Anúncio

Boeing B-29 Superfortress Gunners Information File.pdf

26 de Mar de 2023
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Anúncio
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Anúncio
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Anúncio
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Anúncio
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Anúncio
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Anúncio
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Anúncio
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Anúncio
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Anúncio
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Boeing B-29 Superfortress Gunners Information  File.pdf
Próximos SlideShares
Republic F-84F-25 and later Thunderstreak Flight Handbook.pdfRepublic F-84F-25 and later Thunderstreak Flight Handbook.pdf
Carregando em ... 3
1 de 127
Anúncio

Mais conteúdo relacionado

Anúncio

Boeing B-29 Superfortress Gunners Information File.pdf

  1. ~ B-29 ~ GUNNER'S. .~~ INFORM ION ~.~ FILE · GENERAL. ELECTRIC
  2. Restricted .... • Notice This document contains information affecting the National Defense of the United States within the meaning of the Espio~age Act, 50 U.S. C., 31 and 32, as amended. Its transmission or the revelation of its contents in any manner to an unauthorized person is p.rohibited by law. RESTRICTED
  3. A MESSAGE FOR YOU This Information File is your book and is ·de- signed to aid you in becoming better acquainted vith the CENTRAL-STATION FIRE-CONTROL SYSTEM on the B-29 Bomber. It will aid in qual- ifying you to assist the C. F.• C. specialists per- form their ground maintenance and check· duties on the System and its armament. Furthermore, it will enable you to determine whether the required armament, maintenance and ordnance inspections have been met by the personnel assigned to do that work. You will find check lists and procedures in the _ text, which you may follow to assure yourself that everythiri.g in the CENTRAL-STATION _FIRE-CONTROL SYSTEM is in perfect operat- ing condition before you go into combat. In addi- tion, there are lots of tips and suggestions which are important to your job as a gunner, so use them and here's luck. Know ·Your Equipment ancl How to Use It Remember, uThe Pilot takes the plane up, but, the Gunner keeps it up.''
  4. Gunner's Responsibilities
  5. WHY YOU HAVE C. f. C. ON THE B-29 Until recently, airplane manufacturers have de- signed and built airplanes according to the ideas and designs of their engineers, adding armament as an accessory. However, your B-29 is the out- growth of the hard, practical combat experience of pilots and gunners, and combines the engineer- ing ideas of the aircraft manufacturer and Army Engineers. This section is devoted to the features of the armament system you are using in order that you may fully appreciate its value, not only to yourself, but to the rest of your crew. These features are as follows : GIF 1-2 RESTRICTED
  6. VISIBILITY AND f IRE COVERAGE Guns and gunners are located on the B-29 so that gunners have the maximum amount of visibility for scanning the sky and the guns are positioned to give the greatest amount of fire coverage. 360° RESTRICTED GIF 1-3
  7. INCREASED RANGE Fire range is increased to a point where your fire power is effective beyond the limits of most fight- ers. This means, you can get him before he gets you, which means you get the break. GIF 1-4 RESTRICTED
  8. YOUR SECOND BRAIN With the B-29"s remotely controlled turrets and computing system, you actually have a second brain. The computer takes the guess-work out of "Point of Aim" because it figures all of these things for you: a. Range Estimation b. Bullet Drop c. Gunner's Deflection d. Target Deflection e. Windage Correction f. Parallax compensation of guns to sights g. Increases range far beyond the usual 600 yards by automatically establishing the correct lead RESTRICTED GIF 1-S
  9. GIF 1-6 ASSURED FIRE POWER The loss of a sighting sta- tion does not necessarily mean the loss of fire power. A gunner in another sight- ing statio~ can control the lost station's turret through the secondary control in his RESTRICTED
  10. • PRESSURIZED AREA COMFORT Your comfort 1s increased in the B-29 through pressurization of the cabin, which means: a. Easier breathing b. More strength at high altitude c. Better reflex action d. Your ears won't bother you as much on rapid change of altitude e. Greater comfort and freedom of move- ment, less clothing is necessary f. You have more room to stretch your legs Conventional Turret B-29 Turret_ STREAMLINING The aerodynamics of your bomber are improved with Central-station Fire-control as the low sleek turrets and Sighting Stations lessen air drag. This results in a faster and cleaner airplane. RESTRICTED GIF 1-7
  11. CONCENTRATED FIRE POWER The fire power of more than one turret may be concentrated on a fighter from one sighting station when attacks are concentrated in a specific sector through the use of seco dary ntrol. When you turret from one sighting station, as directed b the F' e Control Officer, hell. GIF 1-8 RESTRICTED
  12. BALANCE The old worry about bal- ACCURACY ance is lessened on the B-29 as the airplane was pre-designed to carry its bomb load, fuel, protec- tive armament, and armor· plate in engineered posi- tions. In this way balance and wing loading are kept .here they ought to be. } Sighting accuracy is greatly increased through the use of the computer and because you are separated from the jar and vibration of the guns. As you know, noise, vibration and the weight of flexible guns cause"gun fatigue" and lessen your efficiency. RESTRICTED GIF 1-9
  13. Now You Can See What a Swell Piece of Equipment You Have GIF 1-10 RESTRICTED
  14. Primary and Secondary Control Charts RESTRICTED
  15. If You Are at This Sight Upper Nose Right Blister ~ Left m Blister V -t ~ n -t m Tail C LOWER REAR TURRET LEFT BLISTER SIGHTING STATION RIGHT BLISTER SIGHTING STATION And Want Use Control Control Switches on This of This Turret Control Box Upper Rear Upper System Upper Forward Upper System Upper Forward Upper System Lower Forward Nose System Lower Forward Nose System Lower Rear Blister System Tail Tail System Lower Forward Nose System Lower Rear Blister System Tail Tail System Tail Tail System r.n .... ~ ti" .. DI =:s a. AND TURN SELECTOR SWITCH ~ r= On Blister Selector On Nose Release ... Switch Box To Switch Box To ... c,, .. OUT .... a. IN c,, IN =:s .. .... RIGHT OUT .... .... RIGHT n DI RIGHT .. .... LEFT OUT 0 1:1 LEFT c-:t LEFT ti" DI ... ..
  16. Primary and Secondary Controls TRANSFER SWITCHES ON BLISTER SYSTEM SWITCH BOX NOSE GUNNERS RELEASE SWITCHES ON NOSE SYSTEM SWITCH BOX
  17. NOTE: NOSE GUNNER CAN CONTROL UPPER FOR- WARD TURRET ALONE BY OPENING RELEASE SWITCH - - - - PRIMARY CONTROL RESTRICTED
  18. RESTRICTED Gunner's Responsiblllties
  19. PROTECT YOUR PLANE Your prime responsibility as a gunner 1s to PROTECT YOUR PLANE AND FORMATION from attacking fighters. You are on a bombing mission, not a hunting spree. To accomplish your mission you must defend your airplane. OPERATION Of EQUIPMENT The final responsibility for the operation of the B-29's defens~ve armament is yours. Make sure that every last detail of your equipment has been checked by yourself ! Excuses Won't Save Your Neck When the Fighters Close In On You. GIF 3-2 RESTRICTED
  20. AID IN MAINTENANCE Now that you know that the final responsibility is yours, get out with the Maintenance Crews and work with them. You can't learn too much about C. F. C. If you work right along with the ground crews you will be able to accomplish the same things that they do. ~-.;-:-~· MAINTENANCE IN FLIGHT Study your B-29 from the ~ inside. Clearing stop- pages in flight isn't any picnic, so the more you know about each particular piece of equipment of the system, the better off you will be if stop- pages occur. (A jammed gun won't keep the enemy · on the run.) RESTRICTED ' GIF 3-3
  21. OPERATION Of OTHER STATIONS Naturally, you want to be prepared for any emer- gency which may arise, so it is your responsibility to know all you can about the other gunner's duties and stations. Know where the control switches are located and how to operate them, and what turrets each gunner may call upon in Primary and Secondary control. GIF 3-4 RESTRICTED
  22. WORK AS A TEAM You are a part of a combat team just like your old football squad. In order for the team to win you must do your part following the rules and signals with perfect coordination, cooperation and timing. Be alert and GET THAT FIGHTER before he gets you or anyone in your formation. BRIEFING RESTRICTED Each mission is tactically different. To know your duties pay strict attention to the orders given you at briefing. GIF 3-5
  23. ; MISSION IS ANNOUNCED You are assigned to ·go! You must see that the guns and ammunition are properly installed. J MAKE A PRE - FLIGHT CHECK OF THE C. F. C. EQUIPMENT as your final responsi- bility before combat. See section 4 for a list of duties which will help you to make this check. - GIF 3-6 RESTRICTED
  24. RESTRICTED Seetto,e ?oet1t Gunner's Pre-Oight Duties
  25. GIF 4-2 A. GUNS AND AMMUNITION The guns aren't readily accessible to you during flight, so make doubly sure they are in 100% perfect operating condition when they are installed in the turret. Don't take anyone's word for it, CHECK THEM YOURSELF- RESTRICTED
  26. 1. Pick up your guns at armament. 2. Did those armament "guys" serv- ice them right? Better check them yourself. 3. Wipe out the bore and chamber of your gun barrel. 4. Is the adjusting screw tight against the buffer discs in the backplate? 5. Is the headspace adjustment O-K? 6. Can you feel any burrs in the T-slot? 7. How about burrs on the camming surfaces? 8. Check the oil buffer tube for correct oil level. 9. Is the buffer setting O-K? RESTRICTED GIF 4-3
  27. GIF 4-4 A. GUNS AND AMMUNITION (Continued) l 0. Has the gun been properly lubri- cated? ... All excess oil wiped off? 11 . When guns are installed in tur- rets, do it yourself or at least watch the other "guys" to see that they do it right. 12. Make sure the guns are tight in their adapters. 13. Is the gun charger securely mounted on the gun? 14. Is the charger solenoid correctly timed? 15. Check the operation of the charger and the guns. 16. Make certain that both the feed- ing and firing is O-K. l 7. Is all equipment saftied? 18. How about safety wires, are they O-K?
