ABOUT ME
My name is Thomas Giblin and I have been studying games
design for the past couple of years. Over the years I have
learnt a lot about the games industry and how everything
works.
I have took all of my knowledge on how to create a video
game and my understanding on how the market for games
works. I decided to start work on a game that would fill a
major gap in the market.
Studying
Knowledge and
Understanding
Intro on
me
ABRIDGED
Rather, this will be. The investigation known as Abridged will be your proving
ground. Through a variety of trial compartments and challenges, you will risk life
and limb to proceed to the next compartment. Things may start of simple but
they will soon heat up.
I chose the name Abridged for this game because the game is about solving
problems by using bridges to assist you, so the name followed naturally with the
idea of the game.
The game is a puzzle/platform game, were you aim to get through the
compartment in the most efficient way that you can see.
Compartments GenreGame
TARGET AUDIENCE
I will mainly be targeting my product at males between the ages of 12 -30.
Even though the game will be aimed mainly at males, I have also noticed
the amount of female gamers that take an interest in these types of games.
The reason why I have chosen this to be the target audience is after doing
primary and secondary into the market for games like this and how they
were marketed.
12-30 yo male Rise of female
gamers
Audience
Age
Under 12s
12 to 18
18 to 30
30+
Gender
Male
Female
Results gathered from www.surveymonkey.com
USP
One of the games unique selling points is the use of bridges to solve problems
in a number of different environments.
Another USP is how the game throws you into the deep end giving you limited
instruction and facing you against a multiple amount of challenges.
Bridges ChallengesUSP