Drawing upon studies into learning spaces, media-enhanced learning and the use of personal smart technologies we will reflect on the redundancy of longstanding binaries such as physical-virtual, formal-informal, synchronous and asynchronous learning environments and what this means for our practice. We will consider examples of how digital and social media are being used to enhance learning and how such innovations are creating a ‘third space’ in which the learner is more active and present.
Finding new spaces through media enhanced learning
1. Andrew Middleton
Head ofAcademic Practice & Learning Innovation
LEAD, Sheffield Hallam University@andrewmid
TEEEFest 2015
University of Huddersfield
7th September 2015
Finding New Spaces through
Media-Enhanced Learning
4. Voice
clarity conversation conviction
Smart
capability creativity connectivity
Social media
communication collaboration
Mobile
connection context
Video
capture curation cognition co-operation
Play
control content clips convincing
Image
collection construction
Project
co-production challenge community
5. reflect the diverse
contexts of learners,
graduates and discipline
Global Learning Space
Lifelong and Lifewide
develop digitally capable,
media literate, flexible and
agile thinkers
Engage and Satisfy
appeal to intrinsic motivation
develop learning identity (‘becoming’)
Digital-Social Age
practice outside
of pre-digital
constraints NEED
7. Conversation
• Value of the ‘digital voice’
• Media-intervention: orientation,
motivation, challenge, reflection
• Qualities: clarity, conviction,
discourse
• Promoting identity, interactivity,
high expectations
feed in, feed back, feed forward
Examples
• Employer briefing
• Public comment
• Client stories
• Audio feedback
• Student podcasts
Who is using the recorded voice?
8. Capture and co-operation
Who is using digital video?
• Connecting to the real world
• ‘Gathering’ evidence
• Camera or screen capture
• Time and movement
• Multi-dimension team-based
projects – co-operative learning
• Application of learning - exposition
Examples
• Field trips
• Patient stories
• Scene setting
• Expert voices
finding and flipping
9. Collection and construction
• Gathering and construction(ism)
• Digital narratives
• Evidence
• Symbolism
• Openendedness
• Representation
• Witness
Who is using photographs or graphics?
Examples
• Capturing whiteboards, post its, slides
• Note making in active learning
• Illustrating projects
• Infographics
• Poster assignments
• Storyboarding
• Digital storytelling
recording and presenting
10. Co-production
• Group work
• Enquiry-based learning
• Problem-based learning
• Project-based learning
• Learner-generated content/
context
• Self-direction
• Self-determinism
Who is using co-production?
Examples
• Write a journal article
• Create a multimedia presentation
• Build a class wiki
• Peer review academic work
• Social bookmarking
collaborative construction
11. Content control
• Rich, authentic and immersive
• Reusable ready mades
• Easy to embed
• Global context
• Self-paced
Who is using audio and video content to orientate learning?
Examples
• Flipped classroom concept clips
• Audio summaries
• YouTube content
concepts, clips and access
12. *Beckingham & Middleton – see Smart Learning book
Social Media for Learning framework*
• Socially inclusive
• Lifewide and lifelong
• Media neutral
• Learner-centred
• Co-operative
• Open and accessible
• Authentically situated
Who is using social media to enhance or transform learning?
Examples
• Google Forms survey
• Tweetchat
• LinkedIn profiling
• Slideshare publication
• Evernote sharing
• Hashtag curation
personal learning networks
13. Smart Learning
Convergence and disruption
• Rich digital media
• User-generated media
• BYOD
• Mobile learning
• Open learning
• Social media for learning
Who is using social media to enhance or transform learning?
Examples
• Pre-enrolment Facebook group
• Placement peer meetup
• CPD Evernote portfolio
• Feedback portfolio in Tumblr
• Padlet class generation activity
multiplying emerging possibilities
14. Commons - liminality
It’s students who learn! Learning is unbounded
• Wherever they are
• Whoever they are with
• Whenever they are ready
• However they determine
• Time and space neutral: rich, accessible, just-in-time
crossing open borders
Where do you learn?
15. Media interventions
• Media interventions promote learning
• Teachers orientate, motivate, and challenge learners
• Teachers facilitate critical and reflective thinking
• Media are provided, made, saved, shared, used, replayed, remixed
framing engagement and learning
(cc) icons: visual pharm
Finding New Spaces through Media-Enhanced Learning
Drawing upon studies into learning spaces, media-enhanced learning and the use of personal smart technologies we will reflect on the redundancy of longstanding binaries such as physical-virtual, formal-informal, synchronous and asynchronous learning environments and what this means for our practice. We will consider examples of how digital and social media are being used to enhance learning and how such innovations are creating a ‘third space’ in which the learner is more active and present.
What do I mean by Media-enhanced learning?
Academia exists in spaces that are dominated by text. We should not dismiss text and its academic tradition
But we should consider possibilities beyond text to enhance or transform the learning space
We should look at how the learning space (or learner’s context for learning) can be extended by:
Playing with time and making judgements about synchronous and asynchronous media interventions
Playing with place and making judgements
Playing with social, on and off line, to understand learning as being conversational
Playing with personal, on and off line, to understand learning as being ultimately about self-construction and self-regulation
Playing with the visual world, how we can represent ideas and knowledge as authentic problems
Playing with the aural world to appreciate the power of voice in forming identity and finding meaning
We will look at this space and how it is being used by academics – including you!
The concept of media-enhanced learning relates to space
In fact it challenges simple binary notions of space
For example,
We often talk about
Formal or Informal spaces, for example classrooms and cafes respectively…
Physical or virtual environments…
Facilities the university provides or facilities the student provides for themselves e.g. PCs or BYOD
We talk about activity and passivity e.g. arguments about whether lectures and ‘content’ are good or bad
These binaries are unhelpful because they miss what is really important:
Learning and teaching thrives along its contextualised and complex continua in the Third Space
Keep an eye on the “C” words!
