In this talk, Suze explores a case study from her recent work in a London agency, where, working for a large retail client, the programme of work moved from a project-based delivery model incorporating Scrum to a more product-based model. Drawing on aspects of Kanban, Design Thinking and Lean Startup, and implementing a dual-track agile approach, the team is now ‘thinking more product’.
Suze will delve into how the organisation has shifted to this model and how it coped with the change. She will talk through some of the difficulties that she experienced along the way and how these issues were mitigated, and provide take away techniques to help in your organisations.
More details:
https://confengine.com/agile-india-2019/proposal/8036/thinking-more-product-moving-from-scrum-to-a-dual-track-agile-approach
Conference link: https://2019.agileindia.org
18. Feedback and iterate
Value getting working designs, prototypes or
software over defining requirements upfront
Prioritise the customer and the outcomes
CUSTOMER FIRST
22. Key to making your project work and
building a better product
Don’t rely on documentation to define
requirements and share knowledge
Your client is part of the team too!
Face to face communication and shared decisions
TEAM COLLABORATION
23.
24. 1. Individuals and
interactions over processes
and tools
2. Working software over
comprehensive documentation
3. Customer collaboration over
contract negotiation
4. Responding to change over
following a plan
TEAM
COLLABORATION
CUSTOMER
FIRST
FREQUENT
DELIVERY
AGILE
25. LEAN
1. Focus on customers
2. Optimise the whole
3. Elimate waste
4. Learn first
5. Deliver fast
6. Keep getting better
7. Energise workers
TEAM
COLLABORATION
CUSTOMER
FIRST
FREQUENT
DELIVERY
28. B O O K A N
A P P O I N T M E N T
C O N T A C T
L E N S
E C O M M E R C E
V I R T U A L
T E C H
G L A S S E S
E C O M M E R C E
1 2 3 4
4 x product streams
29. D E V E L O P M E N T A G E N C Y
O U R A G E N C Y
C L I E N T
Product Owner
UX & design pair
Development & QA
48. REQUIREMENTS
DEFINED
BY PRODUCT
OWNER
SPRINT
RELEASES
NOT
HAPPENING
NOT WORKING
AS A TEAM
PRODUCT
DEFINED
BY TECH
TOO MANY
STORIES IN
EACH SPRINT
SILOED
PRODUCT
SCRUM
TEAMS
NOT INVOLVED
IN DECISIONS
WORK NOT
GETTING
BUILT
‘FEATURE
FACTORY’
NO CUSTOMER
TESTING PRIOR
TO RELEASE
CUSTOMER
FIRST
FREQUENT
DELIVERY
TEAM
COLLABORATION
49. REQUIREMENTS
DEFINED
BY PRODUCT
OWNER
SPRINT
RELEASES
NOT
HAPPENING
NOT WORKING
AS A TEAM
PRODUCT
DEFINED
BY TECH
TOO MANY
STORIES IN
EACH SPRINT
SILOED
PRODUCT
SCRUM
TEAMS
NOT INVOLVED
IN DECISIONS
WORK NOT
GETTING
BUILT
‘FEATURE
FACTORY’
NO CUSTOMER
TESTING PRIOR
TO RELEASE
GETTING
TOLD
WHAT TO
DESIGN
CUSTOMER
FIRST
FREQUENT
DELIVERY
TEAM
COLLABORATION
75. Our customers have a need to:
These needs can be solved with:
What problems does our product solve?
When and how is our product used?
What features are important?
How should our product look and behave?
We will solve this through:
76. We need to separate out the prescription
and delivery in the journey to cause less
confusion and ease the pain point
77. We should provide customers with the ability
to express reorder based on their last
purchase, to save them refilling in their
prescription
78. E X I S T I N G
D A T A &
R E S E A R C H
I N S I G H T S
H Y P O T H E S E S
1 2 3 4
A S S U M P T I O N S
T H E
P R O B L E M
S T A T E M E N T
80. We believe that [doing / building / creating this]
For [this user / persona]
Will achieve [this outcome]
We’ll know we’re right when we see [this
signal / metric]
81. We believe that separating the prescription and
delivery
For contact lens purchasers
Will achieve a decrease in drop-off at this point
in the journey
We’ll know we’re right when we see more
customers completing the prescription step
86. Interactive
Get input on experience /
mechanics of a journey
Test new products/features,
look & feel & motion
principles
e.g Principle
Medium fidelity
87. Live
Gauge reactions to true
functionality of full scenarios
Test look & feel & complex
interactions
e.g HTML prototype
High fidelity
88. U X / D E S I G N P R O T O T Y P E T E S T
5 6 7
111. 2 Working collaboratively, so as not to
revert to a Waterfall approach
1 Changing mindset: shifting to problems
not solutions, outcomes not outputs
3 Despite different processes, ensuring
ways of working are clear to all
4 Ensuring delivery feedback goes
into the discovery backlog
112. • Team feel
more
autonomous
People
Process
Product
Outcomes roadmap
• Customer
feedback goes
into backlog
• Less team
churn
• Testing with
customers
• Using a mixture of
prototyping
• PO not defining
requirements
• Improving
key metrics
• Working with
problems and
outcomes
• Development agency
more engaged with
customers