TOP 10 VISITORS
1. United States (US)
2. India (IN)
3. United Kingdom (GB)
4. Canada (CA)
5. Malaysia (MY)
6. Australia (AU)
7. Germany (DE)
8. Indonesia (ID)
9. Spain (ES)
10. Singapore (SG)
(From 7 Aug 2008 to 24 Apr 2009)
ideas, products, p
ways of viewing
Adapted from: http://www.apa.org/ed/new_blooms.html
“The Innovation economy is coming. It will bring sweeping global change that affects
everyone…Those who embrace innovation and adapt quickly will win…The Innovation
economy is a revolution in how individuals use ideas, knowledge, and
conduct commerce.” – James Canton
Image Source: http://isaiahlim.files.wordpress.com/2006/10/5minds.gif
“…a form of knowledge and a pedagogy based on the idea that knowledge is
distributed across a network of connections and that learning consists of the
ability to construct and traverse those networks. “
Property Behaviourism Cognitivism Constructivism Connectivism
Black box— Structured, Social, meaning Distributed within a
observable computational created by each network, social,
occurs behaviour main learner (personal) technologically
Nature of reward, Existing schema, Engagement, Diversity of network,
punishment, stimuli previous experiences participation, social, strength of ties
Memory is the Encoding, storage, Prior knowledge Adaptive patterns,
Role of memory
hardwiring of retrieval remixed to current representative of
repeated context current state, existing
experiences— in networks
where reward and
Stimulus, response Duplicating knowledge Socialization Connecting to
constructs of “knower” (adding) nodes
Types of Reasoning, clear
Social, vague rapid changing core,
learning best Task-based learning objectives, problem
(“ill defined”) diverse knowledge
quot;640K ought to be
enough for anybody.quot;
- Bill Gates, 1981
Web 2.0 ... The Machine is Using Us
The evolution of knowledge creation, management and sharing.
Web 2.0 is a term describing changing trends in the use of World Wide Web
technology and web design that aims to enhance creativity, information
sharing, collaboration and functionality of the web.
A form of blogging that allows users to write brief text updates
(usually 140 characters) and publish them, either to be viewed by
anyone or by a restricted group which can be chosen by the user.
Is essentially about:
Social/Collaborative/Network learning environments
Aggregating (RSS) & tagging
Personal learning environments
Collective intelligence (Wisdom of the Crowds)
Using a network of diverse technologies
Creativity and innovation
Using Roger Schank’s (2002) seven (7) criteria for assessing the
effectiveness of a course:
CRITERIA Description Examples
Enable failures that surprise the Include challenging individual/group activities,
Failure student. games, simulations, etc.
Encourage practice in reasoning. Group discussions, forums, chat, blogs &
Evoke emotional reactions Emotionally evoking relevant stories/case
Emotionality (feelings) in the student. studies that are preferably real.
Promote exploration, curiosity and Web quests, aggregators, social bookmarking,
Exploration enable inquiry. e-portfolio & study groups.
Encourage practice in doing. We Activities, lab exercises, games, puzzles, or
Doing learn so that we can do. the real thing (if possible).
Allow students to see things for Observe the real thing/world if possible. If not
Observation themselves. use the virtual/artificial alternative.
Supply or build upon existing Make it relevant, interesting & enjoyable.
Motivation motivation. Simply ask the students what motivates them.
WHAT IS YOUR BLEND? …NOW? …FUTURE?
% In the Next 12-18 Months? %
Classroom (F2F, Instructor Led) Classroom (F2F, Instructor Led)
Virtual Classroom (Online/web Tutorials) Virtual Classroom (Online/web Tutorials)
Video Conferencing Video Conferencing
Online Chat Online Chat
Online Forums Online Forums
Online, Self-Paced (Courseware) Online, Self-Paced (Courseware)
CD-ROM (Courseware) CD-ROM (Courseware)
Audio/Video (Recordings, Podcasting) Audio/Video (Recordings, Podcasting)
Print-based (Modules, Lecture Notes) Print-based (Modules, Lecture Notes)
Online Assessment (Quizzes, Exams, Online Assessment (Quizzes, Exams,
Informal Learning (Blogs, Wikis, Social Informal Learning (Blogs, Wikis, Social
bookmarking, etc.) bookmarking, etc.)
Virtual Worlds (e.g. Second Life) Virtual Worlds (Second Life)
Others (Please specify): Others (Please specify):
Adapted from ‘Creating a Learning Culture: Jumstart Planner, Chapman Alliance’
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