  28. L..r""',,.-.__ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ 19. Ammunition should be checked with ex- treme care looking for the following: a. Position of link on the round. b. Position of rounds with respect to · each other. c. Short rounds. d. Bulges or burrs on rounds. e. Extraction rim too thin or too thick. f. Deep-set or defective primers. g. Corrosion on rounds. h. Broken links or improper belting. i. Check belts by running through loading machine. 20. Make sure there are no dents in the ammunition cans, and load the cans making certain that the rounds point in the correct direction and do not bind. DON'T FEED AMMUNITION INTO THE FEEDWAY OF THE GUNS YETI There Are More Checks to Make RESTRICTED GIF 4-5
  29. B. ~. F. C. SYSTEM CHECK DUTIES (1) PRE-FLIGHT THE C. F. C. SYSTEM making certain that everything is in readiness and operating properly for the Combat Mission. To do this, you must make practically the same check as the -.._/ ground maintenance crew. For a check list of these operations see Section 6-A. (2) Harmonization should be-checked to make certain that your guns and your sight point in the same direc- tion. For this ~heck procedure see Section 6-B. (3) If your computer does not operate properly in the Ground Opera- tional Pre-Flight Check, it should be checked for the accuracy of its corrections with a "Computer Tester," an instrument that will be on hand at the C. F. C. Repair Shop. A trained C. F. C. man will have to make this check for you. RESTRICTED
  30. C. MISCELLANEOUS CHECK DUTIES (1) Check INTERPHONE. (2) Check SUIT HEATER. (3) CLEAN your BLISTER. (4) CLEAN SIGHT REFLECTOR, MIRROR and SKY-FILTERS. (5) Is the RING AND BEAD SIGHT WORK- ABLE and RETRACTABLE? (6) SIGHT FRICTION ADJUSTMENT to your liking? (7) After making checks 4, 5 and 6, STOW YOUR SIGHT (8) Is your PARACHUTE in good condi- tion? Does it FIT PROPERLY? (9) Where is your SEAT CUSHION? (10) Is "MAE WEST" in good shape? Is her INFLATION BOTTLE sealed? GIF 4-7
  31. C. MISCELLANEOUS CHECK DUTIES (Continued) (11) OXYGEN SYSTEM: Check the operation and capacity. a. Turn "ON" the demand regulator. (Blinker will in- dicate when the oxygen is coming through.) b. Turn "OFF" the demand regulator. c. Turn "ON" the emergency oxygen supply. d. Check the oxygen pressure. The gauge should read be- tween 3 50-4 50 psi. e. Warning light will turn on when oxygen pressure falls below 100 psi. (12) Are SPARE.FUSES and TUBES on hand?
  32. (13) KNOW WHERE YOUR ESCAPE HATCHES ARE. Check them for operation and have them clear of obstructions for instant use. (14) Do you have all of your GUN'S SPARE PARTS and tools IF NOT, BE SURE TO GET THEM! D. LOAD YOUR GUNS Now that the C. F. C. System has been com- pletely checked for combat, FEED THE AMMUNITION from the ammunition cans into the feedways of the guns. RESTRICTED GIF 4-9
  33. E. MAKE DOUBL THAT: (1) GUN COVERS are DOWN and secured DURING LOADING. (2) AM'MUNITION is fed AGAINST the CARTRIDGE STOPS with the DOUBLE LINK IN FIRST. (3) That AMMUNITION 1 .S NOT JAMMED in the feedways. (4) CHARGERS ARE RESET-if you really want the guns to fire. (5) TURRET DOMES ARE SECURELY LATCHED. (6) TURRET-WELL SAFETY SWITCHES ARE CLOSED.
  34. RESTRICTED Seetto#?we The Combat Mission
  35. Draw clothing as directed by the Personal Equipment Officer at mis- sion briefing. A. CREW TO STATIONS Take your station upon completion of pre-flight check. B. BEFORE TAKE-OFF GIF 5-2 You are going to have a lot of things to do during and after take-off, so you had better check the following while you have a chance: . II 1. Where is your CHUTE? 2. Where is your SEAT CUSHION? 3. Sit down, and·don't use the sight to chin yourself. 4. Is your OXYGEN MASK in place? L 5. BLISTER STILL 4'lf" CLEAN? RESTRICTED
  36. 6. INTERPHONE CHECK: Put on headphones. Adjust your throat "mike." Stand-by for the "lnterphone Check." Listen for the alarm bell. Watch for the interphone "call" signal from the Co-pilot. Report to the Co-pilot, during your station inspection, to acknowledge that your signal light is working properly. SPECIAL NOTE to left blister and tail gun- ners: When your station inspection is made, be sure to report whether or not you heard the alarm bell. 7. CONTROL SURFACES. CHECK. On ((Call" from the Co-pilot over the interphone, gunners will report the POSITION OF RUDDER, ELEVA- TORS, and AILERONS as the RESTRICTED GIF 5-3
  37. BEFORE TAKE-OFF (continuedJ 8. STATUS OF CHECK LIST. On <(Call" from the Co-pilot, each gunner will report whether or not he has completed his check list, according to S. 0. P. (Standard Operating Procedure). .9. TAIL GUNNER STARTS "PUTT PUTT" (Aux- iliary Generator). 10. STAND BY TO TAXI after the engines are started. Your Co-pilot will .announce, "PRE- PARE TO TAXI." 11. The Co-pilot will announce over the interphone, "WING FLAPS." When the flaps are down the left gunner will reply, "LEFT FLAP DOWN 25°." Right gunner will say "RIGHT FLAP DOWN 25°." 12. For the ten millionth time, SECURE ~ YOUR SAFETY BELT BEFORE TAKE-OFF.
