SlideShare a Scribd company logo
1 of 30
Stone Librande
Creative Director, EA/Maxis
Paper Simulations
of
Digital Games
Take a digital game…
…remove the controller…
…remove the controller…
…the sound and music…
…the sound and music…
…and the graphics
…and the graphics
What’s left?
Exercise #2
• Simulate a video game using only
pencils, index cards and dice.
• Use it as a tool to help understand the
game’s fundamental design principles.
• Don’t sweat the details.
• Tony Hawk’s Pro Skater
Example Game
Example Game
• Tony Hawk’s Pro Skater
• Asteroids
• Asteroids
• Warcraft
The Board Game
• Warcraft
The Card Game
• Civilization
The Card Game
Exercise
• Select a digital game
• Make a paper prototype
• What aesthetics survive the change in medium?
Brainstorm
• Name some games to “unplug”
• Break into groups
Build a Paper Version
• What To Do
 Identify your game’s play aesthetics
 Choose one aesthetic element to capture
 Write it down and put it in the middle of your table
 Identify the game actions that create that feeling
Build a Paper Version
• What Not to Do
 Don’t sweat the details
 Don’t try to duplicate the whole game
 Don’t focus on simulating computer functions
 Don’t make a board!
Alpha Deadline at 12:00
Try to have something playable quickly!
Iterate!
Beta Test at 1:45
Try to have something playable quickly!
Iterate!
Beta Test
• Send two testers to other tables.
• Test until 2:15
Discussion
Let’s share results.
• What aesthetics did you capture?
• What did you leave out?
• Good for understanding existing games.
• Use these techniques for games in progress.
• Process is quick and cheap.
• You don’t need programmers or artists.
Using Paper Prototypes
• Can’t replace actual gameplay testing.
• Can give you a head start and keep you focused.
• Creates a vocabulary to use when discussing your game.
• Can be used as a tool to educate other team members.
Have them play, too!
Using Paper Prototypes
Elective B
• 236: Us vs. It
• 224: Supply Chain
• 220: Three Musketeers

More Related Content

What's hot

Game tech using kodu adarsha
Game tech using kodu adarshaGame tech using kodu adarsha
Game tech using kodu adarshaAdarsha Datta
 
Building Gameplay
Building GameplayBuilding Gameplay
Building GameplayBen Garney
 
Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Robert Casto
 
LAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic ElementsLAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic ElementsDavid Mullich
 
#G4C12: Game Design Workshop
#G4C12: Game Design Workshop#G4C12: Game Design Workshop
#G4C12: Game Design WorkshopGames for Change
 
UI/UX: Building Player Experiences
UI/UX: Building Player ExperiencesUI/UX: Building Player Experiences
UI/UX: Building Player ExperiencesDeborah Mensah-Bonsu
 
Why you should make board games?
Why you should make board games?Why you should make board games?
Why you should make board games?Andre Odendaal
 
Develop and Program Computer Games Easily Training Courses
Develop and Program Computer Games Easily Training CoursesDevelop and Program Computer Games Easily Training Courses
Develop and Program Computer Games Easily Training CoursesRichard Sneyd
 
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Sonja Ängeslevä
 
How to Finish a Video Game in One Month - the MVP
How to Finish a Video Game in One Month - the MVPHow to Finish a Video Game in One Month - the MVP
How to Finish a Video Game in One Month - the MVPSteven Lambert
 
6 Aspects of Game Development
6 Aspects of Game Development6 Aspects of Game Development
6 Aspects of Game DevelopmentDenzilD
 
User Experiences of Game Idea Generation Games
User Experiences of Game Idea Generation GamesUser Experiences of Game Idea Generation Games
User Experiences of Game Idea Generation Gamesaakoo
 
LMU Elements of a Game Discussion
LMU Elements of a Game DiscussionLMU Elements of a Game Discussion
LMU Elements of a Game DiscussionDavid Mullich
 
Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”Lviv Startup Club
 

What's hot (20)

Game tech using kodu adarsha
Game tech using kodu adarshaGame tech using kodu adarsha
Game tech using kodu adarsha
 
