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کارگاه مبانی بازی سازی

۱۳۹۷ کارگاه مبانی بازی سازی و معرفی دوره طراحی بازی
لینک ویدیو در یوتیوب
https://youtu.be/Zi3IJ_6b9dY

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کارگاه مبانی بازی سازی

  1. 1. Game Development Process Amir H. Fassihi Inverse Game Design Workshop Fanafzar August, 2017
  2. 2. Dead Mage Games Garshasp: The Monster Slayer, May 2011 PC (Steam, Retail) Garshasp: Temple of the Dragon, Aug 2012 PC (Steam) Shadow Blade, Jan 2014 iOS Android OUYA Mac Inverse Game Design Workshop 2017
  3. 3. Game Inverse Game Design Workshop 2017
  4. 4. Genres Genres Action RPG Strategy Sports Adventure Simulation MMO Serious Games Social , … Inverse Game Design Workshop 2017
  5. 5. Audience Age Rating ESRB PEGI USK ESRA CERO Gender Male Female Level Hard Core Casual Inverse Game Design Workshop 2017
  6. 6. Platforms Inverse Game Design Workshop 2017
  7. 7. Monetization Payment Models Fixed Price Subscription Free To Play (F2P) In-game Ads In-app purchasing Rent Inverse Game Design Workshop 2017
  8. 8. Distribution Manufactured CD/DVD/Blue Ray Retail Distribution Portals App Stores Online Games Social Websites Digital Inverse Game Design Workshop 2017
  9. 9. Inverse Game Design Workshop 2017
  10. 10. God of War 3 Genre: Action/Adventure Audience: 18+ / Hard Core Platform: Console (PS3) Monetization: Fixed Price Distribution: Retail Type: Full Game Mode: Single Player Production: Publisher Backed (Sony) Inverse Game Design Workshop 2017
  11. 11. Inverse Game Design Workshop 2017
  12. 12. Temple Run Genre: Action Audience: Everyone, Casual Platform: iOS, Android Monetization: F2P Distribution: Digital (iTunes, GooglePlay) Type: Full Game Mode: Single Player Production: Independent Inverse Game Design Workshop 2017
  13. 13. Fun? Inverse Game Design Workshop 2017
  14. 14. Bartle Test Achievers Explorers Socializers Killers Inverse Game Design Workshop 2017
  15. 15. Games Education System Design • Engineering • Left Brain Activity • How? • Elegant Solution • Execution • Specialized • Conscious • Function Creative • Art • Right Brain Activity • What? • Problem Definition • Innovation • Inter-disciplinary • Sub-conscious • Form Inverse Game Design Workshop 2017
  16. 16. Game Development Idea Pre- production Production Post- production Maintenance Inverse Game Design Workshop 2017
  17. 17. Game Idea Personal Creativity System Design Art Market Publisher or IP Technical Ability Client Port Inverse Game Design Workshop 2017
  18. 18. Uncharted Inverse Game Design Workshop 2017
  19. 19. Uncharted Creative/Systematic Idea 50% Pre-production 15 developers (pre-production) 1 year Production 95 developers in Production + outsource team Inverse Game Design Workshop 2017
  20. 20. Inverse Game Design Workshop 2017
  21. 21. Magicka Game Idea From Student Project Innovative Core Idea Post-production Heroes Crash Fixes DLC 9 Developers > 1 M Sales Inverse Game Design Workshop 2017
  22. 22. Game Dev. Processes Design Technical Art Inverse Game Design Workshop 2017
  23. 23. Art Inverse Game Design Workshop 2017
  24. 24. Design Inverse Game Design Workshop 2017
  25. 25. Technical Inverse Game Design Workshop 2017
  26. 26. Others Inverse School 2014
  27. 27. Art Art Director Concept Artist 2D Artist/Interface Designer Character Modeler Environment Modeler Texture Artist Animator Storyboarder Sound Designer Music Composer Inverse Game Design Workshop 2017
  28. 28. Game Design Level Design Worlds and Spaces Mission Design Inverse Game Design Workshop 2017
  29. 29. Architecture To Control a Person’s Experience! Inverse Game Design Workshop 2017
  30. 30. Disney Hall Inverse Game Design Workshop 2017
  31. 31. Architect/Game Designer Create Space Game Designer Architect Inverse Game Design Workshop 2017
  32. 32. Inverse Game Design Workshop 2017
  33. 33. “The world is the best narrator” Ken Levine Inverse Game Design Workshop 2017
  34. 34. Concept Inverse Game Design Workshop 2017
  35. 35. Napkin Sketch Inverse Game Design Workshop 2017
  36. 36. 2D Detailed Render Inverse Game Design Workshop 2017
  37. 37. Editor View Inverse Game Design Workshop 2017
  38. 38. Level Logic Inverse Game Design Workshop 2017
  39. 39. Final Level Inverse Game Design Workshop 2017
  40. 40. Game Art Inverse Game Design Workshop 2017
  41. 41. Concept Art Inverse Game Design Workshop 2017
  42. 42. Look & Feel Inverse Game Design Workshop 2017
  43. 43. Environment Concept Inverse Game Design Workshop 2017
  44. 44. Character Concept Inverse Game Design Workshop 2017
  45. 45. Character Sheet Inverse Game Design Workshop 2017
  46. 46. Character Sheet Inverse Game Design Workshop 2017
  47. 47. Character Creation Pipeline Inverse Game Design Workshop 2017
  48. 48. Weapon Concept Inverse Game Design Workshop 2017
  49. 49. Vehicle Concept Ideation Inverse Game Design Workshop 2017
