SlideShare uma empresa Scribd logo
1 de 11
HOW TO DEVELOP AN EDUCATIONAL ESCAPE
ROOM FOR ENTREPRENEURSHIP EDUCATION?
1
USASBE 2020 : Entrepreneurship Education
Title: Developing Escape Rooms for Entrepreneurship Education
Authors: Sultan Göksen
Richard A. Martina PhD
Eva Sormani
Email: s.goksen@hva.nl
r.a.martina@hva.nl
sormani@fh-muenster.de
INTRODUCTION
2
Entrepreneurship
education
1.the vital role of serious
games and simulations
within general
entrepreneursip
education (EE)
1.focus on experiential
EE because EERs are
especially well suited
for experiential
learning
1.a lack of tested design
elements to guide the
creation of EERs
validate design
elements (Goksen,
Martina, & Sormani, 2019)
for EERs in experiential
EE
the benefits of
educational escape
rooms (EERs) to
foster student
motivation (Fotaris &
Mastoras, 2019)
created an EER
(research-through-
design) based on
design elements
derived from the
literature on
constructivist learning,
entrepreneurship
competences, and
gamification
EDUCATIONAL ESCAPE ROOM
3
Educational escape rooms are “live-action team-based games where
players discover clues, solve puzzles, and accomplish tasks in one
or more rooms in order to accomplish a specific goal (usually
escaping from the room) in a limited time” (Nicholson, 2015, p.1).
THE DESIGN ELEMENTS
4
 Design Elements for Educational Escape Rooms for Experiential Entrepreneurship Education
Competences
• Cooperation (Johnson & Johnson, 1981)
• Spotting opportunities (Bacigalupo et al.,
2016)
• Self-awareness and self-efficacy
(Bacigalupo et al., 2016; Bandura, 1977)
• Initiative, motivation and
perseverance (Bacigalupo et al., 2016; Vygotsky,
1978)
• Financial and economic literacy
(Amagir, Groot, Maassen van den Brink, & Wilschut,
2018) Bacigalupo et al., 2016)
Gameplay
• 1. Narrative (O’donovan et al., 2013)
• 2. Increasing difficulty (Ericsson, 2008)
• 3. Immediate feedback (Nah et al., 2014)
• 4. Hint management (Lopez-Pernas et al.,
2019)
• 5. Time limit and a countdown
clock (Kapp, 2012)
• 6. Game rules (Jambhekar et al., 2019)
METHODS
5
 Research strategy
• Research-through-design approach (Romme & Reymen, 2018)
 Data collection
• Triangulation:
1. observation with time & hint sheets (focus group with the supervisory coaches)
2. (semi-structured) interviews with the participants, Clarke et al., 2017 (only after the EER)
3. focus group interviews with the supervisory coaches (to gain viewpoints about the EER from different
perspectives (Dilorio, Hockenberry-Eaton, Maibach & Rivero, 1994).
 Data analysis and evaluation
• Generate themes from the data by using ”open coding” (Locke, 2001)
• Reducing themes into design elements (Strauss & Corbin, 1990)
• Compared the design elements inducted from the data with the designed elements deducted from theory (Yin,
2009)
• Two iterations of this process, one after the pilot and one after the EER
 Testing the EER
• Pilot EER: the students were randomly devided into four teams of three students
• EER: the students were randomly devided into eight teams of three students
 Participants
• Pilot EER: tested with the first-year students of the economics teacher training course at the same university.
• EER: designed for the first-year bachelor students of marketing at the University of Applied Sciences in Amsterdam
(HvA).
• Goal: Offering students an engaging activity to improve their entrepreneurial skills through collaborating wit their
classmates.
FINDINGS
6
The general
contours of the game
The details of the
game
THE GENERAL CONTOURS OF THE GAME
7
1. Narrative
The overall storyline for the EER was that students have
applied for the specialization entrepreneurship within their
educational program.
2. Increasing difficulty
Started with a relatively simple puzzle, the puzzles became
increasingly difficult, requiring insights and competences
developed on the level of year two
3. Immediate feedback
To solve the puzzles, by trying various solutions
4. Hint management
Distinction between two hints- normal hints (i.e., provided a
partial solution to a puzzle) and final hints (i.e., provided the complete
solution for a puzzle).
5. Time limit and countdown clock
A digital coun tdown clock that was visible to all students
6. Game rules
Through a instructional video, with 7 game rules
THE DETAILS OF THE GAME
8
The details of the game:
workshops
- Vecon
- Unlock
- 3E
- HvA Toolkid
DISCUSSION AND CONTRIBUTION
9
Collaboration
Division of
games into
multiple parts
and multiple
puzzles that
can be played
simultaneously
Spotting
opportunities
The puzzles are
interdepend`-
dent and
conjointly
provide the
solution to a
game
Increasing
difficulty
To be solved,
the puzzles
required
increasingly
more insights
and
competences
developed on
the level of
year 2
Hint
management
One hint per
puzzle
Two minutes
penalty per hint
Time limit
and a
countdown
clock
45 minutes and
an analog
countdown
clock for each
team
 The iteration of the design elements, the pilot & after the EER:
Collaboration
remained
unchanged
Advice:
Keep the same
Spotting
opportunities
Included hidden
hints to be
spotted in the
puzzles
Advice:
Include hints
and tools to be
spotted in the
room
Hint
management
The distinction
between normal
and final hints
Advice:
Provide the first
normal hint
without
penalties
Time limit
and a
countdown
clock
60 minutes and
one digital
countdown
clock is shown
on smartboard
Advice:
Keep the same
Increasing
difficulty
Decreased the
number of
puzzles in the
games
Advice:
Decreased the
number of
games to four
CONCLUSION
10
Limitations
• Created for the first year bachelor students in
a Dutch context
• Challenging and time-consuming (time,
budget, creativity, collaboration)
• Skills of educational professional
Further research
• Testing in other contexts
• Research into the competences of
the educational professionals
• Reflection on the process afterwards
with a 360-degree camera
HOW TO DEVELOP AN EDUCATIONAL ESCAPE
ROOM FOR ENTREPRENEURSHIP EDUCATION?
11
USASBE 2020 : Entrepreneurship Education
Title: Developing Escape Rooms for Entrepreneurship Education
Authors: Sultan Göksen
Richard A. Martina PhD
Eva Sormani
Email: s.goksen@hva.nl
r.a.martina@hva.nl
sormani@fh-muenster.de