We’ll be looking at the various qualities of different media and how they are used in higher education
This is about possibilities
A ‘concrete’ authentic learning experience
…But first, what is the need?
Why do we need media-enhanced learning?
We need to,
engage and satisfy our students more deeply – appeal to intrinsic motivation and develop learning identity (a sense of becoming);
Recognise the Global Learning Space: the diversity of subjects taught in higher education, their signature pedagogies, enriched by the authenticity of the global context – and therefore reflecting the diverse contexts of learners, graduates and disciplines;
connect ways of learning to make use of the learner’s lifewide experience and develop employability and resilience by understanding flexibility and agility as graduate attributes- develop digitally capable, media literate, flexible and agile thinkers;
remove ourselves from the constraints of a pre-digital learning landscape to optimise teaching and learning – practice outside of pre-digital constraints.
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Now we are going to look at practice and possibilities picking up on some of those ‘C’ words
Conversation
feed in, feed back, feed forward
Value of the ‘digital voice’ – who are we talking about?
– there is great value in the voices of academics, student buddies and mentors, employers, clients, ‘publics’
Media-intervention: orientation (scene setting), motivation (from extrinsic to intrinsic), challenge (setting high expectations and valuing real world complexity), reflection (using media to develop and support critical thinking)
Qualities: clarity, conviction, discourse
Promoting identity, interactivity, high expectations
Examples
Employer briefing
Public comment
Client stories
Audio feedback
Student podcasts
Digital Video
Capture and co-operation – video as an accessible ‘making’ media, finding and flipping (EBL, PBL), heightening meaning through real word connection
‘Gathering’ evidence – using the smart device as a ‘vacuum cleaner’ sucking in the gritty world around us (lifewide as context for learning)
Camera or screen capture – Go out or stay in!
Time and movement – video suggests animation, process, function and time are important
Multi-dimension team-based projects – co-operative learning
Application of learning – don’t write an essay this time, show me what you know
Examples
Field trips
Patient stories
Scene setting
Expert voices
Digital Image
Gathering and construction(ism)
Digital narratives - storytelling
Evidence - sense making
Symbolism – an alternative language
Openendedness – an idea presented visually has space for the learning to make their own connections and sense
Representation – a picture is worth 1,000 words
Witness
Witness – the act of photographing
Examples
Capturing whiteboards, post its, slides
Note making in active learning
Illustrating projects
Infographics
Poster assignments
Storyboarding
Digital storytelling
Co-production
collaborative construction
Group work
Enquiry-based learning– research different dimensions of a group project
Problem-based learning– working together to investigate and prove different solutions to an authentic problem
Project-based learning – meaning application of learning through scaffolded and clearly constrained task-based activity
Learner-generated content/context (Garnett) – the shift is from a content-centric idea of learning to a learning in context view of learning
Self-direction – the individual or group interpret the brief and make it their own
Self-determinism – the learner constructs, executes and reflects on their (e.g. Experiential Learning, Heutagogy)
Examples
Write a journal article
Create a multimedia presentation
Build a class wiki
Peer review academic work
Social bookmarking
Content control
concepts, clips and access
Rich, authentic and immersive – multimedia, believable, concerted commitment and concentration over time
Reusable ready mades – DuChamp i.e. association, juxtaposition, challenging representation
Easy to embed – conceptually driven active learning
Global context – representations are diverse
Self-paced – access and control this at will
Examples
Flipped classroom concept clips
Audio summaries
YouTube content
Socially inclusive
supporting and validating learning through mutually beneficial, jointly enterprising and communally constructive communities of practice;
fostering a sense of belonging, being and becoming;
promoting collegiality.
Lifewide and lifelong
connecting formal, non-formal and informal learning progression;
developing online presence;
developing digital literacies.
Media neutral
learning across and through rich, multiple media.
Learner-centred
promoting self-regulation, self-expression, self-efficacy and confidence;
accommodating niche interests and activities, the ‘long tail’ of education.
Co-operative
promotes working together productively and critically with peers (co-creation) in self-organising, robust networks that are scalable, loosely structured, self-validating, and knowledge-forming.
Open and accessible
supporting spatial openness (without physical division);
supporting temporal openness i.e. synchronously and asynchronously;
supporting social openness i.e. democratic, inclusive;
supporting open engagement i.e. in terms of being: geographically extended, inclusive, controlled by the learner, gratis, open market, unconstrained freedom, access to content (Anderson, 2013);
being open to ideas.
Authentically situated
making connections across learning, social and professional networks;
scholarly;
establishing professional online presence and digital identity.
Rich digital media –disrupts dependency on text
User-generated media - disrupts provided content model
BYOD - –disrupts provided technology model
Mobile learning – disrupts provided classroom model
Open learning –disrupts formal models of delivery
Social media for learning –disrupts one-to-many model
Creativity, commons, openness, disruption, change
Wherever they are – formal, informal, non-formal, moving from one context to another
Whoever they are with – on their own, inspired or challenged by peers, tutors, family, friends, work mates…
Whenever they are ready – ultimately it is up to the student – but we can make the learning space richer
However they determine
Time and space neutral: rich, accessible, just-in-time
Media interventions promote learning
A way to reflect on teaching with media:
How are you orientating the learner to the course, module or task?
How are you motivating the learner by appealing to their curiosity and need for wellbeing? Or how are you moderating extrinsic drivers?
How are you framing and setting high expectations to challenge your students?
How are you facilitating critical and reflective thinking?
You may be providing media content or involving students in generating media content?