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The games

  1. SCHOOL: VENUSTIANO CARRANZA TEACHER: JULIO SUBJECT: INGLISH ESTUDENT: GENESIS MATA SANTOS GRADE: 2 CLASSROOM: C
  2.  Notation of the plays  To facilitate the notation of the plays and that we can play games or that students can learn by reading books, all the boxes have a name they receive as they did in the old "game of boats" or sink the fleet.  The rows. That is, from the point of view of the white player, the rows are numbered in the following way: 1, 2, 3, 4, 5, 6, 7, 8; the lowest row (or closest to the white player) has the number 1, and the top row (closest to the black player) has the number 8.  The columns are called, from left to right, a, b, c, d, e, f, g, h. Therefore, all the boxes are defined with a letter and a number, for example, the box in the lower left corner (of the white) is called "a1". La partida comienza siempre por una jugada del blanco y, después, responde el negro, así hasta que acaba la partida. Es decir, nunca mueve un jugador dos veces seguidas.  The game always starts with a play of the target and then the black responds, until the game ends. That is, never moves a player twice in a row. A move consists of moving one of the pieces to a different square, following the rules of the movement for each piece. There is only one exception that is called castling, where players move two pieces at the same time.  A player can capture an opponent's piece by moving one of their own to the square where the opponent's square is located. In that case, the opponent's piece is removed from the board, and remains outside for the rest of the game. At the beginning of the game, the position of the pieces is as you see in the diagram above. Therefore, in the second row, there are eight white pawns; in the seventh row, there are eight black pawns. In the first row, from left to right, we have one: rook, knight, bishop, queen, king, bishop, knight, and rook.
  3.  A player can capture an opponent's piece by moving one of their own to the square where the opponent's square is located. In that case, the opponent's piece is removed from the board, and remains outside for the rest of the game. At the beginning of the game, the position of the pieces is as you see in the diagram above. Therefore, in the second row, there are eight white pawns; in the seventh row, there are eight black pawns. In the first row, from left to right, we have one: rook, knight, bishop, queen, king, bishop, knight, and rook.  Something very important that you have to keep in mind is that the ladies start in the squares of their own color. This rule is important so as not to confuse the position of the king with that of the lady.
  4.  Decide who is going to start  Roll the die and move your token.  Up the stairs.  Swipe down the snakes or the slides.  Shoot twice if you get a 6.  You have to fall exactly in the last frame to win.
  5.  Each player receives 7 chips when starting a round. If there are less than 4 players in the game, the remaining chips are kept in the pot.  Start the round the player who has the chip with the double highest (if 4 people play, always start the double 6). In case of not having any of the players doubles, the player with the highest chip will start. From that moment, the players will make their move, in turns, following the order inverse to the hands of the clock.  The player who starts the round has his hand. This is an important concept for the domino strategy, since the player or the pair that is "hand" is usually the one that has the advantage during the round.
  6.  Game development.  In his turn, each player must place one of his chips in one of the 2 open ends, in such a way that the points of one of the sides of the card coincide with the points of the end where he is placing. The doubles are placed transversely to facilitate their location.  Once the player has placed the chip in its place, his turn ends and passes to the next player.  If a player can not play, he must "steal" as many chips as necessary from the pot. If there are no chips left in the pot, the next player's turn will pass.
  7.  End of a round.  The round continues with the players placing their chips until one of the following situations occurs:  Domino.  When a player places his last chip on the table, that player is said to have dominated the round. If played alone, the player who has won the round adds up the points of all his opponents. Playing in pairs, the points of all the players are added, even those of the partner.  Closing.  There are cases where none of the players can continue the game. This occurs when the end numbers have already been played 7 times. At that time it is said that the game is closed. The players will count the points of the chips they have left; the player or pair with the least points wins and adds the points in the usual way.  It could be the case to have the same points for what the player or pair would win the "hand" or be closer to the player that was.
  8.  Each player chooses a table at random.  A small object is used to mark the extracted cards (pebbles, beans ...).  The screamer starts the game, exclaiming: Run!  The screamer extracts letters from the bonche, and shouts the name aloud.  If the image of the card is in the player's table, the object is placed on top.  Win who completes all the cards in his table and shouts "lottery!"
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