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The Blessing to Continue.pdf
The Blessing to Continue.pdf
The Blessing to Continue.pdf
The Blessing to Continue.pdf
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The Blessing to Continue.pdf
The Blessing to Continue.pdf
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The Blessing to Continue.pdf

  1. The Blessing to Continue The last, and possibly most important, benefit of Ascending a City is getting access to the Blessing system. Each faction will have their own unique set of Blessings and will provide a new way for players to customize their cities. Players gain one new Blessing with each Ascension level. Depending on the faction and the level of the Ascended City, a player can use the Blessings to unlock new Troops and special abilities for the new Troops. The blessing system will also provide bonuses to the new Faction Buildings and provide other buffs based off the theme of the selected faction. With Ascension levels, Barracks, Cottages, Rally Points gain enhancements Barracks: Ascension Level 6 Increase Troop Training Speed by 45% Cottages: Ascension Level 6 Increase Population limit by 60% Rally Point: Ascension Level 6 Increase maximum number of Marches by 3. Increase March size cap by 80% for every Rally Point level. Fey March spells may be cast.
  2. All Blessings Available for a Fey City (Ascension Lvl 6) Major Blessings •Summon Death: Allows you to train Executioners in the new Fey Barracks •Black Magic: Unlock Fey battle spells Minor Blessings • Reinforced Walls: Double the durability of your Wall • Expedited Sentencing: Reduce the Executioner’s training time by 30% by increasing upkeep by 15% • Dark Ritual: Allow two simultaneous Rituals in the Fey Altar (important) • Reallocated Labor: Increases your Mountain production boost by 100% at the cost of reducing the production boost gained from Forests by 50% • Relic Hunter: Increase Fey Throne Room item find by 10% • Channeled Suffering: Increase Ritual duration by 10% • Fill the Ranks: Increase the maximum March size by 10% at the cost of 5% reduced March Speed (important) • Blood Lust: Increase Attack and Speed by 50% for all Infantry troops at the cost of decreasing HP by 25% and Accuracy by 10% • Empowered Iron: Increase the bonuses given by the Ore Guardian by 15% (important) To Unlock the Next levels: 2 x Major + 2 x Minor. New Major Blessings - Thrown Battle Axe: Increases the power of Executioners by 15% - Dark Inquiry: Allow Executioners to be trained in normal Barracks with level 13 Barracks (Illumination) and level 12 alchemy lab. Minor Blessings - Thrifty Population: Increase population buff by 20% - Touch of Morale: Increase Morale by 25% - Aggressive Urge: Increases march speed by 25% if the march contains an Executioner or Five Finger. - Glorified Axe: Increases the power of Duelists by 10% - Fenrir’s Arch: Increase the bonuses given by the Wood Guardian by 10% - Axe Strikes: Executioner Unit’s attacks damage two units at once, but health is reduced
  3. All Blessings Available for a Druid City (Ascension Lvl 6) Major Blessings •Fighting Spirit: Unlocks the Bloodthorn Unit •Nature Magic: Unlock Druid Battle Spells Minor Blessings • Death from Afar: Increase Archer training speeds by 10% • Natural Treasures: Increased Druid Throne Room Find by 20% • Splendid Opulence: Increased Throne Room find by 10% • Surrounded by Nature: Increased Attack damage to woods and Dark Forests • More with less: Reduce resource requirements of Bloodthorn by 10% • Eye for gems: Increased Aetherstone’s found by 10% • Ancient Healing: Adds an additional queue in the druid Apothecary (important) • Natures gift: Increased lumber and forest production by 25% • Pick me up: Increases revive speed in Druid Apothecary by 10% To Unlock the Next levels: 2 x Major + 2 x Minor. New Major Blessings - Quick Learner: Increases the power of Bloodthorns by 15% - Strength of the pack: Allow Bloodthorns to be trained in normal Barracks with level 13 Barracks (Illumination) and level 12 alchemy lab - Minor Blessings - Druid Tree: Increase the bonuses given by the Ore Guardian by 15% - Blessed Village: Increase population buff by 20% - Piercing Sun Light: Increase Morale by 25% - Lightened Feet: Increases march speed by 25% if the march contains a Bloodthorn or SpellCasters. - Nature’s Efficiency: Reduces the upkeep of Druid(Bloodthorn) & SpellCaster Units by 25%. - Reckless Rage: Increase Attack and Speed by 50% for all SpellCaster troops at the cost of decreasing HP by 25% and Accuracy by 10%
  4. All Blessings Available for a Briton City (Ascension Lvl 6) Major Blessings •Heavy Armor: Unlock the ability to train siege walls in the Briton barracks. •Advanced Tactics: Unlock Briton battle spells Minor Blessings • Prioritized Construction: Increases the speed of construction on Supply wagon, Ballista, Battering Ram and Catapult by 10% • To the front lines: Reduce the training time of Siege wall units by 20% • Enhanced Horseshoes: Increases your horseback and siege weapons troops marching by 10% • Reduce Fatigue: Increase March Speed by 15% • Archaeological studies: Increase Briton Throne Room Find by 10% • Scientific Methodologies: Reduce Briton Laboratories research times by 10% • Gnomish Quarry Foreman: Increase the production boost gained from hills by 50% • Heightened Security: Increases space for shield and wall defenses by 15% • Empowered Stone: Increases the bonuses given by the Stone Guardian by 15% To Unlock the Next levels: 2 x Major + 2 x Minor. New Major Blessings - Under Siege: Increases the power of Siege Walls by 15% - Reinforced Plating: Allow Siege Walls to be trained in normal Barracks with level 13 Barracks (illuminations) and level 12 alchemy lab Minor Blessings - Runic Dance: Increase population buff by 20% - Golden Ale: Increase Morale by 25% - Sacred Projectiles: Increase the power of projectile shooting Siege by 15% - Deadly Grace: Increase the bonuses given by the Ore Guardian by 15% - Road Rage: Increase Attack and Speed by 50% for all Siege troops at the cost of decreasing HP by 25% and Accuracy by 10% - Greased Wheels: Increases march speed by 25% if the march contains an Mangonel or Battering Ram.
  5. Spells Each Faction has a Spell, the following Spells are in play and available to each player depending on Ascension Level. But at Ascension Level 6, everyone should / could have. Fey Spell Proposed New Additional Spell for Level 10: - Send 30 % more Ceryneian Hind Wagons above max RP & Aura for 1 March. Briton Spell Proposed New Additional Spell for Level 10: - Raise All Siege Stats 25% for all Siege Troops participating in 1 March. Druid Spell Proposed New Additional Spell for Level 10: - Raise All Ranged Stats 25% for all Ranged Troops participating in 1 March.
  6. Cooldown for all New Spell, 8 hrs. - Clarification on Druid and Briton New Spells. Fey cities have an advantage that they can Sacrifice 2 troops and gain a 40% bonus on all stats of the sacrificed troops. - This makes that Players never use other cities to attack with, except for Druid to send a surprise attack with the Hidden Paths Spell. - The Proposed Spells give back some choices on cities, because a Druid can attack with a 25% Bonus to all stats of ALL Ranged Troops participating in 1 march. - Same for Briton as it can Attack now with a 25% Bonus to all stats of ALL Siege Troops participating in 1 march.
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