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UX PROTOTYPING AND PERSONAS
Here early? While we’re waiting for the others...
We'll use a communal Google Doc to pass links easily amongst
the class. Open .http://j.mp/proto-nov-20
1. Open
2. This is a demo version of Balsamiq, one of the tools we'll be
using today. Take some time to explore and familiarize
yourself with it.
What UI elements are provided?
How would you be able to use a screenshot of your website as a
background and then change one feature?
How would you link to another screen?
http://webdemo.balsamiq.com/
0
UX PROTOTYPING AND PERSONAS
Essential tools for creating great user experiences
WHO AM I?
Shilpa Thanawala
@skthana
YOUR TURN
Interview & introduce your neighbor
(feel free to take notes)
name
role, independent or agency
designer or developer background
experience in prototyping & how you think prototyping can be
useful to you
WHAT IS A PROTOTYPE?
A simulation of how a product or feature will work
Practice for people who build things
PROTOTYPES VERSUS...
Sketches
Wireframes
Storyboards
Mockups
WHY?
BENEFITS OF PROTOTYPING
Explore your ideas
Innovate
Collaborate
Get everyone on the same page
Persuade
Test assumptions
Reduce risk
Save time / effort / money
WHEN?
As early as possible
Throughout the design and development process
WHAT'S YOUR GOAL?
Why do you need to build a prototype?
What question are you trying to answer?
Howwillthevideolibrarywork?
Willusershaveproblemsfillinginthisform?
Whatarethepossibleuserpathwaysthroughthisinterface?
Generate ideas
Foster collaboration
Convince team, stakeholders, clients... etc.
FIDELITY
How closely a prototype models reality
visual design
interaction
environment
content and data
social
...others?
CHOOSE THE RIGHT LEVEL OF FIDELITY IN EACH AREA
What’s your objective?
Who’s your audience?
PROTOTYPING TOOLS
WHAT KINDS OF TOOLS DO PEOPLE USE?
Paper
HTML / CSS (hand-coded or WYSIWYG generated)
Clickable screen imagemaps in HTML
Software-generated ( , , , ,
, etc.)
PowerPoint / Keynote /
Online tools ( , , , , ...)
...many others (Acrobat, Rails, Java, Excel, Filemaker ...)
Balsamiq Muse Visio Axure
Omnigraffle
Impress
iRise Solidify Moqups ProtoShare Proto
HOW TO CHOOSE?
familiarity (or learning curve)
availability
cost
capability to create a usable prototype
built-in tools (UI elements, interactivity)
collaborative capabilites
audience & distribution
TESTING YOUR PROTOTYPES
USABILITY TESTING
What are we trying to learn about the experience of your users?
Roles
Facilitator
Tester
Observer(s)
THE FACILITATOR
Explains the testing process
Sets expectations
Guides the Tester through
Asks questions during & after testing
THE TESTER
Usually, best if unfamiliar with your product
Ideally, representative of your target market
Customary to compensate Testers for their time
THE OBSERVERS
Simply watch, listen, and take notes
Don’t interact directly with Tester
Ideally, all stakeholders and team members
In another room, watching video and audio
If no observers, then it’s you!
THE TESTING SESSION
3-5 Testers
30-45 minutes each, with short breaks
Clear tasks or objectives
Discuss and evaluate results right afterward
Categorize results based on the original goal(s)
Separate unexpected or extra results so as not to get
sidetracked
RINSE AND REPEAT
Make improvements, create a new prototype, test again
PAPER PROTOTYPING
EXAMPLES
Paper prototype of a game
Credit:DerekLee/YouTube.com
Viewonline
EXAMPLES
Paper prototype of blood-testing kiosk
Credit:lukenwarm/YouTube.com
Viewonline
EXAMPLES
Paper prototype of a kids’ website
Credit:BlueDuckLabs/YouTube.com
Viewonline
PAPER PROTOTYPING: ADVANTAGES
Fast
Cheap
No special software skills needed
Encourages collaboration (in person)
Can model a wide variety of interfaces and interactions
Can modify during the test
PAPER PROTOTYPING: LIMITATIONS
Harder to collaborate with remote or distributed teams
PAPER PROTOTYPING TOOLKIT
Essentials: paper and pen
Nice-to-Haves:
heavy cardstock or construction paper, tracing paper or vellum
pens, markers, highlighters, colored pencils, charcoal pencils
erasers
sticky notes
re-stickable tape and labels
glue / glue-sticks
index cards
cardboard
cutting tools
printed UI elements and device frames
TIME TO BUILD YOUR OWN
(and then test it!)