Mais conteúdo relacionado

Semelhante a Developing escape rooms for entrepreneurship education

2017.mathematics
2017.mathematics2017.mathematics
2017.mathematicsjuanvidal71
 
LeXMizzou August2017
LeXMizzou August2017LeXMizzou August2017
LeXMizzou August2017Isa Jahnke
 
Designing eLearning Sample Workbook
Designing eLearning Sample WorkbookDesigning eLearning Sample Workbook
Designing eLearning Sample WorkbookLaWanda Thomas
 
Digital Game Based Learning Once Removed Teaching Teachers
Digital Game Based Learning Once Removed Teaching TeachersDigital Game Based Learning Once Removed Teaching Teachers
Digital Game Based Learning Once Removed Teaching Teachersoooh
 
Gamification of Learning Design Environments (Workshop)
Gamification of Learning Design Environments (Workshop)Gamification of Learning Design Environments (Workshop)
Gamification of Learning Design Environments (Workshop)Michael Derntl
 
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...eLearning Papers
 
The Innovation Management Intensive eCourse: How to pack a semester’s course ...
The Innovation Management Intensive eCourse: How to pack a semester’s course ...The Innovation Management Intensive eCourse: How to pack a semester’s course ...
The Innovation Management Intensive eCourse: How to pack a semester’s course ...Niki Lambropoulos PhD
 
Integrating[1]
Integrating[1]Integrating[1]
Integrating[1]ABEL KALUM
 
Integrating[1]
Integrating[1]Integrating[1]
Integrating[1]ABEL KALUM
 
DESIGNING INFORMAL LEARNING ENVIRONMENTS_BANATE.pptx
DESIGNING INFORMAL LEARNING ENVIRONMENTS_BANATE.pptxDESIGNING INFORMAL LEARNING ENVIRONMENTS_BANATE.pptx
DESIGNING INFORMAL LEARNING ENVIRONMENTS_BANATE.pptxZedBan
 
Monthly report physics_2_nov17
Monthly report physics_2_nov17Monthly report physics_2_nov17
Monthly report physics_2_nov17juanvidal71
 
Task design CMP@CPP Summer 2018
 Task design CMP@CPP Summer 2018 Task design CMP@CPP Summer 2018
Task design CMP@CPP Summer 2018Evan Rushton
 
Adopting New Learning Technologies
Adopting New Learning Technologies Adopting New Learning Technologies
Adopting New Learning Technologies David Asirvatham
 
Seminar University of Loughborough: Using technology to support mathematics e...
Seminar University of Loughborough: Using technology to support mathematics e...Seminar University of Loughborough: Using technology to support mathematics e...
Seminar University of Loughborough: Using technology to support mathematics e...Christian Bokhove
 
About BA320 - Business Information Systems
About BA320 - Business Information SystemsAbout BA320 - Business Information Systems
About BA320 - Business Information Systemsshannonfield
 

Semelhante a Developing escape rooms for entrepreneurship education (20)

