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Copyright © 2016 BTS
Wayne Jin
2007
Value of Simulation Learning
Value of simulation learning
from the world of academia
and research
"Tell me, and I will forget. Show
me, and I may remember. Involve
me, and I will understand."
– Confucius, 450 BC
Copyright © 2016 BTS | 3
• Experiential Learning through Simulation
• Why use Simulation in Business?
• Learn by Doing through Simulation
• Transfer of Learning through Simulation
• Wisdom through Simulation
• Understanding the Whole Business
• Behavioral Changes through Simulation
• Better Decision Making through Simulation
• Team-Building through Simulation
• Leadership Development through Simulation
Table of Contents
Copyright © 2016 BTS | 4
Based on these experts’ findings, simulation is the
ideal learning tool for business people:
• Malcolm Knowles states that adults learn best by active (as
opposed to passive) experiences. Working to solve
problems facilitates their learning (Knowles, 1996).
• Roger Schank’s theory entitled “Learning by Doing,” states
that skills are developed and information is obtained in
practical contexts (Schank, 1999).
• David Kolb, an advocate of experiential learning, states
that “learning is the process whereby knowledge is created
through the transformation of experience.” (Kolb, 1975).
Experiential Learning through Simulation
Copyright © 2016 BTS | 5
• Research has shown that learning by doing drives
greater retention than other learning methods.
Learn by Doing through Simulation
20% Audio/Visual
10% Reading
5% Lecture
30% Demonstration
50% Discussion Group
75% Practice by Doing
80% Teach Others
Simulation
Source: National Training Laboratories
Copyright © 2016 BTS | 6
• “Business people are concerned with doing, not just
knowing. Reflect for a moment on the important things you
have learned. Were they to do with doing something or
just learning something? Now reflect on how you learned
these things - was this in the classroom or through (bitter)
experience. I suggest that in most instances, important
learning is defined based on the use it is put to and
generally it was learned from experience. I suggest that an
organization's learning strategy must extend beyond
merely building knowledge. It must be directed towards
developing people who make "wise" decisions and a key
and necessary step in this process is gaining experience.
Simulations provide for this.” (Hall, 2001).
Why use Simulation in Business?
Copyright © 2016 BTS | 7
• Simulation is the learning tool of choice for business
because of four characteristics (McAteer, 1991):
• They accelerate the learning process while reducing costs.
• They serve as frameworks for testing innovation.
• They act as mechanisms for reducing risk.
• They create powerful linkages between the decision making
process and critical business results.
Why use Simulation in Business? – cont’d
Copyright © 2016 BTS | 8
• Simulations can help trainees develop specific skill
clusters by encouraging active experimentation in
realistic environments and by creating opportunities
for feedback, observation and reflection. Simulations
can provide role models. They can influence behavior
and serve as “laboratories” for developing problem
solving alternatives (McAteer, 1991).
Why use Simulation in Business? – cont’d
Copyright © 2016 BTS | 9
• According to Brandon-Hall, a leading e-learning
researcher, “the customer base is already ‘sold’ on
simulation. Most medium- and large-sized businesses
recognize the effect that simulation has on improving
supply chain efficiency, product cycle performance,
and workforce management. They are
enthusiastically embracing e-learning simulation as
the most effective knowledge transfer technology.”
(Adkins, 2002)
Why use Simulation in Business? – cont’d
Copyright © 2016 BTS | 10
• When the cost of failure is high and when the
performance arena uncertain, simulations are likely to
be useful. It thus seems logical that one thing
organizations can do to increase learning transfer and
performance in the face of ambiguity is to employ
educational interventions that are more like the
learner’s on-the-job experience —simulations (Hill &
Semler, 2001).
• In a relatively short time frame, a simulation can
allow for immediate feedback, enable decision
testing, and encourage the discussion of complex
issues (McAteer, 1991).
Transfer of Learning through Simulation
Copyright © 2016 BTS | 11
• Business success requires making wise decisions and
this demands wisdom. Creating wisdom involves a
combination of knowledge and experience. Yet, often,
experience is developed on the job in an ad hoc,
accidental way. I suggest that effective learning
strategy must manage this development of
experience. Further there is a need to share
experience so that it is not confined to a single
individual. One way of ensuring that experience is
built effectively and through it wisdom is using
simulations to provide simulated experience (Hall,
2001).
Wisdom through Simulation
Copyright © 2016 BTS | 12
Wisdom through Simulation – cont’d
Wise Decisions
Business Success
Wisdom
Experience
Knowledge
Managed Experience
Shared Experience
Simulated Experience
(Hall, 2001)
Copyright © 2016 BTS | 13
• Research has suggested that business simulations
have the ability to create “microworlds” in which
students can gain a better understanding of not only
individual effects of decisions on a company, but also
the interactive effects of environment, multiple
competitors, and employees all within a simulated
experience (Anderson, 2005).
