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Social exploration of
   1   D  games
     Andrea Valente
   Emanuela Marchetti
Where do game genres
come from?


Is it possible to:
• Witness the birth of a genre?
• Help a genre to be born?

• Typical genres
• complexity/fluidity of classification
GENRE
           1D games: a non-genre


• Games in 3D, 2D, ... 1D?

• Tetris1D ... O_o
   – joke, not a real game


• 1D == silly idea / impossible

                 netnography
                   confirmed this!
Still... some 1D games do exist
Few, experimental
• Z-rox (at Kongregate)   T

• 1D bubble -> bubble bubble clone in 1D
• Some games might be considered 1D, e.g.
  CANABALT
  (run+jump)
A 1D Tetris more ... Tetris!?
Make a 1D tetris more like the real Tetris
• How to define 1D
  – visualization
  – playability
• How to define LIKE
  – game identity
  – Obective, intra-subjective, subective
What is a game in 1 dimension
• Def: a line of pixels ( or   ), still playable
• 4 possible visualizations
  – B/W                                   1 bit == 1 pixel

  – Color                                 color coding == icons

  – “Rich”                                actual icons

                                    Or even:
  – Artistic
Game Identity and flattening
Flattening is the operation that re-defines a 2D game as 1D

(consider Tetris)



What constitutes the identity of a game?
How will loosing 1 dimension alter game dynamics?

DEMO:
2 possible flattenings for tetris
https://dl.dropbox.com/u/1518199/1D%20games/index.html
Structuralist analysis
1- consider the pieces
2- consider all possible operations on the pieces
3- find out typical strategies/problems when playing the game, that
emerge from 1 and 2
Then:
1- consider how pieces would be in 1D
2- consider which operations can be defined on the 1D pieces, that
remind of the original operations. Strategies too.
3- what does emerge from 1 and 2? How does that relate to 3?

• Also found general mappings from 2D to 1D
   – time VS space
• And explored 1½D games (soko1D)
Experimental frenzy
  rapid prototyping in javascript
Poke at the net
• Posted about 1D games in 2 forums and FB
• Reactions:
   – Resistance: ”Not really 1D”
   – Acceptance:
       • general positive feedback
       • ”shows graphics is not all in a game”
       • way to ”think outside the box”
   – Simpaty
       • ”I did it too”
       • ”I know some games that might be 1D”
       • ”I want to try this 1D too!”
Lessons on game development from
               1D games
• 1D forces you to think hard about visuals as well as gameplay
• Minimalistic approach
   –   in-place 1D 1B B/W
   –   nice and easy to visualized and design
   –   related to Turing Machines (state machines)
   –   could be used for tangible games/learning


• Explore the space of all possible 1D 1B B/W games ...
  automatic generation of playable games

• Arduino + RGB LEDs as HW
Conclusion and future work
• 1D forces you to think outside the box -> restrictive yet creative
     –   rapid prototyping works well with 1D games
     –   perhaps we did not force this new game genre into being, but …


•   Have more people play and ask them feedback
•   Simplify the coding -> more players should be able to make their own 1D game
•   Create a physical platform (arduino + LEDs ?) to play with 1D games development
•   Explore aesthetics of 1D and create NEW 1D games, not replicas of existing games
     –   including tangible representations for visuals
     –   1D games as deconstruction of game, animation and interaction
     –   To teach/Learn something about HCI with 1D games
• Minimalistic approach: 1D 1B B/W games
     –   simple, high contrast games
     –   explore the space of these 1D games
     –   automatic generation of playable games

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Social exploration of 1D games

  • 1. Social exploration of 1 D games Andrea Valente Emanuela Marchetti
  • 2. Where do game genres come from? Is it possible to: • Witness the birth of a genre? • Help a genre to be born? • Typical genres • complexity/fluidity of classification
  • 3. GENRE 1D games: a non-genre • Games in 3D, 2D, ... 1D? • Tetris1D ... O_o – joke, not a real game • 1D == silly idea / impossible netnography confirmed this!
  • 4. Still... some 1D games do exist Few, experimental • Z-rox (at Kongregate) T • 1D bubble -> bubble bubble clone in 1D • Some games might be considered 1D, e.g. CANABALT (run+jump)
  • 5. A 1D Tetris more ... Tetris!? Make a 1D tetris more like the real Tetris • How to define 1D – visualization – playability • How to define LIKE – game identity – Obective, intra-subjective, subective
  • 6. What is a game in 1 dimension • Def: a line of pixels ( or ), still playable • 4 possible visualizations – B/W 1 bit == 1 pixel – Color color coding == icons – “Rich” actual icons Or even: – Artistic
  • 7. Game Identity and flattening Flattening is the operation that re-defines a 2D game as 1D (consider Tetris) What constitutes the identity of a game? How will loosing 1 dimension alter game dynamics? DEMO: 2 possible flattenings for tetris https://dl.dropbox.com/u/1518199/1D%20games/index.html
  • 8. Structuralist analysis 1- consider the pieces 2- consider all possible operations on the pieces 3- find out typical strategies/problems when playing the game, that emerge from 1 and 2 Then: 1- consider how pieces would be in 1D 2- consider which operations can be defined on the 1D pieces, that remind of the original operations. Strategies too. 3- what does emerge from 1 and 2? How does that relate to 3? • Also found general mappings from 2D to 1D – time VS space • And explored 1½D games (soko1D)
  • 9. Experimental frenzy rapid prototyping in javascript
  • 10. Poke at the net • Posted about 1D games in 2 forums and FB • Reactions: – Resistance: ”Not really 1D” – Acceptance: • general positive feedback • ”shows graphics is not all in a game” • way to ”think outside the box” – Simpaty • ”I did it too” • ”I know some games that might be 1D” • ”I want to try this 1D too!”
  • 11. Lessons on game development from 1D games • 1D forces you to think hard about visuals as well as gameplay • Minimalistic approach – in-place 1D 1B B/W – nice and easy to visualized and design – related to Turing Machines (state machines) – could be used for tangible games/learning • Explore the space of all possible 1D 1B B/W games ... automatic generation of playable games • Arduino + RGB LEDs as HW
  • 12. Conclusion and future work • 1D forces you to think outside the box -> restrictive yet creative – rapid prototyping works well with 1D games – perhaps we did not force this new game genre into being, but … • Have more people play and ask them feedback • Simplify the coding -> more players should be able to make their own 1D game • Create a physical platform (arduino + LEDs ?) to play with 1D games development • Explore aesthetics of 1D and create NEW 1D games, not replicas of existing games – including tangible representations for visuals – 1D games as deconstruction of game, animation and interaction – To teach/Learn something about HCI with 1D games • Minimalistic approach: 1D 1B B/W games – simple, high contrast games – explore the space of these 1D games – automatic generation of playable games