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EYE GESTURE RECOGNITION
TECHNOLOGY IN HUMAN-
COMPUTER INTERACTION
ATHIRA J
S7 IT
ROLL NO:9
INTRODUCTION
 Direct communication between humans and
computers.
 Depends on bioelectric signals.
 Eye tracking means the estimation of direction of
the user’s gaze.
 Helpful for the disabled.
METHODS
 Scleral search coil method
 Infrared Occulography (IROG)
 Electro-Occulography (EOG)
 Video Occulography (VOG)
INTRODUCTION TO ELECTRO-
OCCULOGRAPHY
 Based on the relationship between eye movements and
electrode potentials from skin surface.
 Cornea-Retina Potential
 Current flows from retina side to Cornea side forming an
electric field.
 EOG signals are generated when eyes move from
centre to left,right,up or down.
 EOG value varies from 0.4 to 10mV with a frequency
ranging from 0 to 100Hz.
ELECTRO-OCCULO GRAPHY
 Electrodes used : Ag-AgCl , Silicon –Rubber Electrodes
 MP150 and BIOPAC systems are adapted to acquire the
EOG signals.
 Emery papers and Electrolytic gel are used to improve
conductivity.
 When eyes move from centre to right or left, the
horizontal EOG signals are obtained.
 When eyes move from centre to up or down, the vertical
EOG signals are generated.
 Factors affecting EOG
-Eyeball Rotation
-Eyelid Movement
-Electrode Placement
-Head Movements
-Lighting Conditions
 Shift Resting Potential
 When the gaze vector is within the angular range
of ±50 horizontally and ±30 vertically, the EOG
signals are almost proportional to the eye gaze.
ARDENS RATIO
 Amplitude of EOG signals decrease in dark environment
- Dark trough
 Amplitude of EOG signals increase in bright light – Light
peak
 Ratio between light peak and dark trough is called
Ardens Ratio.
 If it is less than 1.8 it indicates a malfunction of the
structures from which the potential originates.
EYE GESTURES RECOGNITION
 There are 3 eye motion modes.
-Basic Eye Moving Mode
-Blink Mode
-Fixation Mode
1. RECOGNITION OF BASIC EYE MOVING MODE
 Gestures of eyes moving to right,left,down and up
are the basic moving modes.
 Centre to left → Negative pulse
 Centre to right → Positive pulse
 Move up → Negative pulse
 Move down → Positive pulse
 Diagonal eye movements are resolved into
horizontal and vertical components.
2. RECOGNITION OF BLINKING MODE
 3 Blink Modes
-Voluntary
-Involuntary
-Reflexive
 During eye blink eyeballs shoot upwards.
 Compared to vertical EOG,pulse width are
narrower.
3.FIXATION MODE AND MIDAS TOUCH PROBLEM
 Fixation mode usually refers to selection operation.
 Everywhere you look something gets activated-
Midas Problem
 Reason: Gaze only provides information about the
coordinates on the screen and not about users
intentions with the gaze.
 Solution: Dwell-Time Activation
ADVANTAGES OF EOG
 EOG is linearly proportional to eye displacement.
 EOG signals are very fast.
 Easy to use (in children and patients confined in
bed).
 Registration of eye movements with closed eyelids
are possible.
 Inexpensive
DISADVANTAGES OF EOG
 Short movements are difficult to record.
 Large eye movements do not produce bioelectric
amplitudes that are proportional to eye position.
 Variation in skin resistance , electrode slippage etc
affects EOG.
 EOG signal increases with luminance.
APPLICATIONS
 Can be used in laptops,mobiles and other
electronic gadgets.
 Browsing for disabled.
 Used in Wheel Chairs.
 Used in gaming.
EOG IN WHEEL CHAIRS
 EOG signals are sent to PC which
they are processed to calculate the
eye gaze.
There exists a visual feedback
system for the user to interact with
the system.
 Navigation methods used are classified into Manual
and Auto Navigation.
 Auto Navigation method has two basic behaviours
i)Motion Towards Target
ii)Obstacle Boundary Following
CONCLUSION
 Eye gesture recognition is very important in the
design of eye-computer interface.
 EOG method presents a good face access, good
accuracy and resolution, real time work and is
cheap.
 EOG goggles are also available in market.
 This technology is a boon for the disabled.
REFERENCES
 Min Lin and Guoming Mo, “Eye Gestures Recognition
Technology in Human-Computer Interaction”, 2011 4th
International Conference on Biomedical Engineering
and Informatics.
 Hari Singh and Dr.Jaswinder Singh, “Human Eye
Tracking and Related Issues: A Review” , International
Journal of Scientific and Research Publications, Volume
2,Issue 9, September 2012.
 Al-Haddad,R Sudirman and C.Omar , “Guiding
Wheelchair Motion based on EOG Signals using
Tangent Bug Algorithm” , 2011 Third International
Conference on Computational Intelligence, Modelling &
Simulation.
