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Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS:
a management tool to move from innovative
research to business
Andrea Gaiardo
ISMB - Innovation Design Researcher
gaiardo@ismb.it
www.innovationdesignlab.itinnodev.ismb.it
Next wave
21st DMI: Academic Design Management Conference
London, UK, 1 August 2018
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
Innovation advisory boutique
with a robust background in
digital transformation.
We help organisations to
strategically manage change,
thus turning digital
transformation into a
competitive business advantage.
(EU2020 & EIT partner)
Department of
Architecture and Design
Innovation research
laboratory activities within
the Design Academy
(Politecnico of Turin)
We promote and develop
design-driven innovation
research projects between
design researchers and students
with a sustainable perspective.
Innovation Design Researcher Co-founder and Lead Designer
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
© THE GROVE CONSULTANTS INTERNATIONAL
THISVERSION BY DESIGNABETTERBUSINESS.COM
DESIGN A
BETTER
BUSINESS
The 5 bold steps vision canvas was originally designed by David Sibbet
5 BOLD STEPS VISION® CANVAS
What are the supports
that strengthen you while
reaching your vision?
The big steps towards your vision
SUPPORTS
What are the challenges
that hinder you while
reaching your vision?
CHALLENGESBOLD STEPS
What is the future state of
your business? How are you
going to help your
customer?
VISION STATEMENT
THEME
THEME THEME
THEME
1.
2.
3.
4.
5.
THEME
Progettato per: Progettato da: Il:
Iterazione:
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
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or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
Che tipo di relazione vuole che stabiliamo e manteniamo,
ognuno dei nostri segmenti cliente?
Quali relazioni abbiamo stabilito?
Come sono integrati con il resto del nostro Business Model?
Quanto costano?
Quali sono le attività necessarie per il nostro valore
I nostri canali di distribuzione?
Le relazioni con i clienti?
I ricavi?
Traduzione italiana: http://hugowiz.it $Revision: 71 $
Chi sono i nostri Partner chiave?
Chi sono i nostri fornitori chiave?
Quali Risorse chiave stiamo acquisendo dai partner?
Quali Attività chiave svolgono i partner?
Quali sono le risorse necessarie
per il nostro valore offerto?
I nostri canali di distribuzione?
Le relazioni con i clienti?
I ricavi?
tipologie di risorse
Fisiche
Intellettuali (marchi, brevetti, diritti d'autore, dati) Umane
Finanziarie
Che tipo di valore forniamo ai clienti?
Quale problema dei nostri clienti stiamo aiutando a risolvere?
Quale pacchetto di prodotti e servizi stiamo offrendo ai
clienti?
Quali bisogni dei clienti stiamo soddisfacendo?
Per chi stiamo creando valore?
Chi sono i nostri clienti più importanti?
Attraverso quali canali vogliono essere
raggiunti i nostri clienti?
In che modo li stiamo raggiungendo?
Come sono integrati i nostri canali?
Quali funzionano meglio?
Quali sono i più efficienti, a livello di costi?
Come li stiamo integrando con le abitudini dei clienti?
Quali sono i costi più importanti del nostro Business Model?
Quali delle Risorse chiave sono le più costose?
Quali delle Attività chiave sono le più costose?
Per quale valore, i nostri clienti vogliono veramente pagare?
Per che cosa pagano?
In che modo stanno pagando?
Come preferirebbero pagare?
Quanto contribuisce ai ricavi ogni flusso di ricavi?
Partner chiave Attività chiave Valore offerto Relazioni con i clienti Segmenti di clientela
Risorse chiave Canali
Struttura dei costi Flussi di ricavi
Il Business Model Canvas
BY DESIGNABETTERBUSINESS.COM
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-sa/4.0 or send a letter to Creative Commons,
171 Second Street, Suite 300, San Francisco, California, 94105, USA.
DESIGN A
BETTER
BUSINESS
CUSTOMER NEEDS
What are the customer’s basic
needs at this moment?
KEY MOMENT
What does the snapshot picture
of this moment look
like?
CUSTOMER SATISFACTION
How satisfied is the customer at
this moment?
CUSTOMER JOURNEY CANVAS
BY DESIGNABETTERBUSINESS.COM
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-sa/4.0 or send a letter to Creative Commons,
171 Second Street, Suite 300, San Francisco, California, 94105, USA.
DESIGN A
BETTER
BUSINESSSTORYTELLING CANVAS
BEFORE
What does your audience think,
feel, know, want, before they have
experienced your story?
AFTER
What does your audience think,
feel, know, want, after they have
experienced your story?
1. SETTHE SCENE
What do you need to introduce?
What should be set up or ex-
plained?
2. MAKEYOUR POINT
The audience’s A-Ha moment.
3. CONCLUSION
The end of your story. What is the
conclusion? What is your call to
action?
GOAL
What do you want to
achieve with this story?
SUBJECT
What is the story about?
AUDIENCE
What is your story’s
audience? What are their
needs?
BY DESIGNABETTERBUSINESS.COM
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-sa/4.0 or send a letter to Creative Commons,
171 Second Street, Suite 300, San Francisco, California, 94105, USA.
DESIGN A
BETTER
BUSINESS
INCREMENTAL
REVENUECOST
INNOVATION MATRIX
SUBSTANTIAL
BY DESIGNABETTERBUSINESS.COM
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-sa/4.0 or send a letter to Creative Commons,
171 Second Street, Suite 300, San Francisco, California, 94105, USA.
The Experiment Canvas was created by Ash Maurya
DESIGN A
BETTER
BUSINESSEXPERIMENT CANVAS
VALIDATED
INCONCLUSIVE
INVALIDATED
What is the riskiest assumption
you want to test?
RESULTS
Record the qualitative or
quantitative results of the experiment
CONCLUSION
Did your results match your hypothesis?
Or did they contradict your hypothesis?
And was your result clear enough?
NEXT STEPS
What is your next move?
FALSIFIABLE HYPOTHESIS
Construct your hypothesis
We believe that
Will drive
Within
< specific, testable action >
< specific, measurable outcome >
< timeframe >
EXPERIMENT SETUP
What kind of experiment will you use?
