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boundary of                        TIME


RESEARCH DATA                                                                                                   PARTICIPANT
Getting the most out of previous research                                                                       ENGAGEMENT
by playing games
                                                                                                                The power and richness of
                                                                                                                a longitudinal research method
                                                         THE
 Board game                                             PAST
 Connecting
             START
  the dots                                                                                                         Market Research
  workshop                                                                                                          Online Communities




                                                                                                                             THE
                                                                                                                           FUTURE




                     ACROSS
                      TIME




                                                                                             REPORTING
                          Daily consumer news
                          Highlight mailing
                          Intermediate update
                           sessions                                                          More reporting moments over time
                                                                                             = More impact with result




                        Doing more with less
                        Crossing the boundaries of qualitative research to increase business impact


                        Annelies Verhaeghe Head of Research Innovation, InSites Consulting
                        Charles Hageman Product Strategy Manager, KLM Royal Dutch Airlines
                        Tom De Ruyck Head of Research Communities, InSites Consulting
                        Thomas Troch Senior Research Innovator, InSites Consulting

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Air France / KLM MROC project: crossing the boundary of time

  • 1. boundary of  TIME RESEARCH DATA PARTICIPANT Getting the most out of previous research ENGAGEMENT by playing games The power and richness of a longitudinal research method THE  Board game PAST  Connecting START the dots  Market Research workshop Online Communities THE FUTURE ACROSS TIME REPORTING  Daily consumer news  Highlight mailing  Intermediate update sessions More reporting moments over time = More impact with result Doing more with less Crossing the boundaries of qualitative research to increase business impact Annelies Verhaeghe Head of Research Innovation, InSites Consulting Charles Hageman Product Strategy Manager, KLM Royal Dutch Airlines Tom De Ruyck Head of Research Communities, InSites Consulting Thomas Troch Senior Research Innovator, InSites Consulting