Human Computer Interaction using Eye Gesture Recognition : ElectroOcculography
Human Computer Interaction using Eye Gesture Recognition : ElectroOcculography

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Human Computer Interaction using Eye Gesture Recognition : ElectroOcculography

  • 1. EYE GESTURE RECOGNITION TECHNOLOGY IN HUMAN- COMPUTER INTERACTION ATHIRA J S7 IT ROLL NO:9
  • 2. INTRODUCTION  Direct communication between humans and computers.  Depends on bioelectric signals.  Eye tracking means the estimation of direction of the user’s gaze.  Helpful for the disabled.
  • 3. METHODS  Scleral search coil method  Infrared Occulography (IROG)  Electro-Occulography (EOG)  Video Occulography (VOG)
  • 4. INTRODUCTION TO ELECTRO- OCCULOGRAPHY  Based on the relationship between eye movements and electrode potentials from skin surface.  Cornea-Retina Potential  Current flows from retina side to Cornea side forming an electric field.  EOG signals are generated when eyes move from centre to left,right,up or down.  EOG value varies from 0.4 to 10mV with a frequency ranging from 0 to 100Hz.
  • 5.
  • 6. ELECTRO-OCCULO GRAPHY  Electrodes used : Ag-AgCl , Silicon –Rubber Electrodes  MP150 and BIOPAC systems are adapted to acquire the EOG signals.  Emery papers and Electrolytic gel are used to improve conductivity.  When eyes move from centre to right or left, the horizontal EOG signals are obtained.  When eyes move from centre to up or down, the vertical EOG signals are generated.
  • 7.  Factors affecting EOG -Eyeball Rotation -Eyelid Movement -Electrode Placement -Head Movements -Lighting Conditions  Shift Resting Potential  When the gaze vector is within the angular range of ±50 horizontally and ±30 vertically, the EOG signals are almost proportional to the eye gaze.
  • 8. ARDENS RATIO  Amplitude of EOG signals decrease in dark environment - Dark trough  Amplitude of EOG signals increase in bright light – Light peak  Ratio between light peak and dark trough is called Ardens Ratio.  If it is less than 1.8 it indicates a malfunction of the structures from which the potential originates.
  • 9.
  • 10. EYE GESTURES RECOGNITION  There are 3 eye motion modes. -Basic Eye Moving Mode -Blink Mode -Fixation Mode
  • 11. 1. RECOGNITION OF BASIC EYE MOVING MODE  Gestures of eyes moving to right,left,down and up are the basic moving modes.  Centre to left → Negative pulse  Centre to right → Positive pulse  Move up → Negative pulse  Move down → Positive pulse  Diagonal eye movements are resolved into horizontal and vertical components.
  • 12.
  • 13. 2. RECOGNITION OF BLINKING MODE  3 Blink Modes -Voluntary -Involuntary -Reflexive  During eye blink eyeballs shoot upwards.  Compared to vertical EOG,pulse width are narrower.
  • 14.
  • 15. 3.FIXATION MODE AND MIDAS TOUCH PROBLEM  Fixation mode usually refers to selection operation.  Everywhere you look something gets activated- Midas Problem  Reason: Gaze only provides information about the coordinates on the screen and not about users intentions with the gaze.  Solution: Dwell-Time Activation
  • 16. ADVANTAGES OF EOG  EOG is linearly proportional to eye displacement.  EOG signals are very fast.  Easy to use (in children and patients confined in bed).  Registration of eye movements with closed eyelids are possible.  Inexpensive
  • 17. DISADVANTAGES OF EOG  Short movements are difficult to record.  Large eye movements do not produce bioelectric amplitudes that are proportional to eye position.  Variation in skin resistance , electrode slippage etc affects EOG.  EOG signal increases with luminance.
  • 18. APPLICATIONS  Can be used in laptops,mobiles and other electronic gadgets.  Browsing for disabled.  Used in Wheel Chairs.  Used in gaming.
  • 19. EOG IN WHEEL CHAIRS  EOG signals are sent to PC which they are processed to calculate the eye gaze. There exists a visual feedback system for the user to interact with the system.
  • 20.  Navigation methods used are classified into Manual and Auto Navigation.  Auto Navigation method has two basic behaviours i)Motion Towards Target ii)Obstacle Boundary Following
  • 21. CONCLUSION  Eye gesture recognition is very important in the design of eye-computer interface.  EOG method presents a good face access, good accuracy and resolution, real time work and is cheap.  EOG goggles are also available in market.  This technology is a boon for the disabled.
  • 22. REFERENCES  Min Lin and Guoming Mo, “Eye Gestures Recognition Technology in Human-Computer Interaction”, 2011 4th International Conference on Biomedical Engineering and Informatics.  Hari Singh and Dr.Jaswinder Singh, “Human Eye Tracking and Related Issues: A Review” , International Journal of Scientific and Research Publications, Volume 2,Issue 9, September 2012.  Al-Haddad,R Sudirman and C.Omar , “Guiding Wheelchair Motion based on EOG Signals using Tangent Bug Algorithm” , 2011 Third International Conference on Computational Intelligence, Modelling & Simulation.