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Showcase October 2012
1. Cloud Computing
2. Social Media
3. Mobile First!
4. Smart Phones and Tablets
5. HTML5
6. Pervasive Computing
1. What is it?
2. How does it work?
3. Who's doing it?
4. Why is it signficant?
5. What are the downsides?
6. Where is it going?
7. What are the implications for higher
education?
7 Things You Should Know About Series from Educause:
http://www.educause.edu/research-and-publications/7-things-you-should-know-about
 Everybody has a cloud!
◦ Google, Microsoft, Apple, Amazon, Your Bank,
 Apps or data are accessible on the Internet
instead of on a single computer or network.
◦ Saas – Software as a Service: "on-demand software",
software and associated data are centrally hosted in
the cloud
◦ Iass – Infrastructure as a Service
◦ Paas – Platform as a Service
Image Source:
http://www.smallbiztechnology.com/archive/2011/09/wait-what-is-
cloud-computing.html/
 Integration with Mobile Media
◦ A phone knows who you are, where you are
and where you’ve been.
 Social Media has become a mainstream
way of life for most.
◦ One of the newest and hottest social media
is Pinterest.
◦ Live Social Media Stats:
http://www.sjbrooks-
young.com/id221.html
 Mobile devices, ereaders, tablets, and
smartphones are becoming main stream
◦ inexpensive
◦ lots of competition
 Business use of mobile devices is just
emerging
◦ over 50% of infrastructure organizations had
implemented a “bring your own” mobile device
program by the midpoint of 2012
◦ mobile business intelligence (BI)
 25% of American Adults Own a Tablet (Pew
Internet & American Life Project)
◦ Apple, Google/Android, Microsoft, B&N Nook,
Amazon
 Smaller less know companies getting into the market
 Children’s tablets a big gimmick for this Christmas
 44% of US adults
have a smartphone!
 80% of humans
own a smartphone
◦ http://ansonalex.com/wp-content/uploads/2012/01/smartphone-
usage-statistics-2012-infographic.jpg
 Amazon, Nokia
 Phablet: hybrid of phone and
tablet
http://www.thinkwithgoogle.com/insight
s/uploads/815616.pdf&embedded=true
 Continues to grow and change
◦ Apple iOS Store
◦ Android/Google Play Market
 Several off-spins of the Android market
 App Development
◦ Everyone needs their own app
 M-payment
 We won’t be swiping plastic cards in 5 years,
we’ll be using mobile devices…
◦ NFC, Near Field Communications
 Mobile payments projected to reach $1.3 trillion
by 2017
◦ Mobile payment platforms:
◦ Google Wallet
◦ Merchant Customer Exchange
◦ LevelUp
◦ PayPal
◦ Venmo
http://mashable.com/follow/topics/mobile-payments/
http://technorati.com/business/article/retail-giants-team-up-for-mobile/
 21% of mobile phone owners have
used mobile banking in past 12 months.
 11% more think they will start using it.
 141 million consumers used mobile
payments in 2011
 $50 billion – NFC mobile payments
projection for 2014
Infographic (right):
http://i.imgur.com/hpArq.png
 Data Visualization
 Video infographics
(animated/interactive/narrated)
 Metrics and Data to drive decisions has
become the trend this year.
 Tools that provide live/real-time constant
data and metrics have become really popular
this year.
◦ http://chartbeat.com/ - just one example
(http://chartbeat.com/demo/)
 WebGL
 GeoLocation: http://html5demos.com/geo
 HTML5 Canvas
◦ Allows for dynamic scriptable rendering of 2d
graphics and images
◦ one example: http://bomomo.com/
 HTML5 Video: http://html5video.org/
 WebGL
◦ Web-based graphics library
 Google+ http://www.google.com/+/learnmore/
◦ Hangouts
 Agile Creativity:
http://www.thinkwithgoogle.com/insights/creative
s/agile-creativity/
◦ http://www.creativesandbox.com/
 low-power ARM chips (64-bit capability)
(bottom-line: chips are able to process more using less power
to do it and cheaper, means more businesses getting in the
cloud, more services and features offered, large clouds become
more powerful, more features, faster, more storage)
 Intel, HP, AMD all working on competitive chips
http://www.zdnet.com/arm-you-think-our-servers-
are-good-now-just-you-wait-7000001553/?s_cid=458
 Radio-frequency identification (RFID) is the
use of a wireless non-contact system that
uses radio-frequency electromagnetic
fields to transfer data from a tag attached to
an object, for the purposes of automatic
identification and tracking.