2017.mathematics
2017.mathematics2017.mathematics
2017.mathematics
 
LeXMizzou August2017
LeXMizzou August2017LeXMizzou August2017
LeXMizzou August2017
 
Designing eLearning Sample Workbook
Designing eLearning Sample WorkbookDesigning eLearning Sample Workbook
Designing eLearning Sample Workbook
 
Digital Game Based Learning Once Removed Teaching Teachers
Digital Game Based Learning Once Removed Teaching TeachersDigital Game Based Learning Once Removed Teaching Teachers
Digital Game Based Learning Once Removed Teaching Teachers
 
Gamification of Learning Design Environments (Workshop)
Gamification of Learning Design Environments (Workshop)Gamification of Learning Design Environments (Workshop)
Gamification of Learning Design Environments (Workshop)
 
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...
Engage Project: Sharing Experience from Game Based Learning Dissemination Wor...
 
The Innovation Management Intensive eCourse: How to pack a semester’s course ...
The Innovation Management Intensive eCourse: How to pack a semester’s course ...The Innovation Management Intensive eCourse: How to pack a semester’s course ...
The Innovation Management Intensive eCourse: How to pack a semester’s course ...
 
Integrating[1]
Integrating[1]Integrating[1]
Integrating[1]
 
Integrating[1]
Integrating[1]Integrating[1]
Integrating[1]
 
DESIGNING INFORMAL LEARNING ENVIRONMENTS_BANATE.pptx
DESIGNING INFORMAL LEARNING ENVIRONMENTS_BANATE.pptxDESIGNING INFORMAL LEARNING ENVIRONMENTS_BANATE.pptx
DESIGNING INFORMAL LEARNING ENVIRONMENTS_BANATE.pptx
 
Monthly report physics_2_nov17
Monthly report physics_2_nov17Monthly report physics_2_nov17
Monthly report physics_2_nov17
 
M phil hse mirta
M phil hse mirtaM phil hse mirta
M phil hse mirta
 
Task design CMP@CPP Summer 2018
 Task design CMP@CPP Summer 2018 Task design CMP@CPP Summer 2018
Task design CMP@CPP Summer 2018
 
Adopting New Learning Technologies
Adopting New Learning Technologies Adopting New Learning Technologies
Adopting New Learning Technologies
 
21idt.pdf
21idt.pdf21idt.pdf
21idt.pdf
 
Creativeculture updates
Creativeculture updatesCreativeculture updates
Creativeculture updates
 
Seminar University of Loughborough: Using technology to support mathematics e...
Seminar University of Loughborough: Using technology to support mathematics e...Seminar University of Loughborough: Using technology to support mathematics e...
Seminar University of Loughborough: Using technology to support mathematics e...
 
About BA320 - Business Information Systems
About BA320 - Business Information SystemsAbout BA320 - Business Information Systems
About BA320 - Business Information Systems
 
Cadgme2016 keynote final
Cadgme2016 keynote finalCadgme2016 keynote final
Cadgme2016 keynote final
 
10120140502004
1012014050200410120140502004
10120140502004
 

Último

Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
Millenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxMillenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxJanEmmanBrigoli
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSMae Pangan
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationdeepaannamalai16
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4JOYLYNSAMANIEGO
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...JojoEDelaCruz
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
Dust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSEDust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSEaurabinda banchhor
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 

Último (20)

Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
Millenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxMillenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptx
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHS
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentation
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
Dust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSEDust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSE
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 

