A modified Google Ventures design sprint methodology was applied to seven back to back design sprints on three product lines. The UX team had previously been a reactive agile design team that had minimal support from product owners and stakeholders. With management championship, the design sprints were implemented with the UX team, product owners and stakeholders. Additions were made to the Google Venture methods to minimize our internal challenges and increase the success of the sprint. Outputs from each design sprint were presented to upper management and became part of the product road maps. The sprints not only increased collaboration between roles, but transformed the UX team into a spearheading product vision and solutions team.
4. 44
Leading Provider of
Health Insurance Software
Solutions:
• SaaS-based and multiple platforms
• Individual, Group, Medicare, Engagement
• Diverse distribution: Health Plans, Brokers,
Affinity Groups, Federal Govt., Provider
Sponsored Plans
• Decision support, conversion, retention
and analytics tools
Founded in 1999
20 million consumers served
every year
Milwaukee; Chicago; Durham;
Farmington;Washington, D.C.
130+ clients, including
20 of the largest
carriers
WHO WE
ARE
5. 55
OUR MISSION
---
To empower our customers with
innovative technology that makes choosing
healthcare coverage simpler.
8. 88
UX TEAM
Kristine Howell
Former UX Manager
Talissa Davis
Lead UX Designer
Jeremy White
Lead UX Designer
Jessica Bahling
Senior UX Designer
Christopher Neuharth
Former VP of Product
Mike Beck,
Front End Developer
9. 99
PREVIOUSLY
• Live under Product but supported clients
• Reactive
• Worked off of ticketing system (Kanban)
• Big team with leads assigned per product line
• Conducted design sprints off and on as needed
10. 1010
A PERFECT TIME FOR CHANGE
Open EnrollmentIdea Backlog Product Initiatives
7 Design Sprints in 3 Months
13. 1313
GOOGLE VENTURE (GV) DESIGN
SPRINTS
https://www.gv.com/sprint/
“The sprint is a five-day process for
answering critical business questions
through design, prototyping, and
testing ideas with customers. ”
“The sprint gives teams a
shortcut to learning
without building and
launching.”
17. 1717
RULES AND EXPECTATIONS
• A sprint introduction presentation was given to all new
participants
• Due to budget, employees could participate remote
• Electronics were allowed
• Meetings were conducted online (conference room for
those at HQ)
• Had to use video
• Everything (sketches and assets) were online
• A decider had to be present (or appoint one in their
absence)
• All participants sketched, helped with test plan and user
testing
• Use of existing pattern library was encouraged
20. 2020
Pre-Sprint Area in RTB
PRE-SPRINT
• Resources
• Our previous research
• Newer secondary research
• 101 meeting
• Product managers/deciders
gave background information
• Users
• Existing product
• Sales
• Market trends
• Participants encouraged to put
lightening demo examples in RTB
Instructions
Documentation
Notes/ideas
21. 21
GV SPRINT WEEK
• Schedule
• Minor time adjustments to daily schedule to
accommodate participants in different time
zones
• Flexible on prototyping and testing days
• Delegation
• 2 designers for prototyping
• UX and/or other roles wrote test scripts on
prototyping day
Pre-Sprint Area in RTBGV
Each day had a panel
22. 2222
Post-Sprint Area in RTB
POST SPRINT
• Testing depended on participant
availability
• Test results
• Summarized as we went
• Finalized recommendations in
separate meeting
• Sketched and updated prototype if
needed
• Presented the sprint results to other
employees and upper management
• Conducted retrospectives
Notes from testing
Synthesis
and new
sketches
23. 2323
SCHEDULING
• One person in charge of scheduling
• Used Aha! for timelines and to hold assets
• Used Confluence as a checklist for the daily
schedule
• Emailed sprint invites
• Block off participants calendars ASAP
• Include all links for assets
• Use same online meeting info
• Specific design sprint emails were created
and sent at one time
25. 2525
DEEPER
LOOK
INTO
RTB
• Organize days and activities into panels
• Everything goes here
• Pre-sprint info
• Sprint (map, sketches, voting, user testing notes, etc)
• Parking lot
28. 2828
WHAT WAS AMAZING?
• All roles had input
• Built off of everyone’s ideas (e.g. “not my way” or blame game)
• Other roles ”stepped up” in traditional UX tasks (sketching, scripts,
testing)
• We shared results with clients
• There is more trust within and across teams
• UX secured role in developing new products
“My favorite part is getting different perspectives from each team member
through sketching and consolidating those to make something better.”
