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2016 Conference - Baroness Susan Greenfield

Youth Sport Trust
7 de Mar de 2016
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2016 Conference - Baroness Susan Greenfield

  1. BRINGING OUT THE BEST INBRINGING OUT THE BEST IN THE 21THE 21stst CENTURY BRAINCENTURY BRAIN From Dawn ‘til DuskFrom Dawn ‘til Dusk
  2. (1) DEVELOPING A MIND…(1) DEVELOPING A MIND… Newborn 3 months 15 months 2 years
  3. ‘‘Thinking is… Movement Confined to the BrainThinking is… Movement Confined to the Brain’’
  4. An ‘Enriched’ Environment…An ‘Enriched’ Environment…
  5. Effects of an ‘Enriched’ EnvironmentEffects of an ‘Enriched’ Environment Standard ‘Enriched’
  6. Connections Give Ever Deeper MEANING OverConnections Give Ever Deeper MEANING Over Time…Time…
  7. Developing And LosingDeveloping And Losing One’s Mind…One’s Mind… ……Reflected In Brain CellReflected In Brain Cell Branching (Connections)Branching (Connections)
  8. The biological basis of the mind is the personalisation of the brain through unique dynamic configurations of neuronal connections, driven by unique experiences
  9. (2) THE 21ST CENTURY ENVIRONMENT IS(2) THE 21ST CENTURY ENVIRONMENT IS UNPRECEDENTED…UNPRECEDENTED…
  10. Daily Media Usage (standard deviation) for Children,Daily Media Usage (standard deviation) for Children, Preteens and Teens Shown in Hours:MinutesPreteens and Teens Shown in Hours:Minutes Total hours of media/technology truncated to 3 standard deviations above mean and all total hours above that number wereTotal hours of media/technology truncated to 3 standard deviations above mean and all total hours above that number were changed to exactly 3 standard deviations above the mean.changed to exactly 3 standard deviations above the mean. Rosen et al., (2014) Media and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits, Computers in Human Behaviour, 35, 364-375,
  11. ‘‘Last weekend I had an eye opening moment where theLast weekend I had an eye opening moment where the children had been lazing around the house, using andchildren had been lazing around the house, using and fighting over technology. When finally I was able to coercefighting over technology. When finally I was able to coerce them out for a short walk, we took bikes and I watched withthem out for a short walk, we took bikes and I watched with delight the laughter and fun the kids had purely riding updelight the laughter and fun the kids had purely riding up and down this one particular steepish dog leg’s bend on thisand down this one particular steepish dog leg’s bend on this quiet country road... The enjoyment, laughter and gigglesquiet country road... The enjoyment, laughter and giggles from one’s children is truly music to the ears of a parent. Ifrom one’s children is truly music to the ears of a parent. I do not ever hear that laughter when they are usingdo not ever hear that laughter when they are using technology’.technology’.
  12. (3) THE BRAIN WILL BE CHANGING(3) THE BRAIN WILL BE CHANGING CORRESPONDINGLY IN NEW WAYSCORRESPONDINGLY IN NEW WAYS Yuan K, Qin W, Wang G, Zeng F, et al. (2011) Microstructure Abnormalities in Adolescents with Internet Addiction Disorder.
  13. The Environment of the Screen:The Environment of the Screen: GamingGaming
  14. Kelly CR, Grinband J, Hirsch J (2007) PLoS ONE 2(12): e1268. doi:10.1371/journal.pone.0001268 Repeated Exposure to Media Violence Is Associated with Diminished Response in an Inhibitory Frontolimbic Network.