Understanding the Whole Business
Copyright © 2016 BTS | 14
• One of the most powerful benefits of simulation is
that it changes in a variety of ways the perspectives
of the managers who participate. Case studies do
seem to support this claim that business war games
(simulations) result in participants doing things
differently, thinking longer term, seeing the big
picture and better understanding the complexities of
the competitive landscape (Scherpereel, 2003).
Behavioral Changes through Simulation
Copyright © 2016 BTS | 15
•Do people participating in a business war game
(simulation) exercise see things differently and think
differently?
•The decision measurement technique was able to
clearly demonstrate that a business war game
exercise changes the way decision-makers see
decision problems and the way they think about
these problems. The exercise effectiveness was
measured along specific dimensions to verify that a
decision-maker’s perception changed according to
the sponsor’s objectives (Scherpereel, 2003).
Better Decision Making through Simulation
Copyright © 2016 BTS | 16
• Decision making responsibility has been pushed down
the organizational ladder. Spans of control are larger.
Responding to the challenges of a new business
environment will require new learning strategies that
compress the learning cycle and create new options
for active learning (McAteer, 1991).
Better Decision Making through Simulation
– cont’d
Copyright © 2016 BTS | 17
• Decision testing is the most promising of the new
applications for simulation models. Many
management decisions appear to follow a trial-and-
error approach because a particular challenge may
occur infrequently. Imagine the benefits to an
organization if managers were able to test out high-
risk ideas before exposing customers or assets to risk
(McAteer, 1991).
Better Decision Making through Simulation
– cont’d
Copyright © 2016 BTS | 18
• Simulations are useful tools for team building because
they illustrate the relationships between individual
actions. Such relationships – along with individual and
group communication skills and managerial and
leadership styles – provide important parallels to
actual team activities (McAteer, 1991).
Team-Building through Simulation
Copyright © 2016 BTS | 19
• Learning to lead involves dealing with complexity,
taking risks, and collaborating with others to bring a
myriad of talents to bear on critical issues (Dentico,
1998).
Leadership Development through
Simulation
Copyright © 2016 BTS | 20
• Leadership development in the face of increasing
complexity must incorporate more effective and
engaging learning methods. Using simulations to put
boundaries around the complexity and, in essence,
“package it” for learning has shown to be a useful
tool. Within the simulation itself, the learner has
much greater control of his or her learning than is
possible in most traditional learning activities. Adult
learning theory continues to suggest that this
learning control and engagement is key to the
construction of knowledge and to making intentional
changes in behavior (Hill and Semler, 2001).
Leadership Development through
Simulation – cont’d
Copyright © 2016 BTS | 21
• Adkins, Sam S. (2002). The 2002 U.S. Market for E-Learning Simulation.
Brandon-hall. Market Analysis Series. Retrieved January 28, 2007 from:
http://students.ed.uiuc.edu/mfoley/304/execsum_simmarket.pdf
• Anderson, Jonathan R. (2005). The Relationship Between Student Perceptions of
Team Dynamics and Simulation Game Outcomes: An Individual-Level Analysis.
[Electronic Version]. Journal of Education for Business, November, 85-90.
• Dentico, J.P. (1999). Games leader play: using process simulations to develop
collaborative leadership practices for a knowledge-based society. Career
Development International, 4(3), 175-184.
• Hall, Jeremy J. (2001). Corporate Cartooning – The Art and Science of
Computerized Business Simulation. Retrieved January 28, 2007 from
http://www.simulations.co.uk/download/Cartoon.pdf
• Hill, Claudia C. & Semler, Steven W. (2001). Simulation Enhanced Learning: Case
Studies in Leadership Development. Retrieved January 28, 2007 from
http://www.learningsim.com/content/sim_enhanced_learning.pdf
References
Copyright © 2016 BTS | 22
• Knowles, M. (1996). “Adult Learning.” The ASTD Training and Development
Handbook: A Guide to Human Resource Development. Ed. Robert L. Craig. New
York: McGraw-Hill.
• Kolb. D. A. and Fry, R. (1975). Toward an applied theory of experiential learning.
in C. Cooper (ed.) Theories of Group Process, London: John Wiley.
• McAteer, Peter F. (1991). Almost Like On-the-Job Training. Training and
Development, October, 19-24.
• Schank, Roger C. (1999). “Learning by Doing.” Instructional-Design Theories and
Models. Ed. Charles M. Reigeluth. 2nd ed. Mahwah, NJ: Lawrence Erlbaum
Associates
• Scherpereel, Christopher M. (2003). The Impact of of Business War Games:
Quantifying Training Effectiveness. Developments in Business Simulation and
Experiential Learning, 30, 69-82.
