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We are all about the
   art off understandiding people
             d t
…also about
        Artif
        A tficial Inttell igence + N ence + Fuzzy Decision M d ls
                                   Neurosci F D            Model


  why does he think?
   h           h



                                                   Thinks!!
                                                       k
We believe the way we collect info from people needs to be “charming”
              artt of connecting to peoplle

                                 “Hey, I was thinking about why I
                                 love you… & here’s why:
                                      you    here s

                                 1. A long long time ago, we met
                                    at….
                                    at

                      vs         2. …
                                 3. ….

                                 4. …                         ”
The Prediction Game
                Accuracy . Relevance . Customization




We believe great solutions lie at the extremes rather than the middle
           g

                            Well… err…
     Correct             Somewhat correct              Incorrect
ounding Team   KVPY (IISc) Scholar Machine Intelligence Institute, New York
                 Arizona State University Intel ISEF Winner BITS Pilani
                 Arizona State University                      BITS Pilani
         T

                VSRP (TIFR) Fellow IAS (Indian Academy of Sciences) Fellow
                   National Science Foundation (USA)
                NIMHANS                     Oxford University NASA Award
                                            O f dU i      i
                         Social Behavioral Computing & Prediction  Conference, Phoenix 2009
                Cofounders of NEN (National Entrepreneurship Network)
                                  (              p         p           )
Fo




                          Winners, Business Plan Contest (@IIT‐B, BITS Pilani, DST)




                                                                                       Res
           •Motivation & Cultural Influence Modeling
              ot at o     Cu tu a     ue ce ode g




                                                                                         searc Ar
           • Reward/Threat circuits, Choice & decision pathways in brain
           • Somatic Theory of decision making & Environment modeling




                                                                                             ch reas
           • Correlation data from neuropsychology & cognitive science
           • 16PF, Holland Codes, Big Five, DISC based descriptors
           • Fuzzy Inference Engine
           • Game Based Data Elicitation Techniques
team@vitabeans.com                                +91 96201 24088




          © Vita Beans Neural Solutions Private Limited

                     End of Part 1
part 2:

The Vita Beans Apps
Vita Beans App (noun): An easily usable web application that
helps you make profitable decisions by understanding people
put people’s b h i i t perspective f a b tt world.
   t    l ’ behavior into       ti for better     ld
Step1: Get your employees/consumers to 
                      p y
                      play online games game based activities
                                  g     g
                             We convert their inputs into really really
                             really accurate mathematical profiles
                                  y                        p


 Step2: You edit the behavioral elements 
 St 2 Y      dit th b h i l l         t
 that you want to analyze/simulate
We do some super cool calculations to 
customize our engine for your requirement

                  Step3: Behold! Your employees/consumers 
                  magically transform from people you want to 
                         ll      f    f        l
                  know to people you know

                                                    User Manual
When to use?
When you need concrete scientific & statistical understanding of 
When you need concrete scientific & statistical understanding of
the people involved with your business (employees/consumers)
                                                                    Why?
                                                                      y
When you want to understand the elements that are positively 
& adversely affecting the performance of your employees

When you need more transparency & objectivity in the way 
                                                                    Why?
                                                                    Wh ?
you compare and nurture your employees

When you don’t want to go around getting people to fill in 
                                                                    Why?
boring questionnaires & surveys to understand them
When you want to compare people you want to know (job 
                                                                     Why?
applicants) with people you already know (employees)
applicants) with people you already know (employees)
When decisions are too important to rely on guess work

When you need to understand your applicants and not just 
their resumes
Why are we better?
Traditional Psychometrics                             Neuro‐Behavioral Profiling
Lengthy Questionnaires                                6‐8 minutes of game based activities
Captures what the users SAY or want to SAY            Captures user behavior (both spontaneous & 
                                                      conscious)
Answers can be manipulated consciously or             User cannot manipulate instincts & 
subconsciously                                        subconscious preferences
Tests are based on group trends in the past &
T t       b d             t d i th          t&        Tests are based on clinical neuroscience tests & 
                                                      T t       b d       li i l         i     t t &
lexicology (i.e. works good only at group level)      inherent functional regions in the brain
Exhibit regional, cultural bias due to subjective     The functional regions & decision pathways in
interpretations of the questions.
interpretations of the questions                      the brain are common across cultures.
                                                      the brain are common across cultures
Profiling is based on scores. Hence new test &        Fuzzy logic based profiling of different functional 
new scoring pattern needs to be given to the          regions of brain. This profile can be re‐used in 
user to use his inputs for a new purpose.
user to use his inputs for a new purpose              different situations at any later time.
                                                      different situations at any later time
Difficult to customize test for each purpose. i.e.    Flexible simulation framework allows creating 
Same test, same result, interpreted differently       custom situations into which the user’s profile 
 o d e e t cases, co pa es
for different cases, companies.                       ca be oaded to ge e ate spec c a a ys s
                                                      can be loaded to generate specific analysis.
The Vita Beans App: 1


