1. Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
Unit 66 – 3D Modelling
HA5 – Sidekick Task 6 – Production
Name Cameron Bailey
Date: 27th
April 2014
This is the start of my robot sidekick that I am working on. This was the very base foundation for my robot.This was the start of
the body that I did. This was half the body because of the quick design of this. There for I only need to do half the body then I am able to mirror the other side of
the robot later on when I am happy with the first half. So far there hasen’t been much progression with my work, as I am working and figuring different ways I
can create the arms and legs for the body itself.
Date: 6th
May 2014
This is the second picture that I screenshoted showing off the base foundation of my robot’s body with an arm that I made
2. by using polygon mode and selecting poligons on the side of the body, then beveling them into making a shoulder. Then later on the arm down to the elbow.
Date:7th
May 2014
In this 3rd
picture you can see my robot sidekick slowly progressing forward with the arm being complete and now
moving on bevelling downwards making and creating the first leg of my robot. So far it has been difficult to make the right shapes that would fit to my standards
and how I want my robots look to be like.
Date:7th
May 2014
After completing my sidekick’s first arm I went on to create the leg and bevelled downwards making its full leg. Then
once I completed the neck, legs, and arm I went on to mirror the X axis to make a clone of that half but rotated the opposite way to make the full robots body.
Now all that needs to be completed is a little bit more of the neck, then moving forwards with my robots head. Once that is all complete colour will be added,
then more detail in the eyes etc will be implemented.
3. Date:12th May 2014
After beveling the neck to the right hight that I was comfortable witt, I went on to delete unnecessery polygons that were
making both sides of my neck split. I did this by using point mode and selecting the points to the polygons that were creating these errors then delted the
polygons within the points. After that I went on to use the points mode yet again and to select the 6 points to the rectangle ontop of my robots neck, then used
a ‘’weld’’ selection which welds them as a whole.This then gave me the oppurtunity to then use thebevel tool to make the end tip of the neck. Afterwards I then
went on to create a ball for the use of my robots head, which then was beveled in the middle to make the type of eyes and mouth. Once I completed that, I went
on to the ‘’change surface’’ selection that helped me parent parts of my robot together and gave them there own unique colour of my choosing.