1. First I created a terrain that will house my level and I decided to make it a forest level in a medieval setting
I choose medieval because It an easy to represent it setting but with quite a lot of limits since it’s the medieval era
so I can’t have modern building cars or planes in it like what is on the unity store so I had to Google some assets
outside the asset store
Next I textured all the terrain and put in the trees and the overall layout of the land
2. There are all the same trees but I did it as a place holder to be a part of later design and also did the Terrain.
Mountains which have an entrance and exit to the valley that I am in and smooth them all out so they look like
real mountains in a valley
Then I download textures I need to make it all not grass so I can accurately show what the terrain is showing like
mountain need a cliff texture and of the water needed advanced reflections and textures that are in unity by
itself
These textures help show what environment I need to show what I need to show if there a grass on a cliff side 10
thousand feet up it look really weird and won’t be any realism at all so you need to correct textures for rocks,
water, grass, and roads
I downloaded a lot of medieval house assets so I can get my town going so it actually can look like a town
Assets to create medieval town like houses, walls, castles, taverns, warehouses,
3. I selected these wooden medieval houses because it reflects on older time theme of medieval times where the
houses where all made out of wood and wood beams to support the house and these are good of this since it’s all
wooden strut supported
Mansion House
This house is raised up on a fenced of hill to signifies the royals in the town since they are above the others and
have a larger house and have a garden area and a path leading out of there palace and out to the town
Layout of the Town Lower class masses
I made the houses like these to show all the poor people in the medieval ages having no space to yourself having
neighbours right next door and behind you too in a mass housing district
Layout of the Middle Class People
These people are more spread out and got gardens and space between each house but not great differences in
the different housing space but great distances like the mansion in the middle
4. Tavern
I made these taverns because it acts a place where the people would meet if this was a real town this is where all
the people would go and that I added them in between the two housing districts
Fenced Off Mansion
I added a fence around the mansion because I couldn’t find walls to made it a palace so I replaced it with fences
because they don’t want to socialise or have them on their property there the upper class in the mansion with all
the space to themselves
5. Walled In town
Because medieval towns are normally under siege and are in castle town so they need to be protected by walls
towers and a castle that houses all the soldiers to defend against invading forces
Castle Towers
This is where the castle defences sit on when they are defending the town from attacking forces that would
threaten them and castles have a lot of these
Castle Gatehouse
This is what castles use to control
what goes in and out of the castle
and to lock people in and invaders
out to completely seal the castle
and make it hard to get in
6. Barrack Houses
To house all the soldiers in the castle there are small houses with two floors just for allowing soldiers to sleep in
and keep their stuff in these houses
War Tent
These tents are for the more battle ready soldiers in the castle and the commanders that are planning defences
and attacks on other castle basically the
mobile command hub
Overall Terrain
I made this terrain to house a medieval town and an exit and walled in with the town that can be seen and can
see the entire level and mountains
and the forest area completely I
did all this to show a low levelling
medieval castle town and see the
key features of the level