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HYVE @ Barcamp Salzburg 2011 - the next web
1.
Crowdsourcing, Co-Creation &
Social Media New avenues for companies to reach their clients Carina Thürridl 29.10.2011 31.10.2011 1 © 2011 HYVE Innovation Community GmbH
2.
Who or what
is HYVE? 31.10.2011 2 © 2011 HYVE Innovation Community GmbH
3.
HYVE – the
innovation company Wisdom of the Shared Value Crowd User Innovation Social Networks Swarm Intelligence Open Source Innovation Community User Innovation Outside-In Web-based Software Design, Open Crowdsourcing Community Solutions & Web 2.0 Social Media Innovation Idea Contests eParticipation User-generated Content Distributed Co-Creation Innovation Innovation Design Innovation Research Netnography Industrial Design Co-Creation & & Lead Users Creative Economy Creative Consultancy Marketing Research Studies Collaborative Innovation Social Media Mass Customization 31.10.2011 3 © 2011 HYVE Innovation Community GmbH
4.
HYVE Key Facts
& Figures Facts & Figures Established: 2000 Head Office: Schellingstraße 45, 80799 München, Deutschland # of Employees: 63 (Backgrounds: Market Research, Social Media, Innovation Management, Consultancy, Business Administration, IT & Design) Customers: More than 80 references, 40%+ DAX-listed Core Competences: Open Innovation / Customized Innovation Online Communities Online Market Research Design Theory & Strategy Industrial, Graphic & Interaction Design Online IT Solutions & Software Design Board Dr. Michael Bartl (CEO Innovation Research) Dr. Johann Füller (CEO Innovation Community) Michael Schmidt (CEO Innovation Design) 31.10.2011 4 © 2011 HYVE Innovation Community GmbH
5.
Innovation and Co-Creation
Methods by HYVE Tools along the innovation process Netnography Insights Crowdsourcing Platforms InsightBoard Online Testing & Concept Model Promotion Lead User Social Media Method Co-Creation Study Consumer Insights Ideas & Designs Concepts & Prototypes Product Solutions Commercialization Constant integration of consumers into the innovation process 31.10.2011 5 © 2011 HYVE Innovation Community GmbH
6.
The relevance of
Crowdsourcing & Social Media 31.10.2011 6 © 2011 HYVE Innovation Community GmbH
7.
If you are
not online, you don‘t exist! ©2011 HYVE Innovation Community GmbH 31.10.2011 7 © 2011 HYVE Innovation Community GmbH
8.
A new type
of active consumers have evolved from Social Media… network discuss protest articulate their needs get involved generate & support knowledge each other rate Discussion Boards products collect Wikis donations Consumer platforms design products create celebrities analyze market products products recommend 31.10.2011 products 8 © 2011 HYVE Innovation Community GmbH
9.
Wikipedia comprises >18
million articles in 250 languages Studies have shown that Wikipedia is even more precise than„Encyclopedia Britannica“ 31.10.2011 9 © 2011 HYVE Innovation Community GmbH
10.
Consumers are active,
you just have tap this potenital… 200 billion 100 million # of hours American adults spend in front of the TV every hours have been required, to write Wikipedia so far year 100 Mio. 31.10.2011 10 © 2011 HYVE Innovation Community GmbH
11.
Social Media in
#s 750 million 70% 200 million 3 billion # of Facebook users # of Twitter users 37% # of watched videos per day 52% 130 of all Facebook users use external 77% 66% of all Twitter users check their tweets more 100 million # of users who share, like and comment 8 average # of applications of videos per week than once daily years friends facebook every month of Facebook users log in of all of video content are 456 150 Twitter uploaded daily 80 at least once of the top 100 users are a day companies do following have a Twitter brands to # of pages, groups and events the account receive average user is connected to discounts # of tweets per of YouTube videos are 70% second the day watched daily on Michael Jackson Facebook 4 billion died of all video views are generated >200 outside the USA of all videos have been million commented, rated or ©2011 HYVE AG 11 50% shared by the # of shared user-generated content a day community # of tweets per day Source: mashable.com, facebook.com, twitter.com, youtube.com
12.
Companies can reach
not only one but a whole network of consumers due to the transparent „sharing“-behavior in social networks! ©2011 HYVE AG 12
13.
How does HYVE
use these technologies and their potential for its clients? ©2011 HYVE AG 13
14.
Crowdsourcing
Social Design ©2011 HYVE AG 14
15.
ScrapLab by HYVE Recycling
2.0 Objectives Generating innovative & creative designs made from scrap Nurturing consumers recycling & sustainability consciousness Approach Design contest over a period of 10 weeks 9 different categories Strategy: To establish a long-term platform ©2011 HYVE AG 15 www.scraplab-community.com
16.
ScrapLab by HYVE Platform ©2011
HYVE AG 16
17.