         Vita Behavior Profiler
   » The user plays 5‐8 minutes of Vita activities online
     The user plays 5‐8 minutes of Vita activities online

   » We profile the user’s neuro‐behavioral profile
     We profile the user s neuro‐behavioral profile

   » We simulate various behavioral preferences
     We simulate various behavioral preferences, 
   personality traits and cognitive abilities of the user

   » The user gets the analysis in the form of a customized 
   report
The Vita Beans App: 2


                  Vita Compatibility Profiler
   » Users plays 5‐8 minutes of Vita activities online
   » We collect additional data about the user
      » Ex: Performance rating from company
      » E Ad ti i
        Ex: Advertizing campaigns he/she likes
                             i    h / h lik

   » We use virtual profiles of different users to benchmark the 
   correlations
        l ti
      » Ex: What kind of people perform best in a role?
      » Ex: What kind of people like an advertizing style?

   » We provide compatibility profiles between a future user and 
   the element involved
      » Ex: What role would a new user best perform in?
      » Ex: What advertisement would a new user most like?
The Vita Beans App: 3


               Vita Behavioral Segmentation
   » Your users plays 5‐8 minutes of Vita activities online
          users plays 5‐8 minutes of Vita activities online

   » We profile their neuro‐behavioral profiles
     We profile their neuro‐behavioral profiles

   » We segment your users/visitors based on their neuro‐
     We segment your users/visitors based on their neuro‐
   behavioral profiles to give you behavioral insights

   » We help you automatically customize your content 
   (news, advertisements, articles, media) for a particular 
   (news advertisements articles media) for a particular
   user/visitor when you are interacting with him/her
The Vita Beans App: X




     The next BIG idea for a Vita
     The next BIG idea for a Vita Beans App could
                                        App could 
                   come from you!


            write to us at team@vitabeans.com
            write to us at team@vitabeans com
team@vitabeans.com                                +91 96201 24088




