2. INTRODUCTION
A “Wearable Computer” is a computer that can be worn on
the body. Wearable computers can be anything from a
small wrist mounted system to a bulky head mounted
display as shown below:
4. Features
It is integrated into everyday objects that are constantly
worn on the body. Like glasses, watches, and clothing.
It should act as an Intelligent Assistant.
Wearable computers are especially useful for applications
that require computational support while the user's hands,
voice, eyes, arms or attention are actively engaged with the
physical environment.
Another feature is the ability to multi-task.
It can therefore be an extension of the user’s mind and/or
body.
5. Wearable Computing Over Time
5
Ed Thorp
Roulette Shoe
1961
1972
Alan Lewis
Digital camera-case
computer
1977
The HP 01
1978
1979
1981
1983
1987
1990
Eudaemonic
Enterprises
Another in-shoe
computer
for Roulette
Steve Mann
Nicolet
Hearing Aids
Olivetti
Location Tracking
The
Taft
Group
6. Today
• Fitness trackers
• Smart glasses
• Embedded sensors
• Ingestible pills
• Virtual/Augmented Reality Displays (and HUDs)
• Bands and Watches
• In-ear audio devices
6
90 million devices to be sold worldwide in 2015!
7. WHY WEARABLE?
What’s wrong with my smartphone?
7
“The average person checks their phone 150 times a day”
“Smartphones can do just about anything a wearable can”
8. OPERATIONAL DETAILS
Software:
The commonly used Operating System on a wearable
computer is the WOS (WearComp OS).
Redhat and GNU Linux can be run in close
coordination as an Operating System too.
Hardware:
Display
Input device
Hard drive
9. HARDWARE
Display:
The display device of a wearable computer is a head-mounted
display (HMD) unit with an earpiece.
Though there could be several other display devices intended
for specific applications, HMD systems are of prime interest
in wearable computers.
12. HARDWARE
Camera
Any small camera.
– Ordinary web camera.
– Custom made camera.
Suitable placement
– Head:-follows user’s gaze.
– Shoulder:- more stable.
13. NETWORK CONNECTION
• Benefits of having a network
– Access to the Internet.
– Communication.
• Wireless network connection
– WLAN, IEEE802.11b
– GPRS or UMTS (3G)
– Bluetooth
– Infra-red
14. POWER SOURCE
• Batteries add size, weight, and inconvenience to
wearable computers.
• However, there is no stopping to use to any of the
miniature batteries, for example Lithium, Li-
MnO2, Li-C, that are currently being used in
electronic gadgets.
15. APPLICATIONS
• Augmented Memory
• Face Recognition
• Finger Tracking
• Visual Filter
• Navigation
• Wearable computer in a Wrist Watch
• Wearable computer in Shoe
19. Examples
• Samsung gear S
Samsung’s first network-connected wearable.
• Gear Circle
Listen to music and pick up calls.
• Gear 2
• Gear Fit
Health Activity Tracker
• Gear Live
Compatible with any android device.
• Gear VR Innovator
Augmented reality.
20. • Google Glass displays information in a smartphone-like
hands-free format. Wearers communicate with the Internet
via natural language voice commands. Google started
selling a prototype of Google Glass to qualified "Glass
Explorers" in the US on April 15, 2013, for a limited period
for $1,500, before it became available to the public on May
15, 2014, for the same price.
GOOGLE GLASS
21. LIMITATIONS
Equipment can be heavy.
Expensive.
Some Wearable Computers can consist of a lot of
wiring.
Can cause irritation due to heat.
Display and camera also known to affect eyes.
Side-Effects such as Headaches.
It may become easier to get personal data of an
individual if the item is lost / stolen.
22. CONCLUSION
Wearable computer will provide safety, efficiency
and comfort for users.
True extension of mind and body.
Enhance the quality of life of the user at work
place and in all parts of daily life.
There are even some reports that wearable will be
the fashion of tomorrow .
Main focus of many consumer electronics
symposiums in recent times.
Editor's Notes
Wearable computer? Can be worn. Wrist watch to head gear
Intelligent assistant.
Computation when users senses are engaged
Steve Mann – computer that could be worn as a backpack and had photo, video, text
Themes haven’t really changed:
Audio – Hearing aids to in ear for in store associates (e.g. Theatro)
Watches – Calculator watches to Pebble, Android Wear
Location tracking – IR signals to RFID to iBeacon
Glasses – Steve Mann to Google Glass
Gambling has been a large driver of wearable tech progress
Let’s think about why – want it to be discreet
Now think about wearable applications such as retail where discreteness is valuable
Fitness tracker
What I’ve learned with wearables is that the focus should be on the “WHY”
Shows thermal image for identification of individual.
Has gps to locate for backup
Giving information about maps and terrain
Samsung gear s – not a huge success
Gear2/gear fit – widely used initially for monitored fitness