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active ageing
     Design4U                                                          MOBILISING SOCIAL CHANGE




                                                                                                                  SUPER MOBILE
                                  TRUST SPEED
                                                mobile ABILITY   communication   ABILITY   INTERACTION




                                                                                                         TO YOU
                                                                                                         POWER
     SUPER MOBILE mobile                                     CUSTOMER OBSESSED
                                                The


                                  SIMPLICITY
     accessibility ABILITY                                   INNOVATION HUNGRY mobile
     Independent Living
                                                Vodafone Design4All
    Difference

                 POWER PEOPLE
                                                                 communication
    World of



                 TO YOU PERSONA
                 Responsability                 Way AMBITIOUS AND COMPETITIVE
                   CAPACITY
                                                   ABILITY   ONE COMPANY, LOCAL ROOTS
                   FOR ABILITY
                   RESPONSE                     Mobiles for Good          accessibility Telecoms for Good




         Accessibility challenges, tools and
         application


         Madrid, 28th September 2011

1                                     28th September 2011
Overview

    • Motivation
    • Accessibility Requirements
    • Accessibility support in the Android Platform
    • Try it yourself
        • Assisstive Technologies
             • Screen reader
             • Alternate text entry systems
        • Accessible application
    • Simulation tools
    • More developer resources


2                    28th September 2011
Motivation

    • There are more users that are looking to use your
      applications!
    • Make a difference to your users:
        • Applications “mostly” work out of the box for blind /
          low- vision users
        • Make Android applications usable in more user
          contexts




3                     28th September 2011
Changing how we use the technology

    • Mobile devices can sense the user’s environment
    • Can provide feedback via a multiplicity of modalities
    • Has a profound impact on independent living
    • People with special needs are usually early adopters of
      technology
    • Don’t think only of users with disabilities, think of the
      elderly




4                     28th September 2011
Accessibility support in the Android Framework


    • Accessibility is built into the platform
    • Framework and API provides out of the box accessibility
      support to applications that use standard Android view
      elements
    • Text-to-Speech engine built-in
    • No impact in terms of performance. Nothing happens
      until the accessibility is enabled
    • Accessibility Events can be delivered as voice output,
      haptic feedback, Braille,…



5                     28th September 2011
Still have to do a few things

    • Allow Navigation with a Directional Controller
         • Controlling focus order
         • Clicking with a directional controller
         • Virtual D-pad where there is no physical d-pad
    • Label the Input Widgets
         • Images (ImageButton)
         • Editable text (EditText)
    • Use the platform's built-in widgets and layouts
      whenever possible
    • If the application requires to create custom components,
      you may need to do some additional work

6                      28th September 2011
Features of an Accessible Android View

    • Respond consistently to D-Pad / trackball interaction
    • Sets focus correctly as selection changes
    • Raises Accessibility Events during user interaction




7                     28th September 2011
SET UP – JUST BEFORE STARTING




       TalkBack: settings – accessibility . On

       Tekla: settings – language and keyboard – tecla keyboard settings –
       Fullscreen switch mode (ON) + Enable self scanning (ON)
       Send an SMS with Have you finished? to all the android terminals

       Ideal Web Reader – accessible web browser for the

       Medicamento Accesible: go to the up left corner and drag down the top
       bar. Select Ideal Web Reader as default browser

       Contact Manager: add demo contact only once
8                         28th September 2011
TalkBack
                     HOW

    • TalkBack: move the focus to the right




                        Move the joystick to the right right direction


9                             28th September 2011
TalkBack
                       HOW

     • TalkBack: move the focus to the right with virtual d-pad




                                  A flick in the right direction


10                              28th September 2011
TalkBack
                       HOW
     • TalkBack: Select an item




            Press the joystick
                                                        Tap on the d-pad


11                                28th September 2011
Challenge One: TALKBACK NAVIGATION

                         WHO

     • You are a blind person, how to navigate with the mobile device?
     • You recive the information mainly with the speech output




              THE CHALLENGE

     1. In groups of approx 5 people
     2. Go to settings
     2. Select sounds
     3. Activate the silent mode




12                                     28th September 2011
Challenge Two: DAILY LIFE


                            WHO
     • Many people can’t get the information written on their medication leaflets. This is a serious concern,
       since some of these people’s health rely on these medicines.
     • Among the reasons for this inability we can find:
             Visual impairment
             Physical disabilities
             The elderly


                THE CHALLENGE

     1. Open the Medicamento Accesible application (*).
     2. Capture the QR code printed on the package
     3. Get the information
     4. Capture the barcode – are there any differences?