  38. C. DURING TAXIING The top gunner is responsible for pro~ptly reporting to the Co-pilot_the presence· of any approaching aircraft in flight which might inter- fere with taxiing. · All gunners will .promptly report any hazardous condition they may observe. RESTRICTED GIF 5-5
  39. D. TAKE-Off DUTIES List your take-off duties here. GIF 5-6 RESTRICTED
  40. D. TAKE-Off DUTIES (Continued) E. AFTER TAKE-OFF Right and left gunners will report over the inter- phone as soon as the flaps and landing gears are retracted, "RIGHT GEAR UP," etc. RESTRICTED GIF 5-7
  41. F. FLIGHT OPERATIONAL CHECK AFTER TAKE-OFF Learn position of all your switches and controls, so you can operate without hesitation in the dark. EACH GUNNER will make the Fire Control · System operational chec½ and fire his guns as follows: 1. .POWER-AUX. "ON". This switch is on your control box. It turns on you~ air compressor, the heaters for the guns and the computer. This is important, as we wouldn't want you embarrassed for lack of air for the gun chargers. 2. GUNS to '. 'FIRE". You'll also find this switch on the control box. 3. POWER A. C. "ON". This switch is on the control box. This starts the dynamotor. Listen, did it start? If it did, the breaker on the control box must be closed. If it .didn't, push like hell on the POWER BREAKERS reset button. Now you have sight and con- trol power. GIF 5-8 RESTRICTED _/
  42. 4. UNSTOW SIGHT. Make sure it has freedom of motion through azimuth and eleva- tion travel. 5. TURN UP RHEOSTAT- Reticle light lights. 6. CH ECK BO TH RETICLE FILAMENTS. 7. CHECK RANGE CONTROL · OPERATION. 8. CHECK TARGET SIZE INPUT . KNOB OPERATION. 9. SELECT PROPER SKY FILTER. Adjust the reticle illumina- tion. RULE O THUMB: Use only enough filter to permit you to see the reticle with reason- able clearness, not too dim and not too bright, when looking at the brightest por- tion of the sky, not including the sun and its surrounding area. RESTRICTED GIF 5-9
  43. FLIGHT OPERATIONAL CHECK AFTER TAKE-OFF (continued} 10. SET SELECTOR SWITCHES on the blister system control box, blistersystemswitch box, , and nose system switch box in accordance with S. 0. P. 11. GET COMFORTABLE. Posi- tion yourselffor scanning and tracking. Place padding where you will need it. 12. Place "MIKE" CORD, OXY- GEN HOSE, ETC., so they won't foul you up. 13. CLOTHING AND CHUTE HARNESS adjusted so you , will have freedom of move- ment in action. 14. SIGHT GRIP. Feel out the best position of your hands on the sight grips. This is important ',4"•·-- , • ·" 0 ~,,w, as you will have to get your grips set right and qui~k when GIF. S-10 RESTRICTED
  44. RESTRICTED you spot a target. You must know how to "come in" on ~----~ - the grips, because, you shouldn't change · your grip after you once start tracking. If you do change, your com- puter hasn't a chance, and that isn't good for your health. NEVER SHIFT YOUR HAND ·ON GRIPS. turn the system ON as all stations can't turn ON at once. System will be turned on in the following order: Blister System Nose System Upper System Tail System The Generators don't like to have you all start at once so you must take your turn. Turn GIF 5-11
  45. FLIGHT OPERATIONAL CHECK AFTER TAKE-OFF (continued} the balance ofthe switches on the control box marked POWER to "ON." Turn the ; switches on one at a time and listen. You are starting the , amplidynes and they sound like coffee grinders. If you hear them start, you know the POWER BREAKERS are closed. 16. C O M PU TE R " IN . " This switch is on the control box. It supplies de power to the computer and gyros. GYROS RUNNING? Feel if they are. 17. COMPUTER "IN-OUT" LIGHT. Is it operating? When the light is on it tells you: (1) Your sight is outside the limits of the computer's op- eration in elevation; or (2) the computer stand-by switch is at "STAND-BY." GIF 5-12 RESTRICTED
  46. RESTRICTED 18. CHEC~ PRIMARY TURRET. See that the turret follows the sight. The upper gunner can see the upper turrets. The tail gunner can see the tail turret. The blister gunners can see the lower rear turret guns when the guns are pointing broadside. The nose gunner can have the uppergunnerchecktheupper forward turret, then have the navigator listen for the oper- ation of the lower forward turret. RET (S). Do this according to S. 0. P. Blister gunners check for the proper signal on the indicator lights, located on the . blister auxiliary control box. When a light is lit the GIF 5-13
  47. FLIGHT OPERATIONAL CHECK AFTER TAKE-OFF (continued} primary gunner has control of that turret. 20. DIM BLISTER AUXILIARY control box LAMPS. 21. ALTITUDE AND AIR SPEED. Fire Control Officer will in- struct the navigator to set his altitude and air speed hand- set. 22. SET MAXIMUM RANGE. Set this way, on the smallest ret- icle size, you can pick the enemy up when he is a long way off and start tracking. 23. FIRE A PRACTICE BURST UPON INSTRUCTIONS. Make it a short one, two or three rounds. 24. STAND-BY. The Co-pilot may want you to shut down to stand-by if the mission is a long one. If he does: a. Stow your turret by stow- .. GIF 5-14 . J RESTRICTED
  48. RESTRICTED ing your sight keeping the action switch depressed. b. Turn the POWER-TURRET switches to "OFF." c. Release the action switch and you are at STAND-BY. d. NEVER TURN THE SYSTEM ALL THE WAY OFF 'TILL THE END OF THE MISSION. Leaving the POWER-A.C. andPOWER-AUX. switches "ON" keeps the system warmed up.and ready for · action. e. BE SURE TO TURN THE POWER-TURRET SWITCHES TO "ON" BEFORE ENTER- ING THE COMBAT ZONE as directed by Fire Control Officer. GIF 5-15
  49. G. SCANNING SCANNING is one of your main responsibilities. KEEP A SHARP LOOK-OUT FOR THE ENEMY IN YOUR ASSIGNED AREA FOR SCANNING. Remember, you are bigger than he is, and, easier to see. You will have to be o,n your toes to see him first and SLUG HIM. A SLEEPING GUN- NER MAKES A BLIND SPOT IN YOUR B-29. The Fire Control Officer will assign the area that you are to scan. If you wish to move the sight while scanning, lea_ ve the action switch OPEN so the guns don't drag along. GIF 5-16 RESTRICTED
  50. A Target Appears YOU'RE IN COMBAT! RESTRICTED GIF 5-17
  51. SCANNING (continuedJ Report the target to the Fire Control Officer by the "CLOCK SYSTEM." RECOGNITION ·What is it? Enemy or Friendly Plane? GIF 5-18 RESTRICTED J _
  52. WING SPAN What is the wing span . in feet? SET TARGET SIZE TIP You may find it helpful, pre- vious to entering the combat zone, to set the target size, to the anticipated fighter's wing-span for the particular theatre you are in. RESTRICTED - GIF 5-19
  53. H. SIGHTING Put the center reticle dot right smack on the target. You must do this because it's the COM- PUTER'S JOB TO MAKE ALL CORRECTIONS FOR YOU. Range the target by closing the reticle down so the reticle diameter spans the wing tips. REMEMBER, your hands must be set the way you like them, for complete ease of movement. You shouldn't change your grip during the period of tracking.-"lt ain't healthy." SJGHT WITH BOTH EYES OPEN KEEPING THEM SEVERAL INCHES BEHIND THE RETICLE. IT'S NATURAL, AND IT WORKS. Note to tail gun- ners: This is the nuts for shooting "around" tail window corner posts. GIF 5-20 RESTRICTED
  54. TRACK THE TARGET SMOOTHLY IN RANGE AND POSITION. TRACKING IS REALLY AN _ IMPORTANT PART OF YOUR JOB. If you don't track smoothly you won't get hits. If you pause when you fire a burst, or jerk when you are tracking, you upset the signals sent from the gyros to the computer. · If you get off the target when you are tracking, come on again SMOOTHLY, so the gyros can re-establish correct signals into the computer. While you are tracking, remember continually to adjust the range. If your plane is rolling, yawing, or in evasive action, continue to track smoothly with the center reticle dot on the target as the computer will make the necessary corrections for you. When changing your sight from one target to another, slue the sight quickly. This will prevent building up large false corrections in the computer. RESTRICTED GIF 5-21
