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VisionMobile research Mobile Developer Economics 2010 July 2010 knowledge. passion. innovation
Contents Mobile Developer Economics 2010 and Beyond Free download: www.Developer Economics.com Created by  Sponsored by Part 1: The Migration  of Developer  Mindshare Part 2: Taking Apps To the Market Part 3: The Building Blocks of Mobile Applications
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],About Developer Economics 2010
VisionMobile: Distiling market noise into market sense Analysis  +  Mapping  +  Strategy Market maps Competitive landscape maps of the mobile industry Active Idle Screen Who will own the screen? Mobile Operating Systems: The New Generation GPLv2 vs GPLv3 White Paper Mobile Megatrends  Business Intelligence competitive analysis, commissioned research, company due diligence Strategy definition strategy design, ecosystem positioning, product definition Mobile Industry Atlas 1,100+ companies, 70 sectors (Jan 2010 update) 100 million club tracking successful businesses in mobile Top-100 analyst blog www.visionmobile.com/ blog 3,500+ subscribers 90% mobile industry insiders Thought leadership we coined industry terms like on-device portals, active idle screens, customised design manufacturers and introduced new strategy tools:  mobile industry  evolution centres of  gravity
Copyright VisionMobile 2007-2010 Trusted by industry brands Clients selected  VisionMobile clients 2008-2010
Part One The Migration of Developer Mindshare
Developer mindshare vs devices The disconnect between the number of apps and the number of devices
The installed base for each platform is disproportional to the # of available apps Developer mindshare vs devices The disconnect between the number of apps and the number of devices
Platform concurrency
Platform concurrency Most developers work on multiple platforms The average is 2.8 platforms, across sample of 401 developers Android is better than other platforms in terms of tools, platform features, and it’s easier to stand out as developer .” Android developer “
[object Object],[object Object],[object Object],[object Object],Developer Mindshare
Android – iPhone crosspollination Top-3 app stores for iPhone and Android developers Around 20% of Android developers sell apps in Apple’s app store and vice-versa
- 20% of Android have also worked on iPhone - 40% of iPhone have also worked on Android  Android – iPhone crosspollination Percentage of developers working on rival platform
Selecting a platform – marketing reasons
Selecting a platform – marketing reasons Monetisation becoming more important than ever developers have adopted a more realistic approach towards monetisation
Selecting a platform – technical reasons
Selecting a platform – technical reasons Emphasis is on the fun and ‘getting things done’ side of development Documentation and emulator/debugger also important
[object Object],[object Object],[object Object],Commercial pragmatism technical considerations are irrelevant, the choice of platform is ALWAYS marketing-driven.” Mobile web developer “
Developer bias
Developer bias Market penetration is considered the ‘best aspect’ of each platform across all platforms, even for platforms with low market penetration
Taking apps to market Part Two
Main channels to the market
Main channels to the market Top-3 channels to market: 1. App store  used by most iPhone and more than 50% of Android & Flash developers 2. Direct  via own website 3. Customer  via the customer who commissioned it
Application planning
Application planning ,[object Object],[object Object]
Time-to-market across all channels
Time-to-market across all channels ,[object Object],[object Object],[object Object]
App store use varies by platform
App store use varies by platform Despite hype, use of app stores is limited for many developers and especially Java ME, mobile web and Windows Phone (pre WP-7) developers BUT, almost 80% of iPhone developers use an app store as the primary route to the market
Discovery Bottleneck
Discovery Bottleneck Key developer challenge  is app discovery  and market exposure more than 50% of developers willing to pay  for premium app store placement It's like going to a record store with 200,000 CDs. You 'll only look at the top-10 .” iPhone developer ”
App certification challenges
[object Object],[object Object],App certification challenges Cost is a few hundred dollars per app certification (not per app). The cost maths dont work out for cheap apps. .” Windows Phone developer “
Long-tail economics Monetisation potential in app stores is distorted by large number of free apps 60% of iPhone respondents not reaching expected revenue targets
Popular revenue models
Popular revenue models Pay-per-download still most popular revenue model Ad-funded is just a secondary revenue source used by app store & portal-based channels