          (*) Project developed by the Vodafone Spain Foundation
13                                    28th September 2011
For the Accessible Contact Manager


     >TalkBack: settings – accessibility . Off




14                       28th September 2011
AEGIS Project
     • Duration: 48 months (Sep. 08 – Sep. 12)
     • Budget: 12.6 M €
     • Coordinator: Center for Research & Technology
       Hellas
     • Technical leader: Oracle
     • Parteners: The ACE Centre Advisory Trust, Adaptive
       Technology Resource Centre of the University of
       Toronto, AOL, Blue Point IT Solutions S.R.L., Catholic
       University at Leuven, the University of Cambridge,
       Conncept Swiss, Czech Technical University,
       European Platform for Rehabilitation, Vodafone Spain
       Foundation, Fraunhofer Institute for Industrial
       Engineering, ONCE Foundation, P50, Polytechnic
       University of Madrid, Research In Motion Limited
       (RIM), Royal National Institute for the Blind,
       SingularLogic S.A., Spanish National Organization of
       the Blind, Sahlgrenska University DART
     • Web: www.aegis-project.eu


15                               28th September 2011
Challenge Three: ACCESSIBLE CONTACT MANAGER

                        WHO
     • For many of us it’s easy to find and call a contact of our phone agenda. But what if this process
     became much more difficult? The phone would lose much of its functionality and usability.
     • There are groups of people for which this task is not so easy:
          • Visual impairment
          • Cognitive impairment and intellectual disabilities
          • The elderly

     • The introduction of the Smartphones has pushed more information and possibilities to the phone
     agenda, including social networks synchronization, messaging applications and more. This fact has
     increased the complexity and difficultness of the agendas and its management.


               THE CHALLENGE

     1. Find and open the Accessible Contact Manager application (*).
     2. If it’s not already set, choose the most appropriate setting for you.
     3. Once you can navigate through contacts, lookup for the following contacts: Mother, Dentist.

          (*) Application developed by the Polytechnic University of Madrid
16                                       28th September 2011
Pre- Challenge Four: Tekla introduction

                        WHO

      • For people with dexterity impairment, it’s difficult to use a mobile phone because the keys are
      very small and in case of touch screens they are very sensitive, the surface is small and requires a
      high degree of precision.
      • Depending on disability you can find different solutions


                       WHAT

      • For Smartphones with a touch screen, we can find Tekla, which reduces the
      interaction with the mobile device to “just one tap”.
      • Tekla is an on-screen scanning keyboard with two usage modes:
           1.   Navigation: For a general use of the phone and its applications.
           2.   Keyboard input: When a text input is needed (i.e. SMS).
      • You can either tap on the screen or plug a joystick for wheelchair users.

      • As you get used to Tekla, you can increase the speed of the “selector”

(*) Application developed by the International Development Research Centre
 17                                     28th September 2011
Pre- Challenge Four: Tekla introduction


                     HOW




                 Tekla Navigation Mode               Tekla Keyboard Mode

(*) Application developed by the International Development Research Centre
 18                           28th September 2011
Pre- Challenge Four: Tekla introduction


                       HOW

      • Tekla: Activate Tekla keyboard




                                                      Tekla Keyboard




                         Press and hold where you       Select Tekla Keyboard
                         want to type. Select Input
                                  method

(*) Application developed by the International Development Research Centre
 19                             28th September 2011
Pre- Challenge Four: Tekla introduction


                         HOW
      • Tekla: Typing a letter




           Wait              Tap anywhere on           Wait         Tap anywhere on
                             the screen                             the screen (In this
                                                                    case the letter s is
                                                                    typed)



(*) Application developed by the International Development Research Centre
 20                              28th September 2011
Pre- Challenge Four: Tekla introduction


                       HOW
      • Tekla: Navigation mode: Move to the element on the left




          Wait               Wait              Wait                        The focus
                                                         Tap anywhere on   has moved
                                                         the screen         to the left


(*) Application developed by the International Development Research Centre
 21                             28th September 2011
Challenge Four: LET’S TYPE “DONE!”



