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From Body Signals to
Brainy Player Insights
Lennart Nacke, Ph.D.
Associate Professor
CC by Lennart Nacke/Flickrwww.hcigames.com, @acagamic, #gamesUR, lennart.nacke@acm.org
About me
• Associate Professor
• Director of the HCI Games Group at the University of Waterloo
CC by Liz Henry/Flickr
Body Signals
Electrodermal Activity
• EDA
• Primary index of arousal
• Increased sweat gland activity
• Sympathetic nervous system
Facial Electromyography
• EMG
• Muscle contraction result in electrical activity
• Primary index of hedonic valence
Brow muscle (negative valence)
Periocular muscle (high arousal, positive valence)
Cheek muscle (positive valence)
C3 CMS DRLCz C4
F3 F4
FC5
FC1 FC2 FC6
Fz
Pz
Oz
P4
AF4
Fp2
PO4
O2O1
CP2
F8
T8T7
P8
CP6
PO3
P3
P7
CP1
CP5
AF3
F7
Fp1
Chatrian, G. E., Lettich, E., & Nelson, P. L. (1988). Modified nomenclature for the "10%" electrode system. Journal of
Clinical Neurophysiology: Official Publication of the American Electroencephalographic Society, 5(2), 183-186.
Frontal (F)
Parietal (P)
Occipital (O)
Temporal (T)
Central (C)
Odd Numbers Even Numbers
Electroencephalography
Psychophysiological
Inference
• Body and Mind Relations
• One-to-one
• One-to-many
• Many-to-one
• Many-to-many
• Null relations
• Measure operation and activity of
• Muscles
• Nerve cells
• Glands
Raw Physiological Signal
(e.g., EMG)
0 1 2 3 4 5 6 7
x 10
4
6
6.5
7
7.5
8
8.5
9
9.5
10
10.5
11
Signal Processing
1. Rectify signal (RMS)
2. Filter (bandpass)
3. Smooth (average window)
4. If EEG → Fast-Fourier Transformation
Better EMG Signals
Normalized Skin Conductance
 
CC by Nefci/Flickr
Biometric Storyboards
• A single User
Experience (UX) graph
• Intended UX
• Actual UX
• Comparison study
(N=24) of different
player testing
approaches
Pejman Mirza-Babaei, Lennart E. Nacke, John Gregory, Nick Collins, and Geraldine Fitzpatrick. 2013. How does it play better?:
exploring user testing and biometric storyboards in games user research. In Proceedings of the SIGCHI Conference on
Human Factors in Computing Systems (CHI '13).ACM, NewYork, NY, USA, 1499-1508. DOI=10.1145/2470654.2466200
Repidly
• Online tool
• Rapid evaluation
• Annotate videos
and physiological
signals
Bachelor’sThesis project from Mike Schaekermann
Repidly
• Easy to associate
game events with
physiological
events
• Rapid annotation
Bachelor’sThesis project from Mike Schaekermann
Repidly
• Level of detail
changes
• Aggregation done
smoothly
Bachelor’sThesis project from Mike Schaekermann
Player Data Visualization
• Mixed visualization of qualitative and quantitative
player data overlaid on top of a level
• The overall hue of the paths conveys areas with
high (B and C) and low (A) player arousal
Pejman Mirza-Babaei, Günter Wallner, Graham McAllister, and Lennart E. Nacke. 2014. Unified visualization of
quantitative and qualitative playtesting data. In CHI '14 Extended Abstracts on Human Factors in Computing
Systems (CHI EA '14).ACM, NewYork, NY, USA, 1363-1368. DOI=10.1145/2559206.2581224
Takeaways
• Physiological data is complex
• Explore visual options for rapid insights
• Online tools allow collaboration of GURs
CC by David D/Flickr
Thank you
Contact me
lennart.nacke@acm.org
@acagamic (Twitter)
www.hcigames.com
uwaterloo.ca/games-institute/
www.immerse-network.com

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#GamesUR Conference: From Body Signals to Brainy Player Insights

  • 1. From Body Signals to Brainy Player Insights Lennart Nacke, Ph.D. Associate Professor CC by Lennart Nacke/Flickrwww.hcigames.com, @acagamic, #gamesUR, lennart.nacke@acm.org
  • 2. About me • Associate Professor • Director of the HCI Games Group at the University of Waterloo
  • 3. CC by Liz Henry/Flickr Body Signals
  • 4. Electrodermal Activity • EDA • Primary index of arousal • Increased sweat gland activity • Sympathetic nervous system
  • 5. Facial Electromyography • EMG • Muscle contraction result in electrical activity • Primary index of hedonic valence Brow muscle (negative valence) Periocular muscle (high arousal, positive valence) Cheek muscle (positive valence)
  • 6. C3 CMS DRLCz C4 F3 F4 FC5 FC1 FC2 FC6 Fz Pz Oz P4 AF4 Fp2 PO4 O2O1 CP2 F8 T8T7 P8 CP6 PO3 P3 P7 CP1 CP5 AF3 F7 Fp1 Chatrian, G. E., Lettich, E., & Nelson, P. L. (1988). Modified nomenclature for the "10%" electrode system. Journal of Clinical Neurophysiology: Official Publication of the American Electroencephalographic Society, 5(2), 183-186. Frontal (F) Parietal (P) Occipital (O) Temporal (T) Central (C) Odd Numbers Even Numbers Electroencephalography
  • 7. Psychophysiological Inference • Body and Mind Relations • One-to-one • One-to-many • Many-to-one • Many-to-many • Null relations • Measure operation and activity of • Muscles • Nerve cells • Glands
  • 8. Raw Physiological Signal (e.g., EMG) 0 1 2 3 4 5 6 7 x 10 4 6 6.5 7 7.5 8 8.5 9 9.5 10 10.5 11
  • 9. Signal Processing 1. Rectify signal (RMS) 2. Filter (bandpass) 3. Smooth (average window) 4. If EEG → Fast-Fourier Transformation
  • 13. Biometric Storyboards • A single User Experience (UX) graph • Intended UX • Actual UX • Comparison study (N=24) of different player testing approaches Pejman Mirza-Babaei, Lennart E. Nacke, John Gregory, Nick Collins, and Geraldine Fitzpatrick. 2013. How does it play better?: exploring user testing and biometric storyboards in games user research. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13).ACM, NewYork, NY, USA, 1499-1508. DOI=10.1145/2470654.2466200
  • 14. Repidly • Online tool • Rapid evaluation • Annotate videos and physiological signals Bachelor’sThesis project from Mike Schaekermann
  • 15. Repidly • Easy to associate game events with physiological events • Rapid annotation Bachelor’sThesis project from Mike Schaekermann
  • 16. Repidly • Level of detail changes • Aggregation done smoothly Bachelor’sThesis project from Mike Schaekermann
  • 17. Player Data Visualization • Mixed visualization of qualitative and quantitative player data overlaid on top of a level • The overall hue of the paths conveys areas with high (B and C) and low (A) player arousal Pejman Mirza-Babaei, Günter Wallner, Graham McAllister, and Lennart E. Nacke. 2014. Unified visualization of quantitative and qualitative playtesting data. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (CHI EA '14).ACM, NewYork, NY, USA, 1363-1368. DOI=10.1145/2559206.2581224
  • 18. Takeaways • Physiological data is complex • Explore visual options for rapid insights • Online tools allow collaboration of GURs CC by David D/Flickr
  • 19. Thank you Contact me lennart.nacke@acm.org @acagamic (Twitter) www.hcigames.com uwaterloo.ca/games-institute/ www.immerse-network.com