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Virtual Reality to improve the
training path of Soldiers
Martin RABIER
Jean-Daniel TAUPIAC
Toulouse, September 28th
#CWIN17
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
Virtual Reality to improve the training path of Soldiers | September 28th 2017
Copyright © 2017 Capgemini and Sogeti. All ...
www.capgemini.com
The information contained in this presentation is proprietary.
Copyright © 2017 Capgemini and Sogeti. Al...
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CWIN17 Toulouse / Virtual reality to improve the training path of soldiers m.rabier-j-d.taupiac-cwin17

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As part of french army soldiers’ training, a prototype for learning aim adjustment
procedure has been developed in virtual reality by Capgemini. In order to
evaluate the benefits of this innovative approach compared to traditional tools,
an experiment has been conducted in Draguignan’s Military School during a
training session.
We will present you the prototype and results of experiments

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CWIN17 Toulouse / Virtual reality to improve the training path of soldiers m.rabier-j-d.taupiac-cwin17

  1. 1. Virtual Reality to improve the training path of Soldiers Martin RABIER Jean-Daniel TAUPIAC Toulouse, September 28th #CWIN17
  2. 2. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 2 Table of Contents  Project context  Prototype description  Experimentation process  Experimentation results  Conclusion & Perspectives
  3. 3. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 3 Project context
  4. 4. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 4  Digital learning pole in Bayonne  EAO FELIN Software development  3 years  Military School of Draguignan  PhD Student joining team : Virtual reality and mixed reality for learning Project context
  5. 5. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 5 Prototype description
  6. 6. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 6 Prototype description  Prototype : Aim adjustment procedure of InfraRed sight on FELIN Famas in Virtual Reality  HTC Vive
  7. 7. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 7 Prototype description  Prototype : Aim adjustment procedure of InfraRed sight on FELIN Famas in Virtual Reality  HTC Vive  Custom support for controllers
  8. 8. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 8  Prototype : Aim adjustment procedure of InfraRed sight on FELIN Famas in Virtual Reality  HTC Vive  Custom support for controllers  Use of front controller as FAMAS sight remote control Prototype description
  9. 9. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 9 Prototype description
  10. 10. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 10 Prototype description  Fast development :  Use of existing controller support with customization  Use of existing 3D models  Use of Unity 3D engine  Software based on same architecture as existing learning software  XML to describe actions to do and animations to play Technical description
  11. 11. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 11 Experimentation process
  12. 12. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 12 Experimentation process Classroom Classic Software No error Errors > 0
  13. 13. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 13 Experimentation process 91 learnersClassroom VR Prototype Classic Software Briefing VR Survey Learning experience survey Classic Software No error Errors > 0 67 learners24 learners x1 x1
  14. 14. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 14 Experimentation results
  15. 15. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 15 Experimentation results  Likert scale :  Multidimensional lines Good moving method  no motion sickness Low visual fatigue Good satisfaction score  Rifle and Remote fidelity VR System survey 1.97 2.93 2.18 3.17 3.76 0.04 0.80 3.17 2.17 3.28 2.29 3.17 3.50 0.00 0.50 3.33 0.00 0.50 1.00 1.50 2.00 2.50 3.00 3.50 4.00 Rifle Sights Remote Menu Moves Motion sickness Visual fatigue Satisfaction Learners (23) Instructors (23)
  16. 16. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 16 Experimentation results Learning experience analysis 2.71 2.06 0.00 0.50 1.00 1.50 2.00 2.50 3.00 3.50 4.00 Number of iterations  Log files Positive learning process impacts: less replays (17)(17)
  17. 17. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 17 73.91% 60.87% 65.22% 52.17% 0.00% 10.00% 20.00% 30.00% 40.00% 50.00% 60.00% 70.00% 80.00% Procedure errors Correction errors Experimentation results  Action logs  1st time :  Less procedure errors  Less correction errors  Button errors : remote bias Learning experience analysis (23)(23)
  18. 18. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 18 Experimentation results  Action logs  Replays :  No more procedure and correction errors Learning experience analysis 73.91% 60.87% 17.65% 23.53% 65.22% 52.17% 0.00% 0.00% 0.00% 10.00% 20.00% 30.00% 40.00% 50.00% 60.00% 70.00% 80.00% Procedure errors Correction errors (23)(23)
  19. 19. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 19 Experimentation results  Action logs  Replays :  No more procedure and correction errors  Observations :  Other results : Motivation , Awareness  New error types revealed  CAL software limits  Instructors : “foresee added value on the shooting range” Learning experience analysis 73.91% 60.87% 17.65% 23.53% 65.22% 52.17% 0.00% 0.00% 0.00% 10.00% 20.00% 30.00% 40.00% 50.00% 60.00% 70.00% 80.00% Procedure errors Correction errors (23)(23)
  20. 20. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 20 Conclusion & Perspectives
  21. 21. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 21  Appreciated prototype  Encouraging results  Some limitations :  Rifle support to improve • Weight • Toughness • Buttons  Impossibility to use sight buttons Conclusions & Perspectives  Perspectives : new prototype  Weapon evolution : HK416  Sight customization  HK416 remote control
  22. 22. Virtual Reality to improve the training path of Soldiers | September 28th 2017 Copyright © 2017 Capgemini and Sogeti. All rights reserved. 22 Thank You! Phone: +33 663705248 martin.rabier@capgemini.com Martin RABIER Digital Learning Project Manager Speaker 1 Photo Phone: +33 664663593 jean-Daniel.taupiac@capgemini.com Jean-Daniel Taupiac PhD Student @jdtaupiac Speaker 1 Photo
  23. 23. www.capgemini.com The information contained in this presentation is proprietary. Copyright © 2017 Capgemini and Sogeti. All rights reserved. Rightshore® is a trademark belonging to Capgemini. www.sogeti.com About Capgemini and Sogeti With more than 180,000 people in over 40 countries, Capgemini is one of With more than 190,000 people in over 40 countries, Capgemini is one of the world's foremost providers of consulting, technology and outsourcing services. The Group reported 2016 global revenues of EUR 12.5 billion. Together with its clients, Capgemini creates and delivers business, technology and digital solutions that fit their needs, enabling them to achieve innovation and competitiveness. A deeply multicultural organization, Capgemini has developed its own way of working, the Collaborative Business Experience™, and draws on Rightshore®, its worldwide delivery model. Sogeti is a leading provider of technology and software testing, specializing in Application, Infrastructure and Engineering Services. Sogeti offers cutting-edge solutions around Testing, Business Intelligence & Analytics, Mobile, Cloud and Cyber Security. Sogeti brings together more than 23,000 professionals in 15 countries and has a strong local presence in over 100 locations in Europe, USA and India. Sogeti is a wholly-owned subsidiary of Cap Gemini S.A., listed on the Paris Stock Exchange.

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