  15. 136 Papers136 Papers Desensitisation Increased arousal Aggressive cognition Aggressive behaviour 381 Independent Tests 130,296 Participants130,296 Participants Research Article Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Anderson, Craig A.; Shibuya, Akiko; Ihori, Nobuko; Swing, Edward L.; Bushman, Brad J.; Sakamoto, Akira; Rothstein, Hannah R.; Saleem, Muniba How to cite: Anderson, Craig A.; Shibuya, Akiko; Ihori, Nobuko; Swing, Edward L.; Bushman, Brad J.; Sakamoto, Akira; Rothstein, Hannah R.; Saleem, Muniba,. Psychological Bulletin, Vol 136(2), Mar 2010, 151-173 Research Article Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Anderson, Craig A.; Shibuya, Akiko; Ihori, Nobuko; Swing, Edward L.; Bushman, Brad J.; Sakamoto, Akira; Rothstein, Hannah R.; Saleem, Muniba How to cite: Anderson, Craig A.; Shibuya, Akiko; Ihori, Nobuko; Swing, Edward L.; Bushman, Brad J.; Sakamoto, Akira; Rothstein, Hannah R.; Saleem, Muniba,. Psychological Bulletin, Vol 136(2), Mar 2010, 151-173
  16. Research Article Video game playing, attention problems, and impulsiveness: Evidence of bi-directional causality Douglas A. Gentile, Edward L. Swing, Choon Guan Lim, and Angeline Khoo How to cite: Gentile, D. A., Swing, E. L., Lim, C. G., & Khoo, A. (2012). Video game playing, attention problems, and impulsiveness: Evidence of bi-directional causality. Psychology of Popular Media Culture, 1, 62-70. Research Article Video game playing, attention problems, and impulsiveness: Evidence of bi-directional causality Douglas A. Gentile, Edward L. Swing, Choon Guan Lim, and Angeline Khoo How to cite: Gentile, D. A., Swing, E. L., Lim, C. G., & Khoo, A. (2012). Video game playing, attention problems, and impulsiveness: Evidence of bi-directional causality. Psychology of Popular Media Culture, 1, 62-70. Research Article Television and Video Game Exposure and the Development of Attention Problems Edward L. Swing, Douglas A. Gentile, Craig A. Anderson, David A. Walsh How to cite: Edward L. Swing, Douglas A. Gentile, Craig A. Anderson, David A. Walsh 2010, Television and Video Game Exposure and the Development of Attention Problems Pediatrics Vol. 126 No. 2 pp. 214 -221 (doi: 10.1542/peds.2009-1508.) Research Article Television and Video Game Exposure and the Development of Attention Problems Edward L. Swing, Douglas A. Gentile, Craig A. Anderson, David A. Walsh How to cite: Edward L. Swing, Douglas A. Gentile, Craig A. Anderson, David A. Walsh 2010, Television and Video Game Exposure and the Development of Attention Problems Pediatrics Vol. 126 No. 2 pp. 214 -221 (doi: 10.1542/peds.2009-1508.) Video Games and AttentionVideo Games and Attention
  17. The Effects of Over-ArousalThe Effects of Over-Arousal
  18. ArousalArousal AddictionAddiction RewardReward
  19. Two Basic Modes for the Human BrainTwo Basic Modes for the Human Brain ‘Meaningless’ Prefrontal under-function? • Strong feelings • Sensory • Here-and-now • External environment dominant • Little ‘meaning’ • Reduced sense of self • No time-space • Infants and children • More ‘Meaningful’ Prefrontal activation? • Thinking dominates • Cognitive • Past / present / future • Internal perceptions dominant • Personalised ‘meaning’ • Strong sense of self • Clear time-space reference • Older children and adults • Less
  20. Having aHaving a sensationalsensational time…time… Letting yourself go…Letting yourself go…
  21. Research Article Decision-Making in Obesity: A Study using the Gambling Pignatti R, Bertella L, Albani G, Mauro A, Molinari E, Semenza C. How to cite: Eat Weight Disord. (2006) Decision-Making in Obesity: A Study using the Gambling 11(3):126-32 Research Article Decision-Making in Obesity: A Study using the Gambling Pignatti R, Bertella L, Albani G, Mauro A, Molinari E, Semenza C. How to cite: Eat Weight Disord. (2006) Decision-Making in Obesity: A Study using the Gambling 11(3):126-32
  22. WithoutWithout SchizophreniaSchizophrenia WithWith SchizophreniaSchizophrenia
  23. Childhood and Schizophrenia SimilaritiesChildhood and Schizophrenia Similarities Easily distractedEasily distracted Short attention spanShort attention span Inability to interpret proverbsInability to interpret proverbs Under-functioning PrefrontalUnder-functioning Prefrontal CortexCortex
