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Mark asked me to talk about something from my HTML5/CSS workshop (http://
workshop.germanforblack.com) but I after prepping for my workshop I’ve formulated some
other thoughts about how the web and standards sit. Hence this topic.
So when you’re looking forwards, sometimes the best thing to do...
History

is to look at the past. what worked, what didn’t. etcetera
Looking back, there was a lot of innovation going on early in my career, I quickly realised that
since I ‘went pro’ with the web there had only been one major HTML release. This bothered
me a fair bit. Looking at why: The W3C became increasingly interested in semantics and
allowing publication of content on various devices, mobile, print, televisions. They made
some good decisions, but poorly executed them. XHTML went nowhere.
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Looking back, there was a lot of innovation going on early in my career, I quickly realised that
since I ‘went pro’ with the web there had only been one major HTML release. This bothered
me a fair bit. Looking at why: The W3C became increasingly interested in semantics and
allowing publication of content on various devices, mobile, print, televisions. They made
some good decisions, but poorly executed them. XHTML went nowhere.
2.0
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Looking back, there was a lot of innovation going on early in my career, I quickly realised that
since I ‘went pro’ with the web there had only been one major HTML release. This bothered
me a fair bit. Looking at why: The W3C became increasingly interested in semantics and
allowing publication of content on various devices, mobile, print, televisions. They made
some good decisions, but poorly executed them. XHTML went nowhere.
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Looking back, there was a lot of innovation going on early in my career, I quickly realised that
since I ‘went pro’ with the web there had only been one major HTML release. This bothered
me a fair bit. Looking at why: The W3C became increasingly interested in semantics and
allowing publication of content on various devices, mobile, print, televisions. They made
some good decisions, but poorly executed them. XHTML went nowhere.
2.0         3.2    4.0                                  4.01
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Looking back, there was a lot of innovation going on early in my career, I quickly realised that
since I ‘went pro’ with the web there had only been one major HTML release. This bothered
me a fair bit. Looking at why: The W3C became increasingly interested in semantics and
allowing publication of content on various devices, mobile, print, televisions. They made
some good decisions, but poorly executed them. XHTML went nowhere.
XHTML1




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Looking back, there was a lot of innovation going on early in my career, I quickly realised that
since I ‘went pro’ with the web there had only been one major HTML release. This bothered
me a fair bit. Looking at why: The W3C became increasingly interested in semantics and
allowing publication of content on various devices, mobile, print, televisions. They made
some good decisions, but poorly executed them. XHTML went nowhere.
XHTML1




                                                 XHTML1.1




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Looking back, there was a lot of innovation going on early in my career, I quickly realised that
since I ‘went pro’ with the web there had only been one major HTML release. This bothered
me a fair bit. Looking at why: The W3C became increasingly interested in semantics and
allowing publication of content on various devices, mobile, print, televisions. They made
some good decisions, but poorly executed them. XHTML went nowhere.
XHTML1




                                                 XHTML1.1

                                                                                                 HTML5




          2.0         3.2    4.0                                       4.01
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Looking back, there was a lot of innovation going on early in my career, I quickly realised that
since I ‘went pro’ with the web there had only been one major HTML release. This bothered
me a fair bit. Looking at why: The W3C became increasingly interested in semantics and
allowing publication of content on various devices, mobile, print, televisions. They made
some good decisions, but poorly executed them. XHTML went nowhere.
The whatwg group formed because they didn’t believe that the w3c would well handle further
development of HTML

The whatwg group have gone through the html5 spec with a fine tooth comb. Applying use cases
and better documenting how browsers should handle elements down to a very detailed level.
I don’t know about you, but I wouldn’t take style tips from this man. Bert, the co-creator of
CSS is a PHD and built a beautiful, elegant way for the world to apply style to HTML.
I saw him talk at web directions around 3-5 years ago, one thing that he said while showing
new css3 features was ‘fancy borders’, this really stuck with me, he had no idea what
designers really wanted or needed.
With an example like this sitting in the spec today, its pretty clear that designer presence
doesn’t exist within the w3c
One question comes to your mind when you consider that the w3c css working group are a
‘closed’ organisation
See : Recommendation 15, dated 2009.
See : Recommendation 15, dated 2009.
go back TEN FUCKING YEARS to 1999 and we’re at draft 3 for selectors.
go back TEN FUCKING YEARS to 1999 and we’re at draft 3 for selectors.
but something happened, John, from mozilla worked css selectors into jquery
we got the functionality to use in JS two years ago. browsers have already implemented many
of the selectors. this was a good result
Fact.
David Desandro made this awesome sticker book using webkit transformations and
animations.
Key: Experiment with new features as early as possible. Build things that you aren’t sure
about. Make use-cases for the w3c and tell them about it!
Write articles about technology, weather it be technical or about generally how it makes you
feel. It is important to open dialogue up with designers, developers and spec authors.
Join or form your own groups
Take back the web
Take back the web
Take back the web

