Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs

25 de Jan de 2019
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs
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Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POs

Notas do Editor

  1. Fundamental to F2P (possible exc. Hyper Casual) Crucial for a healthy business “The quickest route to revenue” (if you have products)
  2. Fundamental to F2P (possible exc. Hyper Casual) Crucial for a healthy business “The quickest route to revenue” (if you have products)
  3. Fundamental to F2P (possible exc. Hyper Casual) Crucial for a healthy business “The quickest route to revenue” (if you have products)
  4. REVISIT THISS
  5. A strategic mindset constantly evaluating your product needs... ...and creating the best plan at a given point in time
  6. Just launched User acquisition Monetization No-brainer backlogs Team structure: Dev heavy
  7. Why? Easy and quick Impact heaviest on Monetization and Engagement Tropicats case Soft launch unconvincing Show impact of new sales and events on WoW KPI *You may even experiment with this in soft launch
  8. Quick start/Welcome offer Seasonal offers Low price point NOT Regular / weekend offers (in case introducing sales conditioning too early) Irrelevant value propositions Too generous
  9. All inclusive Reward-driven, core-supporting Community (lite) Easy to implement NOT Leaderboard-driven (TC/JS case) without segmentation Complex
  10. Just launched User acquisition Monetization No-brainer backlogs Team structure: Dev heavy
  11. “Live operations is about providing a gold standard of customer support” Happy players are loyal Dynamic backlogs
  12. Just launched User acquisition Monetization No-brainer backlogs Team structure: Dev heavy
  13. Fundamental to F2P (possible exc. Hyper Casual) Crucial for a healthy business “The quickest route to revenue” (if you have products)
  14. Economy design with Live Ops in mind. Games of the future should design economy systems with the ability to handle a sales and events schedule to avoid the pitfalls mentioned above. This can also be useful to avoid bloated UI, but keep in mind that sales and events SHOULD be a little disruptive to remain noticeable.
  15. royale