BREAK
CHALLENGE 1: PAPER PROTOTYPING
In groups, prototype a login / register process for a website on a
smartphone.
Goal / Purpose - to plan out the login process flow
Include the following features & flows:
A successful login
Create and verify a new account
Wrong username or password
Reset password (no need to prototype email clients)
Test within your group
Run a formal test on a volunteer from the other group
PERSONAS
WHAT IS A PERSONA?
A fictional character developed to accurately and realistically
represent one type of user your product is designed to serve.
WHY USE PERSONAS?
A way to distill the goals and desires of the users you serve,
make them memorable and human
Talk about product features as they relate to a specific person
instead of “The User”
Focus the user experience your product
Prioritize improvements to your product
Get all the assumptions out in the open and aligned
Uncover disconnects
Get everyone to buy in
PERSONAS ARE NOT...
User Profiles
Market segments
Real people
Statistically representative
Comprehensive
Absolute
Static
FULL PERSONAS
Based on extensive user research
Site visits
Interviews
Analytics data and logs
Tech support logs
Market research
Sales team notes
...other data on real users
HOW DO I GET DATA?
User Researcher
Third-party data
Government, NGOs, or Think-tanks (Pew, data.gov,
yougov.com)
Commercial (Nielsen, Gallup)
UX {UIE, AnswerLab}
Approach with a question in mind
WHAT IF I HAVE NO REAL DATA?
And no budget for UX research...
AD-HOC PERSONAS
a.k.a. Assumption personas, Quick personas, Thin personas...
Get whatever general data you can
Who are you building for?
Test, research, modify... repeat!
AD-HOC PERSONAS
Can be advantageous even if you have data
Quick to create
Jump-starts the process of developing personas
Makes data analysis easier
Focuses future research: validation, answering relevant
questions
WHAT DOES A PERSONA LOOK LIKE?
Typical Characteristics:
Category
A fictional name
Job title, role, responsibilities
Their goals, needs, and priorities
Their environment
Demographics (if relevant)
A quote or key statement
A photo
(usability.gov)
An example persona
CHALLENGE 2: CREATE PERSONAS
1. Brainstorm user goals (both UX and accomplishments), user
roles (as many as possible)
2. Group them
3. Name the groups & identify key characteristics (facts - no
assumptions or narratives)
4. Create a persona for one of these 'skeletons'
(can use a )template
BALSAMIQ
BALSAMIQ: ADVANTAGES
Fast
No special software skills needed
Large library of UI elements
Can be used for remote collaboration
Hand-drawn look may encourage focus on layout &
functionality
Automatically stores revision history
Integrates with other online apps (Jira, Google Drive)
BALSAMIQ: LIMITATIONS
Not intended for high visual design fidelity
Not designed for complex UI interactions
DEMO: BALSAMIQ
1. In a browser, go to:
2. First, let's get oriented
3. Next, let's create a simple example prototype for our airline's
homepage
http://bavc.balsamiq.com
INVISION
INVISION: ADVANTAGES
Simple and easy to learn / use
Simulates hover and click interactions
No extra effort needed to create a professional presentation
for clients / stakeholders
INVISION: LIMITATIONS
Not a graphic design tool
Not designed for complex UI interactions
DEMO: INVISION
1. In a browser, go to:
2. First, let's get oriented
3. Next, let's create a simple example prototype for an existing
website
http://invision.com
POWERPOINT / KEYNOTE / (SIMILAR)
POWERPOINT / KEYNOTE: ADVANTAGES
Familiar and widely available
Easy to learn and use
Can export to PDF or HTML
Useful for collaboration among distributed teams
Can draw on existing resources for UI elements
Can simulate some interactivity
POWERPOINT / KEYNOTE: LIMITATIONS
Limited tools for visual designers
Limited interactivity
EXAMPLES
Keynote prototype for iPhone interface
Credit:amirkhella/YouTube.com
Viewonline
DEMO: KEYNOTE
1. Open Keynote
2. First, let's get oriented
3. Next, let's create a simple example prototype for a website
MUSE
MUSE: ADVANTAGES
Highly flexible
Can simulate many interactions with higer fidelity
Designate common and reusable elements
Integrates with Photoshop and Illustrator
Can be exported to PDF, HTML, Air, ...