  55. I. FIRING FIRE .BEFORE HE GETS YOU. Remember, with the computer the advantage is yours. When the reticle shows the target at maximum range (1,500 yards) fire a short burst (two or three rounds) to clear your guns. You should begin firing for the . kill ~t 900 yards. GIF 5-22 ... 'X "' ~ z "' "ft ;;; z c:, 0 ::ai, -t ::r: m RESTRICTED
  56. • • • a 170 YDS. • • • • • ON NOSE ATTACKS open fire at longer range be- cause of the extremely high relative speed between your bomber and the fighter. Fire to kill at 1,400 yards. You will have to be plenty sharp on these attacks because in some cases the relative speed will be as high as 1,000 feet per second. This means that the duration of the attack will only be approximately 3½ seconds. Brother, think that over! RESTRICTED GIF S-23
  57. FIRING · (continuedJ FIRE SHORT BURSTS. Remembe~, you should fire short bursts to conserve your guns. When you fire long bursts the gun barrel expands and loses its accuracy by causing a much greater bullet disper- sion. Fire a maximum of 25 rounds per burst per gun. Never fire a burst without allowing a reason- able cool-off int~rval. In. emergencies, a fifteen second cool-off period is permissible. BE ACCU- RATE-MAKE EVERY SLUG COUNT! KEEP TRACKING TiHE TARGET ALL THE TIME YOU ARE SHOOTING GIF 5-24 RESTRICTED
  58. WHEN TRANSFERRING TURRETS DON'T DE- PRESS THE TRIGGER. COOK-OFFS AND BLOW-OUTS. When you are not tracking or firing and there is a possibility of a COOK-OFF FROM LONG BURSTS, STOW YOUR TURRET WHERE IT IS SAFE. Remem- ber, there are other planes in your squadron which might be hit by a runaway gun. POSITION YOUR GUNS FOR BEST COOLING dead astern or straight forward at a slight angle off the hori- zontal. RESTRICTED GIF 5-25
  59. FIRING (continued) BLISTER AND TAIL GUNNERS: You can fire the tail turret cannon together with the "50's," when your CANNON switch is "ON." The switches are located in the side blisters and in front of the tail sight. The cannon cannot be fired alone. Know what gives in the rest of the plane. LISTEN OVER YOUR INTERPHONE CONSTANTLY. A VOID SNAFU. Be clear and concise when speaking and maintain lnterphone Discipline. WORK AS A TEAM AND KEEP YOUR SIGNALS STRAIGHT GIF 5-26 RESTRICTED
  60. J. BfFORE LANDING 1. GUNS-"SAFE" 2. STOW TURRETS Turrets should be stowed by the gunner having the primary control. The right blister gunner should stow the lower rear turret. Stow your turret by stowing your sight with the action switch closed. Turn the POWER- TURRET switch (s) "OFF," and release the action switch. Check with pilot that indicator light shows t~e turrets are properly stowed for landing. 3. STOW SIGHT in azimuth and elevation, cov- ering it with the cover provided. 4. ALL SWltCHES-"OFF" Turn all of the Central-station Fire-control System switches to the "OFF" position before landing. POWER CAMERA COMPUTER GUNS AUX. A.C. TURRET ON ON ON ON ON FIRE ~ ~ ~ ~ ~ ~ OFF OFF OFF OFF OFF SAFE '' ,' ,' /~ ' j - ---.---
  61. 5. TURN ON "PUTT PUTT" The Co-pilot will announce over the inter- .._____,1 phone "PREPARE FOR LANDING." At this time, the tail gunner will start the "PUTT PUTT" and be guided by S. 0. P. 6. FLAPS HALF DOWN Co-pilot will announce "WING FLAPS." When the flaps have been lowered twenty- five degrees the left gunner will say "LEFT FLAP DOWN 25°." Right gunner will say, RIGHT FLAP DOWN 25°." 7. LANDING GEAR The Co-pilot will announce, "LANDING GEAR." When the landing gear has been lowered left gunner will say, "LEFT GEAR DOWN." Right gunner will say, "RIGHT GEAR DOWN." 8. FLAPS FULL DOWN The Co-pilot will say, "WING FLAPS." When flaps have been lowered all the way left gunner will say, "LEFT FLAP DOWN.' Right gunner will say, "RIGHT FLAP DOWN." GIF 5-28 RESTRICTED
  62. K. WHILE LANDING List your duties here: RESTRICTED GIF 5-29
  63. THE COMBAT MISSION L. AFTER LANDING Check that flaps are up. UNLOAD YOUR GUNS. Guard that no one passes in front of the guns before they are cleared. The left gunner should guard the lower turrets while the right gunner clears them. The left and top gunners should clear the upper turrets. The tail gunner should clear the tail turret and then run a swab of bore cleaner down the 20-mm barrel to protect the gun until the maintenance crew arrives. BE SURE THE LAST ROUND HAS BEEN REMOVED FROM THE CHAMBER BY MANUALLY CHARGING THE GUN GIF 5-30 RESTRICTED .• .
  64. Remove the turret's dome, open the gun cover and take out the ammunition belt. Be sure the last round has been removed from the chamber by manually charging the gun. FIELD-STRIP THE GUNS, leave the receiver in place, and take the "guts" to armament. Empty the ammunition cans and remove all am- munition from the airplane, taking it to the Armament Section. REPORT any malfunction of the Central-station Fire-contr~l equipment to the C. F. C. Specialist, who in turn will analyze and report all malfunc- tions to the ground maintenance crew. The C. F. C. Specialist should keep a record of the status of the equipment including malfunctions, shortages of spare parts, etc., noting repairs and changes made. This information or "LOG" MUST BE KEPT. Malfll:nctions of the airplane equipment, trouble lamps, etc., will be reported to the Flight Engineer for repairs. RESTRICTED GIF 5-31
  65. You should be ready for some "SACK TIME" by now. GIF 5-32 RESTRICTED
  66. RESTRICTED Seetttm s,~ Ground Maintenance Check Lists
  67. A. GROUND OPERATIONAL Pu-'?e«;ltt CHECK This check is one you should be particularly concerned about as it tells you i( the entire C. F. C. System is operating · properly. The ground crew will make a similar check but if you do it yourself you will have the self assur- ance that everything is really OK. BEGIN THE CHECK WITH ·· TURRET SAFETY SWITCHES OPEN. (TURRET WELL COVERS AND TAIL TURRET ARMOR PLATE OFF.) GIF 6-2 RESTRICTED
  68. 1. MECHANICAL INSPECTIONS . (1) ALL AN CONNECTORS TIGHT? Don't make a bet-it might cost you plenty. (2) AIR COMPRESSOR FULL OF OIL? (3) LATCHING SOLENOIDS AND BRAKES EN- GAGED? (4) SAFETY WIRES OK? NO BROKEN PARTS. Inspect the turrets and sights for safety wires and broken parts. (5) NO BROKEN SWITCH HANDLES ON CON- TROL BOXES. (6) HOW ARE THE DYNAMOTORS? Are brushes OK?-ls ground connection OK? (7) CHECK THE AMPLIDYNES for good brushes and a good ground connection-Here's a tip: A log of operating time will indicate when brushes need replacement. Check Them at Least Every 10 Hours of Oper- ating Time. (8) FUSES IN THE VOLTAGE REGULATOR? (9) SPARE SIGHT LAMPS ON BOARD? RESTRICTED GIF 6-3
  69. GROUND OPERATIONAL PRE-FLIGHT CHECK HINT: You will need a helper for the -following checks and it would be swell if he had head- ~ phones and a "mike" with about 100 feet of cord. -Most men are terrible at sign l~nguage. GIF 6-4 RESTRICTED
  70. 2. POWER- AUXILIARY "ON". The switch is on your control box. (2) HEAR COMPRESSOR START? .(3) IT SHOULD PUMP UP AND STOP after 3 to 5 min. running-at sea-level. (4) AIR SYSTEM LEAKS? Don't use leak sealing compounds except in emergencies. FIX THE LEAK. (5) COMPUTER HEATER POWER? Remove com- puter connector and check for 27 volts DC fro~ pin "y" (+) to pin "z" (ground). (6) CAMERA HEATER POWER? Remove cable from over-run control and check for 27 volts DC from pin "2" to the turret's frame, (ground). RESTRICTED GIF 6-5
