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Project-Based Learning & Arduino

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Workshop in eTwinning Multilateral Seminar Lisbon 2017 - Innovative Learning Environments

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Project-Based Learning & Arduino

  1. 1. Project-Based Learning & Arduino Miguela Fernandes (miguela@sapo.pt), Agrupamento de Escolas da Batalha, eTwinning Ambassador, Portugal Teresa Lacerda (teresalacerda@hotmail.com), Agrupamento de Escolas de Póvoa de Lanhoso, eTwinning Ambassador, Portugal 23.June.2017
  2. 2. In this workshop… PBL IoT Arduino https://goo.gl/xxBbis
  3. 3. Project-based learning [PBL] Video in https://www.youtube.com/watch?v=LMCZvGesRz8
  4. 4. Project-based learning [PBL] PBL… • …is a new approach to teaching and learning and helps students to acquire the XXI Century skills. • …engage students in investigation of real-world problems and challenges. For this, students need… • …explore the real-world • …collaborate with peers • …develop a critical thinking • …purpose solutions and make products. • The technology, web 2.0 and eTwinning can support students and teachers when they work on PBL.
  5. 5. The essential elements of PBL Essential Elements of Project-Based Learning - Lorin Mayo, 2013 (http://www.shsu.edu/centers/project-based-learning/k-12.html)
  6. 6. Internet of Things (IoT) Video in https://www.youtube.com/watch?v=aCJjtJ5pGQo
  7. 7. Arduino Video in https://www.youtube.com/watch?v=9vQY2oTrLkY
  8. 8. All of things to learn PBL IoT Arduino
  9. 9. Now… Images found in Google with labelled for reuse with modification
  10. 10. What is the challenge? Challenge 1 Temperature Challenge 3 Digital Postcard Challenge 2 Arduino Blink Challenge 4 Measure light Define the problem Plan the project Structure the final product Make a public presentation
  11. 11. Work Group Images found in Google with labelled for reuse with modification Organize each group & Present yourself
  12. 12. Work Group Step 2 – Plan the project [Sustained inquiry - The project involves an active, in-depth process over time, in which students generate questions, find and use resources, ask further questions, and develop their own answers.] Step 1 - Define the problem [Challenging problem - The project is based on a meaningful problem to solve or a question to answer, at the appropriate level of challenge for students, which is operationalized by an open- ended, engaging driving question.] Step 4 – Reflection / Critique & Revision [The project provides opportunities for students to reflect on what and how they are learning, and on the project’s design and implementation. // The project includes processes for students to give and receive feedback on their work, in order to revise their ideas and products or conduct further inquiry.] Step 3 – Work in process [The project allows students to make some choices about the products they create, how they work, and how they use their time.]
  13. 13. Public presentation Images found in Google with labelled for reuse with modification
  14. 14. Conclusions Don’t forget - Essential Project Design Elements: • Key Knowledge, Understanding & Success • Challenging, Problem or Question • Sustained Inquiry • Authenticity • Student Voice & Choice • Reflection • Critique & Revision • Public product
  15. 15. Conclusions • Students learn to learn • Students learn by doing • Use TwinSpace to: – Discuss & share – Publish the products – … • The limit is… your creativity 
  16. 16. The end! Miguela Fernandes (miguela@sapo.pt) Teresa Lacerda (teresalacerda@hotmail.com) Image found in Google with labelled for reuse with modification Workshop evaluation