What are you measuring? How many times?
RISKIEST ASSUMPTION
BY DESIGNABETTERBUSINESS.COM
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
http://creativecommons.org/licenses/by-sa/4.0 or send a letter to Creative Commons,
171 Second Street, Suite 300, San Francisco, California, 94105, USA.
DESIGN A
BETTER
BUSINESSPROTOTYPE CANVAS
CUSTOMER
PROMISE
KEY FEATURES
STEP 1
THE EXPERIENCE
Why can’t we
skip this step?
STEP 2
THE EXPERIENCE
Why can’t we
skip this step?
STEP 3
THE EXPERIENCE
Why can’t we
skip this step?
STEP 4
ALTERNATIVE ALTERNATIVE ALTERNATIVE ALTERNATIVE
THE EXPERIENCE
Why can’t we
skip this step?
CUSTOMER’S
JOB-TO-BE-DONE
CUSTOMER’S
BENEFIT(S)
CANVASNIZATION
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
A CANVAS IS A TOOL OF SIMPLIFICATION
INSIDERS (IN INNOVATION FIELD) ARE STRIVING TO FIND
USEFUL AND PRAGMATIC TOOL TO SUPPORT
THEIR INNOVATION JOURNEY
INNOVATION PROCESS ARE COMPLEX
AND IS NOT EASY TO “SHOW AND SELL”
WHY?
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
INNOVATION DESIGNER DEFINITION
The Innovation Designer has the explicit purpose to design and drive innovation
project aspects as: visions, goals, methodologies, approaches, tools and so on.
She or he has to lead the project from the world of innovation expectation
(demanded by people, institution, and enterprise) to the real world (with
tangible products or services for people)
INNOVATION DESIGN DEFINITION
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
The idea to develop the Innovation Design Canvas (IDC) comes from the need
to find a way to simplify and support Innovation Designers
to better trade-off and manage all the features and operative actions
required to support an innovative project.
THEORETICAL
RESEARCH
PRACTICAL
EXPERIENCE
IDL - PHD
66 innovation methodologies
framework
Systemic Innovation Design
Process
ISMB - WORK
Innovation Support &
Consultancy
Startup Attempts
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
66 Innovation Methodologies Framework
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
SYSTEMIC INNOVATION DESIGN PROCESS
RESEARCH PHASE CONCEPT PHASE EXPLOTATION PHASE1 2 3
1
2
VISUAL FRAMING &
GAP ANALYSIS
VISUAL FRAMING &
GAP ANALYSIS
HOLISTIC DIAGNOSIS
SYSTEMIC INNOVATION DESIGN
CANVAS
DESK RESEARCH
existing
information
FIELD RESEARCH
integration
information
DATA BOOK
information design
visualization -
research synthesis
NEED AND IMPACT
VALIDATION
PROJECT
CONTEXT
EVIDENCE BRIEF META INNOVATION
META-INNOVATION
IMPLEMENTATION
DEVELOPMENT
TEST AND
LISTENING
META INNOVATION
LAUNCH
METRICS ANALYSIS
VALIDATION
SYSTEMIC INNOVATION
OUTCOME
INTEGRATION
LEARNING
CONCEPT
CONSISTENCY
CONCEPT
DEVELOPMENT
mvp prototype
CONCEPT SOLUTION
VALIDATION
CONCEPT
GENERATION
CONCEPT PROJECT
ANALYSIS
LOW CONTEXT
VALIDATION
operational step
validation step (go/no go)
outcome
legend:
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
INNOVATION DESIGN CANVAS - FROM RESEARCH TO BUSINESS
teamproject name version date
PROJECT EVIDENCE BRIEF
PROJECT GENERATION AND CONCEPT CONSISTENCY
existing alternatives
desirability drives
sustainability drives
feasibility drives
value factors identification challenge identificationuser identification
Project Goals - which are the needs, goals, purposes that you want to
satisfy? Why are you starting this project?
Summarize the key points or levers that pushed you to design a
solution. Describe a big problem or need related to this key point.
What do you want to achieve?
Which is your vision? Describe in a few words the vision connect to
the result of your action.
Think as if your project has already been successful.
Which are the main peculiarities of your project context?
Highlight and summarise the most important features of your
context (virtual and real) of action.
Which are the most significant resources or issues related to the
field of work?
Which are the leading users of your project?
Who will benefit from the outcomes of the
project? Are they users, clients or actors?
Describe them and their role.
Which are the existing alternatives to your solution?
List similar project or possible competitors.
Describe how and with who your users satisfy their
needs/problems today. Which kind of
solution/product/service will the user leave behind
adopting your project? Which are the switching and
adoption “costs”?
Is your idea/solution generating value?
Which kind of value your solution can deliver? How
does your solution create value?
Describe the value proposition (or set of values) of
your project. Is it tangible or intangible? Is essential or
nice to have?
Which are the barriers, problems, challenges related
to the design of your solution? Which risks may
restrain your project?
Describe all the issues you can foresee such as
physical barriers (tools, space…) financially and
politically (money, legacy…) human-related kind
(time, knowledge…)
What does your solution do?
Describe the key features of your project and how it works.
Summarize in a scheme, the solution actions required for the
solution and the outcomes flow.
Is your idea/solution coherent with
the Sustainable Innovation
Approach?
Are your ideas/solutions meeting the
sustainability prerogatives? Are they
socially acceptable? Are they
environmentally balanced? Are they
economically sustainable?
Describe for all the three
sustainability aspects (social,
environmental and economical) an
essential viewpoint, or features of
your idea able to meet the approach.
idea / solution description approach coherence
goals vision context
INNOVATION DESIGN CANVAS - FROM RESEARCH TO BUSINESS
teamproject name version date
CONCEPT DEVELOPMENT ANALYSIS
technologies and tools skills & team stakeholders & partners business model
user acquisition & communication metrics idetification MVP validation strategy and roadmap
Which kind of tools or technologies are you
going to use?
Summarize all the fundamental technical
aspects of your solution. List the technology
and the tools you need to develop your
concept.
Which type of knowledge and skill do you
need?
List the skills and the competencies of your
team.