  24. A Common Factor:A Common Factor: The Press of the Senses?The Press of the Senses?
  25. ‘Meaningless’ Prefrontal under-function? • Strong feelings • Sensory • Here-and-now • External environment dominant • Little ‘meaning’ • Reduced sense of self • No time-space • Infants and children • More ‘Meaningful’ Prefrontal activation? • Thinking dominates • Cognitive • Past / present / future • Internal perceptions dominant • Personalised ‘meaning’ • Strong sense of self • Clear time-space reference • Older children and adults • Less Two Basic Modes for the Human BrainTwo Basic Modes for the Human Brain
  26. AA CONTINUOUSCONTINUOUS CYCLE?CYCLE? (2)(2) High arousal, highHigh arousal, high levels of dopaminelevels of dopamine releaserelease (6)(6) Conditions of childhood,Conditions of childhood, schizophrenia, obesityschizophrenia, obesity (5(5)) Dopamine causes PFCDopamine causes PFC hypo-functionhypo-function (4)(4) DopamineDopamine releasedreleased (3)(3) Reward seekingReward seeking addictive behaviouraddictive behaviour (7)(7) Drive: sensationDrive: sensation over cognitionover cognition (8)(8) Greater appeal of aGreater appeal of a screen environment?screen environment? (1)(1) Intense stimulation ofIntense stimulation of screen: fast responsescreen: fast response
  27. The Environment of the Screen:The Environment of the Screen: Social Networking SitesSocial Networking Sites
  28. Words: 10% of total impactWords: 10% of total impact Eye contactEye contact Body languageBody language Voice(tone/rate/volume)Voice(tone/rate/volume) Pheromones ?Pheromones ? Physical contact ?Physical contact ? Communications in Three DimensionsCommunications in Three Dimensions
  29. • A link between atypical brain wave responses in problematic face recognition, characteristic of autism, and also of heavy internet users (He et al., 2011) • A link between autistic spectrum disorders and an under-functioning prefrontal cortex, indicative of a more literal take on the world (Amodio & Frith 2006) • A link between early screen experiences and later development of autism (Waldman et al., 2006) • A link between autistic conditions and an appeal of screen technologies (Finkenauer et al., 2012). • A link between autistic spectrum disorder and compulsive video game use (Mazurek & Engelhardt 2013) A Link Between Autistic Type Behaviour and theA Link Between Autistic Type Behaviour and the Screen?Screen?
  30. Promoting Teamwork in 21Promoting Teamwork in 21stst Century MindsCentury Minds
  31. Research Article Computers in Human Behavior Yalda T. Uhlsa, Minas Michikyanb, Jordan Morrisc, Debra Garciad, b, Gary W. Smalle, Eleni Zgourouf, Patricia M. Greenfielda How to cite: Yalda T. Uhls, Minas Michikyan, Jordan Morris, Debra Garcia, Gary W. Small, Eleni Zgourou, Patricia M. Greenfield, Five days at outdoor education camp without screens improves preteen skills with nonverbal emotion cues, Computers in Human Behavior, Volume 39, October 2014, Pages 387-392, ISSN 0747-5632, http://dx.doi.org/10.1016/j.chb.2014.05.036. Research Article Computers in Human Behavior Yalda T. Uhlsa, Minas Michikyanb, Jordan Morrisc, Debra Garciad, b, Gary W. Smalle, Eleni Zgourouf, Patricia M. Greenfielda How to cite: Yalda T. Uhls, Minas Michikyan, Jordan Morris, Debra Garcia, Gary W. Small, Eleni Zgourou, Patricia M. Greenfield, Five days at outdoor education camp without screens improves preteen skills with nonverbal emotion cues, Computers in Human Behavior, Volume 39, October 2014, Pages 387-392, ISSN 0747-5632, http://dx.doi.org/10.1016/j.chb.2014.05.036. FIVE DAYS AT OUTDOOR EDUCATION CAMP WITHOUT SCREENSFIVE DAYS AT OUTDOOR EDUCATION CAMP WITHOUT SCREENS IMPROVES PRETEEN SKILLS WITH NONVERBAL EMOTION CUESIMPROVES PRETEEN SKILLS WITH NONVERBAL EMOTION CUES.
  32. History of Blogging…History of Blogging… 1999: So I just have to tell someone about this thing my cat did today… 2004: OMG! Cat pictures! 2005: Moving cat pictures! 2007: 1:00pm. My cat just sneezed! 1:02pm. Cat sneezed again! 1:04pm. Cat hasn’t sneezed recently. Getting worried.