- Melissa, Solutions Architect
“It does not have to be perfect. The whole point is to get your creative juices flowing
and challenge yourself to think about ways to solve problems in more ways than one. “
- Beth, Product Analyst Manager
29. 2929
UX AND OUR ROLE IN PRODUCT
• 2 product/segment redesigns
• UX is continuing the design with product
• UX is an equal partner in development discussions
• Personas were created and/or improved
• We got “buy in” that this process works!
“We had many designs that fed the product roadmap and were able to innovate”
-Kristine, Former UX Manager
31. 3131
WHAT WOULD WE CHANGE?
• Keep the initiatives or products in sequence
• Take on smaller issues/problems
• Ensure 2 designers are available to prototype
• Getting more key people involved (sales,
development)
• Make sure MVP is clear
• More time (wrap up, iterate)
“I feel like sometimes we are a little too ambitious – we set the
bar too high and then fail to deliver in set timeframes.”
-Melissa, Solutions Architect
32. 3232
FINAL WORDS OF ADVICE…
• Carve out the time
• Educate participants on the process and expectations
• Try to stick to the daily schedule
• Involve multiple roles but be mindful of personalities
• In person (if possible)
• Encourage involvement and participation (especially remote participants)
• Keep it positive and highlight everyone’s strengths
• Ensure your target is the right size
• Determine if you are going to consider technical limitations
• Reassure everyone that the prototype doesn’t have to be perfect
• Document the sprint
• Conduct retros (make improvements and celebrate your successes)
“Use the prototype and results as a guide to the final product .Things will changes as
analysis and prototyping continues to requirements and development.”
-Melissa, Solutions Architect
33. 3333
OTHER COMMENTS FROM
PARTICIPANTS
“I think the design sprint was really beneficial to get input and
ideas from a wide spectrum of individuals, considering
suggestions, identifying possible problem solutions and deciding
the best way to proceed.“
-Debbie, Senior Functional Advisor
“We might get it wrong; it might not be the final product but we
will know before we invest a large amount of $$$ and time.”
-Melissa, Solutions Architect
“It has been very beneficial to give our clients insight as toWHY we do things
certain ways. It has also been good to share our personas with clients to see
how they align to how they think of personas in their world.”
-Beth, Product Analyst Manager
34. THANK YOU!
CONTACT ME FOR ANY
QUESTIONS
TALISSA DAVIS
LEAD UX DESIGNER
tdavis@connecture.com
Notas do Editor
Good am
I'm Talissa Davis, Lead UX designer at Connecture.
I'm going to share with you on how we
survived 7 back to back sprints and how
we secured our UX presence in product design
My goal is that you will have something actionable from this presentation to take back with you.
First off, I'm not getting paid.
I'm going to share with you a list of tools or software that were available to us. I'm sure there are many tools out there and even some of our sponsor tools would have been amazing.
I'm going ot share with you some marketing slides to add context to our company culture.
We are health insurance software
Multiple platforms
Many remote employees. I'm in Atlanta, UX team is in Milwaukee
Our shopping, quoting and enrollment software is part of the client solution. WE can't claim their landing pages
Here's our company mission statement.
We need to help customers make it simple for them to choose health insurance and they also need choice for themselves.
As Bob said at the villian vs. Superhero talk, Medicare is a prime example.
I want to give you some background on how we were structured and what we were doing previously
First, I want to introduce the UX team. These are the people that survived this with me.
They are all in the Milwaukee area
Previously..
We are product designers. The product gets customized or "configured" by the clients. We also get pulled in for some client support
We were very reactive. We weren't in front of development.
We worked off of a service desk and ticketing system.
I would assign design tickets to designers per product.
It was always centered "what tickets are you working on"
We had several successful design sprints for product redesigns but
For the most part... it was centered around "what needs to be done now" and not future innovation
Last fall was the perfect time for us to change things up
Company identified products
VP product and UX manager championed GV sprints
Can you imagine my face when Kristine, my former manager told me this. My head was spinning.
And that she wanted me to ensure we met our goal.
How are we going to do this?
Out of these four segment/product lines, leadership decided that Group and medicare were the ones to focus on.
Group is Small employer coverage. So a broker typiclaly shops for a small employer (not ACA)
We also did entirely exploratory process design sprint out of this.
How many people have experienced a GV design sprint?
Here's a brief intro/refresher.
Basically it's an amazing and exhausting experience.
It gives you the ability to solution and validate very quickly without a lot of time or money.
You bring all of these people together, address a problem, identify a target and test a solution in 5 days.
Monday-Diving into the problem: setting goals, identify sprint questions, map out your users and flows, interview SMEs, and identifying your target.