Can distribute and collaborate remotely
MUSE: DISADVANTAGES
Learning curve for those new to Adobe apps
Less widely available (must be purchased)
DEMO: MUSE
1. Open Muse
2. First, let's get oriented
3. Next, let's create a simple example prototype for a website
CHALLENGE 3: PROTOTYPING WITH... THE TOOL THAT WORKS
FOR YOU
Create a prototype for a conference website
Goal: Establish website layout and model interactions
Include:
Introduction and descriptions
Date, location, featured speakers
A schedule of talks
Pricing and registration
Nearby hotels, parking, local restaurants
PROTOTYPING AND PERSONAS
KEY TAKEAWAYS
Help you create a great user experience
Key tools in user-centered design
Great for aligning teams and getting buy-in from clients, execs,
etc.
Prototyping is easy and inexpensive
Start by using the tools you have & know. You can learn
something else later if you need to.
RESOURCES & ADDITIONAL INFORMATION
Paper Prototyping: , ,
, ,
Usability Testing: and
- Steve Krug
Personas: - Pruitt & Adlin
PowerPoint / Keynote:
Muse:
General UX: , , , ,
, , ,
Ditch the pixel-perfect comp and use
iOS design elements Sneakpeekit UI
Stencils Speckyboy list POP 2.0
Don’t Make Me Think Rocket Surgery Made
Easy
The Essential Persona Lifecycle
Keynotopia
Muse Jams
UIE UX Magazine Rosenfeld Media UXMastery
A List Apart Lynda Interaction Design Foundation 52 Weeks
of UX
Style Tiles
THANKS!
ShilpaThanawala
@skthana

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UX Prototyping and Personas 11 20-15

  • 1. UX PROTOTYPING AND PERSONAS Here early? While we’re waiting for the others... We'll use a communal Google Doc to pass links easily amongst the class. Open .http://j.mp/proto-nov-20 1. Open 2. This is a demo version of Balsamiq, one of the tools we'll be using today. Take some time to explore and familiarize yourself with it. What UI elements are provided? How would you be able to use a screenshot of your website as a background and then change one feature? How would you link to another screen? http://webdemo.balsamiq.com/ 0
  • 2. UX PROTOTYPING AND PERSONAS Essential tools for creating great user experiences
  • 3. WHO AM I? Shilpa Thanawala @skthana
  • 4. YOUR TURN Interview & introduce your neighbor (feel free to take notes) name role, independent or agency designer or developer background experience in prototyping & how you think prototyping can be useful to you
  • 5. WHAT IS A PROTOTYPE? A simulation of how a product or feature will work Practice for people who build things
  • 8. BENEFITS OF PROTOTYPING Explore your ideas Innovate Collaborate Get everyone on the same page Persuade Test assumptions Reduce risk Save time / effort / money
  • 9. WHEN? As early as possible Throughout the design and development process
  • 10. WHAT'S YOUR GOAL? Why do you need to build a prototype? What question are you trying to answer? Howwillthevideolibrarywork? Willusershaveproblemsfillinginthisform? Whatarethepossibleuserpathwaysthroughthisinterface? Generate ideas Foster collaboration Convince team, stakeholders, clients... etc.
  • 11. FIDELITY How closely a prototype models reality visual design interaction environment content and data social ...others?
  • 12. CHOOSE THE RIGHT LEVEL OF FIDELITY IN EACH AREA What’s your objective? Who’s your audience?