Operators are seen as bit-pipes  - more than 80% of respondents think operators should deliver data anywhere/anytime - around 50% consider the role of operators is to deliver more than just voice calls Network operators: their role [there is a] big gap between intention and outcome. All [operators] talk about supporting developers. But in practice actual support (usable SDKs, decent documentation, support, person to talk to) is lacking ” Mobile web developer “
Operators: support towards developers Almost 70% of developers report little or  no support from operators  If Google became an operator our problems would be solved ” Mobile web developer ”
Part Three The building blocks of mobile apps
Platform learning curve
Platform coding
Platform coding Most lines of code: Symbian Symbian needs almost three thousand lines of code for developing 9 simple apps Least lines of code: Android Android averages a little over 1,000 lines for same apps (i.e almost a third of the coding effort spent on Symbian)
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Learning curve & efficiency [the platform has a] steep learning curve ” Symbian developer “
Platform Challenges – IDE & emulator
[object Object],[object Object],Top pain points for emulator and IDE there's no standard emulator or debugger for [mobile web]... and error messages are hard to figure out ” Mobile web developer “
UI tools are missing
UI tools are missing Ability to create great UIs is far from the reach of most mobile developers 50 % Windows Phone, BlackBerry and Symbian  developers face this issue,  while iPhone developers report no problems with creating UIs
Developer support
Developer support Developers mostly rely on community/unofficial forums for support almost 80% use unofficial forums vendor websites are used by even less than 50%
Hidden device APIs
Hidden device APIs Hidden API access is a control point for platform vendors,  but it’s also what developers would most likely pay for Vendors could monetise from tiered SDK programmes
Network APIs
Network APIs Operator network APIs are not appealing to developers Only 5% of respondents thought operators should expose network APIs,  but more than 50% would be willing to pay for Billing APIs
Use of open source Majority of developers who use open source, do so within development tools Android and iPhone developers 3x more likely  to lead open source communities  compared to Symbian developers Corporations are wary of the licensing terms and err on the side of caution - by avoiding open source altogether .” Android developer “
The single key drawback to the use of open source is confusing licences - 60% of respondents who use open source report being confused by open source licences -  A small percentage (6%) report no drawbacks in the use of open source Open source drawbacks be careful about licensing. be aware of licensing drawbacks ” iPhone developer “
Thanks for  listening! Follow us on Twitter: @visionmobile Further reading: Mobile Industry Atlas 100 million club www.visionmobile.com/maps www.100millionclub.com

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Developer Economics 2010

  • 1. VisionMobile research Mobile Developer Economics 2010 July 2010 knowledge. passion. innovation
  • 2. Contents Mobile Developer Economics 2010 and Beyond Free download: www.Developer Economics.com Created by Sponsored by Part 1: The Migration of Developer Mindshare Part 2: Taking Apps To the Market Part 3: The Building Blocks of Mobile Applications
  • 3.
  • 4. VisionMobile: Distiling market noise into market sense Analysis + Mapping + Strategy Market maps Competitive landscape maps of the mobile industry Active Idle Screen Who will own the screen? Mobile Operating Systems: The New Generation GPLv2 vs GPLv3 White Paper Mobile Megatrends Business Intelligence competitive analysis, commissioned research, company due diligence Strategy definition strategy design, ecosystem positioning, product definition Mobile Industry Atlas 1,100+ companies, 70 sectors (Jan 2010 update) 100 million club tracking successful businesses in mobile Top-100 analyst blog www.visionmobile.com/ blog 3,500+ subscribers 90% mobile industry insiders Thought leadership we coined industry terms like on-device portals, active idle screens, customised design manufacturers and introduced new strategy tools: mobile industry evolution centres of gravity
  • 5. Copyright VisionMobile 2007-2010 Trusted by industry brands Clients selected VisionMobile clients 2008-2010
  • 6. Part One The Migration of Developer Mindshare
  • 7. Developer mindshare vs devices The disconnect between the number of apps and the number of devices
  • 8. The installed base for each platform is disproportional to the # of available apps Developer mindshare vs devices The disconnect between the number of apps and the number of devices
  • 10. Platform concurrency Most developers work on multiple platforms The average is 2.8 platforms, across sample of 401 developers Android is better than other platforms in terms of tools, platform features, and it’s easier to stand out as developer .” Android developer “
  • 11.