Who is the hustler? Hipster? Hacker?
Are there involved partners or you need
them? Who? Why?
Who has an interest in the success of your
project? For which reasons?
How does your concept sustain itself?
Please describe your business model.
Use the business model canvas if you need it
and highlight the main characteristics.
How does your concept reach the user?
List the communication strategy that you are
going to use to hook your users (marketing
campaign, word of mouth, etc.)
Which are the main metrics of your concept?
How can you measure the concept outcomes
value stream?
List the key metrics of your concept (number
of users, revenues, decrease or increase of
determined data, etc.)
Which is the simplest version of your concept
and how do you think to validate it?
Describe the must to have features and your
MVP validation strategy.
Which is your managing action and time
roadmap of development?
Which tasks are strategic and have to be
done first?
Which are the deadlines and the go/nogo
steps?
Which are the overall activities to be done?
Etc.
RESEARCH PHASE CONCEPT PHASE EXPLOTATION PHASE1 2 3
1
2
VISUAL FRAMING &
GAP ANALYSIS
VISUAL FRAMING &
GAP ANALYSIS
HOLISTIC DIAGNOSIS
SYSTEMIC INNOVATION DESIGN
CANVAS
DESK RESEARCH
existing
information
FIELD RESEARCH
integration
information
DATA BOOK
information design
visualization -
research synthesis
NEED AND IMPACT
VALIDATION
PROJECT
CONTEXT
EVIDENCE BRIEF META INNOVATION
META-INNOVATION
IMPLEMENTATION
DEVELOPMENT
TEST AND
LISTENING
META INNOVATION
LAUNCH
METRICS ANALYSIS
VALIDATION
SYSTEMIC INNOVATION
OUTCOME
INTEGRATION
LEARNING
CONCEPT
CONSISTENCY
CONCEPT
DEVELOPMENT
mvp prototype
CONCEPT SOLUTION
VALIDATION
CONCEPT
GENERATION
CONCEPT PROJECT
ANALYSIS
LOW CONTEXT
VALIDATION
operational step
validation step (go/no go)
outcome
legend:
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
INNOVATION DESIGN CANVAS - FROM RESEARCH TO BUSINESS
teamproject name version date
PROJECT EVIDENCE BRIEF
PROJECT GENERATION AND CONCEPT CONSISTENCY
existing alternatives
desirability drives
sustainability drives
feasibility drives
value factors identification challenge identificationuser identification
Project Goals - which are the needs, goals, purposes that you want to
satisfy? Why are you starting this project?
Summarize the key points or levers that pushed you to design a
solution. Describe a big problem or need related to this key point.
What do you want to achieve?
Which is your vision? Describe in a few words the vision connect to
the result of your action.
Think as if your project has already been successful.
Which are the main peculiarities of your project context?
Highlight and summarise the most important features of your
context (virtual and real) of action.
Which are the most significant resources or issues related to the
field of work?
Which are the leading users of your project?
Who will benefit from the outcomes of the
project? Are they users, clients or actors?
Describe them and their role.
Which are the existing alternatives to your solution?
List similar project or possible competitors.
Describe how and with who your users satisfy their
needs/problems today. Which kind of
solution/product/service will the user leave behind
adopting your project? Which are the switching and
adoption “costs”?
Is your idea/solution generating value?
Which kind of value your solution can deliver? How
does your solution create value?
Describe the value proposition (or set of values) of
your project. Is it tangible or intangible? Is essential or
nice to have?
Which are the barriers, problems, challenges related
to the design of your solution? Which risks may
restrain your project?
Describe all the issues you can foresee such as
physical barriers (tools, space…) financially and
politically (money, legacy…) human-related kind
(time, knowledge…)
What does your solution do?
Describe the key features of your project and how it works.
Summarize in a scheme, the solution actions required for the
solution and the outcomes flow.
Is your idea/solution coherent with
the Sustainable Innovation
Approach?
Are your ideas/solutions meeting the
sustainability prerogatives? Are they
socially acceptable? Are they
environmentally balanced? Are they
economically sustainable?
Describe for all the three
sustainability aspects (social,
environmental and economical) an
essential viewpoint, or features of
your idea able to meet the approach.
idea / solution description approach coherence
goals vision context
GOALS VISION CONTEXT
IDEA/SOLUTION
DESCRIPTION
APPROACH
COHERENCE
CHALLENGEVALUEALTERNATIVESUSERS
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
INNOVATION DESIGN CANVAS - FROM RESEARCH TO BUSINESS
teamproject name version date
CONCEPT DEVELOPMENT ANALYSIS
technologies and tools skills & team stakeholders & partners business model
user acquisition & communication metrics idetification MVP validation strategy and roadmap
Which kind of tools or technologies are you
going to use?
Summarize all the fundamental technical
aspects of your solution. List the technology
and the tools you need to develop your
concept.
Which type of knowledge and skill do you
need?
List the skills and the competencies of your
team.
Who is the hustler? Hipster? Hacker?
Are there involved partners or you need
them? Who? Why?
Who has an interest in the success of your
project? For which reasons?
How does your concept sustain itself?
Please describe your business model.
Use the business model canvas if you need it
and highlight the main characteristics.
How does your concept reach the user?
List the communication strategy that you are
going to use to hook your users (marketing
campaign, word of mouth, etc.)
Which are the main metrics of your concept?
How can you measure the concept outcomes
value stream?
List the key metrics of your concept (number
of users, revenues, decrease or increase of
determined data, etc.)
Which is the simplest version of your concept
and how do you think to validate it?
Describe the must to have features and your
MVP validation strategy.
Which is your managing action and time
roadmap of development?
Which tasks are strategic and have to be
done first?
Which are the deadlines and the go/nogo
steps?
Which are the overall activities to be done?
Etc.
TECH
SKILLS
& TEAM
STKs & PTNs
BIZ
MODEL
CAC
MARKETING
KPIs
VALIDATION
STRATEGY
PLANNING
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
PhD student
1 2 3
4
8 9
5 6 7
Business Model Canvas, couple of times
This kind of tool is very useful but maybe it should be more targeted.