               THE CHALLENGE

      1. Find and open the messaging application.

      2. Find the message from Mari Satur “Have you finished?”

      3. Open the conversation by clicking on the message.

      4. Press and hold on the “Type to compose” box and select Tekla
      Keyboard

      5. Tap anywhere on the screen with your fist to stop the scan and type
      “done”
                                                                               Tekla Keyboard
      6. Close the keyboard selecting the key

      7. Go to Send using the scan navigation and select OK


(*) Application developed by the International Development Research Centre
 22                                     28th September 2011
ACCESSIBLE Project

     • Project Name: Accessibility
       Assessment Simulation Environment
       for New Applications Design and
       Development
     • Programme: 7th Framework-
       Programme
     • Duration: 42 Months
     • Starting date: 01 September 2008
     • Coordinator: Centre for Research and
       Technology Hellas (CERTH)
     • Web: www.accessible-eu.org



23                        28th September 2011
Developer support: Impairment simulator

     • Simulates the following effects
         • Physical environment effects: static reflection,
           display tremor, finger occlusion
         • Visual impairments effects: Tunnel vision, blurred
           vision, colour blindness




       Reflection on the display and occlusion of the display with finger

           (*) Application developed by the Czech Technical University
24                         28th September 2011
More developer resources

     • Smart Accessibility Awards:
       http://developer.vodafone.com/smartaccess2011/
     • Android: Designing for Accessibility:
       http://developer.android.com/guide/practices/design/acc
       essibility.html
     • Android Accessibility API:
       http://developer.android.com/reference/android/view/acc
       essibility/package-summary.html
     • DroidDraw UI Designer: http://www.droiddraw.org/



25                    28th September 2011
active ageing
      Design4U                                                          MOBILISING SOCIAL CHANGE




                                                                                                                   SUPER MOBILE
                                   TRUST SPEED
                                                 mobile ABILITY   communication   ABILITY   INTERACTION




                                                                                                          TO YOU
                                                                                                          POWER
      SUPER MOBILE mobile                                     CUSTOMER OBSESSED
                                                 The


                                   SIMPLICITY
      accessibility ABILITY                                   INNOVATION HUNGRY mobile
      Independent Living
                                                 Vodafone Design4All
     Difference

                  POWER PEOPLE
                                                                  communication
     World of



                  TO YOU PERSONA
                  Responsability                 Way AMBITIOUS AND COMPETITIVE
                    CAPACITY
                                                    ABILITY   ONE COMPANY, LOCAL ROOTS
                    FOR ABILITY
                    RESPONSE                     Mobiles for Good          accessibility Telecoms for Good




          Thanks for your collaboration!

          Madrid, 28th September 2011



26                                     28th September 2011

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Accesibility challenges, tools and applications Spanish accessibility workshop in Madrid 28/09/2011

