1. - Learning skills and the bedrock of successful STEAM.
- What does STEAM look like?
- How to integrate continuous project based learning and planning.
Let’s cross paths more often
Activity
6. Ideas for STEAM projects
- Crossings (designing and constructing bridges)
- Defence and Attack (building catapults)
- Up Up and Away (building aircraft)
13. To try new things
To concentrate
To push yourself
To work hard
To imagine
To improve
To understand others
To not give up
Curiosity
Compassion
Co-operation
Creativity
Commitment
Courage
14. Science: The study of the natural world.
Technology: One surprise—the STEM definition for technology includes any product made by
humans to meet a want or need. (So much for all technology being digital.) A chair is technology;
so is a pencil. Any product kids create to solve a problem can be regarded as technology.
Engineering: The design process kids use to solve problems.
Art: something that is created with imagination and skill and that is beautiful or that expresses
important ideas or feelings
Math: The language of numbers, shapes, and quantities that seems so irrelevant to many students.
Activity
15. • Oil spills
• Water pollution
• Air quality
• Endangered species
• Environmental Health
Questions