Kodu controls
Kodu controlsKodu controls
Kodu controls
 
Building Gameplay
Building GameplayBuilding Gameplay
Building Gameplay
 
Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Game Design Merit Badge Presentation
Game Design Merit Badge Presentation
 
LAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic ElementsLAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic Elements
 
#G4C12: Game Design Workshop
#G4C12: Game Design Workshop#G4C12: Game Design Workshop
#G4C12: Game Design Workshop
 
UX for summer camp students
UX for summer camp studentsUX for summer camp students
UX for summer camp students
 
UI/UX: Building Player Experiences
UI/UX: Building Player ExperiencesUI/UX: Building Player Experiences
UI/UX: Building Player Experiences
 
Gameplay Concept Tool
Gameplay Concept ToolGameplay Concept Tool
Gameplay Concept Tool
 
Why you should make board games?
Why you should make board games?Why you should make board games?
Why you should make board games?
 
Schweihs Jake PPP
Schweihs Jake PPPSchweihs Jake PPP
Schweihs Jake PPP
 
Develop and Program Computer Games Easily Training Courses
Develop and Program Computer Games Easily Training CoursesDevelop and Program Computer Games Easily Training Courses
Develop and Program Computer Games Easily Training Courses
 
Game design careers
Game design careersGame design careers
Game design careers
 
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
 
How to Finish a Video Game in One Month - the MVP
How to Finish a Video Game in One Month - the MVPHow to Finish a Video Game in One Month - the MVP
How to Finish a Video Game in One Month - the MVP
 
6 Aspects of Game Development
6 Aspects of Game Development6 Aspects of Game Development
6 Aspects of Game Development
 
User Experiences of Game Idea Generation Games
User Experiences of Game Idea Generation GamesUser Experiences of Game Idea Generation Games
User Experiences of Game Idea Generation Games
 
LMU Elements of a Game Discussion
LMU Elements of a Game DiscussionLMU Elements of a Game Discussion
LMU Elements of a Game Discussion
 
Game Design for Modern Times
Game Design for Modern TimesGame Design for Modern Times
Game Design for Modern Times
 
Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”
 

Viewers also liked

Gamificated game developing
Gamificated game developingGamificated game developing
Gamificated game developingchangehee lee
 
Mobile crossplatformchallenges siggraph
Mobile crossplatformchallenges siggraphMobile crossplatformchallenges siggraph
Mobile crossplatformchallenges siggraphchangehee lee
 
개발 과정 최적화 하기 내부툴로 더욱 강력한 개발하기 Stephen kennedy _(11시40분_103호)
개발 과정 최적화 하기 내부툴로 더욱 강력한 개발하기 Stephen kennedy _(11시40분_103호)개발 과정 최적화 하기 내부툴로 더욱 강력한 개발하기 Stephen kennedy _(11시40분_103호)
개발 과정 최적화 하기 내부툴로 더욱 강력한 개발하기 Stephen kennedy _(11시40분_103호)changehee lee
 
Gdc 14 bringing unreal engine 4 to open_gl
Gdc 14 bringing unreal engine 4 to open_glGdc 14 bringing unreal engine 4 to open_gl
Gdc 14 bringing unreal engine 4 to open_glchangehee lee
 
Smedberg niklas bringing_aaa_graphics
Smedberg niklas bringing_aaa_graphicsSmedberg niklas bringing_aaa_graphics
Smedberg niklas bringing_aaa_graphicschangehee lee
 
모바일 엔진 개발기
모바일 엔진 개발기모바일 엔진 개발기
모바일 엔진 개발기changehee lee
 
Fortugno nick design_and_monetization
Fortugno nick design_and_monetizationFortugno nick design_and_monetization
Fortugno nick design_and_monetizationchangehee lee
 
개발자여! 스터디를 하자!
개발자여! 스터디를 하자!개발자여! 스터디를 하자!
개발자여! 스터디를 하자!changehee lee
 
Windows to reality getting the most out of direct3 d 10 graphics in your games
Windows to reality   getting the most out of direct3 d 10 graphics in your gamesWindows to reality   getting the most out of direct3 d 10 graphics in your games
Windows to reality getting the most out of direct3 d 10 graphics in your gameschangehee lee
 