No, because I think is more appropriate for business-oriented projects.
In my research I have my own methodology to organize my work
There are some typos :)
It requires way more than 15 minutes!
I think that this tool is particularly interesting for non designers. As designers we are
usually familiar with thinking about these aspects of the projects. Maybe this could be very
useful as a basis for project storytelling, for instance if in the lab we want to share all
together our experiences, this could be a very cool basis to organize it!
Low cost hardware and open
software (except Max/MSP) for
prototyping.
3D printing for the physical
model.
1 2 3 4
5 6 7 8
TESTS WITH USERS
FOCUS GROUP
PRELIMINARY TEST
PROTOTYPE
USER TEST1
USER TEST2
FOCUS GROUP
Preliminary test is crucial for the
prototyping, which is crucial for the
users tests and the focus group.
HARDWARE
I’m dealing with the prototype with the help of a
very competent creative technologist (my
boyfriend) but I’m learning most of things now.
SOFTWARE
I’m dealing with the prototype with the help of a
very competent creative technologist (my
boyfriend)but I’m learning most of things now.
PHYSICAL PROTOTYPING
I’ll do the design and prototype of the physical
model.
DESIGN OF THE EXPERIENCE
I’ll do it.
USER STUDIES
Two members of X-Studio are collaborating with
me to organize the studies with parents and
children.
This project is funded by TIM
and (in theory) the costs are
part of the PhD costs.
It’s a research project. The
outcomes will not be monetary,
but rather dissemination (and a
“business card” for a future
job;)).
The “users” in this case will be
participants in teh tests. The
will be invited.
The project is developed in collaboration
with X-Studio at Tsinghua University.
We are conducting user studies together.
We will involve parents and children for
exploratory tests and user tests.
I would like to find a collaboration with
a real context (such as a school, a
museum or similar, to conduct a wild
study).
The success of this project is crucial for
me and my PhD. Then it is important for
my academic tutors and TIM (if it
become successfull)
CHILDREN-ROBOT INTERACTION
FOR EXPLORATORY PLAY
This project is aimed to offer an
alternative to current edutainment
robotic product/projects by showing a
different application of computational
thinking.
Children-robot play can concern both private use and
public contexts such as schools.
The main challenges are:
- design something meaningful, not just attractive;
- design something respectful, avoiding privacy, safety,
moral and ethical issues.
Robotics will magnify our experience of
reality. We just need to shape it properly.
PERSONAL PROJECT, in collaboration with
X-Studio, Tsinghua University
1
22/11/2016
The main users are children, however the
main customer are adults.
They can be private, parents, or public,
teachers, school employee, other
educational institutions.
There is a large number of existing
alternatives, these are mostly robots for
coding or kits to interact with physical
environment (e.g. to make sound).
My solution should enhance the
creation of connections between
computational thinking and real
life elements.
This kind of products are coming out
constantly, so the same concept can be
developed by others in shorter time. My
limit is that I have to take care of all the
aspects of the project. Prototyping brings
technical difficulties and economical costs
that I have to face by myself.
DESIDERABILITY: (emotional) Use social cues to engage children in play;
(functional) use the robot abilities to explain physical phenomenon
SUSTAINABILITY: (social, cultural and ethical) The project is developed
paying attention to human context and its relations, as well as established
play modalities. It also pay attention to avoid problems such as privacy and
emotional bond.
This is a research project, thus I’m not paying attention to enterpreneurial
aspects. However, the prototype is developed keeping it low cost and
technically “simple”.
My solution allows children to
interact with the physical
enviroment. It consists of a
robotic toy able to perceive
sound and show reactions,
colors and social cues, on the
basis of the sound
characteristics.
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
more than 100 requests - 50 selected tester
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
EASINESS INDEX
Easiness and Understanding of canvas compilation
GLOBAL VISON INDEX
Did the IDC help you to understand/have a better global vision of your project?
CREATION INDEX
Did the IDC help you to create a new project idea/solution?
GAP POINT INDEX
Did IDC help you to fill out gap/blind points of your project?
PIVOT INDEX
Did IDC help you to change the idea/or part of your project?
USEFULNESS INDEX
How do you rate the usefulness of this tool for you?
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
100
75
50
25
0
53
80
55
73
EASINESS
INDEX
73
71
60
73
GLOBAL VISION
INDEX
53
71
35
46
CREATION
INDEX
53
65
50
66
GAP POINT
INDEX
43
34
50
40
PIVOT
INDEX
60
77
60
73
USEFULNESS
INDEX
Chart 6 - Total Index Values (points/100) per type of project
Course Project
Entrepreneurial Project
PoorFairGoodVeryGood
Personal Project
Research Project
Entrepreneurship WIN
(DIC is perceived as a overall project tool validation)
Less interest for course project types
(probably because they are not linked to something “real & feel”)
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
Lower interest in the DIC for “mature” projects
(probably they already managed all these aspects)
On the contrary, we saw a good manifestation of usefulness
from concept and early-stage projects.
100
75
50
25
0
56
93
63
55
EASINESS
INDEX
73
70
86
45
GLOBAL VISION
INDEX
53
50
73
40
CREATION
INDEX
60
73
53
45
GAP POINT
INDEX
43 43
60
25
PIVOT
INDEX
60
70
86
55
USEFULNESS
INDEX
Chart 7 - Total Index Values (points/100) per project maturity
Idea
Early Stage
Concept - Pre-Launch
Working - developed
PoorFairGoodVeryGood
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
Students appreciate more the tool than others groups
(because it is a comprehensive tool to understand the innovation process)
The tool doesn’t help to find “pivot” and/or “create” new ideas
(DIC is not a "creative" tool but probably more reflective and analytical)
100
75
50
25
0
68
60
68
EASINESS
INDEX
80
60 60
GLOBAL VISION
INDEX
62
48 48
CREATION
INDEX
62
52
60
GAP POINT
INDEX
48
44
32
PIVOT
INDEX
70
68
64
USEFULNESS
INDEX
Chart 8 - Total Index Values (points/100) per User Occupation/activity Student
Entrepreneur
Researcher
PoorFairGoodVeryGood
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
The modality of compilation doesn’t affect the score of the tool
(even if people appreciate a little bit more to compile the DIC alone)
We notice only an increase of time of compilation in the team
(due to discussion among the people)
100
75
50
25
0
74
62
EASINESS
INDEX
70
77
GLOBAL VISION
INDEX
58 57
CREATION
INDEX
GAP POINT
INDEX
PIVOT
INDEX
76
65
USEFULNESS
INDEX
Chart 9 - Total Index Values (points/100) per Modality of compilation Alone
Team
PoorFairGoodVeryGood
43
47
63
60
Department of
Architecture and Design
Department of
Architecture and Design
THE INNOVATION DESIGN CANVAS
I would iterate other tests in the academic and startup field.
