2. Concept & Initial Ideas
*Aesthetic Interaction, Behavior Design*
To create an installation that incorporated
interaction and aesthetics.
Merging technology and human experience.
3. Concept & Initial Ideas
• Concept underlies from previous research regarding emotional
understanding between computers and humans.
• How artificial intelligence can detect and understand human emotion.
• Began to research the connection between temperature and emotions.
• Neglected this original concept as it was to varied and results were very
unpredictable.
• It is unreasonable to suggest that we can detect how a person is feeling
through factors such as temperature and facial expressions.
4. First Installation
• Temperature = Input.
• ‘Traffic Light’ sequence as the output.
• Unstable outcome, correspondence to human experience, hazy.
• Simple, yet lacking aesthetic quality.
5. Secondary Concepts
• Development using a different input
(Temperature to unreliable, inputs such as heart rate contain
stronger thresholds)
• Primarily focusing on Aesthetic quality.
• Using several colour LEDs to produce greater colour mix
outcomes (as opposed to the original ‘traffic light’ system.
6. Secondary Concept Design
• To create a booth ‘Mood Room’
• A private immersive space where the user can become submerged in the
aesthetic experience.
8. Design Output
• The output compromises of three variables (low, normal and high)
• Normal heart rate will indicate a sequence of lights that are green/yellow
• High heart rate = red/orange
• Low heart rate = blue/purple
• These colours are designed to mix with the pattern of the users heart rate
(incorporating low moments with dips in BPM)
11. Final Factors
• Focused on the aesthetic piece rather than the
‘booth’ concept, due to accessibility.
• Could have Increased size for more impact with loss
of booth space.
• Different outputs besides LEDs (Movement etc.)