Notation of the plays
To facilitate the notation of the plays and that we can play games or that students
can learn by reading books, all the boxes have a name they receive as they did in
the old "game of boats" or sink the fleet.
The rows. That is, from the point of view of the white player, the rows are
numbered in the following way: 1, 2, 3, 4, 5, 6, 7, 8; the lowest row (or closest to the
white player) has the number 1, and the top row (closest to the black player) has
the number 8.
The columns are called, from left to right, a, b, c, d, e, f, g, h. Therefore, all the
boxes are defined with a letter and a number, for example, the box in the lower left
corner (of the white) is called "a1". La partida comienza siempre por una jugada
del blanco y, después, responde el negro, así hasta que acaba la partida. Es decir,
nunca mueve un jugador dos veces seguidas.
The game always starts with a play of the target and then the black responds, until
the game ends. That is, never moves a player twice in a row. A move consists of
moving one of the pieces to a different square, following the rules of the
movement for each piece. There is only one exception that is called castling, where
players move two pieces at the same time.
A player can capture an opponent's piece by moving one of their own to the
square where the opponent's square is located. In that case, the opponent's piece is
removed from the board, and remains outside for the rest of the game. At the
beginning of the game, the position of the pieces is as you see in the diagram
above. Therefore, in the second row, there are eight white pawns; in the seventh
row, there are eight black pawns. In the first row, from left to right, we have one:
rook, knight, bishop, queen, king, bishop, knight, and rook.
A player can capture an opponent's piece by
moving one of their own to the square where the
opponent's square is located. In that case, the
opponent's piece is removed from the board, and
remains outside for the rest of the game. At the
beginning of the game, the position of the pieces is
as you see in the diagram above. Therefore, in the
second row, there are eight white pawns; in the
seventh row, there are eight black pawns. In the
first row, from left to right, we have one: rook,
knight, bishop, queen, king, bishop, knight, and
rook.
Something very important that you have to keep in
mind is that the ladies start in the squares of their
own color. This rule is important so as not to
confuse the position of the king with that of the
lady.
Decide who is going to start
Roll the die and move your token.
Up the stairs.
Swipe down the snakes or the slides.
Shoot twice if you get a 6.
You have to fall exactly in the last frame to win.
Each player receives 7 chips when starting a
round. If there are less than 4 players in the game,
the remaining chips are kept in the pot.
Start the round the player who has the chip with
the double highest (if 4 people play, always start
the double 6). In case of not having any of the
players doubles, the player with the highest chip
will start. From that moment, the players will
make their move, in turns, following the order
inverse to the hands of the clock.
The player who starts the round has his hand. This
is an important concept for the domino strategy,
since the player or the pair that is "hand" is usually
the one that has the advantage during the round.
Game development.
In his turn, each player must place one of his
chips in one of the 2 open ends, in such a way
that the points of one of the sides of the card
coincide with the points of the end where he is
placing. The doubles are placed transversely to
facilitate their location.
Once the player has placed the chip in its place,
his turn ends and passes to the next player.
If a player can not play, he must "steal" as
many chips as necessary from the pot. If there
are no chips left in the pot, the next player's
turn will pass.
End of a round.
The round continues with the players placing their
chips until one of the following situations occurs:
Domino.
When a player places his last chip on the table, that
player is said to have dominated the round. If played
alone, the player who has won the round adds up the
points of all his opponents. Playing in pairs, the points
of all the players are added, even those of the partner.
Closing.
There are cases where none of the players can continue
the game. This occurs when the end numbers have
already been played 7 times. At that time it is said that
the game is closed. The players will count the points of
the chips they have left; the player or pair with the
least points wins and adds the points in the usual way.
It could be the case to have the same points for what
the player or pair would win the "hand" or be closer to
the player that was.
Each player chooses a table at random.
A small object is used to mark the extracted
cards (pebbles, beans ...).
The screamer starts the game, exclaiming: Run!
The screamer extracts letters from the bonche,
and shouts the name aloud.
If the image of the card is in the player's table,
the object is placed on top.
Win who completes all the cards in his table
and shouts "lottery!"