  • 14. WHAT KINDS OF TOOLS DO PEOPLE USE? Paper HTML / CSS (hand-coded or WYSIWYG generated) Clickable screen imagemaps in HTML Software-generated ( , , , , , etc.) PowerPoint / Keynote / Online tools ( , , , , ...) ...many others (Acrobat, Rails, Java, Excel, Filemaker ...) Balsamiq Muse Visio Axure Omnigraffle Impress iRise Solidify Moqups ProtoShare Proto
  • 15. HOW TO CHOOSE? familiarity (or learning curve) availability cost capability to create a usable prototype built-in tools (UI elements, interactivity) collaborative capabilites audience & distribution
  • 17. USABILITY TESTING What are we trying to learn about the experience of your users? Roles Facilitator Tester Observer(s)
  • 18. THE FACILITATOR Explains the testing process Sets expectations Guides the Tester through Asks questions during & after testing
  • 19. THE TESTER Usually, best if unfamiliar with your product Ideally, representative of your target market Customary to compensate Testers for their time
  • 20. THE OBSERVERS Simply watch, listen, and take notes Don’t interact directly with Tester Ideally, all stakeholders and team members In another room, watching video and audio If no observers, then it’s you!
  • 21. THE TESTING SESSION 3-5 Testers 30-45 minutes each, with short breaks Clear tasks or objectives Discuss and evaluate results right afterward Categorize results based on the original goal(s) Separate unexpected or extra results so as not to get sidetracked
  • 22. RINSE AND REPEAT Make improvements, create a new prototype, test again
  • 24. EXAMPLES Paper prototype of a game Credit:DerekLee/YouTube.com Viewonline
  • 25. EXAMPLES Paper prototype of blood-testing kiosk Credit:lukenwarm/YouTube.com Viewonline
  • 26. EXAMPLES Paper prototype of a kids’ website Credit:BlueDuckLabs/YouTube.com Viewonline
  • 27. PAPER PROTOTYPING: ADVANTAGES Fast Cheap No special software skills needed Encourages collaboration (in person) Can model a wide variety of interfaces and interactions Can modify during the test
  • 28. PAPER PROTOTYPING: LIMITATIONS Harder to collaborate with remote or distributed teams
  • 29. PAPER PROTOTYPING TOOLKIT Essentials: paper and pen Nice-to-Haves: heavy cardstock or construction paper, tracing paper or vellum pens, markers, highlighters, colored pencils, charcoal pencils erasers sticky notes re-stickable tape and labels glue / glue-sticks index cards cardboard cutting tools printed UI elements and device frames
  • 30. TIME TO BUILD YOUR OWN (and then test it!)
  • 31. BREAK
  • 32. CHALLENGE 1: PAPER PROTOTYPING In groups, prototype a login / register process for a website on a smartphone. Goal / Purpose - to plan out the login process flow Include the following features & flows: A successful login Create and verify a new account Wrong username or password Reset password (no need to prototype email clients) Test within your group Run a formal test on a volunteer from the other group
  • 34. WHAT IS A PERSONA? A fictional character developed to accurately and realistically represent one type of user your product is designed to serve.
  • 35. WHY USE PERSONAS? A way to distill the goals and desires of the users you serve, make them memorable and human Talk about product features as they relate to a specific person instead of “The User” Focus the user experience your product Prioritize improvements to your product Get all the assumptions out in the open and aligned Uncover disconnects Get everyone to buy in
  • 36. PERSONAS ARE NOT... User Profiles Market segments Real people Statistically representative Comprehensive Absolute Static
  • 37. FULL PERSONAS Based on extensive user research Site visits Interviews Analytics data and logs Tech support logs Market research Sales team notes ...other data on real users
  • 38. HOW DO I GET DATA? User Researcher Third-party data Government, NGOs, or Think-tanks (Pew, data.gov, yougov.com) Commercial (Nielsen, Gallup) UX {UIE, AnswerLab} Approach with a question in mind
  • 39. WHAT IF I HAVE NO REAL DATA? And no budget for UX research... AD-HOC PERSONAS a.k.a. Assumption personas, Quick personas, Thin personas... Get whatever general data you can Who are you building for? Test, research, modify... repeat!
