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Digital Games as Simulations K. Becker  &  J.R.Parker University of Calgary July 2006 This session focuses on the dichotomy between modern digital games and traditional simulations. Prepared for   SCS M&S MTSA  July 31 – Aug. 2 2006
Games vs. Simulations… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
All Games Are Simulations ,[object Object],Elder Scrolls IV: Oblivion So? On a computer:
Exposure (again) Simulations (including games) are once again being noticed by other disciplines –  Education Military Health & Medicine Advertising Social Change Politics Again, SO? Lineage II
Sticks & Stones….. ,[object Object],[object Object]
Problems arise when terminology is used in different ways by different groups: Comparing Conceptual Structures Terminology Attributes Same Different Same Different Consensus Experts use terminology and concepts in the same way Correspondence Experts use different terminology for the same concepts Conflict Experts use same terminology for different concepts. Contrast Experts use different terminology and different concepts Shaw, M.L.G. & Gaines, B. (1989)
Simulation: A computer simulation or a computer model is a  computer program  that attempts to  simulate  an abstract  model  of a particular system.   Common feature is the attempt to generate a sample of representative scenarios for a model in which a complete enumeration of all possible states of the model would be prohibitive or impossible.  [ http:// en.wikipedia.org/wiki/Computer_simulation ]
Simulation in CS: ,[object Object],[object Object],[object Object],[object Object],compare
Virtual Worlds Simulation is a mathematical construct that bounds the possible properties and activities of the objects being described… which can also apply to: Which need not be restricted by the bounds of the known universe – but which still must have integral consistency.
What is a game,  really ? ,[object Object],[object Object],[object Object],Everquest
Games require: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Walkthrough: Games are largely visual: 24 frames / second Essentially a discrete event simulation. EACH 1/24 of a second: Determine which frame in each animation should be next. Determine camera position. Determine how objects should behave (next step), given current state. Start playing any sounds resulting from actions. Render all objects from current camera position. Order MATTERS. 57% 8% 15% 20% Where is everything? Detect collisions & respond accordingly
Game Genres ,[object Object]
Game Genres ,[object Object],Grim Fandango
Game Genres ,[object Object]
Game Genres ,[object Object]
Game Genres ,[object Object]
Game Genres ,[object Object]
Game Genres ,[object Object]
Genre Activities ,[object Object],Elder Scrolls IV: Oblivion
Simulation to the Education community:  ,[object Object],[object Object],[object Object],[object Object],[object Object],compare
Simulations vs. Games  according to  Gredler (AECT), Alessi & Trollip ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Games vs. Simulations according to   Gredler (AECT),   Alessi & Trollip ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Fidelity CS: fidelity = accuracy of the representation. If simulating real-world system, then fidelity is measure of closeness to reality. Education: fidelity = level of realism  presented to the learner. Terminology Attributes Same Different Same Different Consensus Experts use terminology and concepts in the same way Correspondence Experts use different terminology for the same concepts Conflict Experts use same terminology for different concepts. Contrast Experts use different terminology and different concepts Shaw, M.L.G. & Gaines, B. (1989)
Validity CS: validity = are results usable? Do they allow for accurate predictions, descriptions, explanations? (accuracy = closeness of data (in & out) to thing being simulated) Education: validity = methodological measures: algorithmic, conceptual, construct, content, educational, event, external, internal,… Terminology Attributes Same Different Same Different Consensus Experts use terminology and concepts in the same way Correspondence Experts use different terminology for the same concepts Conflict Experts use same terminology for different concepts. Contrast Experts use different terminology and different concepts Shaw, M.L.G. & Gaines, B. (1989)
What can Simulations Take from Games? Higher profile for Simulations, generally (games aren’t just for kids) A way to inspire new practitioners.
What Game Technology Offers Us Tomb Raider Drives hardware development. High-end games now serve dual-purpose (Full Spectrum Warrior) Traditional simulations & commercial games are converging
What simulations (including games) offer Education: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Simulation & Gaming Back together again…
Last Words ,[object Object],[object Object]
Thanks!! ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Games As Sims

  • 1. Digital Games as Simulations K. Becker & J.R.Parker University of Calgary July 2006 This session focuses on the dichotomy between modern digital games and traditional simulations. Prepared for   SCS M&S MTSA July 31 – Aug. 2 2006
  • 2.
  • 3.
  • 4. Exposure (again) Simulations (including games) are once again being noticed by other disciplines – Education Military Health & Medicine Advertising Social Change Politics Again, SO? Lineage II
  • 5.
  • 6. Problems arise when terminology is used in different ways by different groups: Comparing Conceptual Structures Terminology Attributes Same Different Same Different Consensus Experts use terminology and concepts in the same way Correspondence Experts use different terminology for the same concepts Conflict Experts use same terminology for different concepts. Contrast Experts use different terminology and different concepts Shaw, M.L.G. & Gaines, B. (1989)
  • 7. Simulation: A computer simulation or a computer model is a computer program that attempts to simulate an abstract model of a particular system. Common feature is the attempt to generate a sample of representative scenarios for a model in which a complete enumeration of all possible states of the model would be prohibitive or impossible. [ http:// en.wikipedia.org/wiki/Computer_simulation ]
  • 8.
  • 9. Virtual Worlds Simulation is a mathematical construct that bounds the possible properties and activities of the objects being described… which can also apply to: Which need not be restricted by the bounds of the known universe – but which still must have integral consistency.
  • 10.
  • 11.
  • 12. Walkthrough: Games are largely visual: 24 frames / second Essentially a discrete event simulation. EACH 1/24 of a second: Determine which frame in each animation should be next. Determine camera position. Determine how objects should behave (next step), given current state. Start playing any sounds resulting from actions. Render all objects from current camera position. Order MATTERS. 57% 8% 15% 20% Where is everything? Detect collisions & respond accordingly
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. Fidelity CS: fidelity = accuracy of the representation. If simulating real-world system, then fidelity is measure of closeness to reality. Education: fidelity = level of realism presented to the learner. Terminology Attributes Same Different Same Different Consensus Experts use terminology and concepts in the same way Correspondence Experts use different terminology for the same concepts Conflict Experts use same terminology for different concepts. Contrast Experts use different terminology and different concepts Shaw, M.L.G. & Gaines, B. (1989)
  • 25. Validity CS: validity = are results usable? Do they allow for accurate predictions, descriptions, explanations? (accuracy = closeness of data (in & out) to thing being simulated) Education: validity = methodological measures: algorithmic, conceptual, construct, content, educational, event, external, internal,… Terminology Attributes Same Different Same Different Consensus Experts use terminology and concepts in the same way Correspondence Experts use different terminology for the same concepts Conflict Experts use same terminology for different concepts. Contrast Experts use different terminology and different concepts Shaw, M.L.G. & Gaines, B. (1989)
  • 26. What can Simulations Take from Games? Higher profile for Simulations, generally (games aren’t just for kids) A way to inspire new practitioners.
  • 27. What Game Technology Offers Us Tomb Raider Drives hardware development. High-end games now serve dual-purpose (Full Spectrum Warrior) Traditional simulations & commercial games are converging
  • 28.
  • 29. Simulation & Gaming Back together again…
  • 30.
  • 31.

Editor's Notes

  1. Partly a report on a work in progress Partly an introduction to a new discipline Partly intended to provoke a reaction