•
References – cont’d
BTS - Value Of Simulation Learning

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BTS - Value Of Simulation Learning

  • 1. Copyright © 2016 BTS Wayne Jin 2007 Value of Simulation Learning Value of simulation learning from the world of academia and research
  • 2. "Tell me, and I will forget. Show me, and I may remember. Involve me, and I will understand." – Confucius, 450 BC
  • 3. Copyright © 2016 BTS | 3 • Experiential Learning through Simulation • Why use Simulation in Business? • Learn by Doing through Simulation • Transfer of Learning through Simulation • Wisdom through Simulation • Understanding the Whole Business • Behavioral Changes through Simulation • Better Decision Making through Simulation • Team-Building through Simulation • Leadership Development through Simulation Table of Contents
  • 4. Copyright © 2016 BTS | 4 Based on these experts’ findings, simulation is the ideal learning tool for business people: • Malcolm Knowles states that adults learn best by active (as opposed to passive) experiences. Working to solve problems facilitates their learning (Knowles, 1996). • Roger Schank’s theory entitled “Learning by Doing,” states that skills are developed and information is obtained in practical contexts (Schank, 1999). • David Kolb, an advocate of experiential learning, states that “learning is the process whereby knowledge is created through the transformation of experience.” (Kolb, 1975). Experiential Learning through Simulation
  • 5. Copyright © 2016 BTS | 5 • Research has shown that learning by doing drives greater retention than other learning methods. Learn by Doing through Simulation 20% Audio/Visual 10% Reading 5% Lecture 30% Demonstration 50% Discussion Group 75% Practice by Doing 80% Teach Others Simulation Source: National Training Laboratories
  • 6. Copyright © 2016 BTS | 6 • “Business people are concerned with doing, not just knowing. Reflect for a moment on the important things you have learned. Were they to do with doing something or just learning something? Now reflect on how you learned these things - was this in the classroom or through (bitter) experience. I suggest that in most instances, important learning is defined based on the use it is put to and generally it was learned from experience. I suggest that an organization's learning strategy must extend beyond merely building knowledge. It must be directed towards developing people who make "wise" decisions and a key and necessary step in this process is gaining experience. Simulations provide for this.” (Hall, 2001). Why use Simulation in Business?
  • 7. Copyright © 2016 BTS | 7 • Simulation is the learning tool of choice for business because of four characteristics (McAteer, 1991): • They accelerate the learning process while reducing costs. • They serve as frameworks for testing innovation. • They act as mechanisms for reducing risk. • They create powerful linkages between the decision making process and critical business results. Why use Simulation in Business? – cont’d
  • 8. Copyright © 2016 BTS | 8 • Simulations can help trainees develop specific skill clusters by encouraging active experimentation in realistic environments and by creating opportunities for feedback, observation and reflection. Simulations can provide role models. They can influence behavior and serve as “laboratories” for developing problem solving alternatives (McAteer, 1991). Why use Simulation in Business? – cont’d
  • 9. Copyright © 2016 BTS | 9 • According to Brandon-Hall, a leading e-learning researcher, “the customer base is already ‘sold’ on simulation. Most medium- and large-sized businesses recognize the effect that simulation has on improving supply chain efficiency, product cycle performance, and workforce management. They are enthusiastically embracing e-learning simulation as the most effective knowledge transfer technology.” (Adkins, 2002) Why use Simulation in Business? – cont’d
  • 10. Copyright © 2016 BTS | 10 • When the cost of failure is high and when the performance arena uncertain, simulations are likely to be useful. It thus seems logical that one thing organizations can do to increase learning transfer and performance in the face of ambiguity is to employ educational interventions that are more like the learner’s on-the-job experience —simulations (Hill & Semler, 2001). • In a relatively short time frame, a simulation can allow for immediate feedback, enable decision testing, and encourage the discussion of complex issues (McAteer, 1991). Transfer of Learning through Simulation
  • 11. Copyright © 2016 BTS | 11 • Business success requires making wise decisions and this demands wisdom. Creating wisdom involves a combination of knowledge and experience. Yet, often, experience is developed on the job in an ad hoc, accidental way. I suggest that effective learning strategy must manage this development of experience. Further there is a need to share experience so that it is not confined to a single individual. One way of ensuring that experience is built effectively and through it wisdom is using simulations to provide simulated experience (Hall, 2001). Wisdom through Simulation
  • 12. Copyright © 2016 BTS | 12 Wisdom through Simulation – cont’d Wise Decisions Business Success Wisdom Experience Knowledge Managed Experience Shared Experience Simulated Experience (Hall, 2001)