  71. - ~ --- ,. , , I ' 3. POWER-AC and SIGHTING STATIONS (1) START DYNAMOTOR (POWER-AC switch). You will hear it start. .(2) Will the RETICLE LIGHT? (3) Will BOTH FILAMENTS light? (4) Will RHEOSTAT control illumination? (5) Does the RANGE HANDLE control the reticle size? (6) TARGET SIZE OK? (7) Turn the COMPUTER SWITCH on control box "IN". (8) DID GYROS START? You can feel them if they did. (9) Save the gyros by turning COMPUTER . SWITCH "OUT". GIF 6-6 RESTRICTED
  72. POWER-TURRET (1) START AMPLIDYNES. (POWER switches on control box.) You will hear them start. NOTE TO TAIL GUNNER: Your amplidynes won't start, so push in the safety switch with your fingers, the amplidynes should start and the brakes pick up. Don't replace the armor plate yet. (2) Do TURRET LATCHES PICK UP? You'll need a helper to watch them pick up. 5. TURRET SAFETY SWITCHES NOTE: Remember, your turret safety switches are all open. (1) Close action switch and MOVE SIGHT. Tur- ret should not follow. (2) PRESS FIRING TRIGGER with action switch closed. Firing solenoids shouldn't pick up. Have your helper check them. (3) CLOSE TURRET SAFETY SWITCHES. (Replace turret well covers and tail armor plate.) RESTRICTED GIF 6-7
  73. GROUND OPERATIONAL PRE-FLIGHT CHECK (4) Close action switch and MOVE SIGHT to position where guns can FIRE. Turret should follow. (5) PRESS TRIGGER and ha~e your helper check that firing solenoids pick up. Chargers will charge-let them time out. 6. FOLLOW-UP SYSTEM (1) With action swi-~ch open, MOVE SIGHT 45° IN AZI- MUTH away from guns. " ) (2) CLOSE ACTION SWITCH and guns will line up with sightifthe azimuth 1-speed system is OK. If the sys- tem is out, guns will move less than 12°. CHECK ELEVATION 1- SPEED selsyn system sim- ilarly. (4) With action switch closed, MOVE SIGHT VERY SLOWLY AND SMOOTHLY in azimuth. · If turret appears to "walk" along in steps, and servo-amplifier neon lamp blinks, the azimuth 31-speed selsyn system needs re- pairs. (5) CHECK ELEVATION 31-SPEED selsyn system similarly. GIF 6-8 RESTRICTED J
  74. ■ INTERRUPTED AREA ,... *'~ UNINTERRUPTED '~~ AREA ~ (1) POINT ~UNS WHERE THEY CAN FIRE. (Not pointing at tail, wings or propellers nor against limit stops.) (2) With action switch closed, PRESS FIRING TRIGGER and have your helper check that: (a) Firing solenoids pick up. (b) Charging solenoids pick up. (c) Ammunition boosters run. (d) Ejection doors on lower turrets open. (e) Camera does not run. (3) Turn CAMERA SWITCH "ON." (4) PRESS FIRING TRIGGER with action switch closed and have your helper see if camera operates. (5) CHECK OVER-RUN CON!ROL by turning the knob to various time settings, pressing and releasing firing trigger at each of the settings to see that over-run control operates. RESTRICTED GIF 6-9
  75. 8. LIMITS AND BACK-OUT CIRCUITS (1) Close action switch and MOVE SIGHT BE- YOND TURRET'S HORIZONTA'L LIMIT but not on a contour follower. Have your man at the turret check that limit switch operates and that elevation turret drive motor does not slip clutch. (2) While in this position, PRESS TRIGGER and note that firing solenoids don't pick up and that boosters don't run. (3) Move sighting station to BRING TURRET BACK OFF LIMIT. If turret follows, your back-out circuit is OK. It might be smart to GIF 6-10 RESTRICTED J
  76. press the trigger again to see that the firing circuit has been re-established. NOTE: The tail turret has back-out circuits at each limit of azimuth and elevation motion. Make above check for each of these limits. A check of one will not prove all of them. Remember, on the tail turret, the motor brakes "clamp" when the turret moves against the limit and they "pick-up" when you back off. There is no back-out at zenith or nadir on upper or lower turrets, so you don't have to check there. (4) Bring GUNS AGAINST CONTOUR FOL- LOWER and let sight travel beyond. Check that the elevation m9tor doesn't slip clutch and that firing solenoids and boosters don't operate when trigger is pressed. (5) Move GUNS OFF CONTOUR FOLLOWER. If they move off, and firing solenoids pick-up when trigger is pressed, the back-out circuit is OK. HINT: Be sure that guns aren't pointing at an interrupted area when you make this check. (6) SWING GUNS AROUND ON CONTOUR FOL- LOWER to see that they clear the airplane. RESTRICTED GIF 6-11
  77. GROUND OPERATIONAL PRE-FLIGHT CHECK ■ INTERRUPTED AREA 9. FIRE INTERRUPTER NOTE: This check doesn't apply to the tail turret as it has no fire interrupter. (1) POINT GUNS AT WINGS, TAIL OR PRO- PELLERS. Make certain that you are not against a turret limit. (2) PRESS TRIGGER and note that the firing solenoids don't pick-up. (3) With trigger down, SLOWLY MOVE TURRET OUT OF INTERRUPTED AREA. If the firing solenoids pick-up as guns pass out of the area, they are OK. DON'T FORGET, EACH GUN HAS A SEPARATE FIRE INTERRUPTER. (4) Install a bore-sight tool in the guns and check to see that FIRE INTERRUPTERS ARE ACCURATELY ORIENTED to your B:29. GIF 6-12 RESTRICTED . J
  78. 10. COMPUTER (1) Turn COMPUTER SWITCH on control box "IN" and STAND-BY SWITCH on sight "IN". CAUTION: Don't run any computer more than 15 minutes at a time while on the ground if the temperature in the airplane is high enough to make you feel uncomfortable. (2) LEAD CHECK. (a) Turn RANGE KNOB on sight to MAXI- MUM RANGE. (b) Lock sight in elevation and TRACK SMOOTHLY IN AZIMUTH. (c) STOP SIGHT QUICKLY and watch the guns move back when"lead" cranks out. (d) REPEAT this operation IN OPPOSITE DIRECTION. (e) Lock sight in azimuth and MAKE "LEAD CHECK" IN ELEVATION. RESTRICTED GIF 6-13
  79. (3) WINDAGE CHECK. (a) With Range set to maximum on the sight, STOW SIGHT BROADSIDE AND HORIZONTAL. (b) Throw COMPUTER SWITCH on sight to "STAND-BY". Watch guns swing to the rear-that was the computer's cor- rection for windage jumping out. (c) Turn COMPUTER SWITCH on sight to "IN". The windage correction will come back m and move the guns forward. GIF 6-14 RESTRICTED
  80. (4) GRAVITY DROP. (a) STOW SIGHT REAR AND HORIZONTAL where "windage,, effect is minimum. NOTE: In this check you will have to keep the '----" upper forward turret above the contour follower rather than horizontal. (b) With Range still set to maximum and action closed, turn COMPUTER SWITCH to "STAND-BY". Watch the ·guns move downward as the gravity cor~ection jumps out. (c) Turn COMPUTER SWITCH back to "IN". Watch the guns jump up. RESTRICTED GIF 6-15
  81. GROUND OPERATIONAL PRE-FLIGHT CHECK (5) ELEVATION LIMIT SWITCH. NOTE: When the guns are leading the line of sight it is necessary to cut out the computer before the line of sight reaches zenith or nadir, otherwise the guns try to drive through the stop. A limit switch is therefore set to operate at approximately 8 5° zenith or nadir. (Forget this on the tail turret.) (a) Move SIGHT slowly TO MAXIMUM ELE- VATION OR DEPRESSION depending on whether it is an upper or lower turret. (b) Do GUNS JUMP BACK TO LINE OF SIGHT when you reach approxi- mately 8 5°zenith or nadir? If they do, you're OK. (c) M~ve SIGHT BACK FROM MAXIMUM ELEVATION OR DE- PRESSION. Watch computer's correc- tion jump back in again. GIF 6-16 COMPUTER OUT HERE ,~ 1 ZENITH RESTRICTED
  82. ~~ Harmonization means, that you must h~ e. the Line of Sight in the Sighting Station, in a p~ allel line with the Line of Fire of the turret g~ s, when the computer is "OUT". " To be certain that you have perfect harmoniza- tion make sure that the maintenance crew has checked the following: Gun-bore axis with relation to turret axes. Turret level and sight level with ~ relation to the airplane. Zeroing. All ground crew checks. RESTRICTED GIF 6-17
  83. But ... since you are a gunner who wants to live to become an old man-you had better take a look for yourself. If you have a harmonization yard with middle distant targets and the air- plane is "spotted", try this check and assure yourself that the guns are going to shoot where you point them. GIF 6-18 RESTRICTED J .
