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10 YEARS
OF FUNDING AND
NETWORKS
FOR THE FINNISH
GAME INDUSTRY
in the game 2004–2014
TURNOVERof the Finnish Game Industry 2004–2014
Astronomical growth
2008
2007
2006
2005
2004
70
65
78
87
40
2014
2013
2012
...
TEKES FUNDING
to the Finnish Game Industry 2004–2014
Long-term risk sharing public funding
¢ During Tekes’ game industry
s...
Big impact with carefully targeted funding
TEKES SUPPORT
Percentage of the Finnish Game Industry Turnover 2004–2014
PERCEN...
Only for the best
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
16
12
26
19
21
23
23
33
43
25
10
Number
COMPANIES...
Hi-tech industry
EMPLOYEES
in the Finnish Game Industry 2004–2014
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
1...
SKENE FACTSn 28 million euros funding from Tekes’ Skene – Games
Refueled programme to boost the game development
business ...
COMPANIES BOOSTED
BY SKENE FUNDING AND NETWORKS
u FROZENBYTE
Game engine development with
big impact
Skene funded Frozenbyte’s game engine
development (incl. e.g. improve...
u TUNNEL GROUND
Finnish multimedia company
combines a new games and comics IP
Skene funding enabled Tunnel Ground
to devel...
TEKES’ SKENE PROGRAMME
ACCELERATING THE FINNISH
GAME INDUSTRY GROWTH
2012–2015
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10 years of Tekes funding and networks for the Finnish game industry 2004-2014

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The growth of the Finnish game industry and the impact of Tekes' funding and networks for it 2004-2014.

Publicada em: Governo e ONGs
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  • Download 10 years of Tekes funding and networks for the Finnish game industry 2004-2014 (pdf), http://www.tekes.fi/globalassets/global/ohjelmat-ja-palvelut/ohjelmat/skene/aineistot/10-years-of-tekes-funding-and-networks-for-the-finnish-game-industry-2004-2014.pdf
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10 years of Tekes funding and networks for the Finnish game industry 2004-2014

  1. 1. 10 YEARS OF FUNDING AND NETWORKS FOR THE FINNISH GAME INDUSTRY in the game 2004–2014
  2. 2. TURNOVERof the Finnish Game Industry 2004–2014 Astronomical growth 2008 2007 2006 2005 2004 70 65 78 87 40 2014 2013 2012 2011 2010 2009 87 105 165 250 900 1800 ¢ In comparison, the turnover of the Finnish ICT industry was 8.3 billion euros in 2013. In that year, the Finnish game industry represented 10% of the turnover of the ICT industry. This share will very likely grow to almost 20% in 2014. From the point of view of national economy, the game industry has grown to be a significant part of the Finnish industrial landscape. TURNOVER 2004–2014 €3647 Million € Million
  3. 3. TEKES FUNDING to the Finnish Game Industry 2004–2014 Long-term risk sharing public funding ¢ During Tekes’ game industry specific programme, Skene – Games Refueled (2012–2015), Tekes has funded the Finnish game industry with 28 million euros (53 million euros with companies’ own share included). The total amount of private investments to Finnish game companies during Skene is 53 million euros (excluding the Supercell Gungho Softbank acquisition). In most cases these investments would not have been possible without Tekes funding’s leverage. The total value of financial transactions in 2012–2014 is 1.5 billion euros. TOTAL FUNDING 2004–2014 €67 Million 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 2,7 3 6 5 6,3 6,5 8,6 14,1 8,4 5,5 0,9 € Million
  4. 4. Big impact with carefully targeted funding TEKES SUPPORT Percentage of the Finnish Game Industry Turnover 2004–2014 PERCENTAGE 2004–2014 1,84% ¢ Due to the rapid growth of the Finnish game industry, the relative share of Tekes support has decreased in 2004–2014. 2014 2013 2012 2011 2010 2009 2008 2007 2006 20052004 3,86 4,62 7,69 5,75 7,24 6,19 5,21 5,68 0,93 0,31 2,25 Percentage
  5. 5. Only for the best 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 16 12 26 19 21 23 23 33 43 25 10 Number COMPANIES RECEIVING Tekes Funding 2004–2014 ¢The number of companies in the Finnish game industry has grown from appr. 40 companies in 2004 to 260 companies in the end of 2014. Over 50 companies have received funding from Tekes’ Skene – Games Refueled programme in 2012–2014. This equals appr. 20% of the total number of companies.
  6. 6. Hi-tech industry EMPLOYEES in the Finnish Game Industry 2004–2014 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 1000 900 1100 1150 1120 1080 1250 1800 2200 2500 600 Number ¢The relative turnover (turnover per employee) of the Finnish game industry has grown much faster than in traditional industries. This is typical for born global IP-based hi-tech industry.
  7. 7. SKENE FACTSn 28 million euros funding from Tekes’ Skene – Games Refueled programme to boost the game development business of the most promising Finnish game companies in 2012–2015 WHAT DID WE GET? n 53 million euros private investor money for Finnish game companies in 2012–2015 n Game industry with turnover of over 1.8 billion euros in 2015 (250 million euros in 2012) n Over 260 game companies with 2 500 employees n Major global game giants like EA, Ubisoft and Unity present in Finland Check out Skene, www.tekes.fi/skene
  8. 8. COMPANIES BOOSTED BY SKENE FUNDING AND NETWORKS
  9. 9. u FROZENBYTE Game engine development with big impact Skene funded Frozenbyte’s game engine development (incl. e.g. improvement of graphics, animation, sound and multiplayer technology) with which the company created the already seven million selling Trine series. In addition to R&D, Skene funding made possible the shipping of Trine 2 for PlayStation 4 and Nintendo Wii U. u SMALL GIANT GAMES Development tool and concept improvement for mobile games With Skene funding the industry veteran founded Small Giant Games developed their game engine, level design tools, multiplayer and game concept. Skene provided advice as well for game business development. u EVERYWEAR GAMES Games for smart watches Everywear Games developed technology for Apple’s smart watch platform with Skene funding. The funding enabled the company to create a new game for a new platform from scratch in less than six months. u CUCKOO WORKOUT Wellbeing game encourages office workers to move their asses Skene funding helped Cuckoo Workout to add traditional gaming elements to their wellbeing game. Skene cooperation also enabled the company to hire a developer and to chart the US market. COMPANIES BOOSTED BY SKENE FUNDING AND NETWORKS
  10. 10. u TUNNEL GROUND Finnish multimedia company combines a new games and comics IP Skene funding enabled Tunnel Ground to develop technology platform for sharing games on mobile devices and smart televisions. Skene’s most important contribution was to network the company with veterans of the gaming industry and build valuable contacts. u MINDFIELD GAMES Virtual reality games for Oculus Rift With Skene funding Mindfield Games has investigated the Oculus Rift platform thoroughly for advantages and disadvantages in terms of game development. The funding helped the company to remove motion sickness that is typical for virtual reality games, from their forthcoming debut title. u RIVAL GAMES Episode-based games with good storyline Rival Games made the first episode of their game with Skene funding. A game based on a well-known comic strip is on its way too. The funding helped to seal the forthcoming game partnership and enabled the creation of tools and future working methods. As well, Skene funding was of the greatest benefit in building an expert team. Check out Skene, www.tekes.fi/skene COMPANIES BOOSTED BY SKENE FUNDING AND NETWORKS
  11. 11. TEKES’ SKENE PROGRAMME ACCELERATING THE FINNISH GAME INDUSTRY GROWTH 2012–2015

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