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MoodBender… Touch Screen Therapy Dr. Mark Filippi   App Overview
First some background… ,[object Object],[object Object],[object Object]
Where we stand now ,[object Object],[object Object]
What the research says… ,[object Object],[object Object],[object Object]
What is V isual Motor Integration  ? ,[object Object],[object Object]
VMI and apps ,[object Object],[object Object]
How does MoodBender work? ,[object Object],1. Encoding Eye & Hand Movements  (i.e. matching inner/outer social rhythms) 2. Dynamic visual discrimination  (i.e. maintaining your composure in a big spot) 3. Visual Motor Coupling  (i.e. acknowledging intersubjective viewpoints differ)    4. Psychosocial Defragmentation  (i.e. seeing the forest   for the trees)
How is MoodBender designed?  How is MoodBender designed?  8 Users establish baselines in each section. There are 4 levels in each one, so a total of 20 game environments.  Level 1 is a direct visual challenge with no  pacing or disruptive component  Level 2 is a direct visual challenge with a pacing component  Level 3 is a direct visual challenge with a disruptive component  Level 4 is a direct visual challenge with a pacing and a disruptive component
How is MoodBender played? ,[object Object],[object Object]
Sample Game Animation ,[object Object],Quick Recap of Level and Image Formation As the user establishes baselines in each sector, then each level, one of 20 possible meta-images emerges. They’ll lead the user to more information on-line.
What is MoodBender’s goal? ,[object Object],[object Object]
What is MoodBender doing? ,[object Object],[object Object],[object Object],[object Object],12
What is MoodBender’s payoff? ,[object Object]
MoodBender’s value…   ,[object Object],[object Object],The value of the MoodBender app is that it makes the intrinsic, embedded and raw information of the visual-motor system available to the user  as coherent,  renewable energy. Once the user is also made aware that 99% of learning is nonconscious 2  or that 90% of the cortical activity of the brain has visual input or that 93% of communication is nonverbal, the implicit value of MoodBender will be self-evident. Over time, the concept of ‘touch-screen therapy’ will become as ordinary as any other physical fitness activity.  But that's a distant second to making an app that engages them where they are right now; which is distracted, anxious, bored, etc…and that’s where we need your help…
Get involved! ,[object Object],[object Object]

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MBOSS

  • 1. MoodBender… Touch Screen Therapy Dr. Mark Filippi App Overview
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8. How is MoodBender designed? How is MoodBender designed? 8 Users establish baselines in each section. There are 4 levels in each one, so a total of 20 game environments. Level 1 is a direct visual challenge with no pacing or disruptive component Level 2 is a direct visual challenge with a pacing component Level 3 is a direct visual challenge with a disruptive component Level 4 is a direct visual challenge with a pacing and a disruptive component
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.