  84. (1) Turn PQWER. -AC "ON." (2) Turn POWER-TURRET "ON." f3) Throw TRANSFER SWITCHES to control the turret you wish to check. (4) ACTION SWITCH CLOSED.-Place a wedge · · under the stop to keep it closed. (5) CAREFULLY ALIGN SIGHT RETICLE on cor- rect target in the harmonization yard. (6) Place BORESIGHT TOOL IN GUN BORE. (7) Look to see that the CROSS-HAIRS OF THE TOOL ALIGN on the correct target. If they do, you're OK. If not, it ain't safe and ·you had better report the misalignment to the C. F. C. Specialist in your crew. WARNING: DON'T MANEUVER THE TURRET WITH THE BORESIGHT TOOL IN THE GUN. R~STRICTED GIF 6-19 .
  85. ,a m "' ..... :! n -t m C MAKE HARMONIZATION CHECK Of This With This Sight Turret Upper Upper Rear Upper Upper Forward Nose Upper Forward Nose Lower Forward Right Blister Lower Forward Right Blister Lower Rear Right Blister Tail Left Blister Lower Forward Left Blister Lower Rear Left 'Blister Tail Tail Tail Use Power Switches on This Control Box Upper System Upper System Upper System Nose System Nose System Blister System Tail System Nose System Blister System Tail System Tail System SET SELECTOR SWITCH On Nose On Blister Release Selector Switch Switch Box To Box To -........ ::::r - 0 ~ 0 CD~ n .,, :c ca· 3 m ::::r a n -jill;"" " .,, CD a -m OUT IN IN :J ::::r z a. CD :::! -· C ::::r :::a .. a m .. .. CD 3 - 0, .,, 0 I :J t-,,) RIGHT OUT N "° RIGHT a ,, :::-. 0 0 RIGHT LEFT OUT LEFT LEFT :J :::a n :c ::::r CD l> n :::a jill;"" ~ O"' CD 0 -z ~ N CD CD l> :J I
  86. //~ 1/teu,. HARMONIZATION TARGETS AND LOCATION OF PLANE LOCATE THESE THREE TARGETS ON A LINE PARALLEL TO C.L. OF PLANE PLAN VIEW OF LOCATION LINES I Tf--:0 ±1U' NOTE "A" Targets are located opposite respective sights and turrets at right angles to the horizontal center line of the ship and with respect to the slope of the ship. t C.L. OF MAlN WHEELS CENTER LINE . OF AIRPLANE CENTER LINE PAINTED ON CONCRETE RAMP HORIZONTAL PARALLAX DISTANCES PARALLAX DISTANCES GIVEN ARE WITH PLANE IN LEVEL ATTITUDE. • 1111. 45'-ll'V,." • f ,...,____41' •I• •I• 4'-ll'V.•" I I I - l--- · ~~-- 1 JJ_ I ~ I I _J I L21'-6'/," J . ! + - I 34'-5¼" • I• 60'-0" 13'-s~." .--,,...._ ___,..,r4.,___41 '-4'/i•" - - - , I I r - - 4 0'.a" - - ~ RESTRICTED GIF 6-21
  87. DISTANT OBJECT TARGETS Who knows, the Sarg. might say, "Ah, hell, the Ground Crew made all the checks, what's eatin' ya?" Still, you want to see for yourself that the guns go where you point them. You can.do it another way, so try the Distant Object method. This way you don't need a harmonization yard nor do you have to move the airplane. Locate a distant target at an angle from your airplane which will bring a parallax distance between the sighting station and the turret to the minimum. You are only allowed a one-mil error, so the closer you can bring the sight and turret together with relation to the target, the closer the target can be. To get fundamental: A one-mil angle is one fo.ot at 90° from the line of sight at 1,000 feet. For every foot of perpendicular distance between your line of sight and the turret's verticle axis, your target must ·be 1,000 feet away. That is, if the perpendicular dis- tance between the sighting station's verticle axis and the verticle axis of the turret is 10 feet, your target would have to be 10,000 feet, or approxi- mately 2 miles away. This is another way to get your harmonizing targets. Use the same old harmonizing check list for this scheme. ~ ·~======!== ; ==:ONEF:=T o;) 'ir!f ONE MIL ANGLE RESTRICTED GIF 6-23
  88. ;:a n,, V, -I ;:a n -I m C Distant Object Targets VERTICAL AXIS OF TURRET
  89. RESTRICTED Gunners Miscellaneous File ' I I
  90. GUNNER'S FILE __) The items grouped here, cover material per- tinent to your job. From time to time you may wish to add more material, as it becomes available to you. The items now included are: GIF PAGE 1. Index to Reference Books and Training Material ............................ 7- 3 2. Aircraft Recognition Data ............... 7- 4 3. Emergency Measures with C. F. C......... 7-15 4. Do's and Don'ts .................... . . 7-18 5. Night Vision Tips ..................... 7-22 6. Air Sickness Prevention ................ 7-26 7. The Fighter Pilot's Problem .............. 7-27 8. Location of Escape Hatches, Fire Extinguishers and First Aid Kit ............ 7-29 9. Ammunition Data ..................... 7-30 10. International Morse Code .............·. 7-31 11. World Map .......................... 7-33 12. Notes .............................. 7-35 GIF 7-2 RESTRICTED
  91. T.O. 11-70A-1-B-29 Armament Technical Order T.O. 11-70A-3-B-29 Armament Parts Cat- alog T.O. 11-70-5-B-29 Harmonizing *GEl-18787-Cpmputer Preliminary Manual "GET THAT FIGHTER," a pocket manual on non-computed posi- tion firing TM 9-225 Cal. .30 Machine Gun TM 9-227 FM 30-30 TM 1-440 (Browning) M-2 Air- craft 20 mm Gun (AN-M2) Aircraft Recognition Parachutes AF 120-(Movie) C.S.F.C.--:Fundamentals *GES 3204 (Manual) C.S.F.C:-Funda- . mentals AF 146-(Movie) C.S.F.C.-Electrical Operation *GES 3211 (Manual) C.S.F.C -Electrical Operation *These are General Electric Company manuals. Do not order direct-these must be ordered through Command channels. Gf 7-3
  92. 2,AIRCRAFT RECOGNITION DATA GIF 7-4 The following ·recognition data gives wing span, silhouettes and perform- ance of enemy aircraft. The wing span of the a.pproaching target, set in your sight, is used in the computer to cal~ culate range. ~ RESTRICTED
  93. .... 11M z 11M Q ::::, .... .... ME 109G FIGHTER HIGH SET ELEVATOR TWIN RADIATORS AND OIL COOLER UNDER WINGS LOW COCKPIT SPEED IN MPH MINS. OF CUMB 10 SPAN-32' 7" LENGTH-29' 4" MAX. WEIGHT-7,230 1500 1S ROUNDED TIPS SQUARE TIPS ON ME 109E SUPERCHARGER AIR INLET SMALL FIN & RUDDER 2000 500 500 20 RESTRICTED Wing guns reduce: speed 25 mph, service ceiling 1000 ft., climb 8% 2S GIF 7-5
  94. FW 190 FIGHTER RADIAL ENGINE R I 40,000 30,000 z MINS. OF CLIMB GIF 7-6 SMALL COCKPIT 10 SPAN-34' 6" LENGTH-29' 1" MAX. WEIGHT-10,350 15 SLIGHTLY CURVED BLUNT TIPS ANGULAR EDGE CORNER ON FIN 0 250 500 20 2S RESTRICTED
  95. "--" ME 110 LONG RANGE - NIGHT FIGHTER I- z Q ::, I- I- cC RADIATOR UNDER WINGS RANGE IN MILES 500 40,000 30,000 20,000 . 10,000 GROUND SPEED IN MPH 100 MINS. OF CLIMB RESTRICTED 1000 200 10 SPAN-53' 11" LENGTH-40' 4" MAX. WEIGHT-20,400 SQUARE TIPS NACELLES BACK OF NOSE 1500 300 15 SMALL OVAL TWIN RUDDERS 2000 2500 400 S00 20 25 GIF 7-7
  96. ME 210 FIGHTER, LIGHT BOMBER SPAN-53' 9" LENGTH-40' 3" MAX. WEIGHT-24,750 SLIM TAPERING FUSELAGE NACELLES PROJECT BEYOND NOSE "BULGED" GREENHOUSE FORWARD RANGE IN MILES 500 ..., 40,000 30,000 z 100 1000 200 1500 . 2000 2500 300 400 500 MINS. OF CLIMB 10 IS 2Q 25 Normal performance as lighter (as of Sept. 43) GIF 7-8 RESTRICTED