  • 12. Android – iPhone crosspollination Top-3 app stores for iPhone and Android developers Around 20% of Android developers sell apps in Apple’s app store and vice-versa
  • 13. - 20% of Android have also worked on iPhone - 40% of iPhone have also worked on Android Android – iPhone crosspollination Percentage of developers working on rival platform
  • 14. Selecting a platform – marketing reasons
  • 15. Selecting a platform – marketing reasons Monetisation becoming more important than ever developers have adopted a more realistic approach towards monetisation
  • 16. Selecting a platform – technical reasons
  • 17. Selecting a platform – technical reasons Emphasis is on the fun and ‘getting things done’ side of development Documentation and emulator/debugger also important
  • 18.
  • 20. Developer bias Market penetration is considered the ‘best aspect’ of each platform across all platforms, even for platforms with low market penetration
  • 21. Taking apps to market Part Two
  • 22. Main channels to the market
  • 23. Main channels to the market Top-3 channels to market: 1. App store used by most iPhone and more than 50% of Android & Flash developers 2. Direct via own website 3. Customer via the customer who commissioned it
  • 25.
  • 27.
  • 28. App store use varies by platform
  • 29. App store use varies by platform Despite hype, use of app stores is limited for many developers and especially Java ME, mobile web and Windows Phone (pre WP-7) developers BUT, almost 80% of iPhone developers use an app store as the primary route to the market
  • 31. Discovery Bottleneck Key developer challenge is app discovery and market exposure more than 50% of developers willing to pay for premium app store placement It's like going to a record store with 200,000 CDs. You 'll only look at the top-10 .” iPhone developer ”
  • 33.
  • 34. Long-tail economics Monetisation potential in app stores is distorted by large number of free apps 60% of iPhone respondents not reaching expected revenue targets
  • 36. Popular revenue models Pay-per-download still most popular revenue model Ad-funded is just a secondary revenue source used by app store & portal-based channels
  • 37. Operators are seen as bit-pipes - more than 80% of respondents think operators should deliver data anywhere/anytime - around 50% consider the role of operators is to deliver more than just voice calls Network operators: their role [there is a] big gap between intention and outcome. All [operators] talk about supporting developers. But in practice actual support (usable SDKs, decent documentation, support, person to talk to) is lacking ” Mobile web developer “
  • 38. Operators: support towards developers Almost 70% of developers report little or no support from operators If Google became an operator our problems would be solved ” Mobile web developer ”
  • 39. Part Three The building blocks of mobile apps
  • 42. Platform coding Most lines of code: Symbian Symbian needs almost three thousand lines of code for developing 9 simple apps Least lines of code: Android Android averages a little over 1,000 lines for same apps (i.e almost a third of the coding effort spent on Symbian)
  • 43.
  • 44. Platform Challenges – IDE & emulator
  • 45.
  • 46. UI tools are missing
  • 47. UI tools are missing Ability to create great UIs is far from the reach of most mobile developers 50 % Windows Phone, BlackBerry and Symbian developers face this issue, while iPhone developers report no problems with creating UIs
  • 49. Developer support Developers mostly rely on community/unofficial forums for support almost 80% use unofficial forums vendor websites are used by even less than 50%
  • 51. Hidden device APIs Hidden API access is a control point for platform vendors, but it’s also what developers would most likely pay for Vendors could monetise from tiered SDK programmes
  • 53. Network APIs Operator network APIs are not appealing to developers Only 5% of respondents thought operators should expose network APIs, but more than 50% would be willing to pay for Billing APIs
  • 54. Use of open source Majority of developers who use open source, do so within development tools Android and iPhone developers 3x more likely to lead open source communities compared to Symbian developers Corporations are wary of the licensing terms and err on the side of caution - by avoiding open source altogether .” Android developer “
  • 55. The single key drawback to the use of open source is confusing licences - 60% of respondents who use open source report being confused by open source licences - A small percentage (6%) report no drawbacks in the use of open source Open source drawbacks be careful about licensing. be aware of licensing drawbacks ” iPhone developer “
  • 56. Thanks for listening! Follow us on Twitter: @visionmobile Further reading: Mobile Industry Atlas 100 million club www.visionmobile.com/maps www.100millionclub.com