This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.
3. 1. What were some of the storytelling
elements (based on the Chapter 4
reading) that were clearly present in the
game you played OR the game you
found?
2. How were those storytelling elements
represented and how effectively were
they represented?
4.
5. Storytelling: How Snooki was our inspiration . . .
. . . for Amazing Makeover: Healthcare Edition
11. Serious Game / Learning Design Story Tips
Focus on the audience Make bad choices an option
Consider time to play Change the story view
Story is dialogue /
conversation / interaction
Apply contextual application
Use distraction Create emotion
12. Environmental Considerations
Platform
What devices or technology is needed to facilitate play
How will players communicate with:
โขGame characters
โขThe Game system
โขEach other
Physicality / Location
Where will the game take place, how will it be effected by:
โขWeather
โขCrowds
โขNoise
โขPersonal safety (traffic, hazards, political unrest, โฆ)
Transfer to the real world
How well do the real world activities map to the virtual tasks?
Does the real world negatively affect the game play?
Technology
Wifi vs Cellular
Mobile app vs Web