  33. Research Article Self-Presentation 2.0: Narcissism and Self-Esteem on Facebook Soraya Mehdizadeh, B.Sc. How to cite: Mehdizadeh S. 2010 Self-Presentation 2.0: Narcissism and Self-Esteem on Facebook 13(4):357-64. doi: 10.1089/cyber.2009.0257. Research Article Self-Presentation 2.0: Narcissism and Self-Esteem on Facebook Soraya Mehdizadeh, B.Sc. How to cite: Mehdizadeh S. 2010 Self-Presentation 2.0: Narcissism and Self-Esteem on Facebook 13(4):357-64. doi: 10.1089/cyber.2009.0257.
  34. The ‘Something’ about Social NetworkingThe ‘Something’ about Social Networking Sharing personal info: feel good Loneliness bad for health SNS: release of dopamine No normal restraints of negative body language Privacy trade-off ‘Real’ you more vulnerable Real you concealed in favour of ideal you Loneliness
  35. THE ‘REAL’ YOU?
  36. Developing an Inner Narrative…and Identity
  37. ‘‘From the moment we become aware of others, we demand to beFrom the moment we become aware of others, we demand to be told stories that allow us to make sense of the world, to inhabit thetold stories that allow us to make sense of the world, to inhabit the mind of someone else. In old age we tell stories to make smallmind of someone else. In old age we tell stories to make small museums of memory. It matters not whether the stories are true ormuseums of memory. It matters not whether the stories are true or imaginary.imaginary. The narrative, whether oral or written, is a staple of every culture theThe narrative, whether oral or written, is a staple of every culture the world over. But stories demand time and concentration; theworld over. But stories demand time and concentration; the narrative does not simply transmit information, but invites the readernarrative does not simply transmit information, but invites the reader or listener to witness the unfolding of events’.or listener to witness the unfolding of events’.. Ben MacintyreBen Macintyre
  38. Ellie SimmonsMo Farrah Peak Performance as anPeak Performance as an Integral Part of Identity and a Life Story...Integral Part of Identity and a Life Story...
  39. The Environment of the Screen:The Environment of the Screen: Search EnginesSearch Engines
  40. Research Article Higher Media Multi-Tasking Activity Is Associated with Smaller Gray-Matter Density in the Anterior Cingulate Cortex Kep Kee Loh,Ryota Kanai How to cite: Loh KK, Kanai R (2014) Higher Media Multi-Tasking Activity Is Associated with Smaller Gray-Matter Density in the Anterior Cingulate Cortex. PLoS ONE 9(9): e106698. doi:10.1371/journal.pone.0106698 Research Article Higher Media Multi-Tasking Activity Is Associated with Smaller Gray-Matter Density in the Anterior Cingulate Cortex Kep Kee Loh,Ryota Kanai How to cite: Loh KK, Kanai R (2014) Higher Media Multi-Tasking Activity Is Associated with Smaller Gray-Matter Density in the Anterior Cingulate Cortex. PLoS ONE 9(9): e106698. doi:10.1371/journal.pone.0106698
  41. Research Article Laptop multitasking hinders classroom learning for both users and nearby peers Faria Sana, Tina Weston, Nicholas J. Cepeda How to cite: Faria Sana, Tina Weston, Nicholas J. Cepeda, Laptop multitasking hinders classroom learning for both users and nearby peers, Computers & Education, Volume 62, March 2013, Pages 24-31, ISSN 0360-1315, http://dx.doi.org/10.1016/j.compedu.2012.10.003 Research Article Laptop multitasking hinders classroom learning for both users and nearby peers Faria Sana, Tina Weston, Nicholas J. Cepeda How to cite: Faria Sana, Tina Weston, Nicholas J. Cepeda, Laptop multitasking hinders classroom learning for both users and nearby peers, Computers & Education, Volume 62, March 2013, Pages 24-31, ISSN 0360-1315, http://dx.doi.org/10.1016/j.compedu.2012.10.003 • Participants who multitasked on a laptop during a lecture scored lower on a test compared to those who did not multitask • Participants who were in direct view of a multitasking peer scored lower on a test compared to those who were not. Multitasking on a laptop poses a significant distraction to both users and fellow students and can be detrimental to comprehension of lecture content.
