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Alexander Rose

Convergent Media

Professor Schrier

2/15/12



                                                Star Wars Paper

               For my project I researched the audience of the video game Star Wars: The Old Republic,

An MMORPG created by Bioware and Electronic Arts. In this game the creators implemented a new

story telling system that has never been seen before in the genre. The system allowed the audience to

choose how their character interacts with people in the world and make decisions in the game that had

dynamic effects in the user’s game. My first goal was to see how this new mechanic had affected the

audience specifically in the aspect of player immersion in the game environment. My second goal was to

then see how users felt having more or less people in the game affected their experience as well. To find

this out I decided to get feedback from the player base through the game itself and through the forums

that are associated with the game.

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Star wars

  • 1. Alexander Rose Convergent Media Professor Schrier 2/15/12 Star Wars Paper For my project I researched the audience of the video game Star Wars: The Old Republic, An MMORPG created by Bioware and Electronic Arts. In this game the creators implemented a new story telling system that has never been seen before in the genre. The system allowed the audience to choose how their character interacts with people in the world and make decisions in the game that had dynamic effects in the user’s game. My first goal was to see how this new mechanic had affected the audience specifically in the aspect of player immersion in the game environment. My second goal was to then see how users felt having more or less people in the game affected their experience as well. To find this out I decided to get feedback from the player base through the game itself and through the forums that are associated with the game.