Tuesday- Lots of innovation: lightening demos, sketching
Wed- vote and storyboard
Thurs- build out prototype
Friday-test
GV does outline activities and timelines that help you through this process
I have the book here if anyone wants to take a peek
The website provides basically everything
We did have to modify to meet our goal
We had segments that were new to some of us
We had participants that were new to the GV design sprint process
Gave a ppt at first sprint of each product and for new participants as needed
I went to milwaukee a couple of times. It's always better in person, but it can be done remote
Everything had to be put online. I'll talk to you about how we did that in a minute.
A decider had to be present or we would have to shut down (especially on the decision days...prototype and testing, not so much)
Product owner, PM, VP
Everyone had to participate.
UX can't do it all.
We got really good at delegating tasks (didn't care about the role)/ let it go
Everyone sketched...we had exercises to help them (figure 8, police sketching---someone who doesn't feel comfortable can tell ux what they are thinking...boosts their esteem)
We have a pattern library for all of UI design.
At the beginning of the sprints, we would determine how in or out of the box we wanted to be
Usually it's that happy medium of "use what you can, but don't let that stop you"
Here are our the typical roles that we included.
The top 3 are the essential roles. They are the foundation.
2nd row, it was a typical mix.
Sometimes the Product owne/PM would be the decider
It's always nice to have 2-3 UX designers,
1-2 BAs
Solutions architects are nice to have.
Sales and dev
We interviewed sales as our SMEs. We couldn't get them for more time than that.
Same with dev, it was hard to pull them in. 1 of the products, we didn't know what platform it would be built on, so we didn't know who. (wish we would have...but pulling them in is best for more technical sprints (not exploratory/redesigning)
We added the pre sprint and the post sprint.
We felt that 5 days was not enough for us. Google Ventures outlines activities outside of the sprint, but we have all of these activities as part as our "formal sprint"
We had to be flexible in testing due to participant recruiting- brokers are hard to find.
When redesigning a current product
Wanted to look at our past research on our product
Refresh ourselves with what the latest research is around the functionality of the product
We had a meeting where the product owners etc. Would give us background and what they were were hoping to get out of the sprint.
It was a good way to get a jump start prior to sprint week
Lightening demos—get them in
Here's a screenshot of where we put our pre sprint resources- I will go over the tools /software in a minute, but the take away is that we had an area to jot down questions, research links, etc
Unfortunately, I can't share the data, but I wanted to show how we organized our sprint.
Stuck to the GV design sprint schedule
Allowed for flexibility on prototyping and testing
Team goes overboard on complexity/fidelity of the prototype at times
Again, everything was in RTB. We put our sprint questions, drew are map, uploaded all of our sketches and voted in there.
Most of the time the testing wrapped up durint our "post sprint week"
Some points about how we handled the results...
had up to 10 emails open at one time- sent all at once
Alot of this maybe common sense-but when you are in the middle of it, you have to keep organized.
No one likes a million updated meeting invites
these are the tools that we used. Like I said, this is what was available to us
Real time board can be really hard for new users. But it met our needs of having evertyhign in one place.
Axure- we tend to gravitate towards high fideltity, XD is the only other tool that's available us to right now (No sketch, balsamiq etc)
Had minimal squirrel moments, when we did, they went to parking lot
have to keep your focus on the target that you identified- call people our if they aren't
pull up the map with that target
- make sure the sketches and prototype are meeting your target
eliminates the "my way or no way"
still have "know it alls"
People stepped up. As far as testing, we had them shadow us and explain the best practices of questions and interviewing.
everyone has been overwhelmingly positive
we came together and we did this
UX didn't hand these prototypes into a black hole
The designs that were done in the sprint are in dev right now. I’m supporting them and still designing ahead.
we are integrated within the product/dev teams.
example: remove x feature. No, we can't. that was a main part of our sprint and it tested well
buy in from stakeholders and upper management
Hard to get a group of people to shift their focus. Working on 1 product for 1.5 weeks, then changing to a different product.
You could also do a main sprint and follow that with mini-sprints as needed
I felt that our targets were too big. prototyping was a nightmare. I feel like this is where we should have stuck to GVs recommendation---small!
It’s nice to have as many UX as possible. It can be done with one. –I facilitated and prototyped a couple of weeks ago. I did it…but it was a lot mentally.
More people
Dev during 1st 3 days
Sales more on 1st 2 days?
Ask product owners to be upfront about the MVP.
I felt like we wasted time- design big ideas...then it gets descoped. At times I feel like we could put more effort into making the MVP the best possible experience
Just do it! Maybe you can't do anything back to back like we did. You have to get buy in from managers that it works. Start small. Do 1 or 2 and see how it goes
1. the presentation
2. people are dedicating alot of time. allow breaks
3. be mindful of personalities. Don't invite someone who will throw off your efforts or not be a team player.
4. esp remote
5. compliments go along ways