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week 6

  1. 1. Special Topics in Digital Media Production DIGI400 Kendall Uwaibi July - October 2010
  2. 2. Multimedia Principle E-learning courses should have both words and graphics
  3. 3. Multimedia Principle Words - printed on the screen/presented as speech Graphics - Illustrations, photos, animations, and video *Interactions - flash/html- based; button related content* http://e-learningtemplates.com/blog/ interaction-pack-istyle/
  4. 4. Contiguity Principle Corresponding graphics and printed words should be placed near each other
  5. 5. Contiguity Principle Common mistakes Relational graphics and text are separated or not fully visible due to browser scrolling. Onscreen reference appears on a second browser window that covers the onscreen course
  6. 6. Modality Principle Use words in spoken form rather printed for narration
  7. 7. Modality Principle Visual graphics and onscreen text must compete for the same visual attention “Modality effect” - people learn more deeply when words explain animations and graphics.
  8. 8. Redundancy Principle Presenting words in both text and audio narration can hurt learning
  9. 9. Redundancy Principle 1. Avoid Presenting Words as Narration and Identical text in the presence of graphics. Students learn better from animation and narration than from animation, narration, and text.
  10. 10. Coherence Principle Adding interesting but unnecessary material to elearning can harm the learning Distraction: guiding the learner’s attention with irrelevant material. Disruption: preventing relevant material with irrelevant mateial. Seduction: existing knowledge that is used for organzing the incoming material.
  11. 11. Personalization Principle Converstional Style Clear informal spoken text or printed words on screen.
  12. 12. User Interface Design Principles and Tips Structure – recognizable to target users Simplicity – communicate clearly Visibility – Keep all needed options visible Consistency - set a standard
  13. 13. What is SCORM? “SCORM” stands for “Shareable Content Object Reference Model” SCORM is a specification that governs how e- learning is created and delivered
  14. 14. What is SCORM? Dictates the technical specifications for creating e- learning (using software languages like XML and ECMA script) create any type of learning content; it doesn’t specify instructional design, pedagogical methods, visual appearance or anything else that affects the educational experience.
  15. 15. What is SCORM? Three versions of SCORM SCORM 1.1 SCORM 1.2 SCORM 2004 (formally 1.3)
  16. 16. kuwaibi@IADT.com skype: uwaibi ichat: uwaibi Office Hours: *will make Arrangements to meet with students in RG213 or within school grounds* I will periodically send updates, revisions, and additional information about requirements for assignments and activities via this email, so you should check it daily.

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