 It’s in everything and being added to more
and more!
 The “Internet of Things”
◦ Google Glasses
◦ Pebble Kickstarter
 M2M communication – machines
communicating to each other
 Google Project Glass:
https://plus.google.com/+projectglass/
 Microsoft’s Smart Eye
Glasses:
http://www.youtube.com
/watch?feature=player_embedded
&v=a6cNdhOKwi0
 Augmented reality (AR) is a live, direct or indirect,
view of a physical, real-world environment whose
elements are augmented by computer-generated
sensory input such as sound, video, graphics or
GPS data.
 http://mashable.com/follow/topics/augmented-
reality/
 Adaptive Learning Technologies
 Adaptive learning is an educational method
which uses computers as interactive teaching
devices. Computers adapt the presentation of
educational material according to students'
learning needs, as indicated by their
responses to questions and tasks.
◦ Adaptive eLearning Research Group:
http://www.youtube.com/watch?feature=player_embedded&v=Srsp88IQ3cU
◦ http://www.knewton.com/
 This is a current job position being hired at
several large universities.
 Someone to keep up with the technology!
◦ exploration
◦ recommendations
◦ management
 Apps like Flipboard and Readability.
◦ Use these apps to follow the technology news sites
and expert blogs
 Podcasts/Vodcasts
 Use Social Media
◦ Twitter, Linkedin, Facebook, Google+ - connect
with experts
 Determine a way to collect the information
and keep your own notes: evernote
Image by Cambodia4kids.org:
http://www.flickr.com/photos/cambodia4kidsorg/1343334854/
 What is Cloud Computing?
http://www.pcmag.com/article2/0,2817,2372163,00.asp
 ARM: The nature of Servers has changed:
http://www.zdnet.com/arm-the-nature-of-servers-has-changed-
7000004294/
 Augmented Reality is Finally Getting Real:
http://www.technologyreview.com/news/428654/augmented-
reality-is-finally-getting-real/?mod=related
 Adaptive learning: Why Your Kids Will Be Smarter Than You:
http://mashable.com/2012/07/17/knewton-adaptive-learning/
 Educause Series, Seven Things You Should Know About….
http://www.educause.edu/ELI7Things Technology Review
(Published by MIT) http://www.technologyreview.com/
 Tech&Learning Online Magazine:
http://www.techlearning.com/index
 Mashable Tech http://mashable.com/tech/
 Google Mobile Blog http://googlemobile.blogspot.com/
 TechCrunch http://techcrunch.com/
 PCMAG http://www.pcmag.com/
 ZDNet: http://www.zdnet.com/
 PewInternet: http://pewinternet.org/
 This Week In Technology Network:
 Think with Google:
http://www.thinkwithgoogle.com/insights/

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Emerging web technologies2012

  • 2. 1. Cloud Computing 2. Social Media 3. Mobile First! 4. Smart Phones and Tablets 5. HTML5 6. Pervasive Computing
  • 3. 1. What is it? 2. How does it work? 3. Who's doing it? 4. Why is it signficant? 5. What are the downsides? 6. Where is it going? 7. What are the implications for higher education? 7 Things You Should Know About Series from Educause: http://www.educause.edu/research-and-publications/7-things-you-should-know-about
  • 4.  Everybody has a cloud! ◦ Google, Microsoft, Apple, Amazon, Your Bank,  Apps or data are accessible on the Internet instead of on a single computer or network. ◦ Saas – Software as a Service: "on-demand software", software and associated data are centrally hosted in the cloud ◦ Iass – Infrastructure as a Service ◦ Paas – Platform as a Service Image Source: http://www.smallbiztechnology.com/archive/2011/09/wait-what-is- cloud-computing.html/
  • 5.  Integration with Mobile Media ◦ A phone knows who you are, where you are and where you’ve been.  Social Media has become a mainstream way of life for most. ◦ One of the newest and hottest social media is Pinterest. ◦ Live Social Media Stats: http://www.sjbrooks- young.com/id221.html
  • 6.
