IEEE 13th International Conference on Advanced Learning Technologies / Interactive Video enhanced learning-teaching process for digital native students
2. V. DESING
The mayor guidelines that we are following in our
development, as a consequence, are: An expert system would
allow ‘personalized’ education. Suggesting further or
different explanations where answers are incorrect and
proposing teachers according to the students’ way of
learning.Courses will be interwoven or connected, examples
of math courses will be problems for a physics, economics or
chemistry course. There is no ‘one size fits all’ but a number
of options to tackle a problem or how to learn something.
Students should be able to ‘leap frog’ through knowledge.
Reach different knowledge through connections between
courses. Knowledge is ever growing and everyone can
contribute, so we must provide a tool and guidelines to create
courses or projects and properly position them in the tree of
knowledge.
• In the same line students should be able to answer
another student questions and make forums and projects of
common interest in turn of the courses they take.
VI. IMPLEMENTATION
The web platform was developed as a cloud service
(Software as a service), this represents a lot of advantages
like cost efficiency, high speed transfer of files, high
availability and on-demand growth [7].
The system development is focused on web technologies,
the students can access with different kinds of devices
(desktop computers, laptops, tablets and smart phones). This
cross-platform compatibility is essential for the students,
because they can take advantage of any free time no matter
where they are.
The Fig. 1 shows how a student is taking a class over a
video. While the student is watching the video several notes
appear in the screen based on the time. The important thing
is that these notes include extra information of the class to
help the students to understand difficult ideas.
Figure 1 Text adding in editor mode
The Fig 2 shows the interface where the user can add
interactivity to the video via drag and drop system. The user
chooses type of element and the time interval of appearance.
Figure 2 Screen shot of how a student sees a class>.
VII. CONCLUSION AND FUTURE WORK
We are involving universities in Mexico offering them
our technological platform, which is centered around courses
based on videos. We have developed a tool that allows
professors and students working with them to add
multimedia to their uploaded videos. The possibilities that
we are currently providing, for the complement of the video,
are: text, images, secondary videos, web pages, open and
closed answers. The universities are pursuing different
strategies, like short capsules of theory, problem resolution,
etc. but all their efforts are being carefully categorized and
will be judged successful in light of the students learning.
For the time being we are giving more importance to
content that is generated by the teachers or the institutions
for their students over content generated by super experts
who may appeal less the student who has a given course and
exam to pass.
For this first phase we are working with universities for
evaluate the platform, and for the future second phase
universities will help us for providing statistics within the
platform to be correlated with the students results.
REFERENCES
[1] D. Zhang, L. Zhou, R.Briggs and J. Nunamaker Jr., Instructional
video in e-learning: Assessing the impact of interactive video on
learning effectiveness, Information & Management, Vol. 43, Issue 1,
January 2006, pp. 15-27, ISSN 0378-7206,10.1016/j.im.2005.01.004
[2] D. Schwartz and K. Hartman, “It’s Not Television Anymore:
Designing Digital Video for Learning and Assessment,” Video
Research in the Learning Sciences, R. Goldman, R. Pea, B. Barron,
and S.J. Derry, eds., pp. 335-348, Erlbaum, 2007.
[3] R. Barthel, S. Ainsworth and M. Sharples. “Collaborative Knowledge
Building With Shared Video Representations” International Journal
of Human Computer Studies, 2012.
[4] K. L. Kam. “Short Online Videos to Excite and Engage Students
About Control”, IEEE Control System Macazine 71, 2012.
[5] R. Barthel, S. Ainsworth and M. Sharples. “Collaborative Knowledge
Building With Shared Video Representations” International Journal
of Human Computer Studies, 2012.
[6] Weisfeld, A. Matt. ”The Object-Oriented Thourght Process”, Sams
Publishing, pp. 239. 2004
[7] J. Marchall M. “Learning With Technology: Evidence That
Technology Can, and Does, Support Learning” San Diego State
University.2002.
[8] Voorsluys, William; Broberg, James; Buyya, Rajkumar. “Introduction
to Cloud Computing”. 2011.
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