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First I created a terrain that will house my level and I decided to make it a forest level in a medieval setting 
I choose medieval because It an easy to represent it setting but with quite a lot of limits since it’s the medieval era 
so I can’t have modern building cars or planes in it like what is on the unity store so I had to Google some assets 
outside the asset store 
Next I textured all the terrain and put in the trees and the overall layout of the land
There are all the same trees but I did it as a place holder to be a part of later design and also did the Terrain. 
Mountains which have an entrance and exit to the valley that I am in and smooth them all out so they look like 
real mountains in a valley 
Then I download textures I need to make it all not grass so I can accurately show what the terrain is showing like 
mountain need a cliff texture and of the water needed advanced reflections and textures that are in unity by 
itself 
These textures help show what environment I need to show what I need to show if there a grass on a cliff side 10 
thousand feet up it look really weird and won’t be any realism at all so you need to correct textures for rocks, 
water, grass, and roads 
I downloaded a lot of medieval house assets so I can get my town going so it actually can look like a town 
Assets to create medieval town like houses, walls, castles, taverns, warehouses,
I selected these wooden medieval houses because it reflects on older time theme of medieval times where the 
houses where all made out of wood and wood beams to support the house and these are good of this since it’s all 
wooden strut supported 
Mansion House 
This house is raised up on a fenced of hill to signifies the royals in the town since they are above the others and 
have a larger house and have a garden area and a path leading out of there palace and out to the town 
Layout of the Town Lower class masses 
I made the houses like these to show all the poor people in the medieval ages having no space to yourself having 
neighbours right next door and behind you too in a mass housing district 
Layout of the Middle Class People 
These people are more spread out and got gardens and space between each house but not great differences in 
the different housing space but great distances like the mansion in the middle
Tavern 
I made these taverns because it acts a place where the people would meet if this was a real town this is where all 
the people would go and that I added them in between the two housing districts 
Fenced Off Mansion 
I added a fence around the mansion because I couldn’t find walls to made it a palace so I replaced it with fences 
because they don’t want to socialise or have them on their property there the upper class in the mansion with all 
the space to themselves
Walled In town 
Because medieval towns are normally under siege and are in castle town so they need to be protected by walls 
towers and a castle that houses all the soldiers to defend against invading forces 
Castle Towers 
This is where the castle defences sit on when they are defending the town from attacking forces that would 
threaten them and castles have a lot of these 
Castle Gatehouse 
This is what castles use to control 
what goes in and out of the castle 
and to lock people in and invaders 
out to completely seal the castle 
and make it hard to get in
Barrack Houses 
To house all the soldiers in the castle there are small houses with two floors just for allowing soldiers to sleep in 
and keep their stuff in these houses 
War Tent 
These tents are for the more battle ready soldiers in the castle and the commanders that are planning defences 
and attacks on other castle basically the 
mobile command hub 
Overall Terrain 
I made this terrain to house a medieval town and an exit and walled in with the town that can be seen and can 
see the entire level and mountains 
and the forest area completely I 
did all this to show a low levelling 
medieval castle town and see the 
key features of the level

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Level work flow 3d

  • 1. First I created a terrain that will house my level and I decided to make it a forest level in a medieval setting I choose medieval because It an easy to represent it setting but with quite a lot of limits since it’s the medieval era so I can’t have modern building cars or planes in it like what is on the unity store so I had to Google some assets outside the asset store Next I textured all the terrain and put in the trees and the overall layout of the land
  • 2. There are all the same trees but I did it as a place holder to be a part of later design and also did the Terrain. Mountains which have an entrance and exit to the valley that I am in and smooth them all out so they look like real mountains in a valley Then I download textures I need to make it all not grass so I can accurately show what the terrain is showing like mountain need a cliff texture and of the water needed advanced reflections and textures that are in unity by itself These textures help show what environment I need to show what I need to show if there a grass on a cliff side 10 thousand feet up it look really weird and won’t be any realism at all so you need to correct textures for rocks, water, grass, and roads I downloaded a lot of medieval house assets so I can get my town going so it actually can look like a town Assets to create medieval town like houses, walls, castles, taverns, warehouses,
  • 3. I selected these wooden medieval houses because it reflects on older time theme of medieval times where the houses where all made out of wood and wood beams to support the house and these are good of this since it’s all wooden strut supported Mansion House This house is raised up on a fenced of hill to signifies the royals in the town since they are above the others and have a larger house and have a garden area and a path leading out of there palace and out to the town Layout of the Town Lower class masses I made the houses like these to show all the poor people in the medieval ages having no space to yourself having neighbours right next door and behind you too in a mass housing district Layout of the Middle Class People These people are more spread out and got gardens and space between each house but not great differences in the different housing space but great distances like the mansion in the middle
  • 4. Tavern I made these taverns because it acts a place where the people would meet if this was a real town this is where all the people would go and that I added them in between the two housing districts Fenced Off Mansion I added a fence around the mansion because I couldn’t find walls to made it a palace so I replaced it with fences because they don’t want to socialise or have them on their property there the upper class in the mansion with all the space to themselves
  • 5. Walled In town Because medieval towns are normally under siege and are in castle town so they need to be protected by walls towers and a castle that houses all the soldiers to defend against invading forces Castle Towers This is where the castle defences sit on when they are defending the town from attacking forces that would threaten them and castles have a lot of these Castle Gatehouse This is what castles use to control what goes in and out of the castle and to lock people in and invaders out to completely seal the castle and make it hard to get in
  • 6. Barrack Houses To house all the soldiers in the castle there are small houses with two floors just for allowing soldiers to sleep in and keep their stuff in these houses War Tent These tents are for the more battle ready soldiers in the castle and the commanders that are planning defences and attacks on other castle basically the mobile command hub Overall Terrain I made this terrain to house a medieval town and an exit and walled in with the town that can be seen and can see the entire level and mountains and the forest area completely I did all this to show a low levelling medieval castle town and see the key features of the level