2. 1. Cloud Computing
2. Social Media
3. Mobile First!
4. Smart Phones and Tablets
5. HTML5
6. Pervasive Computing
3. 1. What is it?
2. How does it work?
3. Who's doing it?
4. Why is it signficant?
5. What are the downsides?
6. Where is it going?
7. What are the implications for higher
education?
7 Things You Should Know About Series from Educause:
http://www.educause.edu/research-and-publications/7-things-you-should-know-about
4. Everybody has a cloud!
◦ Google, Microsoft, Apple, Amazon, Your Bank,
Apps or data are accessible on the Internet
instead of on a single computer or network.
◦ Saas – Software as a Service: "on-demand software",
software and associated data are centrally hosted in
the cloud
◦ Iass – Infrastructure as a Service
◦ Paas – Platform as a Service
Image Source:
http://www.smallbiztechnology.com/archive/2011/09/wait-what-is-
cloud-computing.html/
5. Integration with Mobile Media
◦ A phone knows who you are, where you are
and where you’ve been.
Social Media has become a mainstream
way of life for most.
◦ One of the newest and hottest social media
is Pinterest.
◦ Live Social Media Stats:
http://www.sjbrooks-
young.com/id221.html
6.
7. Mobile devices, ereaders, tablets, and
smartphones are becoming main stream
◦ inexpensive
◦ lots of competition
Business use of mobile devices is just
emerging
◦ over 50% of infrastructure organizations had
implemented a “bring your own” mobile device
program by the midpoint of 2012
◦ mobile business intelligence (BI)
8. 25% of American Adults Own a Tablet (Pew
Internet & American Life Project)
◦ Apple, Google/Android, Microsoft, B&N Nook,
Amazon
Smaller less know companies getting into the market
Children’s tablets a big gimmick for this Christmas
9. 44% of US adults
have a smartphone!
80% of humans
own a smartphone
◦ http://ansonalex.com/wp-content/uploads/2012/01/smartphone-
usage-statistics-2012-infographic.jpg
Amazon, Nokia
Phablet: hybrid of phone and
tablet
http://www.thinkwithgoogle.com/insight
s/uploads/815616.pdf&embedded=true
10. Continues to grow and change
◦ Apple iOS Store
◦ Android/Google Play Market
Several off-spins of the Android market
App Development
◦ Everyone needs their own app
11. M-payment
We won’t be swiping plastic cards in 5 years,
we’ll be using mobile devices…
◦ NFC, Near Field Communications
Mobile payments projected to reach $1.3 trillion
by 2017
◦ Mobile payment platforms:
◦ Google Wallet
◦ Merchant Customer Exchange
◦ LevelUp
◦ PayPal
◦ Venmo
http://mashable.com/follow/topics/mobile-payments/
http://technorati.com/business/article/retail-giants-team-up-for-mobile/
12. 21% of mobile phone owners have
used mobile banking in past 12 months.
11% more think they will start using it.
141 million consumers used mobile
payments in 2011
$50 billion – NFC mobile payments
projection for 2014
Infographic (right):
http://i.imgur.com/hpArq.png
14. Metrics and Data to drive decisions has
become the trend this year.
Tools that provide live/real-time constant
data and metrics have become really popular
this year.
◦ http://chartbeat.com/ - just one example
(http://chartbeat.com/demo/)
15. WebGL
GeoLocation: http://html5demos.com/geo
HTML5 Canvas
◦ Allows for dynamic scriptable rendering of 2d
graphics and images
◦ one example: http://bomomo.com/
HTML5 Video: http://html5video.org/
WebGL
◦ Web-based graphics library
17. low-power ARM chips (64-bit capability)
(bottom-line: chips are able to process more using less power
to do it and cheaper, means more businesses getting in the
cloud, more services and features offered, large clouds become
more powerful, more features, faster, more storage)
Intel, HP, AMD all working on competitive chips
http://www.zdnet.com/arm-you-think-our-servers-
are-good-now-just-you-wait-7000001553/?s_cid=458
18. Radio-frequency identification (RFID) is the
use of a wireless non-contact system that
uses radio-frequency electromagnetic
fields to transfer data from a tag attached to
an object, for the purposes of automatic
identification and tracking.
It’s in everything and being added to more
and more!
