HCI Lecture # 2 (2).pptx

29 de May de 2023
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
HCI Lecture # 2 (2).pptx
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HCI Lecture # 2 (2).pptx

Notas do Editor

  1. An affordance is the possibility of an action on an object or environment. Though additional meanings have developed, the original definition in psychology includes all actions that are physically possible One object can have multiple affordances
  2. One object can have multiple affordances. Let's say an affordance of a door is that it opens inward. This is all it does. With no signifier - no doorknob or handle or anything - the perceived affordance is that it may open inward or outward. If you place a push bar on the door (a signifier), it should be clear that you push it to open it inward.
  3. Source: Preece, J., Rogers, Y., Sharp, H. (2002), Interaction Design: Beyond Human-Computer Interaction, New York: Wiley, p.21
  4. Courtesy : wikipedi
  5. Error messages ,, charging battery symbols Source: Preece, J., Rogers, Y., Sharp, H. (2002), Interaction Design: Beyond Human-Computer Interaction, New York: Wiley, p.21
  6. Source: Preece, J., Rogers, Y., Sharp, H. (2002), Interaction Design: Beyond Human-Computer Interaction, New York: Wiley, p.21