  • 40. AD-HOC PERSONAS Can be advantageous even if you have data Quick to create Jump-starts the process of developing personas Makes data analysis easier Focuses future research: validation, answering relevant questions
  • 41. WHAT DOES A PERSONA LOOK LIKE? Typical Characteristics: Category A fictional name Job title, role, responsibilities Their goals, needs, and priorities Their environment Demographics (if relevant) A quote or key statement A photo (usability.gov) An example persona
  • 42. CHALLENGE 2: CREATE PERSONAS 1. Brainstorm user goals (both UX and accomplishments), user roles (as many as possible) 2. Group them 3. Name the groups & identify key characteristics (facts - no assumptions or narratives) 4. Create a persona for one of these 'skeletons' (can use a )template
  • 44. BALSAMIQ: ADVANTAGES Fast No special software skills needed Large library of UI elements Can be used for remote collaboration Hand-drawn look may encourage focus on layout & functionality Automatically stores revision history Integrates with other online apps (Jira, Google Drive)
  • 45. BALSAMIQ: LIMITATIONS Not intended for high visual design fidelity Not designed for complex UI interactions
  • 46. DEMO: BALSAMIQ 1. In a browser, go to: 2. First, let's get oriented 3. Next, let's create a simple example prototype for our airline's homepage http://bavc.balsamiq.com
  • 48. INVISION: ADVANTAGES Simple and easy to learn / use Simulates hover and click interactions No extra effort needed to create a professional presentation for clients / stakeholders
  • 49. INVISION: LIMITATIONS Not a graphic design tool Not designed for complex UI interactions
  • 50. DEMO: INVISION 1. In a browser, go to: 2. First, let's get oriented 3. Next, let's create a simple example prototype for an existing website http://invision.com
  • 51. POWERPOINT / KEYNOTE / (SIMILAR)
  • 52. POWERPOINT / KEYNOTE: ADVANTAGES Familiar and widely available Easy to learn and use Can export to PDF or HTML Useful for collaboration among distributed teams Can draw on existing resources for UI elements Can simulate some interactivity
  • 53. POWERPOINT / KEYNOTE: LIMITATIONS Limited tools for visual designers Limited interactivity
  • 54. EXAMPLES Keynote prototype for iPhone interface Credit:amirkhella/YouTube.com Viewonline
  • 55. DEMO: KEYNOTE 1. Open Keynote 2. First, let's get oriented 3. Next, let's create a simple example prototype for a website
  • 56. MUSE
  • 57. MUSE: ADVANTAGES Highly flexible Can simulate many interactions with higer fidelity Designate common and reusable elements Integrates with Photoshop and Illustrator Can be exported to PDF, HTML, Air, ... Can distribute and collaborate remotely
  • 58. MUSE: DISADVANTAGES Learning curve for those new to Adobe apps Less widely available (must be purchased)
  • 59. DEMO: MUSE 1. Open Muse 2. First, let's get oriented 3. Next, let's create a simple example prototype for a website
  • 60. CHALLENGE 3: PROTOTYPING WITH... THE TOOL THAT WORKS FOR YOU Create a prototype for a conference website Goal: Establish website layout and model interactions Include: Introduction and descriptions Date, location, featured speakers A schedule of talks Pricing and registration Nearby hotels, parking, local restaurants
  • 61. PROTOTYPING AND PERSONAS KEY TAKEAWAYS Help you create a great user experience Key tools in user-centered design Great for aligning teams and getting buy-in from clients, execs, etc. Prototyping is easy and inexpensive Start by using the tools you have & know. You can learn something else later if you need to.
  • 62. RESOURCES & ADDITIONAL INFORMATION Paper Prototyping: , , , , Usability Testing: and - Steve Krug Personas: - Pruitt & Adlin PowerPoint / Keynote: Muse: General UX: , , , , , , , Ditch the pixel-perfect comp and use iOS design elements Sneakpeekit UI Stencils Speckyboy list POP 2.0 Don’t Make Me Think Rocket Surgery Made Easy The Essential Persona Lifecycle Keynotopia Muse Jams UIE UX Magazine Rosenfeld Media UXMastery A List Apart Lynda Interaction Design Foundation 52 Weeks of UX Style Tiles