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The Art of Game Development

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The role of art in game development and the art of game development. Presented at the Inverse Art School in 2014.

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The Art of Game Development

  1. 1. The Art of Game Development Amir H. Fassihi Inverse School March, 2014 Inverse School 2014
  2. 2. Dead Mage Games Garshasp: The Monster Slayer, May 2011 PC (Steam, Retail) Garshasp: Temple of the Dragon, Aug 2012 PC (Steam) Shadow Blade, Jan 2014 iOS Android OUYA Mac Inverse School 2014
  3. 3. Game Inverse School 2014
  4. 4. Genres Genres Action RPG Strategy Sports Adventure Simulation MMO Serious Games Social , … Inverse School 2014
  5. 5. Audience Age Rating ESRB PEGI USK ESRA CERO Gender Male Female Level Hard Core Casual Inverse School 2014
  6. 6. Platforms Inverse School 2014
  7. 7. Monetization Payment Models Fixed Price Subscription Free To Play (F2P) In-game Ads In-app purchasing Rent Inverse School 2014
  8. 8. Distribution Manufactured CD/DVD/Blue Ray Retail Distribution Portals App Stores Online Games Social Websites Digital Inverse School 2014
  9. 9. Inverse School 2014
  10. 10. God of War 3 Genre: Action/Adventure Audience: 18+ / Hard Core Platform: Console (PS3) Monetization: Fixed Price Distribution: Retail Type: Full Game Mode: Single Player Production: Publisher Backed (Sony) Inverse School 2014
  11. 11. Inverse School 2014
  12. 12. Temple Run Genre: Action Audience: Everyone, Casual Platform: iOS, Android Monetization: F2P Distribution: Digital (iTunes, GooglePlay) Type: Full Game Mode: Single Player Production: Independent Inverse School 2014
  13. 13. Fun? Inverse School 2014
  14. 14. Bartle Test Achievers Explorers Socializers Killers Inverse School 2014
  15. 15. Games Education System Design • Engineering • Left Brain Activity • How? • Elegant Solution • Execution • Specialized • Conscious • Function Creative • Art • Right Brain Activity • What? • Problem Definition • Innovation • Inter-disciplinary • Sub-conscious • Form Inverse School 2014
  16. 16. Game Development Idea Pre- production Production Post- production Maintenance Inverse School 2014
  17. 17. Game Idea Personal Creativity System Design Art Market Publisher or IP Technical Ability Client Port Inverse School 2014
  18. 18. Uncharted Inverse School 2014
  19. 19. Uncharted Creative/Systematic Idea 50% Pre-production 15 developers (pre-production) 1 year Production 95 developers in Production + outsource team Inverse School 2014
  20. 20. Inverse School 2014
  21. 21. Magicka Game Idea From Student Project Innovative Core Idea Post-production Heroes Crash Fixes DLC 9 Developers > 1 M Sales Inverse School 2014
  22. 22. Game Dev. Processes Design Technical Art Inverse School 2014
  23. 23. Art Inverse School 2014
  24. 24. Design Inverse School 2014
  25. 25. Technical Inverse School 2014
  26. 26. Others Inverse School 2014
  27. 27. Art Art Director Concept Artist 2D Artist/Interface Designer Character Modeler Environment Modeler Texture Artist Animator Storyboarder Sound Designer Music Composer Inverse School 2014
  28. 28. Game Design Level Design Worlds and Spaces Mission Design Inverse School 2014
  29. 29. Architecture To Control a Person’s Experience! Inverse School 2014
  30. 30. Disney Hall Inverse School 2014
  31. 31. Architect/Game Designer Create Space Game Designer Architect Inverse School 2014
  32. 32. Inverse School 2014
  33. 33. “The world is the best narrator” Ken Levine Inverse School 2014
  34. 34. Concept Inverse School 2014
  35. 35. Napkin Sketch Inverse School 2014
  36. 36. 2D Detailed Render Inverse School 2014
  37. 37. Editor View Inverse School 2014
  38. 38. Level Logic Inverse School 2014
  39. 39. Final Level Inverse School 2014
  40. 40. Game Art Inverse School 2014
  41. 41. Concept Art Inverse School 2014
  42. 42. Look & Feel Inverse School 2014
  43. 43. Environment Concept Inverse School 2014
  44. 44. Character Concept Inverse School 2014
  45. 45. Character Sheet Inverse School 2014