  • 1. active ageing Design4U MOBILISING SOCIAL CHANGE SUPER MOBILE TRUST SPEED mobile ABILITY communication ABILITY INTERACTION TO YOU POWER SUPER MOBILE mobile CUSTOMER OBSESSED The SIMPLICITY accessibility ABILITY INNOVATION HUNGRY mobile Independent Living Vodafone Design4All Difference POWER PEOPLE communication World of TO YOU PERSONA Responsability Way AMBITIOUS AND COMPETITIVE CAPACITY ABILITY ONE COMPANY, LOCAL ROOTS FOR ABILITY RESPONSE Mobiles for Good accessibility Telecoms for Good Accessibility challenges, tools and application Madrid, 28th September 2011 1 28th September 2011
  • 2. Overview • Motivation • Accessibility Requirements • Accessibility support in the Android Platform • Try it yourself • Assisstive Technologies • Screen reader • Alternate text entry systems • Accessible application • Simulation tools • More developer resources 2 28th September 2011
  • 3. Motivation • There are more users that are looking to use your applications! • Make a difference to your users: • Applications “mostly” work out of the box for blind / low- vision users • Make Android applications usable in more user contexts 3 28th September 2011
  • 4. Changing how we use the technology • Mobile devices can sense the user’s environment • Can provide feedback via a multiplicity of modalities • Has a profound impact on independent living • People with special needs are usually early adopters of technology • Don’t think only of users with disabilities, think of the elderly 4 28th September 2011
  • 5. Accessibility support in the Android Framework • Accessibility is built into the platform • Framework and API provides out of the box accessibility support to applications that use standard Android view elements • Text-to-Speech engine built-in • No impact in terms of performance. Nothing happens until the accessibility is enabled • Accessibility Events can be delivered as voice output, haptic feedback, Braille,… 5 28th September 2011
  • 6. Still have to do a few things • Allow Navigation with a Directional Controller • Controlling focus order • Clicking with a directional controller • Virtual D-pad where there is no physical d-pad • Label the Input Widgets • Images (ImageButton) • Editable text (EditText) • Use the platform's built-in widgets and layouts whenever possible • If the application requires to create custom components, you may need to do some additional work 6 28th September 2011
  • 7. Features of an Accessible Android View • Respond consistently to D-Pad / trackball interaction • Sets focus correctly as selection changes • Raises Accessibility Events during user interaction 7 28th September 2011
  • 8. SET UP – JUST BEFORE STARTING TalkBack: settings – accessibility . On Tekla: settings – language and keyboard – tecla keyboard settings – Fullscreen switch mode (ON) + Enable self scanning (ON) Send an SMS with Have you finished? to all the android terminals Ideal Web Reader – accessible web browser for the Medicamento Accesible: go to the up left corner and drag down the top bar. Select Ideal Web Reader as default browser Contact Manager: add demo contact only once 8 28th September 2011
  • 9. TalkBack HOW • TalkBack: move the focus to the right Move the joystick to the right right direction 9 28th September 2011
  • 10. TalkBack HOW • TalkBack: move the focus to the right with virtual d-pad A flick in the right direction 10 28th September 2011
  • 11. TalkBack HOW • TalkBack: Select an item Press the joystick Tap on the d-pad 11 28th September 2011
  • 12. Challenge One: TALKBACK NAVIGATION WHO • You are a blind person, how to navigate with the mobile device? • You recive the information mainly with the speech output THE CHALLENGE 1. In groups of approx 5 people 2. Go to settings 2. Select sounds 3. Activate the silent mode 12 28th September 2011
  • 13. Challenge Two: DAILY LIFE WHO • Many people can’t get the information written on their medication leaflets. This is a serious concern, since some of these people’s health rely on these medicines. • Among the reasons for this inability we can find:  Visual impairment  Physical disabilities  The elderly THE CHALLENGE 1. Open the Medicamento Accesible application (*). 2. Capture the QR code printed on the package 3. Get the information 4. Capture the barcode – are there any differences? (*) Project developed by the Vodafone Spain Foundation 13 28th September 2011
  • 14. For the Accessible Contact Manager >TalkBack: settings – accessibility . Off 14 28th September 2011
  • 15. AEGIS Project • Duration: 48 months (Sep. 08 – Sep. 12) • Budget: 12.6 M € • Coordinator: Center for Research & Technology Hellas • Technical leader: Oracle • Parteners: The ACE Centre Advisory Trust, Adaptive Technology Resource Centre of the University of Toronto, AOL, Blue Point IT Solutions S.R.L., Catholic University at Leuven, the University of Cambridge, Conncept Swiss, Czech Technical University, European Platform for Rehabilitation, Vodafone Spain Foundation, Fraunhofer Institute for Industrial Engineering, ONCE Foundation, P50, Polytechnic University of Madrid, Research In Motion Limited (RIM), Royal National Institute for the Blind, SingularLogic S.A., Spanish National Organization of the Blind, Sahlgrenska University DART • Web: www.aegis-project.eu 15 28th September 2011
