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Insights about the German market:
Hangover after the Party?
Paris, June 19 2013
Dr Andreas Lober
Rechtsanwalt / maîtrise en droit (Aix-en-Provence)
2
Overview
1. Introduction
2. The Party
3. The Hangover
4. Outlook
1 432
3
1. Introduction
2. The PartyThe Party
3. The HangoverThe Hangover
4. OutlookOutlook
1 432
4
Introduction
About me:
• Freelance gaming journalist (since 1991)
• Studied law in Tübingen and Aix-en-Provence
• Lawyer (since 2001), counsel to many computer games publishers
• Founder of browser games conference / bgf (2005)
The views expressed in this lecture are purely personal.
The information presented in taken from public sources (not my files).
5
Introduction
About the German market
6
Introduction
2010: Bigpoint’s 100 million players party
7
Introduction
2013:
• Gameforge closes Berlin office
• Travian announces redundancies
… what happened in between?
8
1. IntroductionIntroduction
2. The Party
3. The HangoverThe Hangover
4. OutlookOutlook
1 432
9
The Party
A short history of browser-based games (I)
1995: SOL – first browser-based game with players interacting in a persistent world
(developed in Hamburg)
1999: Runescape – early version
2000: Planetarion – inspiration for Galaxy Wars and OGame
2001: Galaxy Wars – first major German browser-based game, later acquired by Gameforge
… in 2001, Germany was a nation of game players, not of game developers!
2002: OGame – the game that made Gameforge a major player
2004: Travian – a major move towards graphics
2004: Runescape – modern version released
10
The Party
A short history of browser-based games (II)
2005: Seafight – real-time gameplay
2006: Dark Orbit – Seafight taken to a space setting
2010: Settlers Online – Ubisoft entering the market
… in 2010, German browser-based game developers think that only the sky is the limit.
2011: Drakensang Online – Bigpoint successfully building on an existing brand
11
The Party
Commercial milestones:
2006: Gameforge acquires French studio Nevrax out of insolvency (The Saga of Ryzom)
2007: Accel Partners acquires minority stake in Gameforge
2008: NBC and GMT together acquired 70 percent of Bigpoint (valuation USD 102m)
2009: Bot software declared illegal by Hamburg court
2010: Bigpoint acquires Radon Labs out of insolvency (Drakensang)
2010: Bigpoint celebrates 100m registered players
2010: Gameforge acquires majority stake in Frogster (Runes of Magic)
2010: bgf keynote Prof Richard Bartle: “Garden of Unearthly Delights” – the creator of the first MMOG
(“MUD”) says that the glory days are over, unless the industry changes
2011: TA Associates and Summit Partners acquire majority stake in Bigpoint at USD 350m (valuation
USD 600m)
2012: Travian acquires Bright Future (EA Sports Fussball Manager)
12
1. IntroductionIntroduction
2. The PartyThe Party
3. The Hangover
4. OutlookOutlook
1 432
13
The Hangover
2008: Gameforge France goes into insolvency
2011: Gameforge announces redundancies
2012: Bigpoint announces redundancies
2013: Travian announces redundancies
2013: Gameforge annouces shutting down of Berlin office
14
The Hangover
What happened?
15
The Hangover
World-wide search volume
16
The Hangover
German search-volume
17
The Hangover
German search-volume
18
The Hangover
• Entry of majors does not seem to hit the browser-based games companies badly
• Interest in games declined, but this has always been the case
• However:
• Viral marketing does not work anymore (is “pay to win” to blame?)
• User acquisition costs exploded (too many games, too many companies, too many of
them with too much money to burn)
• Not enough new “hit games”
• Companies were geared towards quick growth, not to a market going sideways
19
1. IntroductionIntroduction
2. The PartyThe Party
3. The HangoverThe Hangover
4. Outlook
1 432
20
Outlook
• Browser-based companies are still very strong and have a huge userbase
• 50%+ margin will no longer be realistic
• The party can go on, but ...
• They need a mobile strategy
• They need a brand strategy to promote and to monetize (cf. Settlers, Angry Birds)
• They need a product strategy
– Browser-based games once filled a niche (complex, non-synchronized strategy games)
– Then, they were the driving force for f2p – now f2p is everywhere, no longer a USP
– Developers will have to see what makes sense to do in the browser (and where a browser-
based game just cannot compete (yet) with a client game
– Maybe too quick a jump from 1st generation (non-synchronized startegy with static
graphics) to (attempted) 3rd generation (real-time full 3d action such as Chaos Cars or
Poisonville) without using all the opportunities of 2nd generation (such as RPG and RTS
strategy)
– Product design vs. monetisation design – quality users vs. quality games (Garden of
Unearthy delights)
21
Outlook
What does this mean for you?
• German publishers are in need of great content.
• If you have great content, what are you waiting for? They still have tremendous marketing
power.