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Take back the web

  • 1. Mark asked me to talk about something from my HTML5/CSS workshop (http:// workshop.germanforblack.com) but I after prepping for my workshop I’ve formulated some other thoughts about how the web and standards sit. Hence this topic.
  • 2.
  • 3. So when you’re looking forwards, sometimes the best thing to do...
  • 4. History is to look at the past. what worked, what didn’t. etcetera
  • 5. Looking back, there was a lot of innovation going on early in my career, I quickly realised that since I ‘went pro’ with the web there had only been one major HTML release. This bothered me a fair bit. Looking at why: The W3C became increasingly interested in semantics and allowing publication of content on various devices, mobile, print, televisions. They made some good decisions, but poorly executed them. XHTML went nowhere.
  • 6. 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 19 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 Looking back, there was a lot of innovation going on early in my career, I quickly realised that since I ‘went pro’ with the web there had only been one major HTML release. This bothered me a fair bit. Looking at why: The W3C became increasingly interested in semantics and allowing publication of content on various devices, mobile, print, televisions. They made some good decisions, but poorly executed them. XHTML went nowhere.
  • 7. 2.0 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 19 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 Looking back, there was a lot of innovation going on early in my career, I quickly realised that since I ‘went pro’ with the web there had only been one major HTML release. This bothered me a fair bit. Looking at why: The W3C became increasingly interested in semantics and allowing publication of content on various devices, mobile, print, televisions. They made some good decisions, but poorly executed them. XHTML went nowhere.
  • 8. 2.0 3.2 4.0 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 19 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 Looking back, there was a lot of innovation going on early in my career, I quickly realised that since I ‘went pro’ with the web there had only been one major HTML release. This bothered me a fair bit. Looking at why: The W3C became increasingly interested in semantics and allowing publication of content on various devices, mobile, print, televisions. They made some good decisions, but poorly executed them. XHTML went nowhere.
  • 9. 2.0 3.2 4.0 4.01 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 19 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 Looking back, there was a lot of innovation going on early in my career, I quickly realised that since I ‘went pro’ with the web there had only been one major HTML release. This bothered me a fair bit. Looking at why: The W3C became increasingly interested in semantics and allowing publication of content on various devices, mobile, print, televisions. They made some good decisions, but poorly executed them. XHTML went nowhere.
  • 10. XHTML1 2.0 3.2 4.0 4.01 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 19 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 Looking back, there was a lot of innovation going on early in my career, I quickly realised that since I ‘went pro’ with the web there had only been one major HTML release. This bothered me a fair bit. Looking at why: The W3C became increasingly interested in semantics and allowing publication of content on various devices, mobile, print, televisions. They made some good decisions, but poorly executed them. XHTML went nowhere.
  • 11. XHTML1 XHTML1.1 2.0 3.2 4.0 4.01 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 19 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 Looking back, there was a lot of innovation going on early in my career, I quickly realised that since I ‘went pro’ with the web there had only been one major HTML release. This bothered me a fair bit. Looking at why: The W3C became increasingly interested in semantics and allowing publication of content on various devices, mobile, print, televisions. They made some good decisions, but poorly executed them. XHTML went nowhere.
  • 12. XHTML1 XHTML1.1 HTML5 2.0 3.2 4.0 4.01 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 19 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 Looking back, there was a lot of innovation going on early in my career, I quickly realised that since I ‘went pro’ with the web there had only been one major HTML release. This bothered me a fair bit. Looking at why: The W3C became increasingly interested in semantics and allowing publication of content on various devices, mobile, print, televisions. They made some good decisions, but poorly executed them. XHTML went nowhere.
  • 13.
  • 14.
  • 15. The whatwg group formed because they didn’t believe that the w3c would well handle further development of HTML
  • 16.
  • 17.
  • 18.
  • 19. The whatwg group have gone through the html5 spec with a fine tooth comb. Applying use cases and better documenting how browsers should handle elements down to a very detailed level.
  • 20.
  • 21. I don’t know about you, but I wouldn’t take style tips from this man. Bert, the co-creator of CSS is a PHD and built a beautiful, elegant way for the world to apply style to HTML.
  • 22. I saw him talk at web directions around 3-5 years ago, one thing that he said while showing new css3 features was ‘fancy borders’, this really stuck with me, he had no idea what designers really wanted or needed.
  • 23. With an example like this sitting in the spec today, its pretty clear that designer presence doesn’t exist within the w3c
  • 24. One question comes to your mind when you consider that the w3c css working group are a ‘closed’ organisation
  • 25.
  • 26. See : Recommendation 15, dated 2009.
  • 27. See : Recommendation 15, dated 2009.
  • 28. go back TEN FUCKING YEARS to 1999 and we’re at draft 3 for selectors.
  • 29. go back TEN FUCKING YEARS to 1999 and we’re at draft 3 for selectors.
  • 30. but something happened, John, from mozilla worked css selectors into jquery
  • 31. we got the functionality to use in JS two years ago. browsers have already implemented many of the selectors. this was a good result
  • 32. Fact.
  • 33. David Desandro made this awesome sticker book using webkit transformations and animations. Key: Experiment with new features as early as possible. Build things that you aren’t sure about. Make use-cases for the w3c and tell them about it!
  • 34. Write articles about technology, weather it be technical or about generally how it makes you feel. It is important to open dialogue up with designers, developers and spec authors.
  • 35. Join or form your own groups