Akira Sugiyama
249
Seguidores
Personal Information
Organização/Local de trabalho
Within 23 wards, Tokyo, Japan Japan
Cargo
Sales - Unreal Engine Enterprise
Setor
Technology / Software / Internet
Site
akiras.seesaa.net/
Sobre
More than 25 years of dedicated work in the Computer Animation industry.
Knowledge of motion capture, animation, modeling, rendering, compositing for computer graphics.
Many years of experience in handling Customer Support for 3DCG highend application.
Specialties: Producing for motion capture, cut scenes and game cinematics. Technical Support for 3DCG highend application, Project Management, Production Management, Team Management.
- Apresentações
- Documentos
- Infográficos
BIMBraSto3 UnrealEngine4のすすめ(+Unreal Engine Pixel Streaming)
Tatsuya Sumisaki
•
Há 5 anos
Unreal Studio 最新情報
エピック・ゲームズ・ジャパン Epic Games Japan
•
Há 5 anos
建築ビジュアライズにおけるLightmass実践使用方法 (フリーランス 真茅健一様)
エピック・ゲームズ・ジャパン Epic Games Japan
•
Há 7 anos
Lightmassの仕組み ~Lightmap編~ (Epic Games Japan: 篠山範明)
エピック・ゲームズ・ジャパン Epic Games Japan
•
Há 7 anos
大規模ゲーム開発におけるHoudini活用事例
hiranodesuyo_sqex
•
Há 6 anos
トリコの動かし方
株式会社ジェンデザイン
•
Há 6 anos
HDR Theory and practicce (JP)
Hajime Uchimura
•
Há 6 anos
ピクサー USD 入門 新たなコンテンツパイプラインを構築する
Takahito Tejima
•
Há 6 anos
3フェーズ÷12タスク×7スキル=1ミッション〜受発注業務に必要な基礎知識と設計のポイント〜
Riki Kataoka
•
Há 6 anos
AWS September Webinar Series - Visual Effects Rendering in the AWS Cloud with ThinkBox
Amazon Web Services
•
Há 8 anos
VFX Rendering on AWS
Amazon Web Services
•
Há 9 anos
【Unite 2017 Tokyo】セルシェーダーを使用した3Dキャラアプリの開発事例
Unity Technologies Japan K.K.
•
Há 7 anos
FMX 2017: Extending Unreal Engine 4 with Plug-ins (Master Class)
Gerke Max Preussner
•
Há 7 anos
なぜなにリアルタイムレンダリング
Satoshi Kodaira
•
Há 7 anos
Robo Recallで使われている最新のVR開発テクニックをご紹介!
エピック・ゲームズ・ジャパン Epic Games Japan
•
Há 7 anos
Unreal Engine最新機能 アニメーション+物理ショーケース!
エピック・ゲームズ・ジャパン Epic Games Japan
•
Há 7 anos
GDC17 VFX Bootcamp参加報告
Makoto Goto
•
Há 7 anos
3DCGMeetup08_MayaRigSystem_mGear
ue_ta
•
Há 8 anos
GDC ラウンドテーブルで得た情報量 2016 - Demystifying VFX, Art Director & Leadership, RiotGames Roundtables at GDC 2016 -
TARO KOBAYASHI
•
Há 7 anos
すべての優先度が1の時の優先順位の決め方
Takashi Imagire
•
Há 9 anos