22
Contact
Schulte Riesenkampff Rechtsanwaltsges. mbH
An der Hauptwache 7
60313 Frankfurt am Main
Germany
(t) +49 69 900 266
(f) +49 69 900 26 999
Your contact:
Dr Andreas Lober
andreas.lober@schulte-lawyers.com

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Insights about the German Market by Andreas Lober, Lawyer & Partner at Brower Games Forum

  • 1. Insights about the German market: Hangover after the Party? Paris, June 19 2013 Dr Andreas Lober Rechtsanwalt / maîtrise en droit (Aix-en-Provence)
  • 2. 2 Overview 1. Introduction 2. The Party 3. The Hangover 4. Outlook 1 432
  • 3. 3 1. Introduction 2. The PartyThe Party 3. The HangoverThe Hangover 4. OutlookOutlook 1 432
  • 4. 4 Introduction About me: • Freelance gaming journalist (since 1991) • Studied law in Tübingen and Aix-en-Provence • Lawyer (since 2001), counsel to many computer games publishers • Founder of browser games conference / bgf (2005) The views expressed in this lecture are purely personal. The information presented in taken from public sources (not my files).
  • 7. 7 Introduction 2013: • Gameforge closes Berlin office • Travian announces redundancies … what happened in between?
  • 8. 8 1. IntroductionIntroduction 2. The Party 3. The HangoverThe Hangover 4. OutlookOutlook 1 432
  • 9. 9 The Party A short history of browser-based games (I) 1995: SOL – first browser-based game with players interacting in a persistent world (developed in Hamburg) 1999: Runescape – early version 2000: Planetarion – inspiration for Galaxy Wars and OGame 2001: Galaxy Wars – first major German browser-based game, later acquired by Gameforge … in 2001, Germany was a nation of game players, not of game developers! 2002: OGame – the game that made Gameforge a major player 2004: Travian – a major move towards graphics 2004: Runescape – modern version released
  • 10. 10 The Party A short history of browser-based games (II) 2005: Seafight – real-time gameplay 2006: Dark Orbit – Seafight taken to a space setting 2010: Settlers Online – Ubisoft entering the market … in 2010, German browser-based game developers think that only the sky is the limit. 2011: Drakensang Online – Bigpoint successfully building on an existing brand
  • 11. 11 The Party Commercial milestones: 2006: Gameforge acquires French studio Nevrax out of insolvency (The Saga of Ryzom) 2007: Accel Partners acquires minority stake in Gameforge 2008: NBC and GMT together acquired 70 percent of Bigpoint (valuation USD 102m) 2009: Bot software declared illegal by Hamburg court 2010: Bigpoint acquires Radon Labs out of insolvency (Drakensang) 2010: Bigpoint celebrates 100m registered players 2010: Gameforge acquires majority stake in Frogster (Runes of Magic) 2010: bgf keynote Prof Richard Bartle: “Garden of Unearthly Delights” – the creator of the first MMOG (“MUD”) says that the glory days are over, unless the industry changes 2011: TA Associates and Summit Partners acquire majority stake in Bigpoint at USD 350m (valuation USD 600m) 2012: Travian acquires Bright Future (EA Sports Fussball Manager)
  • 12. 12 1. IntroductionIntroduction 2. The PartyThe Party 3. The Hangover 4. OutlookOutlook 1 432
  • 13. 13 The Hangover 2008: Gameforge France goes into insolvency 2011: Gameforge announces redundancies 2012: Bigpoint announces redundancies 2013: Travian announces redundancies 2013: Gameforge annouces shutting down of Berlin office
  • 18. 18 The Hangover • Entry of majors does not seem to hit the browser-based games companies badly • Interest in games declined, but this has always been the case • However: • Viral marketing does not work anymore (is “pay to win” to blame?) • User acquisition costs exploded (too many games, too many companies, too many of them with too much money to burn) • Not enough new “hit games” • Companies were geared towards quick growth, not to a market going sideways
  • 19. 19 1. IntroductionIntroduction 2. The PartyThe Party 3. The HangoverThe Hangover 4. Outlook 1 432
  • 20. 20 Outlook • Browser-based companies are still very strong and have a huge userbase • 50%+ margin will no longer be realistic • The party can go on, but ... • They need a mobile strategy • They need a brand strategy to promote and to monetize (cf. Settlers, Angry Birds) • They need a product strategy – Browser-based games once filled a niche (complex, non-synchronized strategy games) – Then, they were the driving force for f2p – now f2p is everywhere, no longer a USP – Developers will have to see what makes sense to do in the browser (and where a browser- based game just cannot compete (yet) with a client game – Maybe too quick a jump from 1st generation (non-synchronized startegy with static graphics) to (attempted) 3rd generation (real-time full 3d action such as Chaos Cars or Poisonville) without using all the opportunities of 2nd generation (such as RPG and RTS strategy) – Product design vs. monetisation design – quality users vs. quality games (Garden of Unearthy delights)
  • 21. 21 Outlook What does this mean for you? • German publishers are in need of great content. • If you have great content, what are you waiting for? They still have tremendous marketing power.
  • 22. 22 Contact Schulte Riesenkampff Rechtsanwaltsges. mbH An der Hauptwache 7 60313 Frankfurt am Main Germany (t) +49 69 900 266 (f) +49 69 900 26 999 Your contact: Dr Andreas Lober andreas.lober@schulte-lawyers.com