  • 13. Copyright © 2016 BTS | 13 • Research has suggested that business simulations have the ability to create “microworlds” in which students can gain a better understanding of not only individual effects of decisions on a company, but also the interactive effects of environment, multiple competitors, and employees all within a simulated experience (Anderson, 2005). Understanding the Whole Business
  • 14. Copyright © 2016 BTS | 14 • One of the most powerful benefits of simulation is that it changes in a variety of ways the perspectives of the managers who participate. Case studies do seem to support this claim that business war games (simulations) result in participants doing things differently, thinking longer term, seeing the big picture and better understanding the complexities of the competitive landscape (Scherpereel, 2003). Behavioral Changes through Simulation
  • 15. Copyright © 2016 BTS | 15 •Do people participating in a business war game (simulation) exercise see things differently and think differently? •The decision measurement technique was able to clearly demonstrate that a business war game exercise changes the way decision-makers see decision problems and the way they think about these problems. The exercise effectiveness was measured along specific dimensions to verify that a decision-maker’s perception changed according to the sponsor’s objectives (Scherpereel, 2003). Better Decision Making through Simulation
  • 16. Copyright © 2016 BTS | 16 • Decision making responsibility has been pushed down the organizational ladder. Spans of control are larger. Responding to the challenges of a new business environment will require new learning strategies that compress the learning cycle and create new options for active learning (McAteer, 1991). Better Decision Making through Simulation – cont’d
  • 17. Copyright © 2016 BTS | 17 • Decision testing is the most promising of the new applications for simulation models. Many management decisions appear to follow a trial-and- error approach because a particular challenge may occur infrequently. Imagine the benefits to an organization if managers were able to test out high- risk ideas before exposing customers or assets to risk (McAteer, 1991). Better Decision Making through Simulation – cont’d
  • 18. Copyright © 2016 BTS | 18 • Simulations are useful tools for team building because they illustrate the relationships between individual actions. Such relationships – along with individual and group communication skills and managerial and leadership styles – provide important parallels to actual team activities (McAteer, 1991). Team-Building through Simulation
  • 19. Copyright © 2016 BTS | 19 • Learning to lead involves dealing with complexity, taking risks, and collaborating with others to bring a myriad of talents to bear on critical issues (Dentico, 1998). Leadership Development through Simulation
  • 20. Copyright © 2016 BTS | 20 • Leadership development in the face of increasing complexity must incorporate more effective and engaging learning methods. Using simulations to put boundaries around the complexity and, in essence, “package it” for learning has shown to be a useful tool. Within the simulation itself, the learner has much greater control of his or her learning than is possible in most traditional learning activities. Adult learning theory continues to suggest that this learning control and engagement is key to the construction of knowledge and to making intentional changes in behavior (Hill and Semler, 2001). Leadership Development through Simulation – cont’d
  • 21. Copyright © 2016 BTS | 21 • Adkins, Sam S. (2002). The 2002 U.S. Market for E-Learning Simulation. Brandon-hall. Market Analysis Series. Retrieved January 28, 2007 from: http://students.ed.uiuc.edu/mfoley/304/execsum_simmarket.pdf • Anderson, Jonathan R. (2005). The Relationship Between Student Perceptions of Team Dynamics and Simulation Game Outcomes: An Individual-Level Analysis. [Electronic Version]. Journal of Education for Business, November, 85-90. • Dentico, J.P. (1999). Games leader play: using process simulations to develop collaborative leadership practices for a knowledge-based society. Career Development International, 4(3), 175-184. • Hall, Jeremy J. (2001). Corporate Cartooning – The Art and Science of Computerized Business Simulation. Retrieved January 28, 2007 from http://www.simulations.co.uk/download/Cartoon.pdf • Hill, Claudia C. & Semler, Steven W. (2001). Simulation Enhanced Learning: Case Studies in Leadership Development. Retrieved January 28, 2007 from http://www.learningsim.com/content/sim_enhanced_learning.pdf References
  • 22. Copyright © 2016 BTS | 22 • Knowles, M. (1996). “Adult Learning.” The ASTD Training and Development Handbook: A Guide to Human Resource Development. Ed. Robert L. Craig. New York: McGraw-Hill. • Kolb. D. A. and Fry, R. (1975). Toward an applied theory of experiential learning. in C. Cooper (ed.) Theories of Group Process, London: John Wiley. • McAteer, Peter F. (1991). Almost Like On-the-Job Training. Training and Development, October, 19-24. • Schank, Roger C. (1999). “Learning by Doing.” Instructional-Design Theories and Models. Ed. Charles M. Reigeluth. 2nd ed. Mahwah, NJ: Lawrence Erlbaum Associates • Scherpereel, Christopher M. (2003). The Impact of of Business War Games: Quantifying Training Effectiveness. Developments in Business Simulation and Experiential Learning, 30, 69-82. • References – cont’d