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Design for learning from sins to virtues

  1. Transforming Sins into Virtues in Design for Learning Carla Arena The Image Conference
  2. we are all sinners
  3. GREED
  4. GREED
  5. from GREED to SIMPLICITY
  6. CULTURAL DIVERSITY
  7. GREED
  8. MINIMALISM
  9. From PRIDE to …
  10. PRIDE
  11. CREATIVE STEALING
  12. Embrace Influence
  13. From SLOTH to …
  14. SLOTH
  15. ACTION – CREATING AN EXPERIENCE
  16. INSTRUCTIONAL DESIGN
  17. Steve Jobs What was he known for?
  18. Steve Jobs 3 acts
  19. The rule of three
  20. “If you are interested in something, you will focus on it, and if you focus attention on anything, it is likely that you will become interested in it. Many of the things we find interesting are not so by nature, but because we took the trouble of paying attention to them.” Mihaly Csikszentmihalyi
  21. GOOD DESIGN leaves blank spaces,surprises the audience, grabs the attention and holds it.
  22. TRANSITIONING FROM THE PHYSICAL - DIGITAL - PHYSICAL
  23. HANDS-ON
  24. Students’ Production
  25. Students’ Production
  26. You should be teaching adaptation. Take an activity and change it a bit. Adapt it to the new and you get iteration. The condition is enabling students to another situation, molding resources. It is in the multimodality of CALL that complex theory emerges.” ~ Diane Larsen-Freeman
  27. Cited From: http://www.opencolleges.edu.au/informed/features/30-things-you-can-do-to-promote-creativity-in-your-classroom/#ixzz2YCb5kkJm
  28. Creative Writing + Gobby
  29. A Mantra for GOOD LEARNING DESIGN A Mantra for GOOD LEARNING DESIGN Transform your past sins into virtues. Go from greed to simplicity. Minimalism is good. Pride no more. Steal like an artist. The only greediness allowed is being avid for references. Embrace influence. Sloth should be exchanged by action. Design learning experiences.
  30. WORTH EXPLORING
  31. Brody Carrie The Characters Jessica
  32. Carrie Brod y The Characters Jessica
  33. What was their relationship?
  34. He had some nightmares Why?What happened to him?
  35. Carrie had some cameras on What did she do?
  36. Jessica was hurt Who hurt her? What happened
  37. Brody sat for many hours on the corner of his bedroom Why did he sit there?
  38. They were followed by many journalists Why were the journalists following them?
  39. Credits http://www.flickr.com/photos/28364885@N02/ (slide 7) http://www.flickr.com/photos/pixelrn/6774480388/ (slide 8 http://www.flickr.com/photos/benedikte/2226008958 (slide 10)) ) http://www.flickr.com/photos/homiesinheaven/7940520254 (Slide 13) http://www.flickr.com/photos/deathtogutenberg/6784163064/ (Slide 14) http://www.flickr.com/photos/anniemole/7028659311 (Slide 15) http://www.flickr.com/photos/iamrandygirl/2237778321/ (Slide 17) http://www.flickr.com/photos/85608594@N00/9299732013 (Slide 19) http://www.flickr.com/photos/16167252@N00/6216092126 (SLIDE 22) http://www.flickr.com/photos/photographygal123/4748809880/ (slide 23 http://www.flickr.com/photos/pixelrn/6774480388/ (slide 24 http://www.flickr.com/photos/louizm/5393036995 ((Slide 29) http://www.flickr.com/photos/joel_r/7504421426/ (Slide 30) http://www.flickr.com/photos/21433053@N05 (Slide 31))

Notas do Editor

  1. Two types of design: related to aesthetics, beauty, pleasure;the other is Instructional Design, which also brings joy and pleasure to the learning process. What do they have in common? Both if them is about pleasure and engagement. Show my slides and how I have sinned; being greedy with content, transitions, animations, fonts,colors, background. Can you guess What My First Big sin is? Ask them to get a piece of paper or the notes in their cellphones; one part, they put their sins down Plan of action by the end of the workshop
  2. Flow is the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity.
  3. Stranded Outcome Vanish Evidence Seek Authorities witness
  4. Anticipation: Make connections between the classroom and student’s real lives.  “Create the desire to know”. Deepen Expectations: Engage the curriculum in new ways.  Brainstorm and create opportunities to solve a novel problem. Keep it going: Continue the thinking beyond the lesson or classroom.  Find ways to extend learning opportunities at home or even the community
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