I would try to find a better visualisation metaphor for showing and
use the DIC.
I am continuing to collect feedback and test new canvases for find
out new features or to reframe the one already present in the DIC
Department of
Architecture and Design
Department of
Architecture and Design
Andrea Gaiardo
ISMB - Innovation Design Researcher
gaiardo@ismb.it
www.innovationdesignlab.itinnodev.ismb.it

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Innovation Design Canvas

  • 1. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS: a management tool to move from innovative research to business Andrea Gaiardo ISMB - Innovation Design Researcher gaiardo@ismb.it www.innovationdesignlab.itinnodev.ismb.it Next wave 21st DMI: Academic Design Management Conference London, UK, 1 August 2018
  • 2. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS Innovation advisory boutique with a robust background in digital transformation. We help organisations to strategically manage change, thus turning digital transformation into a competitive business advantage. (EU2020 & EIT partner) Department of Architecture and Design Innovation research laboratory activities within the Design Academy (Politecnico of Turin) We promote and develop design-driven innovation research projects between design researchers and students with a sustainable perspective. Innovation Design Researcher Co-founder and Lead Designer
  • 3. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS © THE GROVE CONSULTANTS INTERNATIONAL THISVERSION BY DESIGNABETTERBUSINESS.COM DESIGN A BETTER BUSINESS The 5 bold steps vision canvas was originally designed by David Sibbet 5 BOLD STEPS VISION® CANVAS What are the supports that strengthen you while reaching your vision? The big steps towards your vision SUPPORTS What are the challenges that hinder you while reaching your vision? CHALLENGESBOLD STEPS What is the future state of your business? How are you going to help your customer? VISION STATEMENT THEME THEME THEME THEME 1. 2. 3. 4. 5. THEME Progettato per: Progettato da: Il: Iterazione: www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. Che tipo di relazione vuole che stabiliamo e manteniamo, ognuno dei nostri segmenti cliente? Quali relazioni abbiamo stabilito? Come sono integrati con il resto del nostro Business Model? Quanto costano? Quali sono le attività necessarie per il nostro valore I nostri canali di distribuzione? Le relazioni con i clienti? I ricavi? Traduzione italiana: http://hugowiz.it $Revision: 71 $ Chi sono i nostri Partner chiave? Chi sono i nostri fornitori chiave? Quali Risorse chiave stiamo acquisendo dai partner? Quali Attività chiave svolgono i partner? Quali sono le risorse necessarie per il nostro valore offerto? I nostri canali di distribuzione? Le relazioni con i clienti? I ricavi? tipologie di risorse Fisiche Intellettuali (marchi, brevetti, diritti d'autore, dati) Umane Finanziarie Che tipo di valore forniamo ai clienti? Quale problema dei nostri clienti stiamo aiutando a risolvere? Quale pacchetto di prodotti e servizi stiamo offrendo ai clienti? Quali bisogni dei clienti stiamo soddisfacendo? Per chi stiamo creando valore? Chi sono i nostri clienti più importanti? Attraverso quali canali vogliono essere raggiunti i nostri clienti? In che modo li stiamo raggiungendo? Come sono integrati i nostri canali? Quali funzionano meglio? Quali sono i più efficienti, a livello di costi? Come li stiamo integrando con le abitudini dei clienti? Quali sono i costi più importanti del nostro Business Model? Quali delle Risorse chiave sono le più costose? Quali delle Attività chiave sono le più costose? Per quale valore, i nostri clienti vogliono veramente pagare? Per che cosa pagano? In che modo stanno pagando? Come preferirebbero pagare? Quanto contribuisce ai ricavi ogni flusso di ricavi? Partner chiave Attività chiave Valore offerto Relazioni con i clienti Segmenti di clientela Risorse chiave Canali Struttura dei costi Flussi di ricavi Il Business Model Canvas BY DESIGNABETTERBUSINESS.COM This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-sa/4.0 or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. DESIGN A BETTER BUSINESS CUSTOMER NEEDS What are the customer’s basic needs at this moment? KEY MOMENT What does the snapshot picture of this moment look like? CUSTOMER SATISFACTION How satisfied is the customer at this moment? CUSTOMER JOURNEY CANVAS BY DESIGNABETTERBUSINESS.COM This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-sa/4.0 or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. DESIGN A BETTER BUSINESSSTORYTELLING CANVAS BEFORE What does your audience think, feel, know, want, before they have experienced your story? AFTER What does your audience think, feel, know, want, after they have experienced your story? 1. SETTHE SCENE What do you need to introduce? What should be set up or ex- plained? 2. MAKEYOUR POINT The audience’s A-Ha moment. 3. CONCLUSION The end of your story. What is the conclusion? What is your call to action? GOAL What do you want to achieve with this story? SUBJECT What is the story about? AUDIENCE What is your story’s audience? What are their needs? BY DESIGNABETTERBUSINESS.COM This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-sa/4.0 or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. DESIGN A BETTER BUSINESS INCREMENTAL REVENUECOST INNOVATION MATRIX SUBSTANTIAL BY DESIGNABETTERBUSINESS.COM This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-sa/4.0 or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. The Experiment Canvas was created by Ash Maurya DESIGN A BETTER BUSINESSEXPERIMENT CANVAS VALIDATED INCONCLUSIVE INVALIDATED What is the riskiest assumption you want to test? RESULTS Record the qualitative or quantitative results of the experiment CONCLUSION Did your results match your hypothesis? Or did they contradict your hypothesis? And was your result clear enough? NEXT STEPS What is your next move? FALSIFIABLE HYPOTHESIS Construct your hypothesis We believe that Will drive Within < specific, testable action > < specific, measurable outcome > < timeframe > EXPERIMENT SETUP What kind of experiment will you use? What are you measuring? How many times? RISKIEST ASSUMPTION BY DESIGNABETTERBUSINESS.COM This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-sa/4.0 or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. DESIGN A BETTER BUSINESSPROTOTYPE CANVAS CUSTOMER PROMISE KEY FEATURES STEP 1 THE EXPERIENCE Why can’t we skip this step? STEP 2 THE EXPERIENCE Why can’t we skip this step? STEP 3 THE EXPERIENCE Why can’t we skip this step? STEP 4 ALTERNATIVE ALTERNATIVE ALTERNATIVE ALTERNATIVE THE EXPERIENCE Why can’t we skip this step? CUSTOMER’S JOB-TO-BE-DONE CUSTOMER’S BENEFIT(S) CANVASNIZATION
  • 4. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS A CANVAS IS A TOOL OF SIMPLIFICATION INSIDERS (IN INNOVATION FIELD) ARE STRIVING TO FIND USEFUL AND PRAGMATIC TOOL TO SUPPORT THEIR INNOVATION JOURNEY INNOVATION PROCESS ARE COMPLEX AND IS NOT EASY TO “SHOW AND SELL” WHY?