  42. Research Article Google Generation II: web behaviour experiments with the BBC David Nicholas, Ian Rowlands, David Clark and Peter Williams. How to cite: David Nicholas, Ian Rowlands, David Clark, Peter Williams, (2011) "Google Generation II: web behaviour experiments with the BBC", Aslib Proceedings, Vol. 63 Iss: 1, pp.28 - 45 Research Article Google Generation II: web behaviour experiments with the BBC David Nicholas, Ian Rowlands, David Clark and Peter Williams. How to cite: David Nicholas, Ian Rowlands, David Clark, Peter Williams, (2011) "Google Generation II: web behaviour experiments with the BBC", Aslib Proceedings, Vol. 63 Iss: 1, pp.28 - 45 Findings –Findings – The Google Generation appears to behave very differently fromThe Google Generation appears to behave very differently from older generations. By their own admission they are less confident aboutolder generations. By their own admission they are less confident about their searching prowess and this is also demonstrated by the fact that theytheir searching prowess and this is also demonstrated by the fact that they viewed fewer pages, visited fewer domains and undertook fewer searches.viewed fewer pages, visited fewer domains and undertook fewer searches. Also, tellingly, their search statements were much more the product of cutAlso, tellingly, their search statements were much more the product of cut and paste.and paste.
  43. Princess Marya…Princess Marya…
  44. The Cognitive Benefits of Interacting with NatureThe Cognitive Benefits of Interacting with Nature Marc G. Berman, JohnMarc G. Berman, John Jonides, and StephenJonides, and Stephen Kaplan PsychologicalKaplan Psychological Science, 2008. 19 1207-12.Science, 2008. 19 1207-12.
  45. Lazarov, O. Mattson MP, Peterson DA, Pimplikar SW, van Praag H. When Neurogenesis Encounters Aging and Disease. Trends Neurosci. (2010) 33(12): 569-579. More dividing cells More newly born neurons Running Enhances ‘Neurogenesis’:Running Enhances ‘Neurogenesis’: Production of New NeuronsProduction of New Neurons
  46. Physical Activity and Academic Performance in School-age Children Charles H. Hillman, Kirk I. Erickson & Arthur F. Kramer Nature Reviews Neuroscience 9, 58-65 (2008)
  47. Exercise-training Effects on Cognition in Older AdultsExercise-training Effects on Cognition in Older Adults Charles H. Hillman, Kirk I. Erickson and Arthur F. Kramer
  48. Research Article Effect of Exercise Training on Striatal Dopamine D2/D3 Receptors in Methamphetamine Users during Behavioral Treatment Chelsea L Robertson, Kenji Ishibashi, Joy Chudzynski, Larissa J Mooney3, Richard A Rawson, Brett A Dolezal, Christopher B Cooper, Amira K Brown, Mark A Mandelkern and Edythe D London How to cite: Neuropsychopharmacology advance online publication 11 November 2015; doi: 10.1038/npp.2015.331 Research Article Effect of Exercise Training on Striatal Dopamine D2/D3 Receptors in Methamphetamine Users during Behavioral Treatment Chelsea L Robertson, Kenji Ishibashi, Joy Chudzynski, Larissa J Mooney3, Richard A Rawson, Brett A Dolezal, Christopher B Cooper, Amira K Brown, Mark A Mandelkern and Edythe D London How to cite: Neuropsychopharmacology advance online publication 11 November 2015; doi: 10.1038/npp.2015.331
  49. • High IQHigh IQ • Efficient information processingEfficient information processing • Short attention spanShort attention span • Icons not ideasIcons not ideas • Sensation at premiumSensation at premium • Risk takerRisk taker • Low empathyLow empathy • Need for constant feedbackNeed for constant feedback • Weak sense identityWeak sense identity • Low grade aggressionLow grade aggression (4) THE MINDSET OF THE FUTURE?(4) THE MINDSET OF THE FUTURE?
  50. Promoting Individual FulfilmentPromoting Individual Fulfilment
  51. “Even so, mankind will suffer badly from the disease of boredom, a disease spreading more widely each year and growing in intensity. This will have serious mental, emotional and sociological consequences, and I dare say that psychiatry will be far and away the most important medical specialty in 2014. The lucky few who can be involved in creative work of any sort will be the true elite of mankind, for they alone will do more than serve a machine.” Isaac Asimov, 1964
  52. From INFORMATION to NEW IDEASFrom INFORMATION to NEW IDEAS 1) Isolated Fact 2) Relate to other facts = 3) Significance 4) Place facts in wider, conceptual framework = 5) Understanding 6) Make unprecedented connections = 7) New significance and understanding = 8) New ideas!
  53. Mind Change:Mind Change: Global,Global, Controversial,Controversial, Unprecedented,Unprecedented, Multifaceted…Multifaceted…
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