  • 7.  Mobile devices, ereaders, tablets, and smartphones are becoming main stream ◦ inexpensive ◦ lots of competition  Business use of mobile devices is just emerging ◦ over 50% of infrastructure organizations had implemented a “bring your own” mobile device program by the midpoint of 2012 ◦ mobile business intelligence (BI)
  • 8.  25% of American Adults Own a Tablet (Pew Internet & American Life Project) ◦ Apple, Google/Android, Microsoft, B&N Nook, Amazon  Smaller less know companies getting into the market  Children’s tablets a big gimmick for this Christmas
  • 9.  44% of US adults have a smartphone!  80% of humans own a smartphone ◦ http://ansonalex.com/wp-content/uploads/2012/01/smartphone- usage-statistics-2012-infographic.jpg  Amazon, Nokia  Phablet: hybrid of phone and tablet http://www.thinkwithgoogle.com/insight s/uploads/815616.pdf&embedded=true
  • 10.  Continues to grow and change ◦ Apple iOS Store ◦ Android/Google Play Market  Several off-spins of the Android market  App Development ◦ Everyone needs their own app
  • 11.  M-payment  We won’t be swiping plastic cards in 5 years, we’ll be using mobile devices… ◦ NFC, Near Field Communications  Mobile payments projected to reach $1.3 trillion by 2017 ◦ Mobile payment platforms: ◦ Google Wallet ◦ Merchant Customer Exchange ◦ LevelUp ◦ PayPal ◦ Venmo http://mashable.com/follow/topics/mobile-payments/ http://technorati.com/business/article/retail-giants-team-up-for-mobile/
  • 12.  21% of mobile phone owners have used mobile banking in past 12 months.  11% more think they will start using it.  141 million consumers used mobile payments in 2011  $50 billion – NFC mobile payments projection for 2014 Infographic (right): http://i.imgur.com/hpArq.png
  • 13.  Data Visualization  Video infographics (animated/interactive/narrated)
  • 14.  Metrics and Data to drive decisions has become the trend this year.  Tools that provide live/real-time constant data and metrics have become really popular this year. ◦ http://chartbeat.com/ - just one example (http://chartbeat.com/demo/)
  • 15.  WebGL  GeoLocation: http://html5demos.com/geo  HTML5 Canvas ◦ Allows for dynamic scriptable rendering of 2d graphics and images ◦ one example: http://bomomo.com/  HTML5 Video: http://html5video.org/  WebGL ◦ Web-based graphics library
  • 16.  Google+ http://www.google.com/+/learnmore/ ◦ Hangouts  Agile Creativity: http://www.thinkwithgoogle.com/insights/creative s/agile-creativity/ ◦ http://www.creativesandbox.com/
  • 17.  low-power ARM chips (64-bit capability) (bottom-line: chips are able to process more using less power to do it and cheaper, means more businesses getting in the cloud, more services and features offered, large clouds become more powerful, more features, faster, more storage)  Intel, HP, AMD all working on competitive chips http://www.zdnet.com/arm-you-think-our-servers- are-good-now-just-you-wait-7000001553/?s_cid=458
  • 18.  Radio-frequency identification (RFID) is the use of a wireless non-contact system that uses radio-frequency electromagnetic fields to transfer data from a tag attached to an object, for the purposes of automatic identification and tracking.  It’s in everything and being added to more and more!