  46. 46. Character Sheet Inverse School 2014
  47. 47. Character Creation Pipeline Inverse School 2014
  48. 48. Weapon Concept Inverse School 2014
  49. 49. Vehicle Concept Ideation Inverse School 2014
  50. 50. Weapon Mechanics Concept Inverse School 2014
  51. 51. Character Description Inverse School 2014
  52. 52. Character Description Inverse School 2014
  53. 53. Character Sheet Inverse School 2014
  54. 54. Building Look & Feel Inverse School 2014
  55. 55. Armor Design Inverse School 2014
  56. 56. Look & Feel Inverse School 2014
  57. 57. Game Feel Inverse School 2014
  58. 58. Game Feel: Mechanic Proposal Inverse School 2014
  59. 59. Game Feel Inverse School 2014
  60. 60. Character/Weapon Variation concept Inverse School 2014
  61. 61. Props Concept Inverse School 2014
  62. 62. Symbols Concept Inverse School 2014
  63. 63. Structure Concept Inverse School 2014
  64. 64. Character Pose Concept Inverse School 2014
  65. 65. Character Motion Concept Inverse School 2014
  66. 66. Weapon Concept Inverse School 2014
  67. 67. Environment/Props Concept Inverse School 2014
  68. 68. Environment Sketch Inverse School 2014
  69. 69. Environment Views Inverse School 2014
  70. 70. Color Key Inverse School 2014
  71. 71. Matte Paint Inverse School 2014
  72. 72. Matte Paint Inverse School 2014
  73. 73. Matte Paint Inverse School 2014
  74. 74. Paint Over Inverse School 2014
  75. 75. Paint Over Inverse School 2014
  76. 76. Sillhouette Inverse School 2014
  77. 77. Sillhouette Inverse School 2014
  78. 78. Character Design Process Inverse School 2014
  79. 79. Storyboard Inverse School 2014
  80. 80. Storyboard Inverse School 2014
  81. 81. Storyboard – Frame Paint Over Inverse School 2014
  82. 82. Concept Artist Great Imagination Great Research/Study abilities Great Artistic Fundamentals Artistic Vision Great Drawing/Painting Skills Great Communication Skills Inverse School 2014
  83. 83. Concept Artist and … Art Director Story Writer 3D Artist Game Designer Technical Artist Visual Effects Artist Animator Programmer Inverse School 2014
  84. 84. 3D Mesh Inverse School 2014
  85. 85. Tessellation (Low Polygon/High Polygon) Inverse School 2014
  86. 86. Mesh/Sculpt Inverse School 2014
  87. 87. 3D Sculpting Inverse School 2014
  88. 88. High Resolution Model Inverse School 2014
  89. 89. High Polygon Animation Model Inverse School 2014
  90. 90. Wireframe and Textured Inverse School 2014
  91. 91. Texture Paint Process Inverse School 2014
  92. 92. Texture + Render Inverse School 2014
  93. 93. Weapon Modeling/Texturing Inverse School 2014
  94. 94. Texture and Render Inverse School 2014
  95. 95. Diffuse/Normal Map Textures Inverse School 2014
  96. 96. Unwrapping Inverse School 2014
  97. 97. HighRes Head Model Inverse School 2014
  98. 98. Fully Textured and Rendered Inverse School 2014
  99. 99. Sculpting Inverse School 2014
  100. 100. Low Polygon Model Inverse School 2014
  101. 101. Character Details Inverse School 2014
  102. 102. Character Concept Sheet Inverse School 2014
  103. 103. Textured 3D Model Inverse School 2014
  104. 104. Character Creation Inverse School 2014
  105. 105. Textures Diffuse Specular Normal Map Glow Inverse School 2014
  106. 106. Environment Modeling Inverse School 2014
  107. 107. Rendered Environment Model Inverse School 2014
  108. 108. Vehicle Creation Process Inverse School 2014
  109. 109. 3D Character Inverse School 2014
  110. 110. Zbrush Model Inverse School 2014
  111. 111. Low Poly Model Inverse School 2014
  112. 112. Low Poly Model Inverse School 2014
  113. 113. Animation Bones (Skeleton) Inverse School 2014
  114. 114. Rigging Inverse School 2014
  115. 115. Face Expressions (Rig/Morph) Inverse School 2014
  116. 116. Face Rig Inverse School 2014
  117. 117. 2D Sprite Animation Inverse School 2014
  118. 118. 2D Animation (Hi Res/Pixel Art) Inverse School 2014
  119. 119. “The obvious objective of video games is to entertain people by surprising them with new experiences!” Shigeru Miyamoto Inverse School 2014
  120. 120. Questions? fassihi@fanafzar.com Inverse School 2014

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