  • 5. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS INNOVATION DESIGNER DEFINITION The Innovation Designer has the explicit purpose to design and drive innovation project aspects as: visions, goals, methodologies, approaches, tools and so on. She or he has to lead the project from the world of innovation expectation (demanded by people, institution, and enterprise) to the real world (with tangible products or services for people) INNOVATION DESIGN DEFINITION
  • 6. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS The idea to develop the Innovation Design Canvas (IDC) comes from the need to find a way to simplify and support Innovation Designers to better trade-off and manage all the features and operative actions required to support an innovative project. THEORETICAL RESEARCH PRACTICAL EXPERIENCE IDL - PHD 66 innovation methodologies framework Systemic Innovation Design Process ISMB - WORK Innovation Support & Consultancy Startup Attempts
  • 7. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS 66 Innovation Methodologies Framework
  • 8. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS SYSTEMIC INNOVATION DESIGN PROCESS RESEARCH PHASE CONCEPT PHASE EXPLOTATION PHASE1 2 3 1 2 VISUAL FRAMING & GAP ANALYSIS VISUAL FRAMING & GAP ANALYSIS HOLISTIC DIAGNOSIS SYSTEMIC INNOVATION DESIGN CANVAS DESK RESEARCH existing information FIELD RESEARCH integration information DATA BOOK information design visualization - research synthesis NEED AND IMPACT VALIDATION PROJECT CONTEXT EVIDENCE BRIEF META INNOVATION META-INNOVATION IMPLEMENTATION DEVELOPMENT TEST AND LISTENING META INNOVATION LAUNCH METRICS ANALYSIS VALIDATION SYSTEMIC INNOVATION OUTCOME INTEGRATION LEARNING CONCEPT CONSISTENCY CONCEPT DEVELOPMENT mvp prototype CONCEPT SOLUTION VALIDATION CONCEPT GENERATION CONCEPT PROJECT ANALYSIS LOW CONTEXT VALIDATION operational step validation step (go/no go) outcome legend:
  • 9. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS INNOVATION DESIGN CANVAS - FROM RESEARCH TO BUSINESS teamproject name version date PROJECT EVIDENCE BRIEF PROJECT GENERATION AND CONCEPT CONSISTENCY existing alternatives desirability drives sustainability drives feasibility drives value factors identification challenge identificationuser identification Project Goals - which are the needs, goals, purposes that you want to satisfy? Why are you starting this project? Summarize the key points or levers that pushed you to design a solution. Describe a big problem or need related to this key point. What do you want to achieve? Which is your vision? Describe in a few words the vision connect to the result of your action. Think as if your project has already been successful. Which are the main peculiarities of your project context? Highlight and summarise the most important features of your context (virtual and real) of action. Which are the most significant resources or issues related to the field of work? Which are the leading users of your project? Who will benefit from the outcomes of the project? Are they users, clients or actors? Describe them and their role. Which are the existing alternatives to your solution? List similar project or possible competitors. Describe how and with who your users satisfy their needs/problems today. Which kind of solution/product/service will the user leave behind adopting your project? Which are the switching and adoption “costs”? Is your idea/solution generating value? Which kind of value your solution can deliver? How does your solution create value? Describe the value proposition (or set of values) of your project. Is it tangible or intangible? Is essential or nice to have? Which are the barriers, problems, challenges related to the design of your solution? Which risks may restrain your project? Describe all the issues you can foresee such as physical barriers (tools, space…) financially and politically (money, legacy…) human-related kind (time, knowledge…) What does your solution do? Describe the key features of your project and how it works. Summarize in a scheme, the solution actions required for the solution and the outcomes flow. Is your idea/solution coherent with the Sustainable Innovation Approach? Are your ideas/solutions meeting the sustainability prerogatives? Are they socially acceptable? Are they environmentally balanced? Are they economically sustainable? Describe for all the three sustainability aspects (social, environmental and economical) an essential viewpoint, or features of your idea able to meet the approach. idea / solution description approach coherence goals vision context INNOVATION DESIGN CANVAS - FROM RESEARCH TO BUSINESS teamproject name version date CONCEPT DEVELOPMENT ANALYSIS technologies and tools skills & team stakeholders & partners business model user acquisition & communication metrics idetification MVP validation strategy and roadmap Which kind of tools or technologies are you going to use? Summarize all the fundamental technical aspects of your solution. List the technology and the tools you need to develop your concept. Which type of knowledge and skill do you need? List the skills and the competencies of your team. Who is the hustler? Hipster? Hacker? Are there involved partners or you need them? Who? Why? Who has an interest in the success of your project? For which reasons? How does your concept sustain itself? Please describe your business model. Use the business model canvas if you need it and highlight the main characteristics. How does your concept reach the user? List the communication strategy that you are going to use to hook your users (marketing campaign, word of mouth, etc.) Which are the main metrics of your concept? How can you measure the concept outcomes value stream? List the key metrics of your concept (number of users, revenues, decrease or increase of determined data, etc.) Which is the simplest version of your concept and how do you think to validate it? Describe the must to have features and your MVP validation strategy. Which is your managing action and time roadmap of development? Which tasks are strategic and have to be done first? Which are the deadlines and the go/nogo steps? Which are the overall activities to be done? Etc. RESEARCH PHASE CONCEPT PHASE EXPLOTATION PHASE1 2 3 1 2 VISUAL FRAMING & GAP ANALYSIS VISUAL FRAMING & GAP ANALYSIS HOLISTIC DIAGNOSIS SYSTEMIC INNOVATION DESIGN CANVAS DESK RESEARCH existing information FIELD RESEARCH integration information DATA BOOK information design visualization - research synthesis NEED AND IMPACT VALIDATION PROJECT CONTEXT EVIDENCE BRIEF META INNOVATION META-INNOVATION IMPLEMENTATION DEVELOPMENT TEST AND LISTENING META INNOVATION LAUNCH METRICS ANALYSIS VALIDATION SYSTEMIC INNOVATION OUTCOME INTEGRATION LEARNING CONCEPT CONSISTENCY CONCEPT DEVELOPMENT mvp prototype CONCEPT SOLUTION VALIDATION CONCEPT GENERATION CONCEPT PROJECT ANALYSIS LOW CONTEXT VALIDATION operational step validation step (go/no go) outcome legend:
  • 10. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS INNOVATION DESIGN CANVAS - FROM RESEARCH TO BUSINESS teamproject name version date PROJECT EVIDENCE BRIEF PROJECT GENERATION AND CONCEPT CONSISTENCY existing alternatives desirability drives sustainability drives feasibility drives value factors identification challenge identificationuser identification Project Goals - which are the needs, goals, purposes that you want to satisfy? Why are you starting this project? Summarize the key points or levers that pushed you to design a solution. Describe a big problem or need related to this key point. What do you want to achieve? Which is your vision? Describe in a few words the vision connect to the result of your action. Think as if your project has already been successful. Which are the main peculiarities of your project context? Highlight and summarise the most important features of your context (virtual and real) of action. Which are the most significant resources or issues related to the field of work? Which are the leading users of your project? Who will benefit from the outcomes of the project? Are they users, clients or actors? Describe them and their role. Which are the existing alternatives to your solution? List similar project or possible competitors. Describe how and with who your users satisfy their needs/problems today. Which kind of solution/product/service will the user leave behind adopting your project? Which are the switching and adoption “costs”? Is your idea/solution generating value? Which kind of value your solution can deliver? How does your solution create value? Describe the value proposition (or set of values) of your project. Is it tangible or intangible? Is essential or nice to have? Which are the barriers, problems, challenges related to the design of your solution? Which risks may restrain your project? Describe all the issues you can foresee such as physical barriers (tools, space…) financially and politically (money, legacy…) human-related kind (time, knowledge…) What does your solution do? Describe the key features of your project and how it works. Summarize in a scheme, the solution actions required for the solution and the outcomes flow. Is your idea/solution coherent with the Sustainable Innovation Approach? Are your ideas/solutions meeting the sustainability prerogatives? Are they socially acceptable? Are they environmentally balanced? Are they economically sustainable? Describe for all the three sustainability aspects (social, environmental and economical) an essential viewpoint, or features of your idea able to meet the approach. idea / solution description approach coherence goals vision context GOALS VISION CONTEXT IDEA/SOLUTION DESCRIPTION APPROACH COHERENCE CHALLENGEVALUEALTERNATIVESUSERS
  • 11. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS INNOVATION DESIGN CANVAS - FROM RESEARCH TO BUSINESS teamproject name version date CONCEPT DEVELOPMENT ANALYSIS technologies and tools skills & team stakeholders & partners business model user acquisition & communication metrics idetification MVP validation strategy and roadmap Which kind of tools or technologies are you going to use? Summarize all the fundamental technical aspects of your solution. List the technology and the tools you need to develop your concept. Which type of knowledge and skill do you need? List the skills and the competencies of your team. Who is the hustler? Hipster? Hacker? Are there involved partners or you need them? Who? Why? Who has an interest in the success of your project? For which reasons? How does your concept sustain itself? Please describe your business model. Use the business model canvas if you need it and highlight the main characteristics. How does your concept reach the user? List the communication strategy that you are going to use to hook your users (marketing campaign, word of mouth, etc.) Which are the main metrics of your concept? How can you measure the concept outcomes value stream? List the key metrics of your concept (number of users, revenues, decrease or increase of determined data, etc.) Which is the simplest version of your concept and how do you think to validate it? Describe the must to have features and your MVP validation strategy. Which is your managing action and time roadmap of development? Which tasks are strategic and have to be done first? Which are the deadlines and the go/nogo steps? Which are the overall activities to be done? Etc. TECH SKILLS & TEAM STKs & PTNs BIZ MODEL CAC MARKETING KPIs VALIDATION STRATEGY PLANNING
  • 12. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS PhD student 1 2 3 4 8 9 5 6 7 Business Model Canvas, couple of times This kind of tool is very useful but maybe it should be more targeted. No, because I think is more appropriate for business-oriented projects. In my research I have my own methodology to organize my work There are some typos :) It requires way more than 15 minutes! I think that this tool is particularly interesting for non designers. As designers we are usually familiar with thinking about these aspects of the projects. Maybe this could be very useful as a basis for project storytelling, for instance if in the lab we want to share all together our experiences, this could be a very cool basis to organize it! Low cost hardware and open software (except Max/MSP) for prototyping. 3D printing for the physical model. 