[Kgc2012] deferred forward 이창희
[Kgc2012] deferred forward 이창희[Kgc2012] deferred forward 이창희
[Kgc2012] deferred forward 이창희changehee lee
 
[Kgc2013] 모바일 엔진 개발기
[Kgc2013] 모바일 엔진 개발기[Kgc2013] 모바일 엔진 개발기
[Kgc2013] 모바일 엔진 개발기changehee lee
 

Viewers also liked (17)

Gamificated game developing
Gamificated game developingGamificated game developing
Gamificated game developing
 
Wecanmakeengine
WecanmakeengineWecanmakeengine
Wecanmakeengine
 
Mobile crossplatformchallenges siggraph
Mobile crossplatformchallenges siggraphMobile crossplatformchallenges siggraph
Mobile crossplatformchallenges siggraph
 
개발 과정 최적화 하기 내부툴로 더욱 강력한 개발하기 Stephen kennedy _(11시40분_103호)
개발 과정 최적화 하기 내부툴로 더욱 강력한 개발하기 Stephen kennedy _(11시40분_103호)개발 과정 최적화 하기 내부툴로 더욱 강력한 개발하기 Stephen kennedy _(11시40분_103호)
개발 과정 최적화 하기 내부툴로 더욱 강력한 개발하기 Stephen kennedy _(11시40분_103호)
 
V8
V8V8
V8
 
Light prepass
Light prepassLight prepass
Light prepass
 
Gdc 14 bringing unreal engine 4 to open_gl
Gdc 14 bringing unreal engine 4 to open_glGdc 14 bringing unreal engine 4 to open_gl
Gdc 14 bringing unreal engine 4 to open_gl
 
Smedberg niklas bringing_aaa_graphics
Smedberg niklas bringing_aaa_graphicsSmedberg niklas bringing_aaa_graphics
Smedberg niklas bringing_aaa_graphics
 
모바일 엔진 개발기
모바일 엔진 개발기모바일 엔진 개발기
모바일 엔진 개발기
 
Visual shock vol.2
Visual shock   vol.2Visual shock   vol.2
Visual shock vol.2
 
Fortugno nick design_and_monetization
Fortugno nick design_and_monetizationFortugno nick design_and_monetization
Fortugno nick design_and_monetization
 
개발자여! 스터디를 하자!
개발자여! 스터디를 하자!개발자여! 스터디를 하자!
개발자여! 스터디를 하자!
 
Windows to reality getting the most out of direct3 d 10 graphics in your games
Windows to reality   getting the most out of direct3 d 10 graphics in your gamesWindows to reality   getting the most out of direct3 d 10 graphics in your games
Windows to reality getting the most out of direct3 d 10 graphics in your games
 
카툰 렌더링
카툰 렌더링카툰 렌더링
카툰 렌더링
 
Shader compilation
Shader compilationShader compilation
Shader compilation
 
[Kgc2012] deferred forward 이창희
[Kgc2012] deferred forward 이창희[Kgc2012] deferred forward 이창희
[Kgc2012] deferred forward 이창희
 
[Kgc2013] 모바일 엔진 개발기
[Kgc2013] 모바일 엔진 개발기[Kgc2013] 모바일 엔진 개발기
[Kgc2013] 모바일 엔진 개발기
 

Similar to Paper games 2013

Fundamentals of Game Design
Fundamentals of Game DesignFundamentals of Game Design
Fundamentals of Game DesignSeth Sivak
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
GameSalad Weekend Intensive
GameSalad Weekend Intensive GameSalad Weekend Intensive
GameSalad Weekend Intensive Lynne Watanabe
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
 
Natural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningNatural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningGreg Costikyan
 
"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practices"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practicesChristopher Totten
 
DevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesDevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesSharon Boller
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) developmentPietro Polsinelli
 
A primer on game-based learning
A primer on game-based learningA primer on game-based learning
A primer on game-based learningGerard Friel
 
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...DEVCON
 
Fundamentals of Learning Game Design - ATD CIC 2017
Fundamentals of Learning Game Design - ATD CIC 2017Fundamentals of Learning Game Design - ATD CIC 2017
Fundamentals of Learning Game Design - ATD CIC 2017Sharon Boller
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceDavid Mullich
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesSharon Boller
 