  97. '-...../ JU 88-C6 INTRUDER, NIGHT FIGHTER SPAN-66' LENGTH-47' MAX. WEIGHT-28,500 WING EDGES "BREAK" BOTH FRONT & REAR ANGULAR NACELLES EVEN WITH NOSE S 50 .... ... ... 30,000 z Cl 20,000 = .... .... 10,000 ... C GROUND SPEED IN MPH MINS. OF CLIMB RESTRICTED w u 10 OFF CENTER GUN GONDOLA 1500 15 TAIL ROUNDED AFT 400 20 500 25 GIF 7-9
  98. NATE FIGHTER ELLIPTICAL TAILPLANE RESEMBLES OSCAR EXCEPT FOR FIXED LANDING GEAR SPAN-35' 1O" LENGTH-24' 4" MAX. WEIGHT-5,500 FIXED LANDING GEAR SMALL ROUNDED RUDDER ..... 1')() 15 0 2000 2 0 .... .... .... ... z .... Cl ::::, .... ._ MAX. SPEED .... ,c I ♦ MAX. RANGE I EXTRA FUEL 200 300 400 500 MINS. OF CLIMB 10 IS 20 25 GIF 7-10 RESTRICTED
  99. ZEKE FIGHTER HIGH SET COCKPIT ENCLOSURE R NG IN MILES 500 1000 .... 40,000 .... .... 30,000 z Q 20,000 ::, .... .... ,c GROUND SPEED IN MPH 100 MINS. OF CLIMB 10 RESTRICTED SPAN-39' 5" LENGTH-29' 7" MAX. WEIGHT-5,689 SCOOPS 1500 300 IS ROUNDED TIPS LARGE FIN AND RUDDER 2000 2500 400 500 20 25 GIF 7-11
  100. RuFE FIGHTER, RECONNAISSANCE LES .... 40,000 .... .... 30,000 z .... 20,000 Q ::, .... .... 10,000 ◄ GROUND 100 MINS. OF CLIMB GIF 7-12 SPAN-39'5" LENGTH-33' 1O" MAX. WEIGHT-6,436 RESEMBLES ZEKE EXCEPT FOR FLOAT lSINGLE :=t==~RGE A~ AND RUDDE~. 1000 1S00 200 2500 ~~ ff <,j . ~ 200 300 400 500 10 IS 20 25 RESTRICTED
  101. HAP FIGHTER RAN .... 40,000 ... ... 30,000 z ... 20,000 Ci ::::::, .... .... 10,000 cC GROUND SPEED IN MPH 100 MINS. OF CLIMB RESTRICTED 200 10 SPAN-36' 6" LENGTH-29' 7" MAX. WEIGHT-6,200 300 400 15 20 LARGE FIN AND RUDDER 500 2S GIF 7-13
  102. .... ... ... z Cl :, ..... .... cc OSCAR Mk 1 FIGHTER SPAN-37' 7" LENGTH-28' ¥" MAX. WEIGHT-6,150 STRAIGHT LEADING EDGE RESEMBLES NATE EXCEPT FOR RETRACTABLE LANDING GEAR RANGC IN MILES - 1500 40,000 30,000 20,000 ._._ I MAX. 200 300 MINS. OF CLIMB 10 IS SMALL ROUNDED RUDDER 2000 2S00 SPEED 400 500 20 25 GIF 7-14 RESTRICTED
  103. 9, EMERGENCY MEASURES WITH C.F.C. (1) Use RING AND BEAD SIGHT when both reticle light filaments are gone. (2) BLISTER GUNNERS! You can START AND OPERATE TAIL TURRET without help from the tail gunner providing the tail gunner turned on the POWER-AUX. switch and threw his GUNS switch to FIRE after take- off. y OU have switches on your control box to start his amplidynes, and you use your own dynamotor. (3) BLISTER GUNNERS! You can get rid of a DAMAGED TAIL TURRET OR LOWER FOR- WARD TURRET by throwing TAIL MOUNT or LOWER FORWARD switches on control box to OUT. In this way you won't disturb _ control of your other turrets. (4) When you are OPERATING IN HIGH TEM- PERATURES give the computer a break. Pull up the floor boards over the computer well for better ventilation. (5) Even if you are OUT OF AMMUNITION, bluff it out! Keep the turret moving during combat. RESTRICTED GIF 7-15
  104. EMERGENCY MEASURES WITH C. F. C. (Cont.) (6) IF COMPUTER IS DAMAGED turn your com- puter switch on control box to '-'OUT" and operate system n'on-computing by using Position Firing Technique as follows: (a) Turn range control to minimum range-larg- est size reticle and keep it there (against stop). (b) Obtain true air speed from navigator. Turn target-size knob to the corresponding number you get from the chart on page 7-1 7. Be sure to use the curve for your sighting station and turret. (C) Make corrections as follows: Cone of Attack Direction of Fighter Deflection in Rads O· Dead ahead or astern 0 ½ 11° ½ 1 22° 1 2 45° 2 3 90° 2½ REMEMBER-Don't fire unless the fighter is on his pursuit curve. Always make your correction be- tween the attacking fighter and the tail of your own plane at a point on the line along which the fighter slides toward your tail. And don't waste ammuni- tion beyond 600 yards. Change your correction continuously·as the fighter changes position so that the proper correction is applied as the fighter slides from one cone to the next. GIF 7-16 RESTRICTED
  105. ( ( ( 450 © PRIMARY CONTROL ,a m . FOR NOSE, TAIL, VI -I AND RING ,a 400 n STATIONS -I m ® PRIMARY CONTROl 0 350 OF LOWER AFT :I: TURRET BY BLISTER A. STATIONS ~ 300 @ SECONDARY CON- ~ TROL OF TAIL TURRET BY BLISTER C w STATIONS. w 250 0 SECONDARY CON- A. V) a= . TROL OF FOR- ~ WARD TURRETS BY w 200 BLISTER AND RING ::::, a= STATIONS .... © HIGH SPEED RULE 150 FOR ALL STATIONS. 9 -n ~ 100 4 TARGET SIZE - ~ 30 40 50 60 70 80 90 100 + SETTING
  106. (1) 'f (2) ~ @ GIF 7-18 Previous to m1ss10n check every little item yourself- consult check list, do not re- lax vigilance - life is too short. It is difficult and some- times impossible to correct oversights and malfunctions in flight. Plan your tactics. Knowing the object of the mission, the course and the enemy~for- mulate your firing plan. Ex- pend ammunition carefully and conservatively-you may meet as much enemy opposi- tion coming home from, as going to th e target-an empty gun is little protec- tion. Do not overheat your guns -do not maltreat them in the air. They are your sole protection. It is impossible to get accuracy with over- heated guns. Overheating your guns will make the enemy happy and increase his life span-it may de- crease yours. RESTRICTED
  107. (4) Observe fire control rules- start your turret up immediately upon signal. You are all in the same boat- you are part of a team that flies or goes down together. Protect your vul- nerable spots first. (5) Never relax vigilance. Scan the skies at all times-an idle moment may provide your ticket to heaven. (6) Never fire on aircraft in the direction of your formation. Do not fire on the break- away if it is in toward the formation. The enemy can do no harm on the breakaway, but keep in mind the computer lead may point guns into your formation. (7) Do not fire at any range greater than that designated. Remember you can start firing with accuracy at 900 yards while the enemy is limited to approximately 400 yards. RESTRICTED GIF 7-19
  108. Z,c,'4 4#d 1)o«,'t4 ( ~ ) (8) 0 bserve the rules of tracking, ranging and J firing. (a) Presetyour range and target dimension. (b) Pick up the target quickly. (c) Track smoothly to the firing range. (d) Fire your clearing burst at 1,500 yards and shoot for the kill at 900 yards. (e) Follow through, never jetk •or stop smooth tracking motion. (f) Fire the correct burst. (9) Learn the limitation of the enemy aircraft -what he ·can do-when he is dangerous -what type of attack will he use and from what quarter. (10) Remember interphone discipline-speak clearly and concisely. (11) Remember to look for any unusual enemy activity, strategy and design. (12) Practice tracking in flight-trace the patch of the clouds, or a river or other suitable objects on the ground. Familiarize yourself with your equipment, practice gunnery- train as you did for a football game. (13) The night before a football game you re" !axed and went to sleep early. The game you now play is for keeps-you can't be in too good condition. GIF 7-20 RESTRICTED
