Artandgames1

freelance musician & creative practitioner
26 de Feb de 2022
Artandgames1
Artandgames1
Artandgames1
Artandgames1
Artandgames1
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Artandgames1

Notas do Editor

  1. What is the difference between play and a game, Paidia - free play and Ludic, which is play with rules. Though does open play become Ludic, people make rules as they play. What has art and games, and ply got in common. A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.
  2. The Surrelists, ( is golf a surreal game, a performance, We dress in hats and socks over trousers,and then in the most complex and hardest way possible we try and get a small ball into a small hole from a great distance using only a stick.
  3. By Kim Navarre from Brooklyn, NY - Labyrinth of Failure by Chris Hackett and Eleanor LovinskyUploaded by McGeddon, CC BY-SA 2.0, https://commons.wikimedia.org/w/index.php?curid=9565133
  4. Immersive, choices, participatory. Gameful elements.
  5. S1 Brutulist playground Baltic - The play grond project
  6. Like the situationist, it is about hte spectacle, reclaiming social spaces, and urban areas. Transorming everyday environments. This situationist concern has led ot modern day phenomone such as the flash mob. Her practice includes participatory, live art explorations of public space, utilising strategies of collaboration and spontaneous interaction. These strategies can be conceived as ‘urban survival skills for the twenty first century’ - A street manual that turns the environment into spaces to play games.
  7. Why do we do what we do, why do art, why go see art, what motivates us. How oculd you get people or participants invovled in projects. Why are you here, why am I here, is it external rewards, or intrinsic rewards that motivates us. Have you ever experienced a state of flow, maybe when doing your artwork. David Hockney said he has spent his life only doing what he wants to do. Think about the audience, about what they get from seeing your work, what do they take away from it, what is the experience they have.
  8. The Surrealists games were Chain games, Conditionals, Echo poems, The Game of Exquisite Corpse
  9. What game elements does this have. Marcel Duchamp was fascinated by the game. At first, Duchamp treated chess as a found object and cultural phenomenon. “I am still a victim of chess. It has all the beauty of art - and much more. It cannot be commercialized. Chess is purer than art in its social position. (On giving up art to play chess)” On March 5, 1968, Duchamp and his wife, Teeny, participated in Reunion, a musical work by John Cage.
  10. What is the metaphor here,has she added any gaming elements to the game. Yoko Ono broke down the prototype of the chess and generated open-ended and infinite games. Changes the way people play the game, the stratergies and skills needed. Maybe makes them play collaobratilvly. Fluxus - Yoko Ono (1971) ‘Play it with trust’ all pieces are white. Opposed to serious-ness and the ossification of art as object, Fluxus artists sought a new art practice, one that was open to humor, intimacy, player agency, and various aspects of performance. “Because games lend themselves to humor, often require physical participation, and undermine the seriousness of art that certain Fluxus artists opposed, they were a per-fect medium for Fluxus expression and experimentation.
  11. This is artists working with existing game structures, that is important to them culturally, chess is predominant before electronic games. Several Fluxus artists created games as interventions that could work to open every-day life to more careful examination, rendering social moments as acts of exchange or opportunities to critique larger political situations. Takako Saito disrupted various materials for aesthetic experience in chess games such as spice chess, where you had to smell the pieces to work out what they were. According to Yoshimoto, Takako Saito’ chess sets became the embodiment of the Fluxus philosophy in their merging of strategy and humor
  12. Is this a game, is using rules and challenges, or puzzles game play game theorist Juuls feels that this structure is borderline games. Fluxkits: boxes holding play items and, possibly, instructions. These were a range of inexpensive, even disposable, interactive game- like works, and Flux games were performed at Fluxus events.
  13. The Situationist International (SI) was an international organization of social revolutionaries made up of avant-garde artists, intellectuals, and political theorists, prominent in Europe from its formation in 1957 to its dissolution in 1972.The intellectual foundations of the Situationist International were derived primarily from anti-authoritarian Marxism and the avant-garde art movements of the early 20th century, particularly Dada and Surrealism An important concept of situationist theory was the primary means of counteracting the spectacle; the construction of situations, moments of life deliberately constructed for the purpose of reawakening and pursuing authentic desires, experiencing the feeling of life and adventure, and the liberation of everyday life Drift - the idea of moving aimlessley though the city, or with no ficed point, experienceing the city.
  14. is a playful and colourful dance installation that behaves like a multi-player game where it’s the taking part that counts. The audience play an active role in triggering the dancers with their own walking or running in the space. The dancers’ movements reveal patterns and relationships in response to different numbers of "players" and their movements in the space.
  15. The idea of instructions, a modern updatng of the FLuxus kits, is this Caillios Mimicry.
  16. Reskining existing games. How would you change other games and sports to make them art, to make them performative.
  17. Artist Ricardo Basbaum (Brazilian, b. 1961) leads a workshop exploring group dynamics and the relationship between architecture and individual bodies through a series of interventions throughout the Museum. Participants wear t-shirts imprinted with the word “ME” or “YOU” in either English or Portuguese. Each group performs a set of instructions that correspond to drawings and proposals developed by the group. The resulting experiences are documented and displayed in the Studio.
  18. Delegated performance… This is participatory, and the idea of games can be an organising principle for this. Do any of Caillos game descritptions fit these works. Rain Room by Hannes Koch, Florian Ortkrass and Stuart Wood, three contemporary artists and graduates from the Royal College of Art in London, who went on to found their own art studio, 'Random International. Stairs by the Fun Theory. "a set of artistic practices which take as their theoretical and practical point of departure the whole of human relations and their social context, rather than an independent and private space.
  19. is one of the first location based games. Online players compete against members of Blast Theory on the streets. Tracked by satellites, Blast Theory's runners appear online next to your player on a map of the city. On the streets, handheld computers showing the positions of online players guide the runners in tracking you down.
  20. Gold bars buried on the beach as part of the Folkstein Triennial in 2014
  21. Passage’s creator, Jason Rohrer, is the subject of a new exhibition at Wellesley College’s Davis museum, “The Game Worlds of Jason Rohrer,” which is being touted as the first solo art museum retrospective for a video-game designer. (Passage is already a permanent part of MoMA’s collection.) Aside from putting to bed any lingering doubts about the genre’s artistic potential, the show presents an oeuvre that spans genres and conceits that would be difficult, maybe impossible, to tackle in a different pmedium. “It works both as a kind of philosophical object, but it’s also an immersive, playful experience that transcends any kind of interpretation that I might offer of it,” says Mike Maizels, the exhibition’s curator. Maizels first learned about Rohrer’s work via a Wired magazine article about the game Chain World, which was conceived to exist only as a single copy on a flash drive, to be played once and then passed on.
  22. Art games that question the media, and question society Critical gaming. Vagamundo: A Migrant's Tale is a mobile public art project designed for on the street interaction to create temporary public commons as well as an online game. Through a mobile cart resembling an ice cream cart pedestrians are invited to play a video game that reflects the plight of illegal immigrants in New York. The project is informed by interviews that I conducted with new immigrants from Latin America residing in Manhattan and Brooklyn. The game is composed of three levels each level represents a move up in the social scale and assimilation to the United States. making playful gamified works that are critical of society, are progressive and revolutionary. Artists use games to critique society.
  23. Darfur is dying - Welcome to Darfur is Dying. This narrative-based simulation was created in 2006 to put you in the shoes of a displaced Darfurian refugee.