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2015 Ajou University

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2015 Ajou University

  1. 1. H Y P E R C O N T E X T U A L I Z E D G A M E S G A M E D E S I G N B Y D R . C A R O L I N A I S L A S S E D A N O F O R A J O U U N I V E R S I T Y 1 4 . 5 . 2 0 1 5
  2. 2. A G E N D A 1. Where am I coming from? 2. What is a Hypercontextualized game (HCG)? 3. Examples of HCG 4. Future work
  3. 3. Mexico City
  4. 4. Mexico City
  5. 5. Joensuu
  6. 6. Joensuu
  7. 7. BSc. Electronic Engineering and Communication Systems MSc Communication and Media Engineering PhD. EdTech, focus on HCG informal learning Lecturer & post doc Entrepreneur
  8. 8. A G E N D A 1. Where am I coming from? 2. What is a Hypercontextualized game (HCG)? 3. Examples of HCG 4. Future work
  9. 9. W H AT I S A H Y P E R C O N T E X T U A L I Z E D G A M E ?
  10. 10. W H AT I S A G A M E ? It is something old? It is something new?
  11. 11. ! • Games are dynamic systems of interaction • Games come alive with players
  12. 12. D I G I TA L G A M E S
  13. 13. G A M E D E S I G N E R S L A N D S C A P E D E S I G N E R D I G I TA L G A M E P L AT F O R M C O N N E C T I O N B E T W E E N P E O P L E A N D P L A C E G A M E D E S I G N E R V I D E O G A M E S ( A U G M E N T E D R E A L I T Y ) N O C O N N E C T I O N F R O M P E O P L E - P L A C E , A I M T O O V E R W R I T E . TA R G E T M A S S E S L O C AT I O N B A S E D G A M E S R E S T R I C T E D T O T H E P H Z S I C A L L O C AT I O N O F T H E P L AY E R S ( F O C U S G L O B A L M A R K E T S ) P U P P E T M A S T E R A LT E R N AT I V E R E A L I T Y G A M E S S U P P O R T T H E P L O T O F T H E G A M E . ! A R G M A I N LY F O R P R O M O T I O N A L U S E , T H E R E F O R E TA R G E T W I D E A U D I E N C E S G A M E M A S T E R P E R VA S I V E G A M E S N E E D E D H C G N E E D E D H C G S U P P O R T S M A L L A U D I E N C E S T O B E L I N K E D T O T H E I R C O N T E X T
  14. 14. H Y P E R C O N T E X T U A L I Z E D G A M E ( H C G ) Focus on the design of digital game that is locally designed with a specific objective • Involve elements taken from the player's reality • Promote the player's engagement with their context
  15. 15. A G E N D A 1. Where am I coming from? 2. What is a game? is a Hypercontextualized games (HCG)? 3. Examples of HCG 4. Future work
  16. 16. C A S E S T U D Y:
  17. 17. F R O M R E S E A R C H T O P R O D U C T S • TEKGAME: https://www.youtube.com/watch? v=hRAMeln6_ds • LIEKSAMYST: https://www.youtube.com/watch? v=R9ZZHaHL42g • Illusion: https://www.youtube.com/watch?v=jDf- HaqCu2Q
  18. 18. H C G M O D E L I N V I T E S U S T O T H I N K • how deep we want the different types of knowledge to be involved in the system? • how to balance the scalability efforts when developing a system? • how harmonize our global and discontextualized view of different tools and integrate them into our context?
  19. 19. A G E N D A 1. Where am I coming from? 2. What is a game? is a Hypercontextualized games (HCG)? 3. Examples of HCG 4. Future work
  20. 20. F U T U R E W O R K R E S E A R C H & D E S I G N O F H C G • Context and Engagement • Context and multimedia • Accessibility • New technologies • Sustainability • Inclusion....
  21. 21. 감 사 합 니 다 T H A N K Y O U !

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