  • 16. Challenge Three: ACCESSIBLE CONTACT MANAGER WHO • For many of us it’s easy to find and call a contact of our phone agenda. But what if this process became much more difficult? The phone would lose much of its functionality and usability. • There are groups of people for which this task is not so easy: • Visual impairment • Cognitive impairment and intellectual disabilities • The elderly • The introduction of the Smartphones has pushed more information and possibilities to the phone agenda, including social networks synchronization, messaging applications and more. This fact has increased the complexity and difficultness of the agendas and its management. THE CHALLENGE 1. Find and open the Accessible Contact Manager application (*). 2. If it’s not already set, choose the most appropriate setting for you. 3. Once you can navigate through contacts, lookup for the following contacts: Mother, Dentist. (*) Application developed by the Polytechnic University of Madrid 16 28th September 2011
  • 17. Pre- Challenge Four: Tekla introduction WHO • For people with dexterity impairment, it’s difficult to use a mobile phone because the keys are very small and in case of touch screens they are very sensitive, the surface is small and requires a high degree of precision. • Depending on disability you can find different solutions WHAT • For Smartphones with a touch screen, we can find Tekla, which reduces the interaction with the mobile device to “just one tap”. • Tekla is an on-screen scanning keyboard with two usage modes: 1. Navigation: For a general use of the phone and its applications. 2. Keyboard input: When a text input is needed (i.e. SMS). • You can either tap on the screen or plug a joystick for wheelchair users. • As you get used to Tekla, you can increase the speed of the “selector” (*) Application developed by the International Development Research Centre 17 28th September 2011
  • 18. Pre- Challenge Four: Tekla introduction HOW Tekla Navigation Mode Tekla Keyboard Mode (*) Application developed by the International Development Research Centre 18 28th September 2011
  • 19. Pre- Challenge Four: Tekla introduction HOW • Tekla: Activate Tekla keyboard Tekla Keyboard Press and hold where you Select Tekla Keyboard want to type. Select Input method (*) Application developed by the International Development Research Centre 19 28th September 2011
  • 20. Pre- Challenge Four: Tekla introduction HOW • Tekla: Typing a letter Wait Tap anywhere on Wait Tap anywhere on the screen the screen (In this case the letter s is typed) (*) Application developed by the International Development Research Centre 20 28th September 2011
  • 21. Pre- Challenge Four: Tekla introduction HOW • Tekla: Navigation mode: Move to the element on the left Wait Wait Wait The focus Tap anywhere on has moved the screen to the left (*) Application developed by the International Development Research Centre 21 28th September 2011
  • 22. Challenge Four: LET’S TYPE “DONE!” THE CHALLENGE 1. Find and open the messaging application. 2. Find the message from Mari Satur “Have you finished?” 3. Open the conversation by clicking on the message. 4. Press and hold on the “Type to compose” box and select Tekla Keyboard 5. Tap anywhere on the screen with your fist to stop the scan and type “done” Tekla Keyboard 6. Close the keyboard selecting the key 7. Go to Send using the scan navigation and select OK (*) Application developed by the International Development Research Centre 22 28th September 2011
  • 23. ACCESSIBLE Project • Project Name: Accessibility Assessment Simulation Environment for New Applications Design and Development • Programme: 7th Framework- Programme • Duration: 42 Months • Starting date: 01 September 2008 • Coordinator: Centre for Research and Technology Hellas (CERTH) • Web: www.accessible-eu.org 23 28th September 2011
  • 24. Developer support: Impairment simulator • Simulates the following effects • Physical environment effects: static reflection, display tremor, finger occlusion • Visual impairments effects: Tunnel vision, blurred vision, colour blindness Reflection on the display and occlusion of the display with finger (*) Application developed by the Czech Technical University 24 28th September 2011
  • 25. More developer resources • Smart Accessibility Awards: http://developer.vodafone.com/smartaccess2011/ • Android: Designing for Accessibility: http://developer.android.com/guide/practices/design/acc essibility.html • Android Accessibility API: http://developer.android.com/reference/android/view/acc essibility/package-summary.html • DroidDraw UI Designer: http://www.droiddraw.org/ 25 28th September 2011
  • 26. active ageing Design4U MOBILISING SOCIAL CHANGE SUPER MOBILE TRUST SPEED mobile ABILITY communication ABILITY INTERACTION TO YOU POWER SUPER MOBILE mobile CUSTOMER OBSESSED The SIMPLICITY accessibility ABILITY INNOVATION HUNGRY mobile Independent Living Vodafone Design4All Difference POWER PEOPLE communication World of TO YOU PERSONA Responsability Way AMBITIOUS AND COMPETITIVE CAPACITY ABILITY ONE COMPANY, LOCAL ROOTS FOR ABILITY RESPONSE Mobiles for Good accessibility Telecoms for Good Thanks for your collaboration! Madrid, 28th September 2011 26 28th September 2011