, Evaluate)
◦ 4Cs (Connect, Communicate, Collaborate, Create)
◦ Learning by design
◦ Design thinking
27. Explore a range of technologies and applications
◦ Alternative to textbooks
◦ Students explore appropriate technologies, apps
◦ They demonstrate their use for learning
◦ Recommend ways to use
Mix of content types
◦ Text, audio, video, multimedia, games
◦ Open education resources
Legal and privacy requirements
◦ Cybersafety, digital literacy
Range of assessment types
28. Support students working together
◦ Set up mixed ability teams
◦ Collaborate on tasks in groups
◦ Students mentor each other
◦ Promote cooperation and sharing
Provide for diverse learning modes
◦ Use technologies, applications that suit various
learning styles
◦ Eg students may write, record video, audio, use
music etc to demonstrate their learning