This presentation shows what to include when creating online games for our classes and how these characteristics serve to improve student learning when utilized properly. Viewers will be able to identify the elements of gaming that impact student learning as well as explain some of the motivational factors that can be increased via gaming that serve to increase student learning through game play. Christian Broderick, Instructional Technologist at Wilmington University, http://wilmu.edu/edtech, and C. Josh Simpson, Faculty Development Manager at Wilmington University, http://www.wilmu.edu/faculty/index.aspx, first shared this presentation at the 2016 Northeast e-Learning Consortium, http://northeastelearning.org/2016-archives/.