Similar to Paper games 2013 (20)

Fundamentals of Game Design
Fundamentals of Game DesignFundamentals of Game Design
Fundamentals of Game Design
 
Game Designer's Journey
Game Designer's JourneyGame Designer's Journey
Game Designer's Journey
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
U72 lesson 08
U72 lesson 08U72 lesson 08
U72 lesson 08
 
U72 lesson 08
U72 lesson 08U72 lesson 08
U72 lesson 08
 
GameSalad Weekend Intensive
GameSalad Weekend Intensive GameSalad Weekend Intensive
GameSalad Weekend Intensive
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get Results
 
Game design
Game designGame design
Game design
 
TJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptxTJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptx
 
Game designdocs
Game designdocsGame designdocs
Game designdocs
 
Natural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningNatural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without Cloning
 
"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practices"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practices
 
DevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slidesDevLearn 2017 Play to Learn workshop slides
DevLearn 2017 Play to Learn workshop slides
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) development
 
A primer on game-based learning
A primer on game-based learningA primer on game-based learning
A primer on game-based learning
 
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...
 
Fundamentals of Learning Game Design - ATD CIC 2017
Fundamentals of Learning Game Design - ATD CIC 2017Fundamentals of Learning Game Design - ATD CIC 2017
Fundamentals of Learning Game Design - ATD CIC 2017
 
Nature of Games.pptx
Nature of Games.pptxNature of Games.pptx
Nature of Games.pptx
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player Experience
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning Games
 

More from changehee lee

Basic ofreflectance kor
Basic ofreflectance korBasic ofreflectance kor
Basic ofreflectance korchangehee lee
 
Valve handbook low_res
Valve handbook low_resValve handbook low_res
Valve handbook low_reschangehee lee
 
Ndc12 이창희 render_pipeline
Ndc12 이창희 render_pipelineNdc12 이창희 render_pipeline
Ndc12 이창희 render_pipelinechangehee lee
 
아이폰에 포팅해보기
아이폰에 포팅해보기아이폰에 포팅해보기
아이폰에 포팅해보기changehee lee
 
아빠 개발자로 살아남기
아빠 개발자로 살아남기아빠 개발자로 살아남기
아빠 개발자로 살아남기changehee lee
 
R banninga visual_arts_specingoutaaa
R banninga visual_arts_specingoutaaaR banninga visual_arts_specingoutaaa
R banninga visual_arts_specingoutaaachangehee lee
 
Shadow mapping 정리
Shadow mapping 정리Shadow mapping 정리
Shadow mapping 정리changehee lee
 
Game Development Process Management
Game Development Process ManagementGame Development Process Management
Game Development Process Managementchangehee lee
 

More from changehee lee (13)

Basic ofreflectance kor
Basic ofreflectance korBasic ofreflectance kor
Basic ofreflectance kor
 
C++11(최지웅)
C++11(최지웅)C++11(최지웅)
C++11(최지웅)
 
Valve handbook low_res
Valve handbook low_resValve handbook low_res
Valve handbook low_res
 
Ndc12 이창희 render_pipeline
Ndc12 이창희 render_pipelineNdc12 이창희 render_pipeline
Ndc12 이창희 render_pipeline
 
아이폰에 포팅해보기
아이폰에 포팅해보기아이폰에 포팅해보기
아이폰에 포팅해보기
 
아빠 개발자로 살아남기
아빠 개발자로 살아남기아빠 개발자로 살아남기
아빠 개발자로 살아남기
 
R banninga visual_arts_specingoutaaa
R banninga visual_arts_specingoutaaaR banninga visual_arts_specingoutaaa
R banninga visual_arts_specingoutaaa
 
Shadow mapping 정리
Shadow mapping 정리Shadow mapping 정리
Shadow mapping 정리
 
Color Control
Color ControlColor Control
Color Control
 
EarlyZ
EarlyZEarlyZ
EarlyZ
 
Light Pre-Pass
Light Pre-PassLight Pre-Pass
Light Pre-Pass
 
Game Play System
Game Play SystemGame Play System
Game Play System
 
Game Development Process Management
Game Development Process ManagementGame Development Process Management
Game Development Process Management
 

Paper games 2013