  109. (14) Once the mission is over, your job is not complete-see that your equipment is cared for. After getting some sleep, check each piece of your equipment so that you know it has been cared for. Become intimate with your equipment. "----- (15) Use and cherish the equipment issued you. Flak suits are quite heavy and bulky but are damn good protection. (16) Relax in your off moments-don't torture yourself with mental uncertainty and ner- vousness. Do your best and you'll come through. (17) Do not release control of turret until you know that the one taking over control has released his firing switch. (18) Before landing, make certain all swhches ._,, are off. Allow no one to touch system until you have unloaded your guns. (19) When using the short round eliminator, load ammunition against the belt-holding pawl with the cover down and securely latched. (20) Never load ammunition into gun. until ._, checking has been completed and you are ready to start the mission. RESTRICTED GIF 7-21
  110. 5, · NIGHT VISION TIPS ..I I 1 TO DEVELOP NIGHT VISION (1) Insure adaptation to dark preceding any night operation by staying in a dark room or by wearing red lensed goggles for 30 minutes. (2) Protect this adaptation by not exposing your J eyes to any bright light, either inside or out- side the aircraft. (3) Keep all nonessential lights within the air- craft turned out, and all essential lights dimmed. (4) Use red light within the airplane whenever possible. · GIF 7-22 RESTRICTED
  111. (5) Read instruments, maps and charts rapidly; then look away: Better still, use only one eye. (6) Use supplemental oxygen from the ground up on all night flights. (7) Eat the foods containing vitamin "A" that are supplied in the army rations. (8) Keep all windows scrupulously clean. (9) Improve night vision by practicing off- center viewing of objects on dark nights. KEEP GOGGLES, ENCLOSURE WINDOWS, AND SIGHTING BLISTERS CLEAN AND FREE FROM SCRATCHES. Scattered light reduces the con- trast between faint lights and their backgrounds; reflected light from window scratches does the same. BE SURE YOU HAVE AN ADEQUATE SUPPLY OF OXYGEN FROM THE GROUND UP. With- out it, night vision is impaired at an altitude of only 5,000 feet, and is only one-half as effici~nt at 12,000. RESTRICTED GIF 7-23
  112. NIGHT VISION TIPS (Continued) E- AT FOOD RICH IN VITAMIN A. This is a chem- ical factor essential to good night vision. Eggs, butter, cheeses, liver, apricots, peaches, carrots, squash, peas, and especially cod liver oil and all types of greens, are rich in vitamin A. Too much vitamin A will neither help nor harm you. When necessai:y, supplemental doses of this vitamin will be suppli~d through the quartermaster. REMEMBER THAT, IN NIGHT VISION, YOU CANNOT SEE WHAT YOU LOOK AT DIRECTLY. A night blind spot, unrecognized by most people, lies at the center o_ f the eye. Therefore, in the dark, look to one side of the thing you want to see. GIF 7-24 RESTRICTED
  113. For reading maps and instruments, or when caught in searchlights, use one eye, and use it sparingly. If the other eye is kept closed, it will retain its power to see in the dark in- dependently. MOVE YOUR EYES SLOWLY BACK AND FORTH ACROSS THE FIELD. Then the image of what you want to see will be more sure to register across the outer part of the retina. Shifting the gaze by only a few degrees often increases the efficiency of seeing. This may be done more easily by ·moving the head slowly than by moving the eyes alone. BE SURE TO ADAPT YOUR EYES TO NIGHT VISION BEFORE TAKING OFF. The sense organs for night vision become insensitive under strong light and require time for "adaption to dark." During this period nothing brighter than candlelight should be used. If a dark room is not available, red goggles will do almost as well. Then when you take off a 10,000 fold increase in sensitivity will have been achieved. RESTRICTED GIF 7-25
  114. 6, AIRSICKNESS PREVENTION Aids in preventing or minimizing airsickness suggested by the Air Surgeon: (1) Flex the head onto the chest while flying in turbulent air. (2) Do not turn the head while in steep banks. (3) Keep the horizon in full and easy view except when tactical considerations, such as search- ing the sky for enemy fighters, dictate other- wise. (4) Sit as near as possible to the center of gravity of the airplane, where less motion will be felt. (5) Concentrate thoroughly on your mission right up to its termination. (6) Yawning is especially good to clear your ears during changes in altitude. GIF 7-26 RESTRICTED
  115. l FIGHTER PILOT'S PROBLEM (1) From afar the fighter pilot must: (a) Calculate your speed and direction. (b) Determine what his angle of approach in relation to you will be. (2) Fly a pursuit curve. (a) It is practically impossible for a pursuit pilot to fly a true pursuit curve whereby his guns are always correctly leading the target. The best pilots can only fly an approximation of a pursuit curve. (b) Always maintain positive "G" and never exceed more than 2 "Gs". (c) Keep the little ball centered in the bank and turn indicator. (d) Do not tilt wings too much so that his vision is cut down or seriously ob- scured. (e) Correct!y estimate all turns and approaches. The fighter will usually mush into.the target., RESTRICTED GIF 7-27
  116. FIGHTER PILOT'S PROBLEM (Cont'd) The amount and point of mush must be correct!y calculated. (3) When on the pursuit curve lead by the correct radii of his sight and start firing at 400-300 yards. Breakaway before 150 yards giving the B-29 gunner the smallest target for the least amount of time. BREAKAWAY BEFORE l50ros. ~-------"'~ As shown above the fighter pilot has to do a lot of guessing and calculating in o·rder to hit you. He must also fly a precise course. He is limited by the danger of exposing himself too much and too long and by the fact that you have 500 or more yards J firing advantage over him. Your plane is quite fast and he will be limited in the types of attacks he can make. He is dependent upon his ability to estimate and calculate, you are guided by a com- puter that is accurate and positive. GIF 7-28 RESTRICTED
  117. 8. ESCAPE HATCHES Know where they are, and fist them herel *~'-. --- -t:lb ~ - - - - - - ~(:: _-_-_- "-- - FIRE EXTINGUISHERS Know where they are, and fist them herel FIRST AID KITS Know where they are, and fist them herel RESTRICTED GIF 7-29
  118. ~ AMMUNITION DATA (1) Ammunition Weighs: Cal. 50 Approx. 30.0# per 100 Rounds Belted 20mm Approx. 63.0# per 100 Rounds Belted (2) 100 Rounds Will Last You Approx.: Cal. 50 8. 5 Seconds of Firing 20mm 10.0 Seconds of Firing (3) Foot Pounds Remaining Energy at 200 Yds. Range: Cal. 50 20mm GIF 7-30 RESTRICTED
  119. 10. A B C D E F G H. J K L M RESTRICTED INTERNATIONAL MORSE CODE N 0 p ·--· Q R s T u V w X y z 0 ----- 1 2 3 4 5 6 7 8 9 GIF 7-31
  120. ~m~o/tlw~Oltld TIME ZONES INDICATED AT BOTTOM D A C A N RESTRICTED GIF 7-33 --=!:.........":"'..::~ _,,,..__,.,, Q !=-=== I
  121. MEMO
  122. MEMO
Anúncio