This slide deck is from a webinar held on 3/18/16. View the webinar recording at https://www.youtube.com/watch?v=J_uU6p8I6_0. Check out the book at http://www.amazon.com/Alternate-Reality-Games-Gamification-Performance/dp/1498722385.
Immersive learning through games, gamification and simulations is being used by a variety of institutions and organizations to transform the learning experience. Alternate Reality Games (ARGs) are immersive learning through a transmedia experience, designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches.
ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. The story-based and problem-based experience promotes the use of online resources, collaboration among game players, and critical thinking related to the storyline and problem-based activities.
Join this session to play a 5-minute ARG and explore the ways in which you can take advantage of Alternate Reality Games to transform the impact of training solutions.
Session Objectives:
Define ARGs for Employee Learning
Explore ARG Examples
Discover player interactions in ARGs
Identify opportunities for an ARG
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Why am I Negotiating with Aliens During Training?
1. “Why Am I Negotiating with Aliens During Training?”
Alternate Reality Games for Training
2. Charles Palmer
Executive Director
Professor of Interactive Media
Harrisburg University of Science & Technology
@charlespalmer
www.linkedin.com/in/charleslpalmer/
http://www.slideshare.net/charlespalmerhu/
3. Andy Petroski
New Product Development Consultant
Corporate Faculty
Harrisburg University of Science & Technology
@apetroski
www.linkedin.com/in/apetroski/
http://www.slideshare.net/apetroski
5. What is your main reason for attending this webinar?
Innovation and new methods
General interest / development
Gain better knowledge of gamification
Compare ARGs to simulations
See ARG examples
Interested in games for learning topic
8. Everyone will work together to prepare a kit. The
kit must contain five (5) items.
Each kit must include at least one (1) item from
the food/water, clothing and utilities category.
Each item has “usefulness” points assigned to it
based on a 1-10 scale.
The goal is to create the most useful and complete
kit. Obtain over 30 usefulness points for even a
chance at survival.
Create Your Hurricane Kit!
9. Create Your Hurricane Kit!
You have 1 minute per selection
1. Look through the options available
2. Select an option in the poll
3. Defend your selection and persuade
others to change their selection in the chat
4. Make a final poll selection
10. What’s missing from your kit?
Water
Food
Blankets / Pillows, etc.
Clothing
First Aid Kit / Medicines / Prescription Drugs
Special Items
Toiletries / Hygiene items / Moisture wipes
Flashlight / Batteries
Radio
Telephones
Cash and Credit Cards
Keys
Toys, Books and Games
Important documents
Tools
Vehicle fuel tanks filled
Pet care items
Kit Debrief
11. – Storyline
– Goal
– Rules of Play
– Criteria for success
– Points/Rewards
– Constraints (Time)
– Puzzles/Clues (didn’t include)
– Characters (didn’t include)
– Obstacles (didn’t include)
What were the elements of the game?
12. Why Am I Negotiating with Aliens During Training?
Alternate Reality
Games (ARGs)
Define
Explore
Examples
Discover Player
Interactions
Identify
Opportunities
14. Alternate Reality Games
ARGs combine real-world experience with fictional
clues, puzzles and communication in a collaborative
game format. The story-based and problem-based
experience promotes the use of physical and online
resources, collaboration among game players and
critical thinking related to the storyline and problem-
based activities.
15. My ARG is better than your ARG!
• Alternate Reality “GAME” = ARG
• Augmented Reality “GAME” = ARG
16. Which of these interactive experiences are you
familiar with? (select all that apply)
17. eLearning vs. ARG
eLearning ARG
Individual experience Collaborative experience
Mouse clicks Cognitive challenges
Pre-defined Fluid experience
Separate experience Embedded experience
Short time Extended time
18. Games vs. ARG
Computer Game ARG
Bound to the device Variety of mediums
Separate experience Embedded experience
Short time Extended time
19. Geocaching vs. ARG
Geocaching ARG
Location-based
challenge
Location-based and
virtual
Communication with other
players
Collaboration with other
players
Finding items Finding, analyzing,
creating
No story Story-based
20. Scavenger Hunt vs. ARG
Scavenger Hunt ARG
Item collection Solve a problem
Sequential Fluid
Real world Real world and virtual
Loose story Story driven
21. Live Action Role Playing vs. ARG
LARPing ARG
Players act out characters Players play as themselves
and interact with non-
player characters
Rules created by the
players
Rules created by the game
designer and applied by
puppetmaster
22. Social Learning vs. ARG
Social Learning ARG
Learning driven by social
interaction
Experience supported by
social interaction
23. Gamification vs. ARG
Gamification ARG
Non-game contexts Eventually is a game
Primarily feedback Primarily story and
activities with feedback
24. ARGs are TRANSMEDIA!
eLearning
Computer Game
Geocaching
Scavenger Hunt
Live Action Role Playing
Social Learning
Gamification
poster
phone call
qr code
character
broadcast
media
flyer
puzzle
cryptogram
location
25. Alternate Reality Games (ARGs)
• Started in entertainment
• Evolved into conferences, courses
and corporate learning
• Constructivism,
active learning,
integrated
experience
28. Levels of Participation and Activities
Participation Activities
Passive Reading, watching, collecting
Active Puzzles, short challenge questions, light
research or collaboration, two-way digital
communication
Immersive World building and customization, asset
crafting, extensive communication
37. Resources
Gamificationforperformance.com [sign up for
announcements]
ARGNet: http://www.argn.com/
Crisis Simulation: Blink Mining:
http://www.conducttr.com/success-stories/crisis-
simulation-blink-mining/
Make an Alternate Reality Game:
http://www.slideshare.net/nettrice/make-an-
alternate-reality-game-10190076
38. Resources
North American Simulation and Gaming
Association: http://www.nasaga.org/page/our-
conferences
CUNY Games Festival:
https://gamesfest2016.commons.gc.cuny.edu/
40. Upcoming Webinars
Robots are Eating the Building: Narrative
for Increased Engagement
Wednesday, April 6
3 PM EST
Levels of Learner Activity and 10
Participation Points for Gryffindor
Tuesday, May 17
1 PM EST