  • 19.  The “Internet of Things” ◦ Google Glasses ◦ Pebble Kickstarter  M2M communication – machines communicating to each other  Google Project Glass: https://plus.google.com/+projectglass/  Microsoft’s Smart Eye Glasses: http://www.youtube.com /watch?feature=player_embedded &v=a6cNdhOKwi0
  • 20.  Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.  http://mashable.com/follow/topics/augmented- reality/
  • 21.  Adaptive Learning Technologies  Adaptive learning is an educational method which uses computers as interactive teaching devices. Computers adapt the presentation of educational material according to students' learning needs, as indicated by their responses to questions and tasks. ◦ Adaptive eLearning Research Group: http://www.youtube.com/watch?feature=player_embedded&v=Srsp88IQ3cU ◦ http://www.knewton.com/
  • 22.  This is a current job position being hired at several large universities.  Someone to keep up with the technology! ◦ exploration ◦ recommendations ◦ management
  • 23.  Apps like Flipboard and Readability. ◦ Use these apps to follow the technology news sites and expert blogs  Podcasts/Vodcasts  Use Social Media ◦ Twitter, Linkedin, Facebook, Google+ - connect with experts  Determine a way to collect the information and keep your own notes: evernote Image by Cambodia4kids.org: http://www.flickr.com/photos/cambodia4kidsorg/1343334854/
  • 24.  What is Cloud Computing? http://www.pcmag.com/article2/0,2817,2372163,00.asp  ARM: The nature of Servers has changed: http://www.zdnet.com/arm-the-nature-of-servers-has-changed- 7000004294/  Augmented Reality is Finally Getting Real: http://www.technologyreview.com/news/428654/augmented- reality-is-finally-getting-real/?mod=related  Adaptive learning: Why Your Kids Will Be Smarter Than You: http://mashable.com/2012/07/17/knewton-adaptive-learning/
  • 25.  Educause Series, Seven Things You Should Know About…. http://www.educause.edu/ELI7Things Technology Review (Published by MIT) http://www.technologyreview.com/  Tech&Learning Online Magazine: http://www.techlearning.com/index  Mashable Tech http://mashable.com/tech/  Google Mobile Blog http://googlemobile.blogspot.com/  TechCrunch http://techcrunch.com/  PCMAG http://www.pcmag.com/  ZDNet: http://www.zdnet.com/  PewInternet: http://pewinternet.org/  This Week In Technology Network:  Think with Google: http://www.thinkwithgoogle.com/insights/

Editor's Notes

  1. This series provides a good overview and introduction to many emerging technologies. It is a good place to start when looking at what technologies are emerging. These seven questions also provide a good approach to how we should research a new technology.
  2. Infrastructure as a Service is a provision model in which an organization outsources the equipment used to support operations, including storage, hardware, servers and networking components. The service provider owns the equipment and is responsible for housing, running and maintaining it. The client typically pays on a per-use basis. Often small to medium business would use IaaS to offer services to their clients. Platform as a Service (PaaS) is a way to rent hardware, operating systems, storage and network capacity over the Internet. The idea that you would offer an entire ecosystem to a client/customer to create their own sort of portal. Google can probably be thought of more as a Paas, but they are also the provider, infrastructure and software as a service.
  3. Social Media is everywhere, it’s nearly not considered media if it’s not social at this point There are many, many platforms for many different purposes.
  4. Mobile Business Intelligence (Mobile BI or Mobile Intelligence) refers to the distribution of business data to mobile devices such as smartphones and tablet computers. Business intelligence (BI) refers to computer-based techniques used in spotting, digging-out, and analyzing business data, such as sales revenue by products and/or departments or associated costs and incomes.[1]
  5. Rainie, Lee MOBILE Pew Internet & American Life Project, October 4, 2012, http://pewinternet.org/Reports/2012/Tablet-Ownership-August-2012.aspx accessed on October 10, 2012.
  6. Nokia windows phone is out. Amazon is working on a smartphone. Phablet Image: http://www.pcadvisor.co.uk/news/tablets/3359715/samsung-galaxy-s3-is-phablet-not-smartphone/
  7. Near field communication (NFC) is a set of standards for smartphones and similar devices to establish radio communication with each other by touching them together or bringing them into close proximity, usually no more than a few centimetres. based on existing radio-frequency identification (RFID) standards. NFC devices can be used in contactless payment systems, similar to those currently used in credit cards and electronic ticket smartcards, and allow mobile payment to replace or supplement these systems. For example, Google Wallet allows consumers to store credit card and store loyalty card information in a virtual wallet and then use an NFC-enabled device at terminals that also accept MasterCard PayPass transactions.[ 
  8. 64-bit is the new black when it comes to servers
  9. Image: http://www.siemens.com