19. The “Internet of Things”
◦ Google Glasses
◦ Pebble Kickstarter
M2M communication – machines
communicating to each other
Google Project Glass:
https://plus.google.com/+projectglass/
Microsoft’s Smart Eye
Glasses:
http://www.youtube.com
/watch?feature=player_embedded
&v=a6cNdhOKwi0
20. Augmented reality (AR) is a live, direct or indirect,
view of a physical, real-world environment whose
elements are augmented by computer-generated
sensory input such as sound, video, graphics or
GPS data.
http://mashable.com/follow/topics/augmented-
reality/
21. Adaptive Learning Technologies
Adaptive learning is an educational method
which uses computers as interactive teaching
devices. Computers adapt the presentation of
educational material according to students'
learning needs, as indicated by their
responses to questions and tasks.
◦ Adaptive eLearning Research Group:
http://www.youtube.com/watch?feature=player_embedded&v=Srsp88IQ3cU
◦ http://www.knewton.com/
22. This is a current job position being hired at
several large universities.
Someone to keep up with the technology!
◦ exploration
◦ recommendations
◦ management
23. Apps like Flipboard and Readability.
◦ Use these apps to follow the technology news sites
and expert blogs
Podcasts/Vodcasts
Use Social Media
◦ Twitter, Linkedin, Facebook, Google+ - connect
with experts
Determine a way to collect the information
and keep your own notes: evernote
Image by Cambodia4kids.org:
http://www.flickr.com/photos/cambodia4kidsorg/1343334854/
24. What is Cloud Computing?
http://www.pcmag.com/article2/0,2817,2372163,00.asp
ARM: The nature of Servers has changed:
http://www.zdnet.com/arm-the-nature-of-servers-has-changed-
7000004294/
Augmented Reality is Finally Getting Real:
http://www.technologyreview.com/news/428654/augmented-
reality-is-finally-getting-real/?mod=related
Adaptive learning: Why Your Kids Will Be Smarter Than You:
http://mashable.com/2012/07/17/knewton-adaptive-learning/
25. Educause Series, Seven Things You Should Know About….
http://www.educause.edu/ELI7Things Technology Review
(Published by MIT) http://www.technologyreview.com/
Tech&Learning Online Magazine:
http://www.techlearning.com/index
Mashable Tech http://mashable.com/tech/
Google Mobile Blog http://googlemobile.blogspot.com/
TechCrunch http://techcrunch.com/
PCMAG http://www.pcmag.com/
ZDNet: http://www.zdnet.com/
PewInternet: http://pewinternet.org/
This Week In Technology Network:
Think with Google:
http://www.thinkwithgoogle.com/insights/
Editor's Notes
This series provides a good overview and introduction to many emerging technologies. It is a good place to start when looking at what technologies are emerging. These seven questions also provide a good approach to how we should research a new technology.
Infrastructure as a Service is a provision model in which an organization outsources the equipment used to support operations, including storage, hardware, servers and networking components. The service provider owns the equipment and is responsible for housing, running and maintaining it. The client typically pays on a per-use basis. Often small to medium business would use IaaS to offer services to their clients.
Platform as a Service (PaaS) is a way to rent hardware, operating systems, storage and network capacity over the Internet. The idea that you would offer an entire ecosystem to a client/customer to create their own sort of portal. Google can probably be thought of more as a Paas, but they are also the provider, infrastructure and software as a service.
Social Media is everywhere, it’s nearly not considered media if it’s not social at this point There are many, many platforms for many different purposes.
Mobile Business Intelligence (Mobile BI or Mobile Intelligence) refers to the distribution of business data to mobile devices such as smartphones and tablet computers. Business intelligence (BI) refers to computer-based techniques used in spotting, digging-out, and analyzing business data, such as sales revenue by products and/or departments or associated costs and incomes.[1]
Rainie, Lee MOBILE Pew Internet & American Life Project, October 4, 2012, http://pewinternet.org/Reports/2012/Tablet-Ownership-August-2012.aspx accessed on October 10, 2012.
Nokia windows phone is out. Amazon is working on a smartphone.
Phablet Image: http://www.pcadvisor.co.uk/news/tablets/3359715/samsung-galaxy-s3-is-phablet-not-smartphone/
Near field communication (NFC) is a set of standards for smartphones and similar devices to establish radio communication with each other by touching them together or bringing them into close proximity, usually no more than a few centimetres. based on existing radio-frequency identification (RFID) standards. NFC devices can be used in contactless payment systems, similar to those currently used in credit cards and electronic ticket smartcards, and allow mobile payment to replace or supplement these systems. For example, Google Wallet allows consumers to store credit card and store loyalty card information in a virtual wallet and then use an NFC-enabled device at terminals that also accept MasterCard PayPass transactions.[