Developing escape rooms for entrepreneurship education

  • 1. HOW TO DEVELOP AN EDUCATIONAL ESCAPE ROOM FOR ENTREPRENEURSHIP EDUCATION? 1 USASBE 2020 : Entrepreneurship Education Title: Developing Escape Rooms for Entrepreneurship Education Authors: Sultan Göksen Richard A. Martina PhD Eva Sormani Email: s.goksen@hva.nl r.a.martina@hva.nl sormani@fh-muenster.de
  • 2. INTRODUCTION 2 Entrepreneurship education 1.the vital role of serious games and simulations within general entrepreneursip education (EE) 1.focus on experiential EE because EERs are especially well suited for experiential learning 1.a lack of tested design elements to guide the creation of EERs validate design elements (Goksen, Martina, & Sormani, 2019) for EERs in experiential EE the benefits of educational escape rooms (EERs) to foster student motivation (Fotaris & Mastoras, 2019) created an EER (research-through- design) based on design elements derived from the literature on constructivist learning, entrepreneurship competences, and gamification
  • 3. EDUCATIONAL ESCAPE ROOM 3 Educational escape rooms are “live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited time” (Nicholson, 2015, p.1).
  • 4. THE DESIGN ELEMENTS 4  Design Elements for Educational Escape Rooms for Experiential Entrepreneurship Education Competences • Cooperation (Johnson & Johnson, 1981) • Spotting opportunities (Bacigalupo et al., 2016) • Self-awareness and self-efficacy (Bacigalupo et al., 2016; Bandura, 1977) • Initiative, motivation and perseverance (Bacigalupo et al., 2016; Vygotsky, 1978) • Financial and economic literacy (Amagir, Groot, Maassen van den Brink, & Wilschut, 2018) Bacigalupo et al., 2016) Gameplay • 1. Narrative (O’donovan et al., 2013) • 2. Increasing difficulty (Ericsson, 2008) • 3. Immediate feedback (Nah et al., 2014) • 4. Hint management (Lopez-Pernas et al., 2019) • 5. Time limit and a countdown clock (Kapp, 2012) • 6. Game rules (Jambhekar et al., 2019)
  • 5. METHODS 5  Research strategy • Research-through-design approach (Romme & Reymen, 2018)  Data collection • Triangulation: 1. observation with time & hint sheets (focus group with the supervisory coaches) 2. (semi-structured) interviews with the participants, Clarke et al., 2017 (only after the EER) 3. focus group interviews with the supervisory coaches (to gain viewpoints about the EER from different perspectives (Dilorio, Hockenberry-Eaton, Maibach & Rivero, 1994).  Data analysis and evaluation • Generate themes from the data by using ”open coding” (Locke, 2001) • Reducing themes into design elements (Strauss & Corbin, 1990) • Compared the design elements inducted from the data with the designed elements deducted from theory (Yin, 2009) • Two iterations of this process, one after the pilot and one after the EER  Testing the EER • Pilot EER: the students were randomly devided into four teams of three students • EER: the students were randomly devided into eight teams of three students  Participants • Pilot EER: tested with the first-year students of the economics teacher training course at the same university. • EER: designed for the first-year bachelor students of marketing at the University of Applied Sciences in Amsterdam (HvA). • Goal: Offering students an engaging activity to improve their entrepreneurial skills through collaborating wit their classmates.
  • 6. FINDINGS 6 The general contours of the game The details of the game
  • 7. THE GENERAL CONTOURS OF THE GAME 7 1. Narrative The overall storyline for the EER was that students have applied for the specialization entrepreneurship within their educational program. 2. Increasing difficulty Started with a relatively simple puzzle, the puzzles became increasingly difficult, requiring insights and competences developed on the level of year two 3. Immediate feedback To solve the puzzles, by trying various solutions 4. Hint management Distinction between two hints- normal hints (i.e., provided a partial solution to a puzzle) and final hints (i.e., provided the complete solution for a puzzle). 5. Time limit and countdown clock A digital coun tdown clock that was visible to all students 6. Game rules Through a instructional video, with 7 game rules
  • 8. THE DETAILS OF THE GAME 8 The details of the game: workshops - Vecon - Unlock - 3E - HvA Toolkid
  • 9. DISCUSSION AND CONTRIBUTION 9 Collaboration Division of games into multiple parts and multiple puzzles that can be played simultaneously Spotting opportunities The puzzles are interdepend`- dent and conjointly provide the solution to a game Increasing difficulty To be solved, the puzzles required increasingly more insights and competences developed on the level of year 2 Hint management One hint per puzzle Two minutes penalty per hint Time limit and a countdown clock 45 minutes and an analog countdown clock for each team  The iteration of the design elements, the pilot & after the EER: Collaboration remained unchanged Advice: Keep the same Spotting opportunities Included hidden hints to be spotted in the puzzles Advice: Include hints and tools to be spotted in the room Hint management The distinction between normal and final hints Advice: Provide the first normal hint without penalties Time limit and a countdown clock 60 minutes and one digital countdown clock is shown on smartboard Advice: Keep the same Increasing difficulty Decreased the number of puzzles in the games Advice: Decreased the number of games to four
  • 10. CONCLUSION 10 Limitations • Created for the first year bachelor students in a Dutch context • Challenging and time-consuming (time, budget, creativity, collaboration) • Skills of educational professional Further research • Testing in other contexts • Research into the competences of the educational professionals • Reflection on the process afterwards with a 360-degree camera
  • 11. HOW TO DEVELOP AN EDUCATIONAL ESCAPE ROOM FOR ENTREPRENEURSHIP EDUCATION? 11 USASBE 2020 : Entrepreneurship Education Title: Developing Escape Rooms for Entrepreneurship Education Authors: Sultan Göksen Richard A. Martina PhD Eva Sormani Email: s.goksen@hva.nl r.a.martina@hva.nl sormani@fh-muenster.de