  50. 50. Weapon Mechanics Concept Inverse Game Design Workshop 2017
  51. 51. Character Description Inverse Game Design Workshop 2017
  52. 52. Character Description Inverse Game Design Workshop 2017
  53. 53. Character Sheet Inverse Game Design Workshop 2017
  54. 54. Building Look & Feel Inverse Game Design Workshop 2017
  55. 55. Armor Design Inverse Game Design Workshop 2017
  56. 56. Look & Feel Inverse Game Design Workshop 2017
  57. 57. Game Feel Inverse Game Design Workshop 2017
  58. 58. Game Feel: Mechanic Proposal Inverse Game Design Workshop 2017
  59. 59. Game Feel Inverse Game Design Workshop 2017
  60. 60. Character/Weapon Variation concept Inverse Game Design Workshop 2017
  61. 61. Props Concept Inverse Game Design Workshop 2017
  62. 62. Symbols Concept Inverse Game Design Workshop 2017
  63. 63. Structure Concept Inverse Game Design Workshop 2017
  64. 64. Character Pose Concept Inverse Game Design Workshop 2017
  65. 65. Character Motion Concept Inverse Game Design Workshop 2017
  66. 66. Weapon Concept Inverse Game Design Workshop 2017
  67. 67. Environment/Props Concept Inverse Game Design Workshop 2017
  68. 68. Environment Sketch Inverse Game Design Workshop 2017
  69. 69. Environment Views Inverse Game Design Workshop 2017
  70. 70. Color Key Inverse Game Design Workshop 2017
  71. 71. Matte Paint Inverse Game Design Workshop 2017
  72. 72. Matte Paint Inverse Game Design Workshop 2017
  73. 73. Matte Paint Inverse Game Design Workshop 2017
  74. 74. Paint Over Inverse Game Design Workshop 2017
  75. 75. Paint Over Inverse Game Design Workshop 2017
  76. 76. Sillhouette Inverse Game Design Workshop 2017
  77. 77. Sillhouette Inverse Game Design Workshop 2017
  78. 78. Character Design Process Inverse Game Design Workshop 2017
  79. 79. Storyboard Inverse Game Design Workshop 2017
  80. 80. Storyboard Inverse Game Design Workshop 2017
  81. 81. Storyboard – Frame Paint Over Inverse Game Design Workshop 2017
  82. 82. Concept Artist Great Imagination Great Research/Study abilities Great Artistic Fundamentals Artistic Vision Great Drawing/Painting Skills Great Communication Skills Inverse Game Design Workshop 2017
  83. 83. Concept Artist and … Art Director Story Writer 3D Artist Game Designer Technical Artist Visual Effects Artist Animator Programmer Inverse Game Design Workshop 2017
  84. 84. 3D Mesh Inverse Game Design Workshop 2017
  85. 85. Tessellation (Low Polygon/High Polygon) Inverse Game Design Workshop 2017
  86. 86. Mesh/Sculpt Inverse Game Design Workshop 2017
  87. 87. 3D Sculpting Inverse Game Design Workshop 2017
  88. 88. High Resolution Model Inverse Game Design Workshop 2017
  89. 89. High Polygon Animation Model Inverse Game Design Workshop 2017
  90. 90. Wireframe and Textured Inverse Game Design Workshop 2017
  91. 91. Texture Paint Process Inverse Game Design Workshop 2017
  92. 92. Texture + Render Inverse Game Design Workshop 2017
  93. 93. Weapon Modeling/Texturing Inverse Game Design Workshop 2017
  94. 94. Texture and Render Inverse Game Design Workshop 2017
  95. 95. Diffuse/Normal Map Textures Inverse Game Design Workshop 2017
  96. 96. Unwrapping Inverse Game Design Workshop 2017
  97. 97. HighRes Head Model Inverse Game Design Workshop 2017
  98. 98. Fully Textured and Rendered Inverse Game Design Workshop 2017
  99. 99. Sculpting Inverse Game Design Workshop 2017
  100. 100. Low Polygon Model Inverse Game Design Workshop 2017
  101. 101. Character Details Inverse Game Design Workshop 2017
  102. 102. Character Concept Sheet Inverse Game Design Workshop 2017
  103. 103. Textured 3D Model Inverse Game Design Workshop 2017
  104. 104. Character Creation Inverse Game Design Workshop 2017
  105. 105. Textures Diffuse Specular Normal Map Glow Inverse Game Design Workshop 2017
  106. 106. Environment Modeling Inverse Game Design Workshop 2017
  107. 107. Rendered Environment Model Inverse Game Design Workshop 2017
  108. 108. Vehicle Creation Process Inverse Game Design Workshop 2017
  109. 109. 3D Character Inverse Game Design Workshop 2017
  110. 110. Zbrush Model Inverse Game Design Workshop 2017
  111. 111. Low Poly Model Inverse Game Design Workshop 2017
  112. 112. Low Poly Model Inverse Game Design Workshop 2017
  113. 113. Animation Bones (Skeleton) Inverse Game Design Workshop 2017
  114. 114. Rigging Inverse Game Design Workshop 2017
  115. 115. Face Expressions (Rig/Morph) Inverse Game Design Workshop 2017
  116. 116. Face Rig Inverse Game Design Workshop 2017
  117. 117. 2D Sprite Animation Inverse Game Design Workshop 2017
  118. 118. 2D Animation (Hi Res/Pixel Art) Inverse Game Design Workshop 2017
  119. 119. “The obvious objective of video games is to entertain people by surprising them with new experiences!” Shigeru Miyamoto Inverse Game Design Workshop 2017
  120. 120. Questions? fassihi@fanafzar.com Inverse Game Design Workshop 2017

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