1 2 3 4 5 6 7 8 TESTS WITH USERS FOCUS GROUP PRELIMINARY TEST PROTOTYPE USER TEST1 USER TEST2 FOCUS GROUP Preliminary test is crucial for the prototyping, which is crucial for the users tests and the focus group. HARDWARE I’m dealing with the prototype with the help of a very competent creative technologist (my boyfriend) but I’m learning most of things now. SOFTWARE I’m dealing with the prototype with the help of a very competent creative technologist (my boyfriend)but I’m learning most of things now. PHYSICAL PROTOTYPING I’ll do the design and prototype of the physical model. DESIGN OF THE EXPERIENCE I’ll do it. USER STUDIES Two members of X-Studio are collaborating with me to organize the studies with parents and children. This project is funded by TIM and (in theory) the costs are part of the PhD costs. It’s a research project. The outcomes will not be monetary, but rather dissemination (and a “business card” for a future job;)). The “users” in this case will be participants in teh tests. The will be invited. The project is developed in collaboration with X-Studio at Tsinghua University. We are conducting user studies together. We will involve parents and children for exploratory tests and user tests. I would like to find a collaboration with a real context (such as a school, a museum or similar, to conduct a wild study). The success of this project is crucial for me and my PhD. Then it is important for my academic tutors and TIM (if it become successfull) CHILDREN-ROBOT INTERACTION FOR EXPLORATORY PLAY This project is aimed to offer an alternative to current edutainment robotic product/projects by showing a different application of computational thinking. Children-robot play can concern both private use and public contexts such as schools. The main challenges are: - design something meaningful, not just attractive; - design something respectful, avoiding privacy, safety, moral and ethical issues. Robotics will magnify our experience of reality. We just need to shape it properly. PERSONAL PROJECT, in collaboration with X-Studio, Tsinghua University 1 22/11/2016 The main users are children, however the main customer are adults. They can be private, parents, or public, teachers, school employee, other educational institutions. There is a large number of existing alternatives, these are mostly robots for coding or kits to interact with physical environment (e.g. to make sound). My solution should enhance the creation of connections between computational thinking and real life elements. This kind of products are coming out constantly, so the same concept can be developed by others in shorter time. My limit is that I have to take care of all the aspects of the project. Prototyping brings technical difficulties and economical costs that I have to face by myself. DESIDERABILITY: (emotional) Use social cues to engage children in play; (functional) use the robot abilities to explain physical phenomenon SUSTAINABILITY: (social, cultural and ethical) The project is developed paying attention to human context and its relations, as well as established play modalities. It also pay attention to avoid problems such as privacy and emotional bond. This is a research project, thus I’m not paying attention to enterpreneurial aspects. However, the prototype is developed keeping it low cost and technically “simple”. My solution allows children to interact with the physical enviroment. It consists of a robotic toy able to perceive sound and show reactions, colors and social cues, on the basis of the sound characteristics.
  • 13. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS more than 100 requests - 50 selected tester
  • 14. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS EASINESS INDEX Easiness and Understanding of canvas compilation GLOBAL VISON INDEX Did the IDC help you to understand/have a better global vision of your project? CREATION INDEX Did the IDC help you to create a new project idea/solution? GAP POINT INDEX Did IDC help you to fill out gap/blind points of your project? PIVOT INDEX Did IDC help you to change the idea/or part of your project? USEFULNESS INDEX How do you rate the usefulness of this tool for you?
  • 15. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS 100 75 50 25 0 53 80 55 73 EASINESS INDEX 73 71 60 73 GLOBAL VISION INDEX 53 71 35 46 CREATION INDEX 53 65 50 66 GAP POINT INDEX 43 34 50 40 PIVOT INDEX 60 77 60 73 USEFULNESS INDEX Chart 6 - Total Index Values (points/100) per type of project Course Project Entrepreneurial Project PoorFairGoodVeryGood Personal Project Research Project Entrepreneurship WIN (DIC is perceived as a overall project tool validation) Less interest for course project types (probably because they are not linked to something “real & feel”)
  • 16. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS Lower interest in the DIC for “mature” projects (probably they already managed all these aspects) On the contrary, we saw a good manifestation of usefulness from concept and early-stage projects. 100 75 50 25 0 56 93 63 55 EASINESS INDEX 73 70 86 45 GLOBAL VISION INDEX 53 50 73 40 CREATION INDEX 60 73 53 45 GAP POINT INDEX 43 43 60 25 PIVOT INDEX 60 70 86 55 USEFULNESS INDEX Chart 7 - Total Index Values (points/100) per project maturity Idea Early Stage Concept - Pre-Launch Working - developed PoorFairGoodVeryGood
  • 17. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS Students appreciate more the tool than others groups (because it is a comprehensive tool to understand the innovation process) The tool doesn’t help to find “pivot” and/or “create” new ideas (DIC is not a "creative" tool but probably more reflective and analytical) 100 75 50 25 0 68 60 68 EASINESS INDEX 80 60 60 GLOBAL VISION INDEX 62 48 48 CREATION INDEX 62 52 60 GAP POINT INDEX 48 44 32 PIVOT INDEX 70 68 64 USEFULNESS INDEX Chart 8 - Total Index Values (points/100) per User Occupation/activity Student Entrepreneur Researcher PoorFairGoodVeryGood
  • 18. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS The modality of compilation doesn’t affect the score of the tool (even if people appreciate a little bit more to compile the DIC alone) We notice only an increase of time of compilation in the team (due to discussion among the people) 100 75 50 25 0 74 62 EASINESS INDEX 70 77 GLOBAL VISION INDEX 58 57 CREATION INDEX GAP POINT INDEX PIVOT INDEX 76 65 USEFULNESS INDEX Chart 9 - Total Index Values (points/100) per Modality of compilation Alone Team PoorFairGoodVeryGood 43 47 63 60
  • 19. Department of Architecture and Design Department of Architecture and Design THE INNOVATION DESIGN CANVAS I would iterate other tests in the academic and startup field. I would try to find a better visualisation metaphor for showing and use the DIC. I am continuing to collect feedback and test new canvases for find out new features or to reframe the one already present in the DIC
  • 20. Department of Architecture and Design Department of Architecture and Design Andrea Gaiardo ISMB - Innovation Design Researcher gaiardo@ismb.it www.innovationdesignlab.itinnodev.ismb.it