          © Vita Beans Neural Solutions Private Limited

                     End of Part 2

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Intro to Vita Beans

  • 1.
  • 2. We are all about the art off understandiding people d t
  • 3. …also about Artif A tficial Inttell igence + N ence + Fuzzy Decision M d ls Neurosci F D Model why does he think? h h Thinks!! k
  • 4. We believe the way we collect info from people needs to be “charming” artt of connecting to peoplle “Hey, I was thinking about why I love you… & here’s why: you here s 1. A long long time ago, we met at…. at vs 2. … 3. …. 4. … ”
  • 5. The Prediction Game Accuracy . Relevance . Customization We believe great solutions lie at the extremes rather than the middle g Well… err… Correct Somewhat correct Incorrect
  • 6. ounding Team KVPY (IISc) Scholar Machine Intelligence Institute, New York Arizona State University Intel ISEF Winner BITS Pilani Arizona State University BITS Pilani T VSRP (TIFR) Fellow IAS (Indian Academy of Sciences) Fellow National Science Foundation (USA) NIMHANS Oxford University NASA Award O f dU i i Social Behavioral Computing & Prediction  Conference, Phoenix 2009 Cofounders of NEN (National Entrepreneurship Network) ( p p ) Fo Winners, Business Plan Contest (@IIT‐B, BITS Pilani, DST) Res •Motivation & Cultural Influence Modeling ot at o Cu tu a ue ce ode g searc Ar • Reward/Threat circuits, Choice & decision pathways in brain • Somatic Theory of decision making & Environment modeling ch reas • Correlation data from neuropsychology & cognitive science • 16PF, Holland Codes, Big Five, DISC based descriptors • Fuzzy Inference Engine • Game Based Data Elicitation Techniques
  • 7. team@vitabeans.com +91 96201 24088 © Vita Beans Neural Solutions Private Limited End of Part 1
  • 9. Vita Beans App (noun): An easily usable web application that helps you make profitable decisions by understanding people put people’s b h i i t perspective f a b tt world. t l ’ behavior into ti for better ld
  • 10. Step1: Get your employees/consumers to  p y play online games game based activities g g We convert their inputs into really really really accurate mathematical profiles y p Step2: You edit the behavioral elements  St 2 Y dit th b h i l l t that you want to analyze/simulate We do some super cool calculations to  customize our engine for your requirement Step3: Behold! Your employees/consumers  magically transform from people you want to  ll f f l know to people you know User Manual
  • 11. When to use? When you need concrete scientific & statistical understanding of  When you need concrete scientific & statistical understanding of the people involved with your business (employees/consumers) Why? y When you want to understand the elements that are positively  & adversely affecting the performance of your employees When you need more transparency & objectivity in the way  Why? Wh ? you compare and nurture your employees When you don’t want to go around getting people to fill in  Why? boring questionnaires & surveys to understand them When you want to compare people you want to know (job  Why? applicants) with people you already know (employees) applicants) with people you already know (employees) When decisions are too important to rely on guess work When you need to understand your applicants and not just  their resumes
  • 12. Why are we better? Traditional Psychometrics Neuro‐Behavioral Profiling Lengthy Questionnaires 6‐8 minutes of game based activities Captures what the users SAY or want to SAY Captures user behavior (both spontaneous &  conscious) Answers can be manipulated consciously or  User cannot manipulate instincts &  subconsciously subconscious preferences Tests are based on group trends in the past & T t b d t d i th t& Tests are based on clinical neuroscience tests &  T t b d li i l i t t & lexicology (i.e. works good only at group level) inherent functional regions in the brain Exhibit regional, cultural bias due to subjective  The functional regions & decision pathways in interpretations of the questions. interpretations of the questions the brain are common across cultures. the brain are common across cultures Profiling is based on scores. Hence new test &  Fuzzy logic based profiling of different functional  new scoring pattern needs to be given to the  regions of brain. This profile can be re‐used in  user to use his inputs for a new purpose. user to use his inputs for a new purpose different situations at any later time. different situations at any later time Difficult to customize test for each purpose. i.e.  Flexible simulation framework allows creating  Same test, same result, interpreted differently  custom situations into which the user’s profile  o d e e t cases, co pa es for different cases, companies. ca be oaded to ge e ate spec c a a ys s can be loaded to generate specific analysis.
  • 13. The Vita Beans App: 1 Vita Behavior Profiler » The user plays 5‐8 minutes of Vita activities online The user plays 5‐8 minutes of Vita activities online » We profile the user’s neuro‐behavioral profile We profile the user s neuro‐behavioral profile » We simulate various behavioral preferences We simulate various behavioral preferences,  personality traits and cognitive abilities of the user » The user gets the analysis in the form of a customized  report
  • 14. The Vita Beans App: 2 Vita Compatibility Profiler » Users plays 5‐8 minutes of Vita activities online » We collect additional data about the user » Ex: Performance rating from company » E Ad ti i Ex: Advertizing campaigns he/she likes i h / h lik » We use virtual profiles of different users to benchmark the  correlations l ti » Ex: What kind of people perform best in a role? » Ex: What kind of people like an advertizing style? » We provide compatibility profiles between a future user and  the element involved » Ex: What role would a new user best perform in? » Ex: What advertisement would a new user most like?
  • 15. The Vita Beans App: 3 Vita Behavioral Segmentation » Your users plays 5‐8 minutes of Vita activities online users plays 5‐8 minutes of Vita activities online » We profile their neuro‐behavioral profiles We profile their neuro‐behavioral profiles » We segment your users/visitors based on their neuro‐ We segment your users/visitors based on their neuro‐ behavioral profiles to give you behavioral insights » We help you automatically customize your content  (news, advertisements, articles, media) for a particular  (news advertisements articles media) for a particular user/visitor when you are interacting with him/her
  • 16. The Vita Beans App: X The next BIG idea for a Vita The next BIG idea for a Vita Beans App could App could  come from you! write to us at team@vitabeans.com write to us at team@vitabeans com
  • 17. team@vitabeans.com +91 96201 24088 © Vita Beans Neural Solutions Private Limited End of Part 2