Wisdom of the
Crowd & Creativity Social Responsibility Social Interaction & Co-operation Community-based Innovation Sustainable Products ©2011 HYVE AG 17
18.
605 Designs 1.233 Members 3.594
Evaluations 1.778 Comments 853 Messages 25.116 Visitors 192.968 Page Impressions 7 min Ø duration of visit ©2011 HYVE AG 18
19.
Crowdsourcing Design ©2011 HYVE
AG 19
20.
Henkel Adhesive Packaging
Design Contest Objectives Generation of ideas & designs for adhesive packaging Identifikation of trends & innovative ideas by integrating external knowledge Approach Idea & Design contest Target group: Designer worlwide Evaluated by expert jury Submission period: 8 weeks www.packaging-designcontest.com ©2011 HYVE AG 20
21.
„Adhesive Packaging Design
Contest“: The Platform ©2011 HYVE AG 21
22.
User-Generated-Content: a cross
selection 385 Designs 1.042 Members 7.151 Evaluations 3.446 Comments 2.938 Messages www.packaging-designcontest.com ©2011 HYVE AG 22
23.
Crowdsourcing Technology ©2011 HYVE
AG 23
24.
Volkswagen - App
my ride Infotainment Contest Platform Objectives Generation of applications & ideas for car infotainment Identification of technology trends Approach Idea & App development contest Target group: developers as well as tech-savvy and interested parties worlwide Submission period: 8 weeks www.app-my-ride.com ©2011 HYVE AG 24
25.
Apps
431 Ideas 96 developed Apps 1038 Members 5.776 Evaluations www.app-my-ride.com ©2011 HYVE AG 25
26.
Crowdsourcing Product Testing &
Promotion ©2011 HYVE AG 26
27.
Social Media Campaign Example:
Swarovski Optik Task: To reach a new segment, which is travellers and adventurer, a Facebook Campaign was launched to gain brand- and product awareness. Within 11 weeks, more than 6.000 people of the new target group actively participated in the “World Traveller’s Challenge” on Facebook. Due to the viral spread 28.000.000 contact points have been established on the social web. www.facebook.com/swarovskioptik.leisure 31.10.2011 27 © 2011 HYVE Innovation Community GmbH
28.
Social Media Campaign Example:
Swarovski Optik To attract the new target group a lively and playful online environment was constructed www.facebook.com/swarovskioptik.leisure 31.10.2011 28 © 2011 HYVE Innovation Community GmbH
29.
Product Testing Example: Swarovski
Optik (Binoculars) Task: To allow the new target group to gain product experience, a testing campaign was conceptualized and installed on facebook. The interactive facebook application was designed to allow anyone interested to apply as one of 20 official Swarovski Optik product testers. Within the application phase users had to upload their letter of application including their hobbies, leisure activities, and the preferred area of application. Within a time period of 6 months, the testers upload their product experience in terms of reports, pictures and videos. www.facebook.com/swarovskioptik.leisure 31.10.2011 29 © 2011 HYVE Innovation Community GmbH
30.
Crowdsourcing
Merchandise 31.10.2011 30 © 2011 HYVE Innovation Community GmbH
31.
4711 – Design
Contest for merchandise & freaky product ideas www.your.4711.com 31.10.2011 31 © 2011 HYVE Innovation Community GmbH
32.
Crowdsourcing
Architecture 31.10.2011 32 © 2011 HYVE Innovation Community GmbH
33.
Despar Design Contest
– Social Media meets Architecture 31.10.2011 www.designcontest.despar.it 33 © 2011 HYVE Innovation Community GmbH
34.
Why Crowdsourcing? Because
of DIVERSITY! Awareness Fresh input New perspectives Untapped ideas Idea variety ©2011 HYVE AG 34
35.
Why do users
care about crowdsourcing anyway? ©2011 HYVE AG 35
36.
Participants‘ motives for
taking part in crowdsourcing projects Benefit motivation Hedonistic motivation • Access to relevant and • Fun authentic information • Fascination • Monetary rewards • Curiousness • Expecting future benfits • Challenge (improved products & services.) • Self-realization extrinsic intrinsic Symbolic motivation Social motivation • Recognition and • Altruism acknowledgement • Identification • Self-projection • Community status Participants • Friendship • Openly enjoying creativity ‘ motives • Peer-to-peer discussion ©2011 HYVE AG 36
37.
HYVE‘s pre-requisites for
happy clients & happy participants ©2011 HYVE AG 37
38.
Focus on the
community and its individual participants. Make sure the community feels taken care of. Make sure to offer the right incentives. Only a happy community that feels included, adequately reimbursed and taken seriously is capable of meeting companies‘ goals while having fun being part of it. ©2011 HYVE AG 38
39.
INNOVATION COMMUNITY ©2011 HYVE AG
39
40.
carina.thuerridl@hyve.de
www.hyve.de for your attention! 31